Difference between revisions of "Sand Land"
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− | |separate volume notes = | + | |separate volume notes = Sliders for '''Master Volume''', '''BGM Volume''', '''SE Volume''', and '''Voice Volume'''. |
− | |surround sound = | + | |surround sound = false |
|surround sound notes = | |surround sound notes = | ||
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = | ||
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|red book cd audio = | |red book cd audio = |
Revision as of 22:28, 26 April 2024
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Developers | |
---|---|
ILCA | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | April 26, 2024 |
Reception | |
Metacritic | 74 |
OpenCritic | 73 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world, JRPG |
Vehicles | Automobile, Hovercraft, Motorcycle, Robot, Tank |
Art styles | Anime |
Themes | Fantasy |
Sand Land is a singleplayer action JRPG developed by ILCA and published by Bandai Namco Entertainment. It is based on the ONA adaptation of the manga of the same name by the late Akira Toriyama.
The game was released on April 26, 2024 via Steam.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | Deluxe Edition also available. | |||
Deluxe Edition also available. | ||||
Green Man Gaming | Deluxe Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Steam | Deluxe Edition also available. |
Demo/free trial
- A demo is available from the Steam store page.
Monetization
Type | Notes |
---|---|
DLC | The Deluxe Edition content can be purchased separately as DLC. |
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | The game does not contain microtransactions. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Deluxe Edition Upgrade Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SANDLAND\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1979440/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SANDLAND\Saved\SaveGames\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1979440/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | The game adapts to any ultrawide resolution the desktop is using when first booted, but it switches to pillarboxed 16:9 as soon as any graphics option is changed from the default value. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting. | ||
Anti-aliasing (AA) | Off, Low, Medium, and High options for TAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Options for 30 FPS, 60 FPS, 120 FPS caps and No limit. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | |||
Color blind mode | Settings for Protanopia, Deuteranopia, and Tritanopia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Move camera is hard-coded to mouse, while pause is hard-coded to Esc key. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Labelled as Camera Up/Down. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Certain actions, such as moving, move camera, use ally skills, zoom in/out, pause menu, item menu and capsule menu cannot be changed. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | Via Steam Input API.[2] | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Via Steam Input API.[2] |
|
---|---|---|
PlayStation button prompts | DualShock and DualSense prompts. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | Switch Pro Controller and generic controllers are supported via Steam Input API.[2] | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master Volume, BGM Volume, SE Volume, and Voice Volume. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish |
Issues unresolved
Shader compilation stutter
- The game suffers from shader compilation related stutters, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[3]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 | Direct3D 11 can be selected from the launch options. 12 is the default. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Criware, OGG Vorbis, XAudio2 | |
Cutscenes | Criware |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | 11 |
Processor (CPU) | Intel Core i5-9400F AMD Ryzen 5 2400G | |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 20 GB | |
Video card (GPU) | Nvidia GeForce GTX 1060 AMD Radeon RX 590 DirectX 12 compatible | Nvidia GeForce GTX 1660 Ti AMD Radeon RX Vega 56 Intel Arc A750 |
- A 64-bit operating system is required.
- Minimum system requirements are for 1080p 60 FPS on Low settings; recommended system requirements are for 1080p 60 FPS on High settings.
Notes
- ↑ Unreal Engine 4 engine build: 4.27.2.0[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1979440/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1979440) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2024-04-26
- Manually verified the game executable.
- ↑ 2.0 2.1 2.2 Verified by User:Yuuyatails on 2024-03-24
- Checked the demo and found out that it use the Steamworks SDK and have Steam Input enabled by the developer.
- ↑ Verified by User:Jigen123 on 2024-04-26