Difference between revisions of "VVVVVV"
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{{Game data/config|Windows|{{p|userprofile\Documents}}\VVVVVV\}} | {{Game data/config|Windows|{{p|userprofile\Documents}}\VVVVVV\}} | ||
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{{Game data/saves|Linux|{{P|xdgdatahome}}/VVVVVV/}} | {{Game data/saves|Linux|{{P|xdgdatahome}}/VVVVVV/}} | ||
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Revision as of 15:22, 5 May 2023
Not to be confused with VVVVV.
Developers | |
---|---|
1.0, 1.1, 1.2 | Terry Cavanagh |
2.0, 2.1 | Simon Roth |
2.2 | Ethan Lee |
2.3 | Misa Kai |
Release dates | |
Windows | January 11, 2010 |
macOS (OS X) | January 11, 2010 |
Linux | July 26, 2011 |
Reception | |
Metacritic | 81 |
OpenCritic | 81 |
IGDB | 80 |
Taxonomy | |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Flip screen, Side view |
Controls | Direct control |
Genres | Platform |
Art styles | Pixel art |
Themes | Sci-fi, Space |
General information
- Developer website forum - technical support.
- GitHub page - source code and bug tracker.
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | Via Humble Widget. Soundtrack bundle also available. | |||
GOG.com | ||||
Humble Store | ||||
itch.io | ||||
Steam | DRM-free when launched directly from executable. | |||
Mac App Store (unavailable) |
VVVVVV: Make and Play Edition
- A limited version of VVVVVV, only containing the level editor and player made levels, is available here for free.
- Additional player made levels recommended by the developer can be found here and new levels can be found here.
Source Code Release
- The source code to the Flash and C++ versions was released on January 10, 2020[1] and is available on GitHub.
- On 31 August 2021, this version was released as 2.3 on Steam, itch.io, and Humble Bundle. The Make & Play version was updated as well.
- Development will continue for a 2.4 release as well.
Essential improvements
Skip fake loading screen
- You can press ACTION on the fake load screen to skip it. It can also be turned off and always skipped if you navigate to
options
>gameplay
>speedrun options
>fake load screen
.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | $HOME/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- This game follows the XDG Base Directory Specification on Linux.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\VVVVVV\ |
macOS (OS X) | $HOME/Library/Application Support/VVVVVV/ |
Linux | $XDG_DATA_HOME/VVVVVV/ |
- Older save games (from before 2.0) can be converted to the new format using ConVVVVVVerter utility.
- 2.0 Linux uses
~/.vvvvvv/
until 2.2. - 2.0 macOS uses
/Documents/VVVVVV/
until 2.2. - 2.2 reorganizes the structure in the save directory; previous data is automatically migrated if new folder(s) do not exist, until 2.4.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | ||
Ubisoft Connect | ||
Xbox Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Scales from 320x240. Can be letterboxed or stretched to fit screen. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | Upscales to native resolution. Upscaling method can be set to Integer-Scaled (added in 2.2), Nearest, or Linear. |
||
Field of view (FOV) | Uses 2D pixel art. | ||
Windowed | Window is fully resizable. | ||
Borderless fullscreen windowed | Fullscreen mode is toggleable, but it is not exclusive fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | |||
Color blind mode | Allows reduction of visual effects. Gameplay itself does not require color discretion. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | See the glossary page for potential workarounds. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse only used in the editor. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | The level editor cannot be navigated using controller. | |
Controller remapping | ||
Controller sensitivity | analog stick sensitivity option is for joystick deadzone. |
|
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | Official Steam Controller bindings only. | |
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | All speech is text based. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Other information
API
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | 64-bit support requires building from source. | |||
macOS (OS X) | SDL2 does not support PowerPC. | |||
Linux | PowerPC and 32-bit support require building from source.[2] |
Middleware
Middleware | Notes | |
---|---|---|
Audio | SDL2 mixer | |
Input | SDL2 | Handles input and windowing. |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB | |
Video card (GPU) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.5.8, 10.6.3 | |
Processor (CPU) | Intel 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
- A 64-bit operating system is required.
Linux | ||
---|---|---|
Minimum | ||
Operating system (OS) | Ubuntu 12.04 LTS | |
Processor (CPU) | 2.0 GHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 42 MB |
References
- ↑ VVVVVV’s source code is now public, 10 year anniversary jam happening now! - last accessed on October 13, 2020
- ↑ freshports -- games/vvvvvv - last accessed on 2020-12-12