Difference between revisions of "Back 4 Blood"
From PCGamingWiki, the wiki about fixing PC games
m (→Middleware: alphabetic order of the multiplayer middleware, and prioritizing Epic also makes sense if it's used on more than one platform) |
(→Video) |
||
Line 124: | Line 124: | ||
|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = hackable | |ultrawidescreen = hackable | ||
− | |ultrawidescreen notes = {{term|Vert-}} scaling.<ref>{{Refurl|url=https://www.reddit.com/r/Back4Blood/comments/oytonr/no_proper_widescreen_support_seriously/h7vplfx/?utm_source=reddit&utm_medium=web2x&context=3|title=No proper widescreen support. Seriously?|date=2021-08-06}}</ref> | + | |ultrawidescreen notes = {{term|Vert-}} scaling.<ref>{{Refurl|url=https://www.reddit.com/r/Back4Blood/comments/oytonr/no_proper_widescreen_support_seriously/h7vplfx/?utm_source=reddit&utm_medium=web2x&context=3|title=No proper widescreen support. Seriously?|date=2021-08-06}}</ref> See [[#Ultrawide/Superwide Hor+ Fix|Ultrawide/Superwide Hor+ Fix]] |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
Line 149: | Line 149: | ||
|color blind = true | |color blind = true | ||
|color blind notes = Protanopia, deuteranopia and tritanopia options available. | |color blind notes = Protanopia, deuteranopia and tritanopia options available. | ||
+ | }} | ||
+ | |||
+ | ===Ultrawide/Superwide=== | ||
+ | |||
+ | {{Fixbox|description=Hor+ Fix|fix= | ||
+ | # Go to the [[#Game data|configuration file(s) location]]. | ||
+ | # Open {{file|Engine.ini}}. | ||
+ | # Add the following line: | ||
+ | <pre> | ||
+ | [/script/engine.localplayer] | ||
+ | AspectRatioAxisConstraint=AspectRatio_MaintainYFOV | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} This line must be added to the engine.ini file to make the game run Hor+ in resolutions that are wider than 16:9. This fix also does not correct the FOV on weapon viewmodels, and sometimes when loading certain campaign chapters the fix will be undone, requiring the game to be restarted in order to apply it again. | ||
}} | }} | ||
Revision as of 22:22, 26 October 2021
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Turtle Rock Studios | |
Publishers | |
Warner Bros. Interactive Entertainment | |
Engines | |
Unreal Engine 4[1] | |
Release dates | |
Windows | October 12, 2021 |
Reception | |
Metacritic | 79 |
OpenCritic | 78 |
IGDB | 80 |
Taxonomy | |
Monetization | DLC |
Modes | Multiplayer |
Perspectives | First-person |
Genres | Shooter |
Themes | Zombies |
Back 4 Blood is a multiplayer first-person shooter game.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Deluxe Edition and Ultimate Edition also available. | |||
Deluxe Edition and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Microsoft Store | Deluxe Edition and Ultimate Edition also available. Standard Edition included with Xbox Game Pass for PC. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
- All versions require Denuvo Anti-Tamper DRM and a constant internet connection for all game modes.
Monetization
Microtransactions
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Microsoft Store | %LOCALAPPDATA%\Packages\WarnerBros.Interactive.e172091a-6630-4ff3-959f-830_ktmk1xygcecda\LocalCache\Local\Back4Blood\WinGDK\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/924970/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/924970/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert- scaling.[3] See Ultrawide/Superwide Hor+ Fix | ||
4K Ultra HD | |||
Field of view (FOV) | Adjustable with a slider from 60-120°. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | No option in-game. | ||
Anti-aliasing (AA) | FXAA, TAA, DLSS.[4] | ||
Vertical sync (Vsync) | If disabled, FPS cap can be enabled (ranges from 24 to 360 FPS). | ||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Up to 5000nits, contrast and saturation sliders. HDR is currently broken in DX11 mode, worked fine in DX12.[5] | ||
Color blind mode | Protanopia, deuteranopia and tritanopia options available. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultrawide/Superwide
Hor+ Fix |
---|
[/script/engine.localplayer] AspectRatioAxisConstraint=AspectRatio_MaintainYFOV Notes
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | As "Mouse Smoothing". Off by default. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | Off by default. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Only 4 presets available: Default, Southpaw, Legacy, Legacy Southpaw. | |
Controller sensitivity | Sliders for both axis' sensitivity and their deadzones available. | |
Controller Y-axis inversion | Invertion of both Y- and X- axis is possible. Off by default. |
Controller types |
---|
XInput-compatible controllers | [6] | |
---|---|---|
Xbox button prompts | Uses Xbox Series controller prompts and layout graphics. | |
Impulse Trigger vibration |
PlayStation controllers | [6] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [7] | |
Haptic feedback | [8] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [9] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | "Master", "SFX", "Dialogue" and "Music" sliders. | |
Surround sound | ||
Subtitles | ||
Closed captions | "Conversations", "Ambient" and "Full Captions" options available. | |
Mute on focus lost | Toggle, next to "Sound Plays in Background." |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 8 | Co-op, Versus [6] |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | Vorbis, Ogg, Vivox | Vivox is used for cross-platform voice chat functionality. |
Multiplayer | Epic Online Services, Steamworks | Epic Online Services are used to provide cross-play. |
Anti-cheat | Easy Anti-Cheat | [10] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-6600 3.3 GHz AMD Ryzen 5 2600 3.4 GHz |
Intel Core i5-8400 2.8 GHz AMD Ryzen 7 1800X 3.6 GHz |
System memory (RAM) | 8 GB | 12 GB |
Hard disk drive (HDD) | 40 GB | |
Video card (GPU) | Nvidia GeForce GTX 1050 Ti AMD Radeon RX 570 DirectX 12 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 590 |
Other | Broadband Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/924970/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (924970) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Back 4 Blood Announce FAQ - last accessed on 2020-12-19
- ↑ Turtle Rock Studios Discord - last accessed on 2021-08-04
- "Microtransactions will be purely cosmetic and will come post-launch."
- ↑ No proper widescreen support. Seriously? - last accessed on 2021-08-06
- ↑ Verified by User:SojerManLan on 2021-08-05
- Tested with the open beta of the game on a GTX 760. In the game options, there are three possible AA methods, with the third not being selectable for me. The DLSS .dll can be found in <path-to-game>/\Engine\Binaries\ThirdParty\NVIDIA\NGX\Win64.
- ↑ Verified by User:Aaronth07 on 2021-08-06
- In the beta, HDR looks extremely washed out, raised blacks and shadows, nothing reaches peak brightness. Contrast and saturation sliders did nothing. No engine.ini file is available to attempt a fix
- ↑ 6.0 6.1 6.2 Frequently Asked Questions - last accessed on 2020-12-19
- ↑ Verified by User:SojerManLan on 2021-08-05
- Tested with the open beta and a Xbox One controller (model 1708, wired). Upon plugging the controller, game detects it and allows for inputs.
- ↑ Verified by User:SojerManLan on 2021-08-13
- Tested with the open beta and a Xbox One controller (model 1708, wired). Upon using weapons (for the purpose of testing, the starting shooting range was used), the whole controller vibrates.
- ↑ Verified by User:SojerManLan on 2021-08-05
- Tested with the open beta and a Xbox One controller (model 1708, wired). Game is playable with both keyboard and a controller at the same time.
- ↑ Verified by User:SojerManLan on 2021-08-05
- Tested with the open beta of the game. Upon starting the game, the Easy Anti-Cheat splash screen appears.