Difference between revisions of "Deus Ex: Human Revolution - Director's Cut"
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|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = No frame rate or refresh rate cap.<ref> | + | |120 fps notes = No frame rate or refresh rate cap.<ref>{{Refurl|url=http://web.archive.org/web/20160913143805/http://120hz.net/showthread.php?3258-New-120Hz-Games-Report|title=New 120Hz Games Report|date=May 2023}}</ref> Laser rifle stops consuming ammo at framerate equal or higher than 100fps (tick length lower than 10ms). Uncapped frame rate can cause temporal inability to move after some pre-rendered cutscenes and loading screens. Hacking minigame and some animations (e.g. takedowns, first person conversations) are locked at lower framerate. Enable Vsync and set refresh rate on 60hz to fix |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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==Issues fixed== | ==Issues fixed== | ||
===Mouse lag/acceleration=== | ===Mouse lag/acceleration=== | ||
− | Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).<ref> | + | Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).<ref>{{Refurl|url=http://forums.eu.square-enix.com/showpost.php?t=126918&page=3&p=1716141#post1716141|title=KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3|date=May 2023}}</ref> |
{{ii}} The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users. | {{ii}} The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users. | ||
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Revision as of 11:01, 19 May 2023
Developers | |
---|---|
Eidos-Montréal[1] | |
macOS (OS X) | Feral Interactive |
Publishers | |
2013-2023 | Square Enix |
2023-present | Eidos-Montréal |
OS X | Feral Interactive |
Engines | |
Crystal Engine | |
Release dates | |
Windows | October 22, 2013 |
macOS (OS X) | April 15, 2014 |
Reception | |
Metacritic | 91 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Immersive sim, Shooter, Stealth |
Art styles | Realistic |
Themes | Arctic, Asia, Cyberpunk, North America, Sci-fi |
Series | Deus Ex |
Deus Ex | |
---|---|
Deus Ex | 2000 |
Deus Ex: Invisible War | 2003 |
Deus Ex: Human Revolution | 2011 |
Deus Ex: Human Revolution - Director's Cut | 2013 |
Deus Ex: The Fall | 2014 |
Deus Ex: Revision (unofficial mod) | 2015 |
Deus Ex: Mankind Divided | 2016 |
Deus Ex: Breach | 2017 |
Deus Ex: Mankind Divided - VR Experience | 2017 |
Deus Ex GO | 2017 |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Updated version of Deus Ex: Human Revolution with new content and additions.
- Director's Cut has various issues with performance and stability not present in the original release.
- The game's lighting for certain objects is broken compared to the original Wii U version. Read about the Gold Filter Restoration mod.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Official manual
- Deux Ex Wiki
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Developer website | ||||
Amazon.com | ||||
GOG.com | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Version differences
- The Director's Cut includes all Deus Ex: Human Revolution DLC but does not include the Augmented Edition's non-game extras (art book, motion comic, etc.)
Essential improvements
Gold Filter Restoration
Fixes lighting and/or restore original game's color grading types and bloom[2] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\Eidos\Deus Ex: HRDC\ |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238010/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
GOG.com | %USERPROFILE%\Documents\My Games\Deus Ex HRDC\ |
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/238010/remote/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/238010/pfx/[Note 1] |
The file naming convention appears to be this:
gameq
- Quicksave file (from pressing F5)gamea1
andgamea2
- Autosave files. Not sure yet if it alternates or if 2 is always the most recent.gamer#
(where # is 1 - 99) - Manual save files. A maximum number of 99 different save files are allowed at anytime.saveindex
- An index to all the save files. The save files will be useless if this file is missing/corrupted from the folder.
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Approx. 100 MB available. |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Multi-monitor resolutions may have an incorrect aspect ratio.[5] | ||
Ultra-widescreen | See the WSGF entry. | ||
4K Ultra HD | Most HUD elements (radar, health, etc.) will appear very small at this resolution. | ||
Field of view (FOV) | In Gameplay Options. Up to 100°, Hor+. See Field of view (FOV) for higher values. | ||
Windowed | Set in settings or toggle with Alt+↵ Enter. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x | ||
Anti-aliasing (AA) | Edge AA, FXAA (Low, Medium, High), MLAA. For less jaggies, see SSAA or SMAA. | ||
Vertical sync (Vsync) | Optional Triple Buffering. | ||
60 FPS | |||
120+ FPS | No frame rate or refresh rate cap.[6] Laser rifle stops consuming ammo at framerate equal or higher than 100fps (tick length lower than 10ms). Uncapped frame rate can cause temporal inability to move after some pre-rendered cutscenes and loading screens. Hacking minigame and some animations (e.g. takedowns, first person conversations) are locked at lower framerate. Enable Vsync and set refresh rate on 60hz to fix | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Increase FOV to 120°[7] |
---|
|
SSAA
Enable Supersampling Anti-Aliasing |
---|
|
SMAA
SMAA Anti-Aliasing with SweetFX[7] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Although mouse acceleration is disabled, players could still experience some weird behaviors. See Mouse lag/acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Dialog, Sound Effects. | |
Surround sound | Up to 7.1 output.[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- The Director's Cut does not include Polish or Russian support unlike the original Deus Ex: Human Revolution and its DLC (a Polish localization mod and Russian localization mod are available).
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation, download. | |||
Italian | ||||
Japanese | Japanese audio ported from the PlayStation 3 version of the original game is available through this mod. Dialogues from The Missing Link and pre-rendered cutscenes will remain in English. | |||
Polish | Translation taken from original version, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Retail version, download. | |||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Deus Ex Human Revolution Director's Cut (DX11). |
Devices | |||
---|---|---|---|
Novint Falcon |
Issues unresolved
Broken multi-monitor support
- Multi-monitor resolutions worked correctly in the original version but have an incorrect aspect ratio in the Director's Cut.[5]
No HUD scaling for higher resolutions
Using a 4k monitor or super resolution techniques like Nvidia DSR results in very small HUD elements. No solution is known for this.
Issues fixed
Mouse lag/acceleration
Some users report that the mouse feels laggy and looking around feels unnatural. Some have attributed this to an implementation of mouse acceleration, however Eidos developer Jimo has stated that there is no mouse smoothing (in the original version of the game).[9]
- The problem may simply be input lag which is usually related to V-Sync. Disabling V-Sync seems to fix input lag for most users.
Changing free look speed in registry[10] |
---|
Other users, under the impression that the game implemented mouse smoothing, seem to have found a registry setting that modifies mouse behavior and have had some success with editing it to fix mouse lag. Edit this specific registry setting:
|
Poor performance and stuttering
- Some players have reported poor performance with the Director's Cut version.
Change Vsync to Fast in Nvidia Control panel |
---|
|
Change registry settings[11][12] |
---|
|
Force refresh-rate inside the GPUs control-panel[citation needed] |
---|
|
Disable Windows 10 throttling[citation needed] |
---|
|
Crash on start (Windows 8 and later)
- Some players have reported that when starting the game, it crashes outright when the integrated Intel(R) HD Graphics adapter is enabled.
Disable the integrated display adapter[citation needed] |
---|
|
Add launch options to Steam[citation needed] |
---|
An alternative work-around for some users, without disabling their graphics card, is to add "-nosound" to the Steam Launch Options. Some additional testing is needed to verify if this works for the majority of users.
Despite the wording of the setting being added, this does not disable sound for the game. |
Weapon zoom and interacting with terminals is laggy
- Caused by long Windows uptime, most notably on Windows 8/10 due to the Fast Startup feature
Uptime Faker[13] |
---|
AddUptimeDays=0 ProcessTime=1 |
Crash/Freeze caused by the telemetry
- The telemetry may crash/freeze the game.
- The Steam and GOG version are both affected by this issue.
Patch the game with DXHRDC-Patcher |
---|
|
Replace DFEngine.dll |
---|
Replacing this file will prevent the game from attempting to download real ads to the game, you don't need to have mods installed.
|
Crash on startup on systems with a large number of cores
- The game will crash on systems with large numbers of cores.
Patch the game with hex edit |
---|
|
Crash at the final boss
- The game will crash when the final boss fight begins if you defeat the crowd of enemies on the bridge before the long elevator (the one that asks for confirmation before doing down).
Go past the enemies without fighting them[14] |
---|
Use the invisibility augmentation to sneak by them, stun them with flash grenades, or simply maneuver around the enemies without killing or incapacitating them. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | |
OpenGL | OS X only. | |
Shader Model support | 3, 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD | |
Interface | Scaleform |
Access the external setup utility
Use the -setup command line argument[15]
|
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista | 7, 8 |
Processor (CPU) | 2.0 GHz Dual Core | AMD Phenom II X4 Intel Core 2 Quad |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 17 GB | |
Video card (GPU) | Nvidia GeForce 8000 series ATI Radeon HD 2000 series DirectX 9.0c compatible | ATI Radeon HD 5850 DirectX 11 compatible |
Sound (audio device) | DirectX 9.0c compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.8.5 | 10.9.2 |
Processor (CPU) | 2.0 GHz | 2.4 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | 512 MB of VRAM | 1 GB of VRAM |
- The following graphics cards are not supported on OS X: ATI Radeon X1xxx series, ATI Radeon HD2xxx series, Intel GMA series, Intel HD3000, Nvidia GeForce 7xxx series, Nvidia GeForce 8xxx series, Nvidia GeForce 9400 and Nvidia GeForce 3xx series. The following cards require you to have 8 GB of system RAM: Intel HD4000.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/238010/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (238010) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ The porter for the Windows version of HR:DC is unknown. Nixxes ported the original Human Revolution, but disclaims involvement with the Director's Cut.
- ↑ Verified by User:Blackbird on 2020-04-26
- ↑ Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Color filter) - Silent’s Blog - last accessed on 2020-04-26
- "As you can see, the colors are quite different, which means those attributes are relevant for the final presentation. Sadly, I tried to look for any remains of those attributes in the Director’s Cut and currently did not manage to find anything. While it would be nice to see them working again, for my re-implementation I settled on picking one constant set of colors for the entire game – it doesn’t match the original Human Revolution 1:1, but it looks very close in the majority of scenarios as is."
- ↑ Restoring the gold filter in Deus Ex: Human Revolution - Director’s Cut (Lighting – improved, glitched, or both?) - Silent’s Blog - last accessed on 2020-04-26
- ↑ 5.0 5.1 [BUG] Eyefinity Support Regression :: Deus Ex: Human Revolution - Director's Cut General Discussions
- ↑ New 120Hz Games Report - last accessed on May 2023
- ↑ 7.0 7.1 Verified by User:Aday on 15 November 2017
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023
- ↑ KEYBOARD & MOUSE & CONTROLLER -Key Mapping/Customise, Mouse Lag, Controls -All Issues - Page 3 - last accessed on May 2023
- ↑ smoothmouse.net - last accessed on May 2023
- ↑ Guru3D.com Forums - View Single Post - Deus Ex: Human Revolution - last accessed on May 2023
- ↑ Square Enix Forums - STUTTERING & LAG / FRAME RATE Drop - Video & Audio - All Discussion - Page 43 - last accessed on May 2023
- ↑ Verified by User:Blackbird on 2021-04-09
- ↑ Deus Ex Human Revolution - Director's Cut General Discussions - last accessed on May 2023
- ↑ Changing Graphics Settings :: Deus Ex: Human Revolution - Director's Cut General Discussions - last accessed on 2017-08-12