Difference between revisions of "Tetris Effect: Connected"
From PCGamingWiki, the wiki about fixing PC games
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|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = Additional controllers can be connected for secondary "trance" vibration. |
|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
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|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= true | |tracked motion controllers= true | ||
− | |tracked motion controllers notes = | + | |tracked motion controllers notes = As of patch 1.3.0<ref>{{Refurl|url=https://twitter.com/enhance_exp/status/1501712258992205826|title=Tetris Effect PC Patch 1.3.0 - 3/9/2022|date=2022-04-29}}</ref>, Vive wands, Index knuckles, Oculus Touch, and Windows Mixed Reality controllers can be used in SteamVR mode. Oculus controllers also work in Oculus mode. Controls cannot be rebound, unlike normal controllers. |
|tracked motion prompts = true | |tracked motion prompts = true | ||
|tracked motion prompts notes = | |tracked motion prompts notes = |
Revision as of 06:16, 30 April 2022
Cover image missing, please upload it | |
Developers | |
---|---|
Monstars Inc. | |
Resonair | |
Stage Games | |
Publishers | |
Enhance | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | July 23, 2019 |
Reception | |
Metacritic | 94 |
OpenCritic | 89 |
IGDB | 89 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Side view |
Controls | Direct control |
Genres | Falling block, Puzzle |
Art styles | Abstract |
Series | Tetris |
⤏ Go to series page | |
Tetris (AcademySoft) | 1986 |
Tetris (Spectrum Holobyte) | 1987 |
Tetris (MacOS) | 1988 |
Welltris | 1989 |
Tetris (1990) | 1990 |
Faces... Tris III | 1991 |
Super Tetris | 1991 |
Super Tetris 2 + Bombliss | 1994 |
Tetris Jr. | 1996 |
Kids Tetris | 1999 |
The Next Tetris | 1999 |
Tetris Worlds | 2001 |
Tetris Elements | 2004 |
Tetris Zone | 2007 |
Tetris Online Japan | 2007 |
Tetris Blitz | 2013 |
Tetris Ultimate | 2015 |
Puyo Puyo Tetris | 2018 |
Tetris Effect: Connected | 2019 |
Puyo Puyo Tetris 2 | 2021 |
Tetris Beat | 2021 |
Tetris Effect: Connected is a singleplayer and multiplayer side view falling block and puzzle game in the Tetris series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
Microsoft Store | Included with Xbox Game Pass for PC. Xbox Play Anywhere. | |||
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\Config\ |
Microsoft Store | %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\LocalCache\LocalSaveGames\CONF.json |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1003590/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\TetrisEffect\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\48710EnhanceIncorporated.TRIP2.0_63vy8jfbpt4dt\SystemAppData\wgs\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1003590/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [1] | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FXAA up to 6x, SSAA up to 200% through Rendering Scale. | ||
Vertical sync (Vsync) | When enabled, framerate is capped at up to 200 FPS. | ||
60 FPS and 120+ FPS | Uncapped framerate (with Vsync disabled). | ||
High dynamic range display (HDR) | HDR must be enabled in Windows.[2] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Additional controllers can be connected for secondary "trance" vibration. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Added in patch 1.02.[3] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers | As of patch 1.3.0[4], Vive wands, Index knuckles, Oculus Touch, and Windows Mixed Reality controllers can be used in SteamVR mode. Oculus controllers also work in Oculus mode. Controls cannot be rebound, unlike normal controllers. | |
---|---|---|
Button/gesture prompts |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | "Non-Active Window: Sound" check box. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish | ||||
Thai |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play | 3 | Versus, Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | Works with WMR Headsets through the SteamVR mode. |
Devices | |||
---|---|---|---|
Tracked motion controllers | As of patch 1.3.0[4], Vive wands, Index knuckles, Oculus Touch, and Windows Mixed Reality controllers can be used in SteamVR mode. Oculus controllers also work in Oculus mode. Controls cannot be rebound, unlike normal controllers. See Input for details. |
||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Direct3D 12 can be enabled using the -d3d12 command line argument. Microsoft Store version uses D3D12 exclusively. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 |
Processor (CPU) | Intel Core i3-4340 | Intel Core i5-4590 (required for VR) |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 5 GB | |
Video card (GPU) | Nvidia GeForce GTX 750 Ti DirectX 11 compatible | Nvidia GeForce GTX 970 (required for VR) |
Sound (audio device) | DirectX 11 compatible |
- A 64-bit operating system is required.
- Nvidia GeForce GTX 1070 or greater is recommended for VR.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1003590/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1003590) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Tetris Effect - last accessed on July 26, 2019
- "Unlocked resolution and uncapped framerate if Vsync is disabled, increased texture and particle effect options, support for super high-resolution and ultrawide monitors, and more."
- ↑ Verified by User:Rose on 2020-11-10
- The option is grayed out otherwise. Tested on an HDR TV.
- ↑ Tetris Effect PC Patch 1.02 - 7/26/2019 - last accessed on 2022-02-09
- ↑ Tetris Effect PC Patch 1.3.0 - 3/9/2022 - last accessed on 2022-04-29