Difference between revisions of "Mega Man X Legacy Collection 2"
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Revision as of 22:32, 14 October 2021
Developers | |
---|---|
Original games | Capcom |
M2 | |
Publishers | |
Capcom | |
Engines | |
MT Framework | |
Release dates | |
Windows | July 24, 2018 |
Reception | |
OpenCritic | 74 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Scrolling, Side view |
Controls | Direct control |
Genres | Action, Platform |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi |
Series | Mega Man X |
⤏ Go to series page | |
Subseries of Mega Man | |
Mega Man X | 1995 |
Mega Man X3 | 1997 |
Rockman X Math Whirlwind | 1998 |
Mega Man X4 | 1998 |
Mega Man X5 | 2002 |
Mega Man X6 | 2003 |
Rockman X7 | 2004 |
Mega Man X8 | 2005 |
Mega Man X Legacy Collection | 2018 |
Mega Man X Legacy Collection 2 | 2018 |
Rockman X Dive | 2021 |
Mega Man X Dive Offline | 2023 |
Key points
- Compilation of source ports of Mega Man X5 and Mega Man X6 for the PlayStation, and Mega Man X7 and Mega Man X8 for the PlayStation 2.
- The version of Mega Man X8 included on this collection is based on the 2005 PC release. Loading times of these games are also significantly faster than their original console releases.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Humble Store | ||||
Steam | ||||
Green Man Gaming (unavailable) |
Monetization
Type | Notes |
---|---|
DLC | Digital soundtracks. |
DLC and expansion packs
Name | Notes | |
---|---|---|
X5 Sound Collection | The original soundtrack of Mega Man X5, featuring 38 pieces of music in MP3, FLAC, and AAC formats. Available here. | |
X6 Sound Collection | The original soundtrack of Mega Man X6, featuring 25 pieces of music in MP3, FLAC, and AAC formats. Available here. | |
X7 Sound Collection | The original soundtrack of Mega Man X7, featuring 45 pieces of music in MP3, FLAC, and AAC formats. Available here. | |
X8 Sound Collection | The original soundtrack of Mega Man X8, featuring 51 pieces of music in MP3, FLAC, and AAC formats. Available here. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\config.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/743900/pfx/[Note 2] |
- Some settings are stored in the save file.
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\743900\remote\RXC2\savedata.dat |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/743900/pfx/[Note 2] |
- Save file is tied to the user's Steam account.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Non-4:3 resolutions are pillarboxed. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | X7 and X8 are internally rendered at the set resolution. X5 and X6 are upscaled from 320x240. | ||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | N/A for Mega Man X5 and X6. The "Type 1" filter allows for smoother upscaling in X5 and X6 only. | ||
Anti-aliasing (AA) | Always enabled and cannot be modified or disabled for Mega Man X7 and X8.[1] N/A for Mega Man X5 and X6. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Framerate is capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Only A, S, D, F, Z, X, C, and V can be remapped, while I, J, K, L and the Arrow keys are bound to movement, Space ␣ to pause, Esc is to answer Navigator calls for X6-X8, and Tab ↹ opens the game menu which cannot be remapped. Keys can be remapped independently from each of the games' and X Challenge's options menu, however, key bindings are also tied to controller button mappings (e.g. A is the tied B button, Z is tied to the A button, F is tied to the Left Trigger).[2] | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Buttons can be remapped independently from each of the games' and X Challenge's options menu. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Lacks native support. Use DS4Windows, Steam's controller configuration tool, or manually edit the game's config.ini (See Controller support). |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, Wireless (Bluetooth) |
Generic/other controllers | Certain DirectInput controllers may require editing the [JOYPAD] section of config.ini to work correctly (see Configuration file(s) location).[3] |
|
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | XInput only. Vibration setting can be toggled independently from each of the games' and X Challenge's options menu. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Controller support
- This method does not require a third-party program or Steam Input Wrapper to work.
- Haptic feedback only works on XInput controllers.
Edit config.ini[3] |
---|
[JOYPAD] ProductName=Wireless Controller A=1 B=2 X=0 Y=3 LEFT=POV RIGHT=POV UP=POV DOWN=POV START=9 BACK=8 LT=6 LB=4 RT=7 RB=5 LSTICK_PUSH=10 LSTICK_VERT=Y LSTICK_HORZ=X RSTICK_PUSH=11 RSTICK_VERT=RY RSTICK_HORZ=RX [JOYPAD] ProductName=Pro Controller A=0 B=1 X=2 Y=3 LEFT=POV RIGHT=POV UP=POV DOWN=POV START=9 BACK=8 LT=6 LB=4 RT=7 RB=5 LSTICK_PUSH=10 LSTICK_VERT=Y LSTICK_HORZ=X RSTICK_PUSH=11 RSTICK_VERT=Z RSTICK_HORZ=RZ |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | The Japanese version of Mega Man X7 and all versions of X8 feature separate volume sliders for BGM and SE. Set in intervals of 1, from 0-16 in Japanese X7. | |
Surround sound | Dolby Pro Logic II in Mega Man X8. All other games are limited to 2.0 stereo sound.[citation needed] | |
Subtitles | Most dialogue is through text in Mega Man X5 and X6. Text boxes in X6-X8 are accompanied by voice acting during key scenes. Subtitles are restricted to FMV sequences in Mega Man X7 and X8 only. X7's subtitles are forced on with no option to disable, while X8's subtitles can be toggled on or off. The Day of Σ OVA is unsubtitled. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Voices in Mega Man X6 are exclusively in Japanese. In X Challenge, X4's Maverick bosses and Gate lacks several voice clips if set the game's universal system language to non-Japanese. | |||
Traditional Chinese | Only Mega Man X8 is fully localized. Choose "Chinese edition" with the "Change game edition" button on main menu. | |||
French | Only Mega Man X7 and X8 are fully localized. Choose "French edition" with the "Change game edition" button on main menu. | |||
German | Only Mega Man X7 and X8 are fully localized. Choose "German edition" with the "Change game edition" button on main menu. | |||
Italian | Only Mega Man X7 and X8 are fully localized. Choose "Italian edition" with the "Change game edition" button on main menu. | |||
Japanese | The "English (US) edition" of Mega Man X7 has proper dual audio support. X8 and all other versions of X7 lack proper dual audio support (i.e. the English version can't be played with Japanese voices and vice-versa) as a result of the games being directly ported from their respective versions. Undub mod for Mega Man X8, download. |
|||
Spanish | Only Mega Man X7 and X8 are fully localized. Choose "Spanish edition" with the "Change game edition" button on main menu. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Rockman X Anniversary Collection 2 conversion mod
- Converts the international releases of Mega Man X Legacy Collection 2 to its Japanese counterpart, however, the games in this collection can still be played in other languages. Can be downloaded here.
- Restores some of the Japanese version's cut contents back into the international releases.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 8.1, 10 |
Processor (CPU) | Intel Core i3-550 3.2 GHz AMD equivalent |
Intel Core i5-3570 3.4 GHz AMD equivalent |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 7 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7850 DirectX 10 compatible | Nvidia GeForce GTX 760 DirectX 11 compatible |
Sound (audio device) | DirectSound (DirectX 10.0c) compatible |
- A 64-bit operating system is required.
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/743900/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (743900) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Quick question about the X8 port. :: Mega Man X Legacy Collection 2 / ROCKMAN X ANNIVERSARY COLLECTION 2 General Discussions
- ↑ Verified by User:AmethystViper on 2021-08-20
- ↑ 3.0 3.1 Verified by User:AmethystViper on 2021-10-14
- Tested using a Logitech F310 in DirectInput mode which resulted in incorrect button placements (B is A in-game, LT is LB, etc.). Editing the file to have the buttons match with the corresponding button numbers appeared to fix the issue.