Difference between revisions of "Persona 4 Golden"
(→Other information: Added P4CEP here as a compromise.) |
m (→Modding) |
||
Line 408: | Line 408: | ||
===Modding=== | ===Modding=== | ||
====[https://gamebanana.com/mods/50961 P4G Community Enhancement Pack]==== | ====[https://gamebanana.com/mods/50961 P4G Community Enhancement Pack]==== | ||
− | {{ii}}A collection of enhancement mods that improve on the base game in a variety of ways. | + | {{ii}} A collection of enhancement mods that improve on the base game in a variety of ways. |
====Featured websites==== | ====Featured websites==== |
Revision as of 16:10, 26 May 2022
Developers | |
---|---|
Atlus | |
P-Studio | |
Windows | Preapp Partners |
Publishers | |
Sega | |
Engines | |
RenderWare | |
Release dates | |
Windows | June 13, 2020 |
Reception | |
Metacritic | 87 |
OpenCritic | 86 |
IGDB | 94 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Turn-based |
Genres | JRPG |
Art styles | Anime |
Themes | Detective/mystery, Japan, Supernatural |
Series | Persona |
⤏ Go to series page | |
Subseries of Megami Tensei | |
Megami Ibunroku Persona | 1999 |
Persona 4 Golden | 2020 |
Persona 5 Strikers | 2021 |
Persona 4 Arena Ultimax | 2022 |
Persona 5 Royal | 2022 |
Persona 3 Portable | 2023 |
Megami Ibunroku Persona: Ikuu no Tou Hen | 2023 |
Persona 5 Tactica | 2023 |
Persona 3 Reload | 2024 |
Aegis: The First Mission | 2024 |
Persona 4 Golden is the PC port of the detective/mystery JRPG game of the same name for PlayStation Vita from 2012, itself a remaster of the original Persona 4 released in 2008 for Playstation 2. While the PlayStation Vita version expanded upon the original PlayStation 2 title with new features, story elements, characters, spoken lines, anime cutscenes, and more, the PC version adds the ability to choose between English and Japanese voice acting, and focuses on improving the technical state of the game and features enhanced graphics, upscaled cinematics, and support for an uncapped variable framerate.[1][2] The development of the PC port was led by Atlus with assistance from Preapp Partners.[3]
The game was released on Steam on June 13, 2020 following a surprise announcement on the PC Gaming Show the same day.[4] In a port analysis posted on IGN and written by guest writer and modder Peter "Durante" Thoman of PH3 Games, he described the version as "a fantastic way to play [the] game, with solid graphics options, arbitrary resolution and framerate support, relatively fast loading times, and good support for remappable keyboard controls," and went on to mention that "even the minor online aspects of the 'Golden' version were faithfully ported."[5]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Digital Deluxe Edition also available. | ||||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Version differences
- Digital Deluxe Edition includes an 18 page artbook in PDF format and soundtrack containing 9 tracks in 160kbps MP3 format.
Essential improvements
Special K
- Fixes motion blur, DPI scale and frame pacing issues with the game. For pre-configured standalone version for this game, see here.
- Incompatible with newer versions of the P4G mod loader.
Skip intro logos and movie
Overwrite bytes in P4G.exe[6] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sega\P4G\P4G.ini |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\1113000\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1113000/pfx/[Note 1] |
- It is possible to unofficially transfer save game data from the Vita version of the game. See using PlayStation Vita save files.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Aspect ratios narrower than 16:9 are letterboxed. | ||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed. See the related WSGF thread or use the related patcher. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Off, Low and High settings available. | ||
Anti-aliasing (AA) | Post-process AA with an On/Off toggle; SSAA through "Rendering Scale" up to 200%. Adjusting the render scale will also change the resolution of HUD elements. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | A small number of effects (such as the health bar) are tied to the frame rate and incorrectly animate at higher than 30 FPS. Motion blur is tied to frame rate; its effect is reduced as FPS increases. Exclusive fullscreen forces 60 Hz refresh rate. Disabling Vsync or playing in borderless fullscreen enables 120 FPS cap.[7] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Left click works as secondary action button, right as secondary cancel, these cannot be rebound. Does not respect Windows primary mouse button setting. Valid key bindings are heavily restricted, generally to the alphanumerical and modifier keys. | |
Mouse acceleration | Windows cursor used, only usable in menus. | |
Mouse sensitivity | Camera angle is fixed. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Referred to as "Camera Speed". | |
Controller Y-axis inversion | Referred to as "Inverted Camera". |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , Wired, Wireless (Bluetooth), Wireless (DualShock 4 USB Wireless Adapter) |
Generic/other controllers | Specific controllers only.[8] | |
---|---|---|
Button prompts | Switch Pro Controller has face buttons reversed to match the controller's button layout.[9] |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | The game is based on the PlayStation Vita version which didn't feature any haptic feedback, only the original PlayStation 2 version has haptic feedback support.[10] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller inputs and prompts prioritized. |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | Steam controller prompts used for all controllers enabled in Steam's controller settings. See here for instructions on how to disable Steam input (or to exclude the game) to get controller specific prompts. | |
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for BGM, SE, and Voice. Can be set in intervals of 1, from 0-10. | |
Surround sound | ||
Subtitles | FMV cutscenes only. Referred to as "Anime Subtitles" in Game Options. Toggleable on/off. |
|
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Traditional Chinese | ||||
Japanese | ||||
Korean |
Issues unresolved
All-Out Attack causing hitching and FPS drops
- A common issue without a known cause or an always working solution.
Issues fixed
Lagging videos
- Certain video files' bitrate exceeds 30 Mbps, resulting in hard drive speed related loading stutter.
Set Animation Quality to Low |
---|
An Animation Quality setting was added to the Graphics config page in Version 1.1. |
SetupError
- Game won't start, saying "Setup Error – System does not meet the Minimum Requirements"
Delete or Rename "d3d11.dll"
|
---|
Video cutscenes being automatically skipped
- Some people had this issue when the game was installed on release date and this issue is fixed by game update.
- People running into this issue are running the game on integrated intel GPU. These are not supported by the game.
Use hardware that is listed on games minimum system requirements |
---|
Notes
|
Only 1920x1080 resolution available on higher resolution monitors
- The game doesn't appear to be DPI aware and having DPI set to anything other than 100% in Windows triggers this behavior.
Use Special K |
---|
|
Use DPI compatibility setting for the game executable[11] |
---|
|
Run the game in windowed mode and restart |
---|
|
Change Windows DPI to 100%[11] |
---|
|
Game process silently closes before displaying anything
For N and KN versions of Windows 10
Install missing media feature pack |
---|
|
Game doesn't launch, immediately closes
- RTSS (RivaTunerStatisticsServer) can be the cause of this problem. It is recommended to close RTSS and launch the game again.
Very low fps on decent specs PC, automatically skipped cutscenes
- NVIDIA Control Panel automatically chooses the integrated graphics setting for this game if you have multiple GPUs.
Change which GPU the game uses in NVIDIA Control Panel |
---|
|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with Special K[12] |
---|
|
Override refresh rate with 3Dmigoto[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modding
P4G Community Enhancement Pack
- A collection of enhancement mods that improve on the base game in a variety of ways.
Featured websites
GameBanana - Hosts a large number of user-created mods for Persona 4 Golden.
Featured mods
- Persona 4 Golden JP voice lines from Vita - Restores the higher quality japanese audio from the Playstation Vita version of the game
- P4G PC Tiny Fixes - Various small bugfixes
- No TV Static - Removes the TV static effect from the game, making it more streamer friendly
Middleware
- No middleware information; you can edit this page to add it.
Using PlayStation Vita save files
- As the game save data is identical with Vita version of the game, it is possible to copy games save file and use it with PC version of the game with very little work.
- This requires a modded Vita in order to decrypt and transfer the save game data to PC!
Transfer save file from Vita to PC[13] |
---|
Notes
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1 | 10 |
Processor (CPU) | Intel Core 2 Duo E8400 AMD Phenom II X2 550 |
Intel Core i5-650 AMD Phenom II X4 940 |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 14 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 ATI Radeon HD 5770 DirectX 11 compatible | Nvidia GeForce GTX 460 AMD Radeon HD 6870 |
- Runs on Windows 7 despite minimum Operating System requirements
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1113000/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1113000) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Persona 4 Golden - last accessed on
- ↑ Steam - Persona 4 Golden - last accessed on 2020-06-16
- ↑ Siliconera - Persona 4 Golden’s PC Port Was Directed by Atlus Japan - last accessed on 2020-06-16
- ↑ YouTube - Persona 4 Golden PC announcement trailer - last accessed on 2020-06-16
- ↑ IGN - Persona 4 Golden PC Port Analysis - last accessed on 2020-06-13
- ↑ Verified by User:Pixelguin on 2020-07-25
- ↑ Verified by User:Marioysikax on 2020-06-13
- Confirmed with multiple FPS meters and monitors interface.
- ↑ Verified by User:Marioysikax on 2020-06-17
- Nothing happens if trying to play with less known controllers or adapters.
- ↑ Verified by User:KingKrouch on 2020-06-17
- Tested by connecting Switch Pro Controller over USB with Steam Controller support disabled.
- ↑ Warning: This game has no RUMBLE :: Persona 4 Golden General Discussion - last accessed on 2020-06-15
- ↑ 11.0 11.1 あさぎりるん©⒛⒛ at Twitter: - last accessed on 2020-06-13
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
P4G.exeプロパティから”高DPIスケール設定の上書き”をチェックしよう。これでOSでの引き延ばしがなくなって正しい解像度で描画される。"
- "「ペルソナ4ザゴールデン」Windows10のスケーリング設定が反映されてしまうタイプなので、高解像度ディスプレイでスケーリング設定を使ってる人は、ひと手間必要。
- ↑ Verified by User:Keith on 2020-07-13
- ↑ PSA: How to transfer Persona 4 Golden PS Vita saves to pc. : Reddit /r/JRPG - last accessed on 2020-06-15