Difference between revisions of "Sega Mega Drive and Genesis Classics"
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{{Infobox game | {{Infobox game | ||
− | |cover = Sega Mega Drive Classics | + | |title = Sega Mega Drive & Genesis Classics |
+ | |cover = Sega Mega Drive and Genesis Classics cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Sega}} | {{Infobox game/row/developer|Sega}} | ||
− | {{Infobox game/row/developer|D3T|Sega Mega Drive Classics Hub}} | + | {{Infobox game/row/developer|D3T|Sega Mega Drive and Genesis Classics Hub}} |
|publishers = | |publishers = | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unity|name=Unity 2017|Sega Mega Drive Classics Hub|ref=<ref name="engineversion">{{Refcheck|user=Mastan|date=2018-05-30}}</ref>|build=2017.3.1p1}} | + | {{Infobox game/row/engine|Unity|name=Unity 2017|Sega Mega Drive and Genesis Classics Hub|ref=<ref name="engineversion">{{Refcheck|user=Mastan|date=2018-05-30}}</ref>|build=2017.3.1p1}} |
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|June | + | {{Infobox game/row/date|Windows|June 1, 2010}} |
{{Infobox game/row/date|OS X|May 29, 2018|ref=<ref name="MacLinRls">{{Refurl|url=https://steamcommunity.com/games/34270/announcements/detail/1674656328580811757|title=SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community|date=2018-05-30}}</ref>}} | {{Infobox game/row/date|OS X|May 29, 2018|ref=<ref name="MacLinRls">{{Refurl|url=https://steamcommunity.com/games/34270/announcements/detail/1674656328580811757|title=SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community|date=2018-05-30}}</ref>}} | ||
{{Infobox game/row/date|Linux|May 29, 2018|ref=<ref name="MacLinRls"/>}} | {{Infobox game/row/date|Linux|May 29, 2018|ref=<ref name="MacLinRls"/>}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | }} | ||
+ | {{Infobox game/row/taxonomy/controls | }} | ||
+ | {{Infobox game/row/taxonomy/genres | }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | }} | ||
+ | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 34270 | |steam appid = 34270 | ||
|gogcom id = | |gogcom id = | ||
+ | |mobygames = sega-mega-drive-classics-sega-genesis-classics | ||
|strategywiki = | |strategywiki = | ||
|wikipedia = Sega Mega Drive Classic Collection | |wikipedia = Sega Mega Drive Classic Collection | ||
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}} | }} | ||
− | ''' | + | {{Introduction |
− | {{ | + | |introduction = '''''{{PAGENAME}}''''' is a {{Glossary:singleplayer}} and {{Glossary:multiplayer}} game developed and published by [[Company:Sega|Sega]], while the 2016 ''Sega Mega Drive & Genesis Hub'' was developed by [[Company:D3T|D3T]] using the [[Engine:Unity|Unity]] engine. It is a compilation of emulated [[Emulation:Sega Genesis|Sega Mega Drive/Genesis]] games. |
− | + | ||
− | + | |release history = The original set of games, ''Sega Mega Drive Classic Collection'', was first released for Windows in a series of five volumes that ran between June 1, 2010 through May 2, 2012 with total of over 50 titles from the Sega Mega Drive and Genesis library. The first four volumes were later re-released for retail as ''Sega Genesis Classics: Gold Edition'' in 2011. These compilations offers optional smoothing and scanline filters, keyboard and controller remapping options, and quick saving. It is referred to as the "Simple Launcher" in the [[Store:Steam|Steam]] version. | |
− | + | ||
+ | An updated version of this collection, '''''Sega Mega Drive & Genesis Classics Hub''''', was released for Windows, MacOS, and Linux through Steam on April 28, 2016. It uses the Unity engine to provide a virtual 1990's room interface that, in addition to the features of the previous compilations, offers more graphical and emulation settings, save states, fast-forwarding and rewinding, different regional versions of certain games, online multiplayer for applicable games, leaderboards, and uncompressed ROMs that can be used with external emulators. It is referred to as the "Game Hub" in the Steam version. Exclusive to the Steam and PlayStation 4 version of this collection is the ability to use VR. As of April 28, 2016, the Steam version of this collection features Steam Workshop support, allowing users to submit mods (i.e. ROM hacks) for each game.<ref>{{Refurl|url=https://steamcommunity.com/app/34270/workshop/|title=SEGA Mega Drive & Genesis Classics Steam Workshop|date=2023-10-23}}</ref> Unfortunately, the Steam Workshop for this collection has became flooded with pirated ROMs (including games found in other compilations being sold through Steam or other platforms) and pornographic content disguised as mods due to lack of moderation of submitted content.<ref>{{Refsnip|url=https://steamcommunity.com/workshop/discussions/18446744073709551615/1743386398965388635/?appid=34270|title=There needs to be a moderation team here - Sega Mega Drive & Genesis Classics Workshop Discussions|date=2020-01-28|snippet=Quite frankly, this workshop is currently filled with pirated games, and even occasionally pornography. This stuff is not allowed, and could get SEGA into some pretty big trouble - so the lack of any sort of moderation is appalling.}}</ref> 100% Steam Achievement completion in this collection has also became impossible without [[Sonic the Hedgehog]], [[Sonic the Hedgehog 2]], and [[Sonic 3 & Knuckles]] which were delisted on May 20, 2022 to be included in [[Sonic Origins]]. | ||
+ | |||
+ | |current state = The "Simple Launcher" has a problem with not saving settings when setting the Fullscreen mode resolution higher than 2560x1440 on certain displays, causing settings to reset when attempting to play games in 4K. It also does not allow players to disable the second player's controller regardless of using keyboard or controllers, which affects [[Alien Storm]] due to certain modes being locked out with the second controller connected. The "Game Hub" cannot save progress when using modded versions of the games through the Steam Workshop.<ref>{{Refurl|url=https://steamcommunity.com/app/34270/discussions/0/3003304160975414886/|title=No Saves - Steam Community Discussions|date=2023-10-22}}</ref> Although the Steam version of ''Sega Mega Drive & Genesis Classics'' offers the ability to play certain ROMs from different regions, most of them are unavailable in uncompressed format in the {{folder|uncompressed ROMs}} folder and must be extracted from the {{file|*.pak}} files by using QuickBMS . It is also possible to replace the stock ROMs stored inside the {{file|*.pak}} files used by the Steam version of ''Sega Mega Drive & Genesis Classics'' with modified ones or add new games for the "Simple Launcher" by using PscdPack. | ||
+ | }} | ||
'''General information''' | '''General information''' | ||
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==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | disc | Original individual volume releases. Europe only. {{DRM|StarForce|5.70.021.004}} Missing [[Eternal Champions]], [[Shadow Dancer]], and games included in Pack 5.<ref name="DRM">{{Refcheck|user=Amethystviper|date=2023-10-23|comment=Tested the individual retail European volume releases as well as the North American "Gold Edition" collection in an isolated environment with Sandboxie Plus, all of them attempts to install StarForce drivers on the computer when launching these games directly from their respective executables after extracting the installation files off the disc rather than running the installer. PscdPack also could not access the embedded ROMs of the *.pak files of the retail releases of these collections due to the encryption method being used and using the DRM-free executable from the Steam version returns an error about the data files were not installed correctly despite being in their proper places and using the compilations' *.pak naming convention. }}</ref> | | Windows }} |
− | {{Availability/row| Retail | | disc | 2011 Gold Edition release. {{DRM|StarForce|5.70.021.004}} | + | {{Availability/row| Retail | | disc | 2011 Gold Edition release. North America and Europe only. {{DRM|StarForce|5.70.021.004}} Missing Eternal Champions, Shadow Dancer, and games included in Pack 5.<ref name="DRM" /> | | Windows }} |
− | {{Availability/row| Steam | + | {{Availability/row| Steam | 34270 | Steam, DRM-free | Hub launcher requires {{DRM|Steam}}. Simple launcher is DRM-free when launched directly from the executable ({{file|{{p|game}}\SEGAGenesisClassics.exe}}).<br/>All bundles are no longer availale. | | Windows, OS X, Linux }} |
}} | }} | ||
− | {{ | + | {{--}} Games are sold on Steam individually and can no longer be purchased through bundles and some games are also unavailable and no longer sold. |
+ | {{ii}} Some games are not available in Germany: see the DLC list. | ||
+ | {{ii}} Since the update of May 29, 2018, some regional ROMs can be played through the emulator: see the DLC list below. | ||
{{ii}} The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher. | {{ii}} The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher. | ||
− | |||
{{DLC| | {{DLC| | ||
{{DLC/row| [[Alex Kidd in the Enchanted Castle]] | | Windows, OS X, Linux }} | {{DLC/row| [[Alex Kidd in the Enchanted Castle]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Alien Soldier]] | | + | {{DLC/row| [[Alien Soldier]] | Japanese version also available. | Windows, OS X, Linux }} |
− | {{DLC/row| [[Alien Storm]] | | + | {{DLC/row| [[Alien Storm]] | Japanese version also available. | Windows, OS X, Linux }} |
{{DLC/row| [[Altered Beast (2010)|Altered Beast]] | | Windows, OS X, Linux }} | {{DLC/row| [[Altered Beast (2010)|Altered Beast]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Beyond Oasis]] | | + | {{DLC/row| [[Beyond Oasis]] | French, German, Spanish and Japanese version also available. | Windows, OS X, Linux }} |
{{DLC/row| [[Bio-Hazard Battle]] | | Windows, OS X, Linux }} | {{DLC/row| [[Bio-Hazard Battle]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Bonanza Bros.]] | | Windows, OS X, Linux }} | {{DLC/row| [[Bonanza Bros.]] | | Windows, OS X, Linux }} | ||
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{{DLC/row| [[Comix Zone (2010)|Comix Zone]] | | Windows, OS X, Linux }} | {{DLC/row| [[Comix Zone (2010)|Comix Zone]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Crack Down]] | | Windows, OS X, Linux }} | {{DLC/row| [[Crack Down]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Decap Attack]] | | + | {{DLC/row| [[Decap Attack]] | Not available in Germany. | Windows, OS X, Linux }} |
{{DLC/row| [[Dr. Robotnik's Mean Bean Machine]] | | Windows, OS X, Linux }} | {{DLC/row| [[Dr. Robotnik's Mean Bean Machine]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Dynamite Headdy]] | | + | {{DLC/row| [[Dynamite Headdy]] | Japanese version also available. | Windows, OS X, Linux }} |
{{DLC/row| [[Ecco the Dolphin]] | | Windows, OS X, Linux }} | {{DLC/row| [[Ecco the Dolphin]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Ecco Jr.]] | | Windows, OS X, Linux }} | {{DLC/row| [[Ecco Jr.]] | | Windows, OS X, Linux }} | ||
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{{DLC/row| [[ESWAT: City Under Siege]] | | Windows, OS X, Linux }} | {{DLC/row| [[ESWAT: City Under Siege]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Eternal Champions]] | | Windows, OS X, Linux }} | {{DLC/row| [[Eternal Champions]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Fatal Labyrinth]] | | + | {{DLC/row| [[Fatal Labyrinth]] | Not available in Germany. | Windows, OS X, Linux }} |
− | {{DLC/row| [[Flicky]] | | + | {{DLC/row| [[Flicky]] | Not available in Germany. | Windows, OS X, Linux }} |
{{DLC/row| [[Gain Ground]] | | Windows, OS X, Linux }} | {{DLC/row| [[Gain Ground]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Galaxy Force II]] | | Windows, OS X, Linux }} | {{DLC/row| [[Galaxy Force II]] | | Windows, OS X, Linux }} | ||
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{{DLC/row| [[Gunstar Heroes]] | | Windows, OS X, Linux }} | {{DLC/row| [[Gunstar Heroes]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Kid Chameleon]] | | Windows, OS X, Linux }} | {{DLC/row| [[Kid Chameleon]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Landstalker: The Treasures of King Nole]] | | + | {{DLC/row| [[Landstalker: The Treasures of King Nole]] | English, French and German version also available. | Windows, OS X, Linux }} |
{{DLC/row| [[Light Crusader]] | | Windows, OS X, Linux }} | {{DLC/row| [[Light Crusader]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Phantasy Star II]] | | Windows, OS X, Linux }} | {{DLC/row| [[Phantasy Star II]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Phantasy Star III: Generations of Doom]] | | Windows, OS X, Linux }} | {{DLC/row| [[Phantasy Star III: Generations of Doom]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Phantasy Star IV: The End of the Millennium]] | | Windows, OS X, Linux }} | {{DLC/row| [[Phantasy Star IV: The End of the Millennium]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Ristar]] | | + | {{DLC/row| [[Ristar]] | Japanese version also available. | Windows, OS X, Linux }} |
− | {{DLC/row| [[Shadow Dancer]] | | + | {{DLC/row| [[Shadow Dancer]] | Not available in Germany. | Windows, OS X, Linux }} |
{{DLC/row| [[Shining Force]] | | Windows, OS X, Linux }} | {{DLC/row| [[Shining Force]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Shining Force II]] | | Windows, OS X, Linux }} | {{DLC/row| [[Shining Force II]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Shining in the Darkness]] | | Windows, OS X, Linux }} | {{DLC/row| [[Shining in the Darkness]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Shinobi III: Return of the Ninja Master]] | | Windows, OS X, Linux }} | {{DLC/row| [[Shinobi III: Return of the Ninja Master]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Sonic 3 & Knuckles]] | | + | {{DLC/row| [[Sonic 3 & Knuckles]] | Unavailable | Windows, OS X, Linux }} |
{{DLC/row| [[Sonic 3D Blast (2010)|Sonic 3D Blast]] | | Windows, OS X, Linux }} | {{DLC/row| [[Sonic 3D Blast (2010)|Sonic 3D Blast]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Sonic Spinball]] | | Windows, OS X, Linux }} | {{DLC/row| [[Sonic Spinball]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Sonic the Hedgehog]] | | + | {{DLC/row| [[Sonic the Hedgehog]] | Unavailable | Windows, OS X, Linux }} |
− | {{DLC/row| [[Sonic the Hedgehog 2]] | | + | {{DLC/row| [[Sonic the Hedgehog 2]] | Unavailable | Windows, OS X, Linux }} |
{{DLC/row| [[Space Harrier II]] | | Windows, OS X, Linux }} | {{DLC/row| [[Space Harrier II]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Streets of Rage]] | | Windows, OS X, Linux }} | {{DLC/row| [[Streets of Rage]] | | Windows, OS X, Linux }} | ||
− | {{DLC/row| [[Streets of Rage 2]] | | + | {{DLC/row| [[Streets of Rage 2]] | Japanese version also available. | Windows, OS X, Linux }} |
− | {{DLC/row| [[Streets of Rage 3]] | | + | {{DLC/row| [[Streets of Rage 3]] | Japanese and English version also available. | Windows, OS X, Linux }} |
{{DLC/row| [[Super Thunder Blade]] | | Windows, OS X, Linux }} | {{DLC/row| [[Super Thunder Blade]] | | Windows, OS X, Linux }} | ||
{{DLC/row| [[Sword of Vermilion]] | | Windows, OS X, Linux }} | {{DLC/row| [[Sword of Vermilion]] | | Windows, OS X, Linux }} | ||
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==Essential improvements== | ==Essential improvements== | ||
===Run in other emulators=== | ===Run in other emulators=== | ||
− | {{++}} For the Steam version, uncompressed ROMs of the purchased games can be found under {{ | + | {{++}} For the Steam version, uncompressed ROMs of the purchased games can be found under {{folder|{{p|game}}\uncompressed ROMs}}. |
− | + | {{--}} Most regional ROMs are unavailable in the {{folder|uncompressed ROMs}} folder; instead, they must be extracted from their respective {{file|g####.pak}} files found in the {{folder|{{p|game}}\data}} folder through using QuickBMS or PscdPack. | |
− | {{Fixbox|description=Copy Steam ROMs to an external folder for use with other emulators|ref={{ | + | {{Fixbox|description=Copy Steam ROMs to an external folder for use with other emulators|ref=<ref>{{Refcheck|user=Amethystviper|date=2023-10-21|comment=Tested by using The Revenge of Shinobi Steam ROM (TheSuperShinobi_JUE.SGD) with RetroArch's Genesis Plus GX core and Sword of Vermillion's ROM (sov.smd) on Kega Fusion, both of which worked on the respective emulators as long as they support the right formats.}}</ref>|fix= |
− | # Copy the contents of {{ | + | # Copy the contents of {{folder|{{p|game}}\uncompressed ROMs}} and paste them into another emulator's ROMs folder. |
− | # Rename | + | # Rename {{file|*.68K}} and {{file|*.SGD}} file extensions to {{file|*.bin}} or {{file|*.md}} so that other emulators will correctly recognize and run them. |
− | # Workshop mods are | + | # Workshop mods are {{file|*.bin}} files inside folders found in {{folder|steamapps\workshop\content\34270}}. |
− | # External emulators can load these Workshop mods | + | # External emulators can load these Workshop mods. Copy the contents of {{folder|32470}} to the chosen ROM folder, and rename the {{file|*.bin}} filenames with a descriptive name, and then load through the emulator. |
}} | }} | ||
− | {{Fixbox|description=Extract *.pak files with QuickBMS ( | + | {{Fixbox|description=Extract the ROMs from the *.pak files with QuickBMS (individual volumes and Gold Edition versions)|ref=<ref>{{Refcheck|user=Lugamo|date=2021-09-24|comment=}}</ref>|fix= |
# Download [http://aluigi.altervista.org/quickbms.htm QuickBMS]. | # Download [http://aluigi.altervista.org/quickbms.htm QuickBMS]. | ||
− | # Download the Sega Classics script (further down the page). | + | # Download the Sega Classics script included in the {{file|quickbms_scripts.zip}} package (further down the page). |
# Run QuickBMS and choose the Sega Classics script. | # Run QuickBMS and choose the Sega Classics script. | ||
− | # Choose the installation folder containing the | + | # Choose the installation folder containing the {{file|*.pak}} files. |
# Choose the folder to save extracted ROMs to. | # Choose the folder to save extracted ROMs to. | ||
# QuickBMS will now extract the ROMs. Press {{key|Enter}} when done to exit QuickBMS. | # QuickBMS will now extract the ROMs. Press {{key|Enter}} when done to exit QuickBMS. | ||
− | # The ROMs are now extracted and named appropriately, ready for use with | + | # The ROMs are now extracted and named appropriately, ready for use with external emulators (see [[Emulation:Sega Genesis]] for recommendations). |
}} | }} | ||
− | + | {{Fixbox|description=Extract the ROMs from the *.pak files with PscdPack (Steam version)|ref=<ref>{{Refcheck|user=Amethystviper|date=2023-10-21|comment=}}</ref>|fix= | |
− | + | # Download the latest release of [https://github.com/GMMan/PscdPack/releases PscdPack] from Github. | |
− | {{ | + | # Run {{file|PscdPack.exe}}, then click {{code|New/Open}}, and select the desired ROM (e.g. {{file|g0000.pak}}). |
− | + | # After loading the chosen {{file|*.pak}} file in PscdPack, click {{code|Extract ROM}}, then choose the folder where the extracted ROM will be saved into while giving it a descriptive name when prompted (e.g. {{file|g0000.bin}} to {{file|Altered Beast (USA).bin}}). | |
− | {{ | + | # The chosen ROM has been extracted and named appropriately, ready for with the external emulators (see [[Emulation:Sega Genesis]] for recommendations). |
}} | }} | ||
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{{XDG|true}} | {{XDG|true}} | ||
{{ii}} Folder name varies by region | {{ii}} Folder name varies by region | ||
− | {{ii}} Windows locations are for the " | + | {{ii}} Windows locations are for the "Simple Launcher"; Steam location is for the "Game Hub" version. |
===Save game data location=== | ===Save game data location=== | ||
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}} | }} | ||
{{XDG|false}} | {{XDG|false}} | ||
− | {{ii}} The "Simple" | + | {{ii}} The "Simple Launcher" uses either folder depending on the game's region; the "Game Hub" only uses the {{folder|Mega Drive}} path. |
− | {{ii}} Each game is saved in a separate folder based on the filename of the game's pak; refer to this list: | + | {{ii}} Each game is saved in a separate folder based on the filename of the game's {{file|*.pak}}; refer to this list: |
<div class="mw-collapsible mw-collapsed"> | <div class="mw-collapsible mw-collapsed"> | ||
: '''Click {{code|[Expand]}} to view.''' | : '''Click {{code|[Expand]}} to view.''' | ||
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g0056.pak - Vectorman II | g0056.pak - Vectorman II | ||
g0057.pak - Wonder Boy in Monster World | g0057.pak - Wonder Boy in Monster World | ||
− | g9010.pak - Ristar ( | + | g9001.pak - Alien Soldier (JP) |
+ | g9002.pak - The Story of Thor (Beyond Oasis) (FR) | ||
+ | g9003.pak - The Story of Thor (Beyond Oasis) (GE) | ||
+ | g9004.pak - The Story of Thor (Beyond Oasis) (SP) | ||
+ | g9005.pak - The Story of Thor (Beyond Oasis) (JP) | ||
+ | g9006.pak - Dynamite Headdy (JP) | ||
+ | g9007.pak - Landstalker (EN) | ||
+ | g9008.pak - Landstalker (FR) | ||
+ | g9009.pak - Landstalker (GE) | ||
+ | g9010.pak - Ristar (JP) | ||
+ | g9011.pak - Bare Knuckle II (Streets of Rage 2) (JP) | ||
+ | g9012.pak - Streets of Rage 3 (EN) | ||
+ | g9013.pak - Bare Knuckle III (Streets of Rage 3) (JP) | ||
</pre></div></div> | </pre></div></div> | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Image|Sega Mega Drive Classics Hub settings.png| | + | {{Image|Sega Mega Drive Classics Hub settings.png|Video settings for the "Game Hub".}} |
− | {{Image|Sega Mega Drive Classics | + | {{Image|Sega Mega Drive Classics Emulator Settings.png|Emulation settings for the "Game Hub".}} |
− | + | {{Video | |
− | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/sega-genesis-classics-collection/en | |wsgf link = https://www.wsgf.org/dr/sega-genesis-classics-collection/en | ||
|widescreen wsgf award = unsupported | |widescreen wsgf award = unsupported | ||
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|4k ultra hd wsgf award = unsupported | |4k ultra hd wsgf award = unsupported | ||
|widescreen resolution = limited | |widescreen resolution = limited | ||
− | |widescreen resolution notes= Hub | + | |widescreen resolution notes= The "Game Hub" version supports widescreen, but the games on both emulators can either be {{Term|pillarboxed}} to 4:3 or {{Term|stretched}}.<br>Use [https://helixmod.blogspot.com/2018/06/sega-mega-drive-genesis-classics.html 3D Vision Fix] for more scaling and resolution features. |
|multimonitor = false | |multimonitor = false | ||
|multimonitor notes = | |multimonitor notes = | ||
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|ultrawidescreen notes = | |ultrawidescreen notes = | ||
|4k ultra hd = limited | |4k ultra hd = limited | ||
− | |4k ultra hd notes = Hub | + | |4k ultra hd notes = The "Game Hub" supports 4K in widescreen but the Sega Mega Drive and Genesis games are upscaled from 320x224/256x224 and {{term|letterboxed}} from 4:3. The "Simple Launcher" has problems and does not save settings when selecting a 4K resolution for Fullscreen mode.<ref>{{Refcheck|user=AmethystViper|date=2021-10-29|comment=Attempting to select 3840x2160 from the Simple launcher's fullscreen resolution options and the emulator refuses to save settings. I've attempted to use aspect-ratio correction, disabled filter, windowed mode, and selected the Xbox One controller as the input device while fullscreen resolution is set to 3840x2160, but the Simple launcher always seem to reset settings every time if a 4K resolution is selected. Resolutions below 4K such as 2160x1440 however appear to work fine.)}}</ref> |
|fov = n/a | |fov = n/a | ||
|fov notes = 2D games. | |fov notes = 2D games. | ||
Line 303: | Line 280: | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> | + | |borderless windowed notes = Use the <code>-popupwindow</code> [[Glossary:Command line arguments|command line argument]] for the "Game Hub" version.<ref>{{Refcheck|user=AmethystViper|date=April 29, 2016}}</ref> |
|anisotropic = n/a | |anisotropic = n/a | ||
|anisotropic notes = | |anisotropic notes = | ||
|antialiasing = limited | |antialiasing = limited | ||
− | |antialiasing notes = [[MSAA]], controlled by frontend "Quality" setting; | + | |antialiasing notes = [[MSAA]], controlled by frontend "Quality" setting; exclusive the "Game Hub" version. The emulated games use bitmap sprites, but both emulators offer optional smoothing and scanline filters. |
+ | |upscaling = false | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 313: | Line 293: | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = limited | |120 fps = limited | ||
− | |120 fps notes = Only in " | + | |120 fps notes = Only in "Game Hub" version. The emulated games are capped at 60 FPS. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
− | |color blind = | + | |ray tracing = false |
+ | |ray tracing notes = | ||
+ | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | {{Image|Sega Mega Drive Classics Controls.png| | + | {{Image|Sega Mega Drive Classics Controls.png|Key and controller remapping for the "Game Hub".}} |
− | + | {{Input | |
− | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
Line 337: | Line 318: | ||
|controller support notes = XInput and DirectInput. | |controller support notes = XInput and DirectInput. | ||
|full controller = true | |full controller = true | ||
− | |full controller notes = | + | |full controller notes = Native for the "Game Hub" version, but certain controllers and/or wireless receivers may not be compatible with the menus unless [[Steam Input]] is enabled.<ref>{{Refurl|url=https://steamcommunity.com/app/34270/discussions/0/3881596263316640005/|title=8BitDo Pro controller doesn't work - Steam Community Discussions|date=2023-10-23}}</ref> The interface in the "Simple Launcher" is limited; outside of the Options menu, requiring the {{key|Esc}} key to quit a game into the menu, and the {{key|F5}} and {{key|F9}} for managing quick saves, the menus support controllers after configuration.<ref>{{Refcheck|user=Amethystviper|date=2023-10-23|comment=The "Game Hub" version appears to have a problem with Mayflash's Magic NS2 Bluetooth dongle, which converts compatible controllers to Xbox 360 controllers in XInput mode, but for some reason the menus does not work and the controls were not configured. After configurating the controls with the Magic NS2 dongle, menu controls in the room interface still did not work but does in-game. The interface of the "Simple Launcher" was able to register my Xbox Series controller outside of the Options menus and needing to quit a game after configuring the controller.}}</ref> |
|controller remap = true | |controller remap = true | ||
|controller remap notes = | |controller remap notes = | ||
Line 344: | Line 325: | ||
|invert controller y-axis = true | |invert controller y-axis = true | ||
|invert controller y-axis notes= Left to individual games. Both relevant games implement it. | |invert controller y-axis notes= Left to individual games. Both relevant games implement it. | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|xinput controllers = true | |xinput controllers = true | ||
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
− | |xbox prompts notes = | + | |xbox prompts notes = Xbox 360 variant. |
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
|dualshock 4 notes = | |dualshock 4 notes = | ||
− | |dualshock prompts = | + | |dualshock prompts = false |
− | |dualshock prompts notes = | + | |dualshock prompts notes = Xbox 360 prompts are always used, regardless if a DualShock 4 is connected. |
|light bar support = true | |light bar support = true | ||
|light bar support notes = Static cyan. | |light bar support notes = Static cyan. | ||
− | |dualshock 4 modes = | + | |dualshock 4 modes = USB, Bluetooth |
|dualshock 4 modes notes = | |dualshock 4 modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
Line 365: | Line 346: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = true | |other controllers = true | ||
− | |other controllers notes = | + | |other controllers notes = Native for the "Simple Launcher". The "Game Hub" version may not register for gameplay and/or the menus for certain controllers.<ref>{{Refcheck|user=Amethystviper|date=2023-10-26|comment=An Xbox Series controller paired with a Mayflash Magic NS2 dongle did not register any inputs in the menus even after mapping the controls from the in-game options, but during gameplay it registers gameplay inputs yet I couldn't not back out to the frontend without a keyboard. Also tested a Switch Pro Controller in Bluetooth mode and none of the inputs registers, not even when trying to configure the controls.}}</ref> |
− | | | + | |other button prompts = false |
− | | | + | |other button prompts notes= Xbox button prompts in the "Game Hub" version. Controller specific buttons are shown in rebinding menu, but are bound to Xbox prompts. Any button prompts available in game are for the Mega Drive/Genesis gamepad. |
− | |button prompts | ||
− | |button prompts notes | ||
|controller hotplug = true | |controller hotplug = true | ||
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = false | |haptic feedback = false | ||
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
Line 387: | Line 366: | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Sega Genesis Classics - General settings.png|General settings for the "Simple Launcher". | ||
+ | Sega Genesis Classics - Key remapping.png|Key remapping for the "Simple Launcher". | ||
+ | Sega Genesis Classics - Controller remapping.png|Controller remapping for the "Simple Launcher". | ||
+ | </gallery> | ||
− | ==Audio | + | ==Audio== |
{{Image|Sega Mega Drive Classics Audio.png|Launcher audio settings.}} | {{Image|Sega Mega Drive Classics Audio.png|Launcher audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Sliders for Game Volume, UI Volume, and Ambience UI. Exclusive to the "Game Hub" version. |
|surround sound = false | |surround sound = false | ||
|surround sound notes = | |surround sound notes = | ||
Line 399: | Line 383: | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = limited |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Pauses when out of focus. |
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
Line 489: | Line 475: | ||
==Issues unresolved== | ==Issues unresolved== | ||
− | ===Unable to disable controller=== | + | ===Unable to disable Player 2 controller=== |
− | The input settings should contain a checkbox to disable a controller, but the checkbox | + | {{--}} The input settings should contain a checkbox to disable a controller for the "Simple Launcher", but the checkbox may not appear (shown [https://www.pcgamingwiki.com/wiki/File:Sega_Genesis_Classics_-_Player_2_Issue.png here]). The "Game Hub" version always have a second controller connected regardless if a physical controller is connected to the computer or not. The inability to disable the controller affects [[Alien Storm]] as the second controller must be disabled to access one of the game modes. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | The inability to disable the controller affects [[Alien Storm]] | ||
==Issues fixed== | ==Issues fixed== | ||
===Run the game at screen refresh rate=== | ===Run the game at screen refresh rate=== | ||
− | {{--}} 2011 Gold Edition forces | + | {{--}} 2011 Gold Edition forces 60Hz refresh rate even if the monitor supports higher than that. |
− | |||
{{Fixbox|description=Override refresh rate set by game|ref=<ref>{{Refcheck|user=Keith|date=2020-05-01|comment=}}</ref>|fix= | {{Fixbox|description=Override refresh rate set by game|ref=<ref>{{Refcheck|user=Keith|date=2020-05-01|comment=}}</ref>|fix= | ||
− | # Download [ | + | # Download [https://helixmod.blogspot.com/2013/02/chiris-force-certain-resolutionhertz.html Chiri's resolution forcing tool]. |
# Extract <code>d3d9.dll</code> and <code>d3dx.ini</code> to the installation folder. | # Extract <code>d3d9.dll</code> and <code>d3dx.ini</code> to the installation folder. | ||
# Open <code>d3dx.ini</code>. | # Open <code>d3dx.ini</code>. | ||
# Change <code>refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>. | # Change <code>refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>. | ||
}} | }} | ||
+ | |||
+ | ===Blank full-screen mode (Linux)=== | ||
+ | {{--}} Playing games in full-screen mode in the Linux version of the SEGA Game Room does not work with AMD Mesa drivers.<ref>{{Refurl|url=https://gitlab.freedesktop.org/mesa/mesa/-/issues/2937|title=Blank in-game-fullscreen in SEGA Mega Drive & Genesis Classics (#2937) · Issues · Mesa / mesa · GitLab|date=2021-12-05}}</ref> | ||
+ | {{Fixbox|description=Run the Windows version with Proton|fix= | ||
+ | In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 6.3-8 or newer from the drop-down list. | ||
+ | }} | ||
+ | |||
+ | ===Green splotches on human characters in [[Sword of Vermilion]]=== | ||
+ | {{ii}} The game was designed for older CRT TVs. On modern displays, human characters in the game appear to have green splotches on their skin.<ref>{{Refurl|url=https://gamefaqs.gamespot.com/boards/234878-sega-genesis-classics/76691266|title=gamefaqs.gamespot.com|date=May 2023}}</ref> | ||
+ | {{Fixbox|description=Workaround: RetroArch CRT Render filter|ref=|fix= | ||
+ | # Follow the [[#Run in other emulators|Run in other emulators]] instructions listed above, retrieving {{file|sov.smd}} for use with RetroArch. | ||
+ | # Load shader preset <code>crt-royale-ntsc-320px-svideo.glsp</code>. | ||
+ | |||
+ | '''Notes:''' | ||
+ | {{ii}} This will not remove the green splotches on the characters' sprites, but rather the CRT shader effects blurs the image and blends the colors together where it gives the characters a natural appearance in skin tones. | ||
+ | {{ii}} Experimenting with the graphics filter parameters can help with providing a less distracting appearance. | ||
+ | }} | ||
+ | |||
+ | ===Game crashes on start=== | ||
+ | {{--}} The game crashes on start. The game writes an error.log file showing the message "UnityPlayer.dll caused an Access Violation". This can be caused by a bug in the Unity framework conflicting with Citrix Workspace App. A workaround is available via uninstalling Citrix Workspace App and re-installing with some installation parameters that avoid this conflict. | ||
+ | {{Fixbox|Uninstall and re-install Citrix Workspace App=Name|ref=<ref>Reference</ref>|fix= | ||
+ | # Uninstall Citrix Workspace App. | ||
+ | # If Citrix Workspace App is necessary, then reinstall [https://www.citrix.com/en-au/downloads/workspace-app/windows/workspace-app-for-windows-latest.html Citrix Workspace App] but install from a command prompt, using the below command line:<br /> | ||
+ | <code>CitrixWorkspaceApp.exe ADDLOCAL=ReceiverInside,ICA_Client,AM,SELFSERVICE,DesktopViewer,Flash,Vd3d,WebHelper,BrowserEngine"</code> | ||
+ | }} | ||
+ | |||
+ | ===Cannot save progress with mods ("Game Hub" version)=== | ||
+ | {{ii}} Playing modded versions of games subscribed through Steam Workshop in the "Game Hub" does not save progress for games that uses backup save data. The only workaround is to use PscdPack to make a new {{file|*.pak}} with the modified ROM for the "Simple Launcher" or replace the stock {{file|*.pak}} used by the "Game Hub". See [[#Run mods or adding new games in the Simple Launcher|these instructions]] for details.<ref>{{Refcheck|user=Amethystviper|date=2023-10-23|comment=The Sonic 3 Complete mod downloaded from the Steam Workshop for Sonic 3 & Knuckles did not save my game's progress and its save data reset after shutting the game down. I turned to replacing the g0042.pak's default Sonic 3 & Knuckles ROM with the local Sonic 3 Complete ROM imported from the Steam Workshop, ran the game again without enabling mods from the game selection menu, and not only Sonic 3 Complete appeared instead of the vanilla Sonic 3 & Knuckles, save data also works as intended in the "Game Hub" version.}}</ref> | ||
==Other information== | ==Other information== | ||
Line 532: | Line 539: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
− | |mac os x powerpc app = | + | |mac os x powerpc app = unknown |
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
− | |macos intel 64-bit app = unknown | + | |macos intel 64-bit app = true |
− | |macos app notes = | + | |macos arm app = unknown |
− | |linux 32-bit executable= | + | |macos app notes = <ref name="ReferenceA">{{Refcheck|user=Dandelion Sprout|date=2020-11-17}}</ref> |
− | |linux 64-bit executable= unknown | + | |linux 32-bit executable= false |
− | |linux executable notes = | + | |linux 64-bit executable= true |
+ | |linux arm app = unknown | ||
+ | |linux executable notes = The Linux version only comes with the SEGA Game Room executable, not the simple launcher. | ||
+ | }} | ||
+ | |||
+ | ===Run mods or adding new games in the Simple Launcher=== | ||
+ | {{ii}} ROMs in {{file|*.md}}, {{file|*.sgd}}, and {{file|*.68k}} format must be converted to {{file|*.bin}} due the save data format used by Sega Mega Drive & Genesis Classics. | ||
+ | {{++}} Steam Workshop mods can also be played in the "Game Hub" version with working save data functionality by replacing the stock {{file|*.pak}} files found in {{folder|{{p|game}}\data}} folder with their modded versions. Backing up the original {{file|*.pak}} files is recommended. | ||
+ | {{Fixbox|description=Use PscdPack to modify or create custom {{file|*.pak}} files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/34270/discussions/0/357286119102771066/|title=MODS IN THE SIMPLE LAUNCHER: HOW I DID IT :: SEGA Mega Drive & Genesis Classics General Discussions|date=2023-05-01}}</ref>|fix= | ||
+ | # Download the latest release of [https://github.com/GMMan/PscdPack/releases PscdPack] from Github. | ||
+ | # Run {{file|PscdPack.exe}}, then click {{code|New/Open}} and give the custom {{file|*.pak}} a name that uses the {{code|g####.pak}} naming convention that has not been already used by Sega Genesis Classics. See [[#Save game data location|this list]] for details about the ROMs contained in each {{file|*.pak}}. | ||
+ | # Click {{code|Replace ROM}} and select the modified ROM. | ||
+ | # Give the modified or custom ROM a descriptive name under the ROM info section, then select the appropriate region of the ROM and the On-cartridge Memory Config if the game uses battery backup save data. | ||
+ | # Click {{code|Save}} and then {{code|Close}} to create the modified or custom {{file|*.pak}} file, then move the file into {{folder|{{p|game}}\data}} folder. | ||
+ | # Run the "simple" launcher ({{file|SEGAGenesisClassics.exe}}), the custom should be in the list of available games. | ||
}} | }} | ||
+ | |||
+ | ===Games identification=== | ||
+ | {{ii}} Below is the result of running MAME ROM identification command ("-romident") on ROMs. The following list is partial.<ref>{{Refcheck|user=Kaede|date=2020-05-10}}</ref> Most are known good dumps. A few most likely are bad dumps. | ||
+ | <div class="mw-collapsible mw-collapsed"> | ||
+ | '''Click {{code|[Expand]}} to view.''' | ||
+ | <div class="mw-collapsible-content"> | ||
+ | <pre> | ||
+ | ALTEREDB_UE.68K = mpr-12538f.ic1 megadriv:altbeast Altered Beast (Euro, USA) | ||
+ | BONANZAB_JE.68K = mpr-13905a.bin megadriv:bnzabros1 Bonanza Bros. (Euro, Jpn, Rev. A) | ||
+ | COLUMNS_W.68K = mpr-13286-t.u1 megadriv:columns Columns (World, v1.1?) | ||
+ | COMIXZON_U.68K = mpr-18005-mx.ic1 megadriv:comixu Comix Zone (USA) | ||
+ | Columns3_USA.SGD = columns iii - revenge of columns (usa).bin megadriv:columns3 Columns III - Revenge of Columns (USA) | ||
+ | CrackDown_USA.SGD = crack down (usa).bin megadriv:crkdownu Crack Down (USA) | ||
+ | Crying_USA.SGD = mpr-15204 w97.u1 megadriv:biohazrb Bio-Hazard Battle (Euro, USA) | ||
+ | DYNAHEAD_J.68K = dynamite headdy (jpn).bin megadriv:dheadj Dynamite Headdy (Jpn) | ||
+ | DYNAHEAD_UE.68K = mpr-16990-u.ic1 megadriv:dhead Dynamite Headdy (Euro, USA) | ||
+ | ECCO2_U.68K = ecco - the tides of time (usa).bin megadriv:ecco2u Ecco - The Tides of Time (USA) | ||
+ | ECCO_UE.68K = mpr-15265-sm.u1 megadriv:ecco Ecco the Dolphin (Euro, USA, Kor) | ||
+ | FATALLAB_JU.68K = mpr-13705-t.u1 megadriv:fatallab Fatal Labyrinth (Euro, USA) | ||
+ | GAING_UE.68K = gainground.a760.bin megadriv:gground1p Gain Ground (USA, Prototype) | ||
+ | GAXE2_W.68K = mpr-14272 w39.ic1 megadriv:goldnax2 Golden Axe II (World) | ||
+ | GAXE3_J.68K = golden axe iii (jpn).bin megadriv:goldnax3 Golden Axe III (Jpn) | ||
+ | GAXE_W.68K = mpr-12806a s33.ic1 megadriv:goldnaxe Golden Axe (World, Rev. A) | ||
+ | Gunstar Heroes U.bin = mpr-15813 t59.u1 megadriv:gunstaru Gunstar Heroes (USA) | ||
+ | LandStalker_USA.SGD = landstalker (usa).bin megadriv:landstlku Landstalker - The Treasures of King Nole (USA) | ||
+ | LightCrusader_USA.SGD = light crusader (usa).bin megadriv:lightcrsu Light Crusader (USA) | ||
+ | MonsterLair_JUE.SGD = mpr-13619 s86.ic1 megadriv:wboy3 Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) | ||
+ | MonsterWorld3.SGD = wonder boy v - monster world iii (jpn, kor).bin megadriv:wboy5 Wonder Boy V - Monster World III (Jpn, Kor) | ||
+ | RISTAR_UE.68K = mpr-17288-f.ic1 megadriv:ristar Ristar (Euro, USA, 199409) | ||
+ | SHINOBI3_U.68K = mpr-15674-f.u1 megadriv:shinobi3u Shinobi III - Return of the Ninja Master (USA) | ||
+ | SONIC2_W.68K = mpr-15000a w99.u1 megadriv:sonic2 Sonic the Hedgehog 2 (World, Rev. A) | ||
+ | SONICSPI_U.68K = mpr-15753 t71.u1 megadriv:sspinu Sonic Spinball (USA) | ||
+ | SONIC_W.68K = mpr-13933 w33.ic1 megadriv:sonicj Sonic the Hedgehog (Jpn, Kor) | ||
+ | STREETS2_U.68K = streets of rage 2 (usa).bin megadriv:sor2u Streets of Rage 2 (USA) | ||
+ | STREETS3_E.68K = streets of rage 3 (kor).bin megadriv:sor3k Streets of Rage 3 (Kor) | ||
+ | STREETS3_J.68K = bare knuckle iii (jpn).bin megadriv:bk3 Bare Knuckle III (Jpn) | ||
+ | STREETS3_U.68K = streets of rage 3 (usa).bin megadriv:sor3u Streets of Rage 3 (USA) | ||
+ | STREETS_W.68K = mpr-14125a-sm.ic1 megadriv:sor Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) | ||
+ | ToeJamEarl.SGD = mpr-14236a-h.u1 megadriv:toejam Toe Jam & Earl (World, Rev. A) | ||
+ | ToeJamEarl2_USA.SGD = mpr-16112-h.ic1 megadriv:toejam2u Toe Jam & Earl in Panic on Funkotron (USA) | ||
+ | VECTMAN_UE.68K = mpr-18330-u.ic1 megadriv:vecman Vectorman (Euro, USA) | ||
+ | |||
+ | Sonic_Knuckles_wSonic3.bin NO MATCH | ||
+ | TheSuperShinobi_JUE.SGD NO MATCH | ||
+ | eccojr.smd NO MATCH | ||
+ | MonsterWorld3_USA.SGD NO MATCH | ||
+ | SONIC3D_UE.68K NO MATCH | ||
+ | </pre> | ||
+ | </div> | ||
+ | </div> | ||
==System requirements== | ==System requirements== | ||
Line 552: | Line 624: | ||
|minGPU = | |minGPU = | ||
|minVRAM = 32 MB | |minVRAM = 32 MB | ||
+ | |||
+ | }} | ||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |||
+ | |minHD = 1.4 GB<ref name="ReferenceA">{{Refcheck|user=Dandelion Sprout|date=2020-11-17}}</ref> | ||
+ | |||
+ | |recOS = 10.12 | ||
+ | |recCPU = 2.6GHz Intel Core i5 | ||
+ | |recRAM = 8 GB | ||
+ | |recHD = | ||
+ | |recGPU = Intel Iris 1536 | ||
+ | |recVRAM = | ||
}} | }} | ||
{{References}} | {{References}} | ||
+ | [[Category:Emulators]] |
Latest revision as of 03:50, 3 February 2024
Developers | |
---|---|
Sega | |
Sega Mega Drive and Genesis Classics Hub | D3T |
Engines | |
Sega Mega Drive and Genesis Classics Hub | Unity 2017[Note 1] |
Release dates | |
Windows | June 1, 2010 |
macOS (OS X) | May 29, 2018[2] |
Linux | May 29, 2018[2] |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Sega Mega Drive and Genesis Classics is a singleplayer and multiplayer game developed and published by Sega, while the 2016 Sega Mega Drive & Genesis Hub was developed by D3T using the Unity engine. It is a compilation of emulated Sega Mega Drive/Genesis games.
The original set of games, Sega Mega Drive Classic Collection, was first released for Windows in a series of five volumes that ran between June 1, 2010 through May 2, 2012 with total of over 50 titles from the Sega Mega Drive and Genesis library. The first four volumes were later re-released for retail as Sega Genesis Classics: Gold Edition in 2011. These compilations offers optional smoothing and scanline filters, keyboard and controller remapping options, and quick saving. It is referred to as the "Simple Launcher" in the Steam version.
An updated version of this collection, Sega Mega Drive & Genesis Classics Hub, was released for Windows, MacOS, and Linux through Steam on April 28, 2016. It uses the Unity engine to provide a virtual 1990's room interface that, in addition to the features of the previous compilations, offers more graphical and emulation settings, save states, fast-forwarding and rewinding, different regional versions of certain games, online multiplayer for applicable games, leaderboards, and uncompressed ROMs that can be used with external emulators. It is referred to as the "Game Hub" in the Steam version. Exclusive to the Steam and PlayStation 4 version of this collection is the ability to use VR. As of April 28, 2016, the Steam version of this collection features Steam Workshop support, allowing users to submit mods (i.e. ROM hacks) for each game.[3] Unfortunately, the Steam Workshop for this collection has became flooded with pirated ROMs (including games found in other compilations being sold through Steam or other platforms) and pornographic content disguised as mods due to lack of moderation of submitted content.[4] 100% Steam Achievement completion in this collection has also became impossible without Sonic the Hedgehog, Sonic the Hedgehog 2, and Sonic 3 & Knuckles which were delisted on May 20, 2022 to be included in Sonic Origins.
The "Simple Launcher" has a problem with not saving settings when setting the Fullscreen mode resolution higher than 2560x1440 on certain displays, causing settings to reset when attempting to play games in 4K. It also does not allow players to disable the second player's controller regardless of using keyboard or controllers, which affects Alien Storm due to certain modes being locked out with the second controller connected. The "Game Hub" cannot save progress when using modded versions of the games through the Steam Workshop.[5] Although the Steam version of Sega Mega Drive & Genesis Classics offers the ability to play certain ROMs from different regions, most of them are unavailable in uncompressed format in the uncompressed ROMs
folder and must be extracted from the *.pak
files by using QuickBMS . It is also possible to replace the stock ROMs stored inside the *.pak
files used by the Steam version of Sega Mega Drive & Genesis Classics with modified ones or add new games for the "Simple Launcher" by using PscdPack.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Original individual volume releases. Europe only. StarForce 5.70.021.004 DRM Missing Eternal Champions, Shadow Dancer, and games included in Pack 5.[6] | |||
Retail | 2011 Gold Edition release. North America and Europe only. StarForce 5.70.021.004 DRM Missing Eternal Champions, Shadow Dancer, and games included in Pack 5.[6] | |||
Steam | Hub launcher requires Steam DRM. Simple launcher is DRM-free when launched directly from the executable (<path-to-game>\SEGAGenesisClassics.exe ).All bundles are no longer availale. |
- Games are sold on Steam individually and can no longer be purchased through bundles and some games are also unavailable and no longer sold.
- Some games are not available in Germany: see the DLC list.
- Since the update of May 29, 2018, some regional ROMs can be played through the emulator: see the DLC list below.
- The Steam version includes both the "Hub" launcher with the "Simple" launcher as a fallback. All non-Steam versions only includes the "Simple" launcher.
DLC and expansion packs
Essential improvements
Run in other emulators
- For the Steam version, uncompressed ROMs of the purchased games can be found under
<path-to-game>\uncompressed ROMs
. - Most regional ROMs are unavailable in the
uncompressed ROMs
folder; instead, they must be extracted from their respectiveg####.pak
files found in the<path-to-game>\data
folder through using QuickBMS or PscdPack.
Copy Steam ROMs to an external folder for use with other emulators[7] |
---|
|
Extract the ROMs from the *.pak files with QuickBMS (individual volumes and Gold Edition versions)[8] |
---|
|
Extract the ROMs from the *.pak files with PscdPack (Steam version)[9] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics\setup.dat %USERPROFILE%\Documents\SEGA Genesis Classics Collection\setup.dat HKEY_CURRENT_USER\SOFTWARE\Sega\SEGA Genesis & Mega Drive Classics |
Linux | $XDG_CONFIG_HOME/unity3d/Sega/SEGA Mega Drive Classics/prefs |
- This game follows the XDG Base Directory Specification on Linux.
- Folder name varies by region
- Windows locations are for the "Simple Launcher"; Steam location is for the "Game Hub" version.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\SEGA Mega Drive Classics\ %USERPROFILE%\Documents\SEGA Genesis Classics\ |
Linux | $HOME/SEGA Mega Drive Classics/user_<user-id>/ |
- This game does not follow the XDG Base Directory Specification on Linux.
- The "Simple Launcher" uses either folder depending on the game's region; the "Game Hub" only uses the
Mega Drive
path. - Each game is saved in a separate folder based on the filename of the game's
*.pak
; refer to this list:
- Click
[Expand]
to view.
g0000.pak - Altered Beast g0001.pak - Comix Zone g0002.pak - Crack Down g0003.pak - Ecco the Dolphin g0004.pak - Gain Ground g0005.pak - Golden Axe g0006.pak - Shadow Dancer g0007.pak - Shinobi III g0008.pak - Sonic 3D Blast g0009.pak - Space Harrier II g0010.pak - Vectorman g0011.pak - Alex Kidd in the Enchanted Castle g0012.pak - Bonanza Bros g0013.pak - Columns g0014.pak - Dr. Robotnik’s Mean Bean Machine g0015.pak - Ecco Jr. g0016.pak - Eternal Champions g0017.pak - Fatal Labyrinth g0018.pak - Galaxy Force II g0019.pak - Kid Chameleon g0020.pak - Ristar g0021.pak - Sonic Spinball g0022.pak - Super Thunder Blade g0023.pak - Alien Storm g0024.pak - Bio-Hazard Battle g0025.pak - Columns III g0026.pak - Decap Attack g0027.pak - Ecco: The Tides of Time g0028.pak - ESWAT: City Under Siege g0029.pak - Flicky g0030.pak - Golden Axe II g0031.pak - Sonic the Hedgehog g0032.pak - Sword of Vermilion g0033.pak - Virtua Fighter II g0034.pak - Alien Soldier g0035.pak - Gunstar Heroes g0036.pak - Landstalker: The Treasures of King Nole g0037.pak - Light Crusader g0038.pak - Shining Force g0039.pak - Shining Force II g0040.pak - Shining in the Darkness g0041.pak - Sonic the Hedgehog 2 g0042.pak - Sonic 3 and Knuckles g0043.pak - Streets of Rage g0044.pak - Streets of Rage II g0045.pak - Wonder Boy III: Monster Lair g0046.pak - Toejam & Earl g0047.pak - ToeJam & Earl in Panic on Funkotron g0048.pak - Beyond Oasis g0049.pak - Dynamite Headdy g0050.pak - Golden Axe III g0051.pak - Phantasy Star II g0052.pak - Phantasy Star III g0053.pak - Phantasy Star IV: g0054.pak - Streets of Rage III g0055.pak - Revenge of the Shinobi g0056.pak - Vectorman II g0057.pak - Wonder Boy in Monster World g9001.pak - Alien Soldier (JP) g9002.pak - The Story of Thor (Beyond Oasis) (FR) g9003.pak - The Story of Thor (Beyond Oasis) (GE) g9004.pak - The Story of Thor (Beyond Oasis) (SP) g9005.pak - The Story of Thor (Beyond Oasis) (JP) g9006.pak - Dynamite Headdy (JP) g9007.pak - Landstalker (EN) g9008.pak - Landstalker (FR) g9009.pak - Landstalker (GE) g9010.pak - Ristar (JP) g9011.pak - Bare Knuckle II (Streets of Rage 2) (JP) g9012.pak - Streets of Rage 3 (EN) g9013.pak - Bare Knuckle III (Streets of Rage 3) (JP)
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | The "Game Hub" version supports widescreen, but the games on both emulators can either be pillarboxed to 4:3 or stretched. Use 3D Vision Fix for more scaling and resolution features. |
||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | The "Game Hub" supports 4K in widescreen but the Sega Mega Drive and Genesis games are upscaled from 320x224/256x224 and letterboxed from 4:3. The "Simple Launcher" has problems and does not save settings when selecting a 4K resolution for Fullscreen mode.[10] | ||
Field of view (FOV) | 2D games. | ||
Windowed | |||
Borderless fullscreen windowed | Use the -popupwindow command line argument for the "Game Hub" version.[11] |
||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | MSAA, controlled by frontend "Quality" setting; exclusive the "Game Hub" version. The emulated games use bitmap sprites, but both emulators offer optional smoothing and scanline filters. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Only in "Game Hub" version. The emulated games are capped at 60 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | No mouse support outside of main interface. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. | |
Full controller support | Native for the "Game Hub" version, but certain controllers and/or wireless receivers may not be compatible with the menus unless Steam Input is enabled.[12] The interface in the "Simple Launcher" is limited; outside of the Options menu, requiring the Esc key to quit a game into the menu, and the F5 and F9 for managing quick saves, the menus support controllers after configuration.[13] | |
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion | Left to individual games. Both relevant games implement it. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. | |
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Xbox 360 prompts are always used, regardless if a DualShock 4 is connected. | |
Light bar support | Static cyan. | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | Native for the "Simple Launcher". The "Game Hub" version may not register for gameplay and/or the menus for certain controllers.[14] | |
---|---|---|
Button prompts | Xbox button prompts in the "Game Hub" version. Controller specific buttons are shown in rebinding menu, but are bound to Xbox prompts. Any button prompts available in game are for the Mega Drive/Genesis gamepad. |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Game Volume, UI Volume, and Ambience UI. Exclusive to the "Game Hub" version. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | Pauses when out of focus. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Varies between games. |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | Varies by game. | ||
LAN play | |||
Online play | Requires game to support local play. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | unknown |
UDP | unknown |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | See Unity engine. Might have some problems. | ||
Nvidia 3D Vision | See Helix Mod: SEGA Mega Drive & Genesis Classics. |
Issues unresolved
Unable to disable Player 2 controller
- The input settings should contain a checkbox to disable a controller for the "Simple Launcher", but the checkbox may not appear (shown here). The "Game Hub" version always have a second controller connected regardless if a physical controller is connected to the computer or not. The inability to disable the controller affects Alien Storm as the second controller must be disabled to access one of the game modes.
Issues fixed
Run the game at screen refresh rate
- 2011 Gold Edition forces 60Hz refresh rate even if the monitor supports higher than that.
Override refresh rate set by game[15] |
---|
|
Blank full-screen mode (Linux)
- Playing games in full-screen mode in the Linux version of the SEGA Game Room does not work with AMD Mesa drivers.[16]
Run the Windows version with Proton |
---|
In the Compatibility tab of the game's Properties window in Steam, enable the "Force the use of a specific Steam Play compatibility tool" option and select Proton 6.3-8 or newer from the drop-down list. |
Green splotches on human characters in Sword of Vermilion
- The game was designed for older CRT TVs. On modern displays, human characters in the game appear to have green splotches on their skin.[17]
Workaround: RetroArch CRT Render filter |
---|
Notes:
|
Game crashes on start
- The game crashes on start. The game writes an error.log file showing the message "UnityPlayer.dll caused an Access Violation". This can be caused by a bug in the Unity framework conflicting with Citrix Workspace App. A workaround is available via uninstalling Citrix Workspace App and re-installing with some installation parameters that avoid this conflict.
Instructions[18] |
---|
|
Cannot save progress with mods ("Game Hub" version)
- Playing modded versions of games subscribed through Steam Workshop in the "Game Hub" does not save progress for games that uses backup save data. The only workaround is to use PscdPack to make a new
*.pak
with the modified ROM for the "Simple Launcher" or replace the stock*.pak
used by the "Game Hub". See these instructions for details.[19]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9, 11 | DirectX 11 used in game room mode. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | [20] | ||
Linux | The Linux version only comes with the SEGA Game Room executable, not the simple launcher. |
Run mods or adding new games in the Simple Launcher
- ROMs in
*.md
,*.sgd
, and*.68k
format must be converted to*.bin
due the save data format used by Sega Mega Drive & Genesis Classics. - Steam Workshop mods can also be played in the "Game Hub" version with working save data functionality by replacing the stock
*.pak
files found in<path-to-game>\data
folder with their modded versions. Backing up the original*.pak
files is recommended.
Use PscdPack to modify or create custom *.pak files[21]
|
---|
|
Games identification
- Below is the result of running MAME ROM identification command ("-romident") on ROMs. The following list is partial.[22] Most are known good dumps. A few most likely are bad dumps.
Click [Expand]
to view.
ALTEREDB_UE.68K = mpr-12538f.ic1 megadriv:altbeast Altered Beast (Euro, USA) BONANZAB_JE.68K = mpr-13905a.bin megadriv:bnzabros1 Bonanza Bros. (Euro, Jpn, Rev. A) COLUMNS_W.68K = mpr-13286-t.u1 megadriv:columns Columns (World, v1.1?) COMIXZON_U.68K = mpr-18005-mx.ic1 megadriv:comixu Comix Zone (USA) Columns3_USA.SGD = columns iii - revenge of columns (usa).bin megadriv:columns3 Columns III - Revenge of Columns (USA) CrackDown_USA.SGD = crack down (usa).bin megadriv:crkdownu Crack Down (USA) Crying_USA.SGD = mpr-15204 w97.u1 megadriv:biohazrb Bio-Hazard Battle (Euro, USA) DYNAHEAD_J.68K = dynamite headdy (jpn).bin megadriv:dheadj Dynamite Headdy (Jpn) DYNAHEAD_UE.68K = mpr-16990-u.ic1 megadriv:dhead Dynamite Headdy (Euro, USA) ECCO2_U.68K = ecco - the tides of time (usa).bin megadriv:ecco2u Ecco - The Tides of Time (USA) ECCO_UE.68K = mpr-15265-sm.u1 megadriv:ecco Ecco the Dolphin (Euro, USA, Kor) FATALLAB_JU.68K = mpr-13705-t.u1 megadriv:fatallab Fatal Labyrinth (Euro, USA) GAING_UE.68K = gainground.a760.bin megadriv:gground1p Gain Ground (USA, Prototype) GAXE2_W.68K = mpr-14272 w39.ic1 megadriv:goldnax2 Golden Axe II (World) GAXE3_J.68K = golden axe iii (jpn).bin megadriv:goldnax3 Golden Axe III (Jpn) GAXE_W.68K = mpr-12806a s33.ic1 megadriv:goldnaxe Golden Axe (World, Rev. A) Gunstar Heroes U.bin = mpr-15813 t59.u1 megadriv:gunstaru Gunstar Heroes (USA) LandStalker_USA.SGD = landstalker (usa).bin megadriv:landstlku Landstalker - The Treasures of King Nole (USA) LightCrusader_USA.SGD = light crusader (usa).bin megadriv:lightcrsu Light Crusader (USA) MonsterLair_JUE.SGD = mpr-13619 s86.ic1 megadriv:wboy3 Wonder Boy III - Monster Lair (Euro) ~ Monster Lair (Jpn) MonsterWorld3.SGD = wonder boy v - monster world iii (jpn, kor).bin megadriv:wboy5 Wonder Boy V - Monster World III (Jpn, Kor) RISTAR_UE.68K = mpr-17288-f.ic1 megadriv:ristar Ristar (Euro, USA, 199409) SHINOBI3_U.68K = mpr-15674-f.u1 megadriv:shinobi3u Shinobi III - Return of the Ninja Master (USA) SONIC2_W.68K = mpr-15000a w99.u1 megadriv:sonic2 Sonic the Hedgehog 2 (World, Rev. A) SONICSPI_U.68K = mpr-15753 t71.u1 megadriv:sspinu Sonic Spinball (USA) SONIC_W.68K = mpr-13933 w33.ic1 megadriv:sonicj Sonic the Hedgehog (Jpn, Kor) STREETS2_U.68K = streets of rage 2 (usa).bin megadriv:sor2u Streets of Rage 2 (USA) STREETS3_E.68K = streets of rage 3 (kor).bin megadriv:sor3k Streets of Rage 3 (Kor) STREETS3_J.68K = bare knuckle iii (jpn).bin megadriv:bk3 Bare Knuckle III (Jpn) STREETS3_U.68K = streets of rage 3 (usa).bin megadriv:sor3u Streets of Rage 3 (USA) STREETS_W.68K = mpr-14125a-sm.ic1 megadriv:sor Streets of Rage (Euro, USA, Rev. A) ~ Bare Knuckle - Ikari no Tetsuken (Jpn, Rev. A) ToeJamEarl.SGD = mpr-14236a-h.u1 megadriv:toejam Toe Jam & Earl (World, Rev. A) ToeJamEarl2_USA.SGD = mpr-16112-h.ic1 megadriv:toejam2u Toe Jam & Earl in Panic on Funkotron (USA) VECTMAN_UE.68K = mpr-18330-u.ic1 megadriv:vecman Vectorman (Euro, USA) Sonic_Knuckles_wSonic3.bin NO MATCH TheSuperShinobi_JUE.SGD NO MATCH eccojr.smd NO MATCH MonsterWorld3_USA.SGD NO MATCH SONIC3D_UE.68K NO MATCH
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | XP | |
Processor (CPU) | Intel Pentium 2.0 GHz | |
System memory (RAM) | 2 GB | |
Hard disk drive (HDD) | 50 MB | |
Video card (GPU) | 32 MB of VRAM |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10.12 | |
Processor (CPU) | 2.6GHz Intel Core i5 | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 1.4 GB[20] | |
Video card (GPU) | Intel Iris 1536 |
Notes
References
- ↑ Verified by User:Mastan on 2018-05-30
- ↑ 2.0 2.1 SEGA Mega Drive & Genesis Classics :: Free update with new features! - Steam Community - last accessed on 2018-05-30
- ↑ SEGA Mega Drive & Genesis Classics Steam Workshop - last accessed on 2023-10-23
- ↑ There needs to be a moderation team here - Sega Mega Drive & Genesis Classics Workshop Discussions - last accessed on 2020-01-28
- "Quite frankly, this workshop is currently filled with pirated games, and even occasionally pornography. This stuff is not allowed, and could get SEGA into some pretty big trouble - so the lack of any sort of moderation is appalling."
- ↑ No Saves - Steam Community Discussions - last accessed on 2023-10-22
- ↑ 6.0 6.1 Verified by User:Amethystviper on 2023-10-23
- Tested the individual retail European volume releases as well as the North American "Gold Edition" collection in an isolated environment with Sandboxie Plus, all of them attempts to install StarForce drivers on the computer when launching these games directly from their respective executables after extracting the installation files off the disc rather than running the installer. PscdPack also could not access the embedded ROMs of the *.pak files of the retail releases of these collections due to the encryption method being used and using the DRM-free executable from the Steam version returns an error about the data files were not installed correctly despite being in their proper places and using the compilations' *.pak naming convention.
- ↑ Verified by User:Amethystviper on 2023-10-21
- Tested by using The Revenge of Shinobi Steam ROM (TheSuperShinobi_JUE.SGD) with RetroArch's Genesis Plus GX core and Sword of Vermillion's ROM (sov.smd) on Kega Fusion, both of which worked on the respective emulators as long as they support the right formats.
- ↑ Verified by User:Lugamo on 2021-09-24
- ↑ Verified by User:Amethystviper on 2023-10-21
- ↑ Verified by User:AmethystViper on 2021-10-29
- Attempting to select 3840x2160 from the Simple launcher's fullscreen resolution options and the emulator refuses to save settings. I've attempted to use aspect-ratio correction, disabled filter, windowed mode, and selected the Xbox One controller as the input device while fullscreen resolution is set to 3840x2160, but the Simple launcher always seem to reset settings every time if a 4K resolution is selected. Resolutions below 4K such as 2160x1440 however appear to work fine.)
- ↑ Verified by User:AmethystViper on April 29, 2016
- ↑ 8BitDo Pro controller doesn't work - Steam Community Discussions - last accessed on 2023-10-23
- ↑ Verified by User:Amethystviper on 2023-10-23
- The "Game Hub" version appears to have a problem with Mayflash's Magic NS2 Bluetooth dongle, which converts compatible controllers to Xbox 360 controllers in XInput mode, but for some reason the menus does not work and the controls were not configured. After configurating the controls with the Magic NS2 dongle, menu controls in the room interface still did not work but does in-game. The interface of the "Simple Launcher" was able to register my Xbox Series controller outside of the Options menus and needing to quit a game after configuring the controller.
- ↑ Verified by User:Amethystviper on 2023-10-26
- An Xbox Series controller paired with a Mayflash Magic NS2 dongle did not register any inputs in the menus even after mapping the controls from the in-game options, but during gameplay it registers gameplay inputs yet I couldn't not back out to the frontend without a keyboard. Also tested a Switch Pro Controller in Bluetooth mode and none of the inputs registers, not even when trying to configure the controls.
- ↑ Verified by User:Keith on 2020-05-01
- ↑ Blank in-game-fullscreen in SEGA Mega Drive & Genesis Classics (#2937) · Issues · Mesa / mesa · GitLab - last accessed on 2021-12-05
- ↑ gamefaqs.gamespot.com - last accessed on May 2023
- ↑ Reference
- ↑ Verified by User:Amethystviper on 2023-10-23
- The Sonic 3 Complete mod downloaded from the Steam Workshop for Sonic 3 & Knuckles did not save my game's progress and its save data reset after shutting the game down. I turned to replacing the g0042.pak's default Sonic 3 & Knuckles ROM with the local Sonic 3 Complete ROM imported from the Steam Workshop, ran the game again without enabling mods from the game selection menu, and not only Sonic 3 Complete appeared instead of the vanilla Sonic 3 & Knuckles, save data also works as intended in the "Game Hub" version.
- ↑ 20.0 20.1 Verified by User:Dandelion Sprout on 2020-11-17
- ↑ MODS IN THE SIMPLE LAUNCHER: HOW I DID IT :: SEGA Mega Drive & Genesis Classics General Discussions - last accessed on 2023-05-01
- ↑ Verified by User:Kaede on 2020-05-10