Difference between revisions of "The Simpsons: Hit & Run"
From PCGamingWiki, the wiki about fixing PC games
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− | |notes = Fan translation, [ | + | |notes = Fan translation, [https://www.mediafire.com/file/o5fovy9qw31089j/SHAR_Version_Latino_Alpha_0.5.rar/file download]. |
|fan = true | |fan = true | ||
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Revision as of 06:10, 9 August 2022
Developers | |
---|---|
Radical Entertainment | |
Publishers | |
Sierra Entertainment | |
North America | Vivendi Universal Games |
Engines | |
Pure3D | |
Release dates | |
Windows | November 13, 2003 |
Reception | |
Metacritic | 82 |
IGDB | 73 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Open world |
Art styles | Cartoon |
Series | The Simpsons |
Key points
- It is recommended to use Lucas' Simpsons Hit & Run Mod Launcher to play the game on modern systems.
- Game lacks an FPS limiter and causes physics and enemy AI problems at frame rates higher and lower than 60 FPS. Use Lucas' Simpsons Hit & Run Mod Launcher to fix.
- Some of the visual effects are missing from the console versions of the game, such as lens flare effect in Level 1 and Level 3, possibly due to (at the time) limitations of DirectX.
Availability
- This game is not available digitally.
Essential improvements
Lucas' Simpsons Hit & Run Mod Launcher
- Adds compatibility fixes for modern systems and additional customization options.
Skip mod launcher window
Launch the game directly[1] |
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Skip intro videos
No Introduction Movies Mod[citation needed] |
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|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\simpsons.ini[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Save*[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS | No frame rate cap. See Frame rate (FPS). |
Widescreen resolution
- The game supports six hardcoded resolutions out of the box. Lucas' Simpsons Hit & Run Mod Launcher extends this support to any resolution reported by your graphics card or manually specified in the game's configuration file.
- By default, the game's FOV will be adjusted in relation to your selected aspect ratio.
Aspect Ratio Mod[citation needed] |
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|
Field of view (FOV)
FOV Mod[2] |
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|
Windowed
Resizable Window Mod[citation needed] |
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|
Borderless fullscreen windowed
Borderless Mod[citation needed] |
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|
Anti-aliasing (AA)
Anti-aliasing mod[citation needed] |
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|
Frame rate (FPS)
- The game was designed to run at 60 FPS[citation needed] and has problems of varying severity at framerates higher or lower than 60. Below 60 the player may clip into cars, which can pose an issue in many destruction missions.
- Above 60 FPS both player and car physics are negatively affected, causing cars to fly off edges at uncontrollable speeds and the player character to be able to jump higher than originally intended. In some cases at excessively high frame rates, the game can blue screen playing loud static sounds.
Frame Limiter Mod[citation needed] |
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Notes
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Input
Keyboard and mouse, touch | State | Notes |
---|---|---|
Remapping | Tutorials will always refer to the default controls. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Touchscreen optimised | Mouse pointer doesn't disappear upon touch. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | No way to rebind pausing to a controller (use Lucas' Simpsons Hit & Run Mod Launcher). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | Use Lucas' Simpsons Hit & Run Mod Launcher. | |
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Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
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Generic/other controllers | DirectInput support. | |
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Button prompts |
Additional information | ||
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Controller hotplugging | ||
Haptic feedback | Use Lucas' Simpsons Hit & Run Mod Launcher for XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
On Foot Orbit Camera
- This hack replaces the game's regular on-foot camera with a more advanced, mouse-controllable, orbit camera.
Installation[3] |
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|
Audio
- Volume settings do not affect introduction movies. The "Voice" setting also affects level-end cutscenes.
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects, Vehicles and Voice are supported. | |
Surround sound | Up to 7.0 output. Requires DirectSound3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 2.0.[4] |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Polish | Fan translation, download. | |||
Spanish | ||||
Latin American Spanish | Fan translation, download. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Versus |
||
LAN play | |||
Online play |
Issues fixed
Refuses to load past initial copyright screen
Mod Launcher[citation needed] |
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Use Lucas' Simpsons Hit & Run Mod Launcher. Notes
|
Set compatibility mode[citation needed] |
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|
Screen Tearing
Forcing V-Sync |
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Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | For D3D9, use Lucas' Simpsons Hit & Run Mod Launcher or d3d8to9. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98 | ME, 2000, XP |
Processor (CPU) | Intel Pentium III 700 MHz | Intel Pentium III 1 GHz |
System memory (RAM) | 192 MB | 256 MB |
Hard disk drive (HDD) | 1.5 GB | 1.9 GB |
Video card (GPU) | 32 MB of VRAM | 64 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).