Difference between revisions of "Grand Theft Auto III"
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|separate volume notes = Music, SFX. | |separate volume notes = Music, SFX. | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = Up to 7.0 output<ref>[ | + | |surround sound notes = Up to 7.0 output<ref>[https://satsun.org/audio/ PC Gaming Surround Sound Round-up]</ref> May require [[Glossary:Sound card#DirectSound hardware path|DirectSound 3D restoration software]]. |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = RSX 3D Audio A3D 1.0, A3D 2.0<ref>[ | + | |eax support notes = RSX 3D Audio A3D 1.0, A3D 2.0<ref>[https://forums.ubisoft.com/showthread.php/31363-GTA3-Sound-Quality GTA3 Sound Quality - Ubisoft Forums]</ref> & EAX 1, EAX 3<ref>[https://web.archive.org/web/20021009061624/http://www.soundblaster.com/resources/read.asp?articleid=65&page=2&cat=3 Listening In On Liberty City - Soundblaster.com (retrieved)]</ref><ref>[http://www.tomshardware.com/reviews/a-prima-donna-pc,544-15.html EAX Advanced HD And 6.1 Sound In Games - Tom's Hardware]</ref> |
}} | }} | ||
Revision as of 15:22, 15 June 2021
Developers | |
---|---|
Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Russia | Buka Entertainment |
Engines | |
RenderWare | |
Release dates | |
Windows | May 20, 2002 |
macOS (OS X) (Cider) | November 12, 2010 |
Reception | |
Metacritic | 93 |
IGDB | 95 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Vehicles | Automobile, Bus, Flight, Naval/watercraft, Street racing, Tank, Train, Transport, Truck |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Grand Theft Auto |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- SilentPatch is essential to avoid a number of serious glitches and bugs.
- Features the ability to import your music for your own custom radio station.
General information
- Steam Community Discussions
- Official manual
- GTAForums - Grand Theft Auto III Discussion.
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SafeDisc v2 DRM[Note 1]. Patch v1.1 removes SafeDisc, while keeping basic CD check. See SilentPatch to run without CD. Released on 2 CDs. | |||
Publisher website | If the Steam version is detected, the launcher can launch the game through Steam instead.[3] Can be played without the Rockstar Games Launcher by using III RGSC Downgrader.[4] | |||
Green Man Gaming | ||||
Humble Store | ||||
Steam | ||||
Amazon.com (unavailable) | ||||
Amazon.com (unavailable) |
Essential improvements
Patches
- Many fixes of this patch have been included in SilentPatch, and the v1.1 executable may cause incompatibility with other fixes.
Patch 1.1 fixes several bugs and removes SafeDisc DRM. Most digital distribution versions already include this patch.
Downgrading (Rockstar Games Launcher)
- Downgrading the Rockstar Games Launcher version will improve compatibility with other mods that rely on a v1.0 executable.
How to use III RGSC Downgrader[4] |
---|
|
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works on Grand Theft Auto III as well.
Installing No Intro mod[5] |
---|
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- For multi-monitor support, SilentPatch is required.[6]
- Fixes issues such as broken in-game widescreen presentation and HUD/subtitle scaling in higher resolutions.
- Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[7] |
---|
Notes
; The settings below are used to scale parts of the game UI differently. ; If set to "0.0", original values will be used. HudWidthScale = 0.0 ; Original value is 1.0. HudHeightScale = 0.0 ; Original value is 1.0714285. RadarWidthScale = 0.0 ; Original value is 1.0. SubtitlesScale = 0.0 ; Original value is 1.0. ; Fixes vehicle lights coronas size. (0|1). SmallerVehicleCorona = 0 ; Remove vehicle light square. (0|1). NoLightSquare = 1 ; Makes radar size same as in GTA IV (0|1). IVRadarScaling = 0 ; Replaces text shadow with outline (0|1|2). ReplaceTextShadowWithOutline = 0 |
SilentPatch
- Fixes numerous bugs and oversights introduced in the PC version, and restores censored content removed from the French and German versions.
- Copying the
AUDIO
folder from the "PLAY" disc into<path-to-game>
allows the game to be playable without the CD when using SilentPatch.
Installing SilentPatch[8] |
---|
|
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
- May decrease performance on older and weaker systems.
Installing SkyGfx[9] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA3 User Files\gta3.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA3 User Files\GTA3sf*.b |
macOS (OS X) | ~/Documents/GTA3 User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12100/pfx/[Note 2] |
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto: Vice City and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[10] |
---|
|
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | Requires SilentPatch. | ||
Ultra-widescreen | Use ThirteenAG's Widescreen Fix. | ||
4K Ultra HD | Use ThirteenAG's Widescreen Fix. | ||
Field of view (FOV) | Can be adjusted in ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Can be hacked through the GPU's control panel.[11] | ||
Anti-aliasing (AA) | Use ThirteenAG's Widescreen Fix for MSAA.[12] Post-process anti-aliasing such as FXAA is also possible. | ||
Vertical sync (Vsync) | Called Frame Sync. Enabling Frame Limiter caps the game to 25 FPS unless modded. | ||
60 FPS and 120+ FPS | Exceeding 30 FPS can introduce technical issues and some audio cutting off sooner (limit to 50 FPS to avoid audio cutting off for NPCs). |
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [13]
|
---|
Use D3DWindower[citation needed] |
---|
Input
- The game has two control styles: Standard accommodates keyboard and mouse controls, while Classic is based on the console versions.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Setting does not save in v1.0. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. | |
Full controller support | ||
Controller remapping | Only for DirectInput controllers. | |
Controller sensitivity | Use GInput and adjust options in GInputIII.ini . |
|
Controller Y-axis inversion | Use GInput and adjust InvertLook in GInputIII.ini . |
Controller types |
---|
XInput-compatible controllers | See GInput. | |
---|---|---|
Xbox button prompts | Can be enabled via GInput. | |
Impulse Trigger vibration |
PlayStation controllers | Requires DS4 Windows and GInput.[14] | |
---|---|---|
PlayStation button prompts | Set PlayStationButtons to 1 in GInputIII.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) Connection mode must be configured in DS4 Windows. |
Generic/other controllers | ||
---|---|---|
Button prompts | Game references buttons by number (e.g. JOY1 ) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available. |
Additional information | ||
---|---|---|
Controller hotplugging | Only for the same type of controller plugged in initially from launch.[15] | |
Haptic feedback | See GInput. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Supports pressure sensitive buttons and SIXAXIS accelerometers.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX. | |
Surround sound | Up to 7.0 output[16] May require DirectSound 3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | RSX 3D Audio A3D 1.0, A3D 2.0[17] & EAX 1, EAX 3[18][19] |
EAX / DirectSound wrapper fix |
---|
Copy the Mss32.dll from the v1.0 archive to the installation folder. This is from the GTA Garage website where author Verokster created a working Mss32.dll that looks for dsound.dll in the game root first, letting you use wrappers like Creative ALchemy or DSOAL for restored EAX functionality. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Croatian | Fan translation, download. | |||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Italian | ||||
Japanese | Most likely restores the Japanese PS2 version's text. Guide on how to do it. Text can be downloaded from the first link. | |||
Japanese | Another Japanese mod. Guide on how to set it up. | |||
Polish | Retail only. Made by publisher. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | 1) Retail only. Patch for digital release here. 2) Fan voice-over by «GTA: Правильный перевод». |
|||
Slovak | Fan translation, download. | |||
Spanish | Game is officially translated in Spanish but an improved fan translation is also available, download. | |||
Turkish | Fan translation, download. |
Network
- Dedicated multiplayer maps can be restored with a mod
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
LAN play | Use Liberty Unleashed. | ||
Online play | Use Liberty Unleashed. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | ||
Dedicated | Use Liberty Unleashed. | |
Self-hosting | Use Liberty Unleashed. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D | ||||
vorpX | G3D User created game profile, requires D3D8to9, read more in the vorpx forum profile introduction. |
Issues fixed
Game refuses to start
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only). |
Download and install SilentPatch with DDraw Component, Thirteen AG's Widescreen Fix, and SkyGfx[20] |
---|
"Cannot find 640x480 video mode" error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[21]
|
---|
Use the following compatibility fixes[22] |
---|
|
"Game requires at least 12MB of available video memory" error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[23]
|
---|
Game freezes at loading
Delete gta3.set[citation needed] |
---|
Turn the in-game Frame Limiter setting on[citation needed] |
---|
Vehicles are missing colors
Install Steam Car Colour Fix[24] |
---|
Wonky physics while walking on sloped surfaces
Turn on the frame limiter[25] |
---|
Misaligned mouse aiming
- Using the in-game widescreen setting causes the player's actual aiming sight to be slightly above and to the right of the displayed crosshairs.
Install ThirteenAG's Widescreen Fix[26] |
---|
Install SilentPatch[citation needed] |
---|
Run the game using a D3D8to9 converter (included in ThirteenAG's Widescreen Fix)[27] |
---|
Limit the FPS to 30/60 using Nvidia Inspector, Rivatuner or similar programs |
---|
Bad lighting, reflections, shadow mapping
Install SilentPatch[citation needed] |
---|
Purple Nines gang has vanished
Install SilentPatch[28] |
---|
Mouse sensitivity resets after restart
Install SilentPatch[29] |
---|
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[30]
Install SilentPatch |
---|
The game asking for the CD, even when all files are copied from the disc or was installed via Steam
Install SilentPatch[31] |
---|
Install CLEO[32][33][34] |
---|
Alchemy doesn't restore EAX
Install Alchemy Fix[35] |
---|
FPS drops on modern hardware
Switch audio hardware to Miles Fast 2D[36] |
---|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[37] |
---|
|
Stuttering on HDD
Disable APM[38] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | For Direct3D 9 support, use ThirteenAG's Widescreen Fix. |
Shader Model support | 1.4 | For shader model 3.0 support, use ThirteenAG's Widescreen Fix |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
Modifications
Frequently used plugins
- CLEO - Popular script extender used by lots of sophisticated mods.
- Mod Loader - Allows the use of mods without replacing core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
Featured mods
- Liberty City: The Leftovers Fix - Restores elements from the original PlayStation 2 version such as the 'Under Surveillance' dialogue and missing song from the Double Clef FM radio station.
- ParticleEX - Fixes and tweaks particle effects with the ability to use effects from the PlayStation 2, PC, and Xbox versions while retaining their original appearance. Requires an ASI loader.
- Sharptrails - Removes the blurry "Trails" effect while keeping the original lighting and colors.
- VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files extracted from the PlayStation 2 version can be found along with Liberty City: The Leftovers Fix.
Total conversions
- GTA III Dark Edition - A total conversion featuring a darker atmosphere to match the tone of the game's setting. No longer in development.[39]
- PS2 Feels III Edition - An off-shoot of Liberty City: The Leftovers Fix which ports many assets and features from the PlayStation 2 version to the PC version. Requires Mod Loader.
- Xbox Version HD - Ports many of the high quality Xbox assets and effects to PC version with remastered high-definition textures. Many pre-included mods are outdated and the total conversion has some undressed errors, however an unofficial off-shoot, Xbox Conversion: The Unofficial Revision, attempts to address some of the leftover issues of Rim's original mod, restructures it in a similar fashion to PS2 Feels III Edition to minimize replacing core installation files. This off-shoot is available in HD and Lite versions which are based on the current HD version of Rim's mod and a lower-end alternative based on the converted Xbox assets by TheHero which the former was derived from.
- Grand Theft Auto 3D - A total conversion project that aims to recreate the brighter, cartoony look and feel of the game's alpha and beta stages contrast to the darker and realistic tone from the final version by using a collection hand-made assets, in-game leftovers, and HD sources. Currently under development with only free-forming gameplay of Portland being accessible. This is NOT meant for vanilla Grand Theft Auto III gameplay.
- GTA IV: Renderware Edition - A total conversion project that aims to recreate Grand Theft Auto IV into Grand Theft Auto III's engine. Currently under development.
Modding tools
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager
- IMG Factory 1.2 - An alternative .img file manager to the above.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95, 98, ME, 2000 | XP |
Processor (CPU) | AMD Athlon 500 MHz Intel Pentium III 450 MHz |
AMD Athlon 1024 MHz Intel Pentium III 1000 MHz |
System memory (RAM) | 96 MB | 256 MB |
Hard disk drive (HDD) | 700 MB | |
Video card (GPU) | Direct3D compatible 16 MB of VRAM DirectX 8.1 compatible | 64 MB of VRAM |
Sound (audio device) | DirectX compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.5 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
|
Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12100) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16
- ↑ Verified by User:AmethystViper on 2019-09-18
- ↑ 4.0 4.1 Verified by User:AmethystViper on 2020-12-14
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ SilentPatch - Page 101 - GTAForums
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on 2019-06-09
- Enabling anisotropic filtering x16 for the game via Nividia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.
- ↑ (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2018-05-21
- This fix along with Widescreen Fix allowed the game to be played in windowed/borderless fullscreen mode via this .ini file.
- ↑ Verified by User:AmethystViper on 2019-06-09
- Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
- ↑ Verified by User:AmethystViper on June 6, 2018
- ↑ PC Gaming Surround Sound Round-up
- ↑ GTA3 Sound Quality - Ubisoft Forums
- ↑ Listening In On Liberty City - Soundblaster.com (retrieved)
- ↑ EAX Advanced HD And 6.1 Sound In Games - Tom's Hardware
- ↑ Verified by User:AmethystViper on May 21, 2018
- Installing these fixes on a clean install of the game fixed the game refusing the start.
- ↑ Can't find 640x480 video mode FIX :: Steam Community Discussions
- ↑ How to fix 'Will not open' or 'Cannot find 640x480 video mode' in GTA III - YouTube - last accessed on 2019-06-09
- ↑ Grand Theft Auto III requires at least 12MB of available video memory - Help please?! :: Steam Community Discussions
- ↑ Verified by User:AmethystViper on 2019-06-10
- This not only fixes the cars missing colors on the Steam version, it also fixes some cars missing colors during the opening cutscene in the retail release as well, without replacing the game's particle.txd file.
- ↑ GTA III bug - Steam Users' Forums (archived) - last accessed on 2019-06-10
- ↑ Verified by User:AmethystViper on 2019-06-10
- Without Widescreen Fix, the mouse cursor was misaligned when using the "Standard" controls with the in-game Widescreen setting endabled, and was fixed after installing the plugin.
- ↑ Verified by User:AmethystViper on 2019-06-10
- Used Widescreen Fix's and crosire's D3D8to9 converter and the menu text worked as intented.
- ↑ Southside Hoods - Grand Theft Wiki, the GTA wiki
- ↑ SilentPatch - Page 141 - GTAForums
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ SilentPatch - Page 148 - GTAForums - last accessed on August 15, 2018
- ↑ pc drm - How to fix "please insert disk into the drive" error with the Steam version of GTA 3? - Arqade - last accessed on August 15, 2018
- ↑ Insert Disk 2 - Help & Support - GTAForums - last accessed on August 15, 2018
- ↑ Verified by User:AmethystViper on August 15, 2015
- Used CLEO on a clean install of the retail release with the v1.1 patch applied without any other mods and CD check was bypassed
- ↑ Verified by User:AmethystViper on May 22, 2018
- ↑ Random Slowdown - GTA III - GTAForums - last accessed on May 3, 2008
- ↑ Verified by User:Keith on 2020-11-16
- ↑ Stuttering on secondary HD - Tom's Hardware - last accessed on May 9, 2014
- ↑ GTA III Dark Edition - last accessed on 2019-09-19