Difference between revisions of "Dead Space (2023)"
(Add information from DF PC review, I wish I had a more powerful PC to properly notice that this wasn't just my system's fault... Adding upscaling issues under unresolved as many machines depend on these upscaling techniques for playable performance, so native + TAA is very often not an option/reasonable fix.) |
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Line 141: | Line 141: | ||
|vsync = true | |vsync = true | ||
|vsync notes = On/Off toggle. | |vsync notes = On/Off toggle. | ||
− | |60 fps = | + | |60 fps = limited |
− | |60 fps notes = | + | |60 fps notes = All UI-animations play at 30 FPS.<ref name="DFPC">{{Refurl|url=https://www.youtube.com/watch?v=MvQl7EDPRC4|title=Dead Space Remake PC - DF Tech Review - The #StutterStruggle Continues - Digital Foundry - YouTube|date=2023-02-09}}</ref> |
− | |120 fps = | + | |120 fps = limited |
− | |120 fps notes = <ref name=" | + | |120 fps notes = All UI-animations play at 30 FPS.<ref name="DFPC"/> |
|hdr = true | |hdr = true | ||
|hdr notes = <ref name="settingsvideo"/> | |hdr notes = <ref name="settingsvideo"/> | ||
Line 153: | Line 153: | ||
}} | }} | ||
{{ii}} This game can utilizes a tier 2 software Variable Rate Shading (VRS) solution. Can be disabled since January 30, 2023 patch.<ref>{{Refurl|url=https://twitter.com/Dachsjaeger/status/1619064235384016896|title=Alexander Battaglia @Dachsjaeger - 9:06 PM · Jan 27, 2023 - Twitter|date=2023-01-28}}</ref><ref>{{Refurl|url=https://twitter.com/EAHelp/status/1620181699211702272|title=EA Help - 11:06 PM · Jan 30, 2023 - Twitter|date=2023-01-31}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2023-01-31|comment=Checked in the game settings, VRS toggle is now indeed available.}}</ref> | {{ii}} This game can utilizes a tier 2 software Variable Rate Shading (VRS) solution. Can be disabled since January 30, 2023 patch.<ref>{{Refurl|url=https://twitter.com/Dachsjaeger/status/1619064235384016896|title=Alexander Battaglia @Dachsjaeger - 9:06 PM · Jan 27, 2023 - Twitter|date=2023-01-28}}</ref><ref>{{Refurl|url=https://twitter.com/EAHelp/status/1620181699211702272|title=EA Help - 11:06 PM · Jan 30, 2023 - Twitter|date=2023-01-31}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2023-01-31|comment=Checked in the game settings, VRS toggle is now indeed available.}}</ref> | ||
+ | {{++}} Game's ''Display and Graphics'' menu overlays gameplay. This allows the game to show real-time changes in graphical settings in the background.<ref name="DFPC"/> | ||
==Input== | ==Input== | ||
Line 358: | Line 359: | ||
}} | }} | ||
}} | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Traversal and streaming related stutters=== | ||
+ | {{mm}} The game suffers from frequent stutters when the player crosses invisible boundaries in the game, like opening a door or when walking around. This is likely caused by the game inefficiently loading in the next area, causing a large frame time spike, which is perceived as a stutter. The more powerful the PC is, the less frequent and intense these stutters become.<ref name="DFPC"/> | ||
+ | |||
+ | ===Shder pre-compilation stutters in some rare cases=== | ||
+ | {{mm}} Shader compilation stutters can possibly trigger after changing graphical settings. Additionally there are strong suspicions that the game's shader pre-compilation is not fully exhaustive in pre-compiling all shaders used by the game. This can lead to some rare shader compilation related stutters.<ref name="DFPC"/> | ||
+ | |||
+ | ===Inconsistent performance between runs=== | ||
+ | {{mm}} The same in-game scene can sometimes run with different performance between runs for unknown reasons. Even after changing no in-game settings and a full PC system reboot.<ref name="DFPC"/> | ||
+ | |||
+ | ===FSR leads to blurry animated UI=== | ||
+ | {{mm}} FSR doesn't properly take animations of UI-elements into account when upscaling the image, resulting in blurry and ghosting UI animations.<ref name="DFPC"/> | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Lower performance and random performance drops after changing graphical settings=== | ||
+ | {{mm}} Performance can go lower than expected after changing graphical settings in the in-game menu.<ref name="DFPC"/> | ||
+ | {{Fixbox|description=Workaround: restart the game|ref=<ref name="DFPC"/>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Shader pre-compilation does not trigger when reinstalling same GPU driver version=== | ||
+ | {{mm}} After reinstallation of same GPU driver version, the game's shader cache will be deleted as intended, but the game does not trigger shader pre-compilation at boot after this. Leading to huge shader compilation related stutters during gameplay.<ref name="DFPC"/> | ||
+ | {{Fixbox|description=Install a newer GPU driver version to re-trigger shader pre-compilation|ref=<ref name="DFPC"/>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Lower resolution texture used when using FSR or DLSS=== | ||
+ | {{mm}} When using either upscaling technique the game provides, the game uses lower resolution textures than compared to when using ''Native + [[TAA]]'' anti-aliasing option. This is not because of the upscaling, but likely due to the wrong texture mipmap being used by the game while upscaling is enabled, which should normally be biased to the output resolution of the upscaling options. There is no fix available for AMD and Intel GPU users.<ref name="DFPC"/> | ||
+ | {{Fixbox|description=Nvidia only: use Nvidia Profile Inspector to adjust LOD bias|ref=<ref name="DFPC"/>|fix= | ||
+ | # Download and install [[Nvidia Profile Inspector]]. | ||
+ | # Open it and select the <code>Dead Space [Remake]</code> profile. | ||
+ | # Adjust the <code>Antialiasing - Transparency Supersampling</code> setting to <code>0x00000008 AA_MODE_REPLAY_MODE_ALL</code>. | ||
+ | # Adjust the <code>Texture Filtering - LOD Bias (DX)</code> setting according to upscaling mode selected. Recommended LOD bias values are: | ||
+ | ## '''Performance''' mode: <code>-1.5</code>. | ||
+ | ## '''Balanced''' mode: <code>-1.0</code>. | ||
+ | ## '''Quality''' mode: <code>-0.5</code>. | ||
+ | '''Notes''' | ||
+ | {{--}} Applies these LOD bias settings to all textures. This does not work nicely with the main menu's distortion effect, causing the main menu to flicker more than it usually does and it showing more moiré-patterns than it usually does (upscaling artifact).<ref name="DFPC"/> | ||
+ | }} | ||
+ | |||
==="DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" error at launch=== | ==="DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" error at launch=== | ||
{{Fixbox|description=Rollback the GPU driver to version 527.37 (Nvidia) or 22.5.1 (AMD)|ref=<ref name="dxgi">{{Refurl|url=https://answers.ea.com/t5/Technical-Issues/quot-DXGI-ERROR-NOT-CURRENTLY-AVAILABLE-quot-Error/td-p/12250285|title="DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" Error - EA Answers HQ|date=2023-01-28}}</ref>|fix= | {{Fixbox|description=Rollback the GPU driver to version 527.37 (Nvidia) or 22.5.1 (AMD)|ref=<ref name="dxgi">{{Refurl|url=https://answers.ea.com/t5/Technical-Issues/quot-DXGI-ERROR-NOT-CURRENTLY-AVAILABLE-quot-Error/td-p/12250285|title="DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" Error - EA Answers HQ|date=2023-01-28}}</ref>|fix= |
Revision as of 15:46, 9 February 2023
This page is for the 2023 remake. For the 2008 original, see Dead Space.
Developers | |
---|---|
Motive Studios | |
Publishers | |
Electronic Arts | |
Physical | Limited Run Games |
Engines | |
Frostbite 3[Note 1] | |
Release dates | |
Windows | January 27, 2023 |
Reception | |
Metacritic | 87 |
OpenCritic | 90 |
IGDB | 89 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Shooter, Survival horror |
Art styles | Realistic |
Themes | Horror, Sci-fi, Space |
Series | Dead Space |
Dead Space | |
---|---|
Dead Space | 2008 |
Dead Space 2 | 2011 |
Dead Space 3 | 2013 |
Dead Space (2023) | 2023 |
Dead Space (2023) is a singleplayer third-person shooter and survival horror game in the Dead Space series.
The game was received well by many critics, especially for its visuals, improved zero-gravity sections and many other changes that were made compared to the 2008 original Dead Space.[2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available | |||
Origin | Digital Deluxe Edition also available | |||
Steam | Digital Deluxe Edition also available |
- All versions require Denuvo Anti-Tamper DRM.[3][4]
Version differences
- (Digital) Deluxe Edition: contains the base game and 5 cosmetic items; three unique suits (Infested, Lone survivor and Venture) and two unique suit textures (Sanctified and Bloody).
- Pre-ordering the game through Origin or Steam grants a copy of Dead Space 2 on launch.
Monetization
Type | Notes |
---|---|
DLC | Edition upgrade can be bought to unlock cosmetics. |
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Digital Deluxe Edition upgrade | Upgrades the game to the deluxe edition, featuring five cosmetic items; three unique suits (Infested, Lone survivor and Venture) and two unique suit textures (Sanctified and Bloody). |
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | %USERPROFILE%\Documents\Dead Space (2023)\settings\steam |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1693980/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Steam | %USERPROFILE%\Documents\Dead Space (2023)\settings\steam |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1693980/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Origin | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud | Saves and some settings. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | [5] | ||
Field of view (FOV) | Use Cheat Engine table by Akira. | ||
Windowed | [6] | ||
Borderless fullscreen windowed | Exclusive fullscreen also available.[6] | ||
Anisotropic filtering (AF) | No setting available to adjust AF.[6] | ||
Anti-aliasing (AA) | TAA with Low and High settings.[6] | ||
High-fidelity upscaling | DLSS 2.5, FSR 2.1 [7][8] |
||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | All UI-animations play at 30 FPS.[9] All UI-animations play at 30 FPS.[9] |
||
High dynamic range display (HDR) | [6] | ||
Ray tracing (RT) | Ray-traced ambient occlusion.[10] | ||
Color blind mode | Protanopia, Deuteranopia and Tritanopia options available.[11] |
- This game can utilizes a tier 2 software Variable Rate Shading (VRS) solution. Can be disabled since January 30, 2023 patch.[12][13][14]
- Game's Display and Graphics menu overlays gameplay. This allows the game to show real-time changes in graphical settings in the background.[9]
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [5] | |
Mouse acceleration | ||
Mouse sensitivity | [5] | |
Mouse input in menus | ||
Mouse Y-axis inversion | [5] | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Has separate Default, DS2 and DS1 presets. Use Custom preset to remap the control layout.[5] | |
Controller sensitivity | Stick and trigger sensitivity can be adjusted separately. Seperate Camera Y-axis Speed and Camera X-axis Speed settings are also available.[5] | |
Controller Y-axis inversion | [5] |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate volume sliders available for Music, Dialogue, Sound effects and Menu narration.[11] | |
Surround sound | Mono, Stereo, Multichannel (5.1 and up) and 3D headphones options available.[11] | |
Subtitles | Separate settings available for Font size, Capitalization, Color, Background opacity, Speaker name and Name color.[11] | |
Closed captions | ||
Mute on focus lost | Named Keep audio in background. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Latin American Spanish | ||||
Russian | Translation by "Team RIG", [1]. |
Issues unresolved
- The game suffers from frequent stutters when the player crosses invisible boundaries in the game, like opening a door or when walking around. This is likely caused by the game inefficiently loading in the next area, causing a large frame time spike, which is perceived as a stutter. The more powerful the PC is, the less frequent and intense these stutters become.[9]
Shder pre-compilation stutters in some rare cases
- Shader compilation stutters can possibly trigger after changing graphical settings. Additionally there are strong suspicions that the game's shader pre-compilation is not fully exhaustive in pre-compiling all shaders used by the game. This can lead to some rare shader compilation related stutters.[9]
Inconsistent performance between runs
- The same in-game scene can sometimes run with different performance between runs for unknown reasons. Even after changing no in-game settings and a full PC system reboot.[9]
FSR leads to blurry animated UI
- FSR doesn't properly take animations of UI-elements into account when upscaling the image, resulting in blurry and ghosting UI animations.[9]
Issues fixed
Lower performance and random performance drops after changing graphical settings
- Performance can go lower than expected after changing graphical settings in the in-game menu.[9]
Workaround: restart the game[9] |
---|
Shader pre-compilation does not trigger when reinstalling same GPU driver version
- After reinstallation of same GPU driver version, the game's shader cache will be deleted as intended, but the game does not trigger shader pre-compilation at boot after this. Leading to huge shader compilation related stutters during gameplay.[9]
Install a newer GPU driver version to re-trigger shader pre-compilation[9] |
---|
Lower resolution texture used when using FSR or DLSS
- When using either upscaling technique the game provides, the game uses lower resolution textures than compared to when using Native + TAA anti-aliasing option. This is not because of the upscaling, but likely due to the wrong texture mipmap being used by the game while upscaling is enabled, which should normally be biased to the output resolution of the upscaling options. There is no fix available for AMD and Intel GPU users.[9]
Nvidia only: use Nvidia Profile Inspector to adjust LOD bias[9] |
---|
Notes
|
"DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" error at launch
Rollback the GPU driver to version 527.37 (Nvidia) or 22.5.1 (AMD)[15] |
---|
|
Video logs do not replay and database interface does not show
Load a savegame[16] |
---|
Pick up a text or audio log in-game[16] |
---|
Incorrect tooltip in Chapter 6
- When trying to accomplish the objective "Inject Weezer 6" in Chapter 6 of the game, the game asks the player to press the action key (E by default) to insert Deck System Card into a Circuit Breaker. That tooltip however is incorrect giving player the impression that the game softlocked. The tooltip is just incorrect.
Use UI Accept key (default ↵ Enter) instead, like with all other Circuit Breaker interactions[17] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-8600 AMD Ryzen 5 2600X |
Intel Core i5-11600K AMD Ryzen 5 5600X |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 50 GB SATA SSD | 50 GB PCIe SSD |
Video card (GPU) | Nvidia GeForce GTX 1070 AMD Radeon RX 5700 DirectX 12 compatible | Nvidia Geforce RTX 2070 AMD Radeon RX 6700 XT |
- A 64-bit operating system is required.
Notes
- ↑ Frostbite 3 engine build: 2021-2.3[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1693980/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1693980) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Fds29 on 2023-01-31
- Seen through
Engine.BuildInfo.dll
.
- Seen through
- ↑ DEAD SPACE REVIEW - PCGamer - last accessed on 2023-01-27
- ↑ Dead Space Remake and Redfall are using the Denuvo anti-tamper tech - DSOG - last accessed on 2023-01-27
- ↑ Verified by User:Aemony on 2023-01-28
- Verified myself using the Steam version of the game. Blocking Denuvo's servers results in the typical Denuvo popup on launch, and points users to performing a manual activation through https://support.codefusion.technology/anti-tamper/
- ↑ 5.0 5.1 5.2 5.3 5.4 5.5 5.6 Dead Space Remake 4K PC Gameplay Part 1 - RTX 4090 24GB Ryzen 5900x | 4K 60FPS | Max Settings - YouTube - last accessed on 2023-01-27
- ↑ 6.0 6.1 6.2 6.3 6.4 GTX 1650 - Dead Space Remake - 1080p All Settings Tested (FSR 2.0) - YouTube - last accessed on 2023-01-27
- ↑ Dead Space Launches January 27 With DLSS 2 - DLSS Momentum Continues: 50 Released and Upcoming DLSS 3 Games, Over 250 DLSS Games and Creative Apps Available Now - Nvidia GeForce News - last accessed on 2023-01-04
- ↑ Latest FSR 2 Supported Games List - AMD Community - last accessed on 2023-01-18
- ↑ 9.00 9.01 9.02 9.03 9.04 9.05 9.06 9.07 9.08 9.09 9.10 9.11 9.12 9.13 Dead Space Remake PC - DF Tech Review - The #StutterStruggle Continues - Digital Foundry - YouTube - last accessed on 2023-02-09
- ↑ Dead Space (2023) is a Remake Done Right [Exclusive Gameplay] - last accessed on 2022-11-30
- ↑ Alexander Battaglia @Dachsjaeger - 9:06 PM · Jan 27, 2023 - Twitter - last accessed on 2023-01-28
- ↑ EA Help - 11:06 PM · Jan 30, 2023 - Twitter - last accessed on 2023-01-31
- ↑ Verified by User:Mrtnptrs on 2023-01-31
- Checked in the game settings, VRS toggle is now indeed available.
- ↑ 15.0 15.1 "DXGI_ERROR_NOT_CURRENTLY_AVAILABLE" Error - EA Answers HQ - last accessed on 2023-01-28
- ↑ 16.0 16.1 Video logs not replaying/Database Interface not showing - EA Answers HQ - last accessed on 2023-01-28
- ↑ Chapter 6 Bug -- SPOILERS [KBM] - last accessed on 2023-02-03