Difference between revisions of "Moss"
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{{Infobox game | {{Infobox game | ||
|cover = Moss - Cover.png | |cover = Moss - Cover.png | ||
Line 9: | Line 8: | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|June 7, 2018}} | {{Infobox game/row/date|Windows|June 7, 2018}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|moss|81}} | ||
+ | {{Infobox game/row/reception|OpenCritic|5618/moss|86}} | ||
+ | {{Infobox game/row/reception|IGDB|moss|84}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control, Gestures }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Adventure, Platform, Puzzle }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Cartoon, Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Fantasy }} | ||
+ | {{Infobox game/row/taxonomy/series | Moss }} | ||
|steam appid = 846470 | |steam appid = 846470 | ||
− | |steam appid side | + | |steam appid side = 925970 |
|gogcom id = | |gogcom id = | ||
+ | |gogcom id side = | ||
+ | |official site= https://www.polyarcgames.com/moss/ | ||
+ | |hltb = 48441 | ||
+ | |igdb = moss | ||
+ | |mobygames = moss | ||
|strategywiki = | |strategywiki = | ||
− | |||
|wikipedia = Moss (video game) | |wikipedia = Moss (video game) | ||
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = '''''Moss''''' is a {{Glossary:Third-person}} {{Glossary:Adventure}} {{Glossary:Platform}} game with {{Glossary:Action}} and {{Glossary:Puzzle}} elements developed and published by [[Company:Polyarc|Polyarc]]. The game is played from {{Glossary:First-person}} perspective, where the player character can interact with the game world directly using motion controllers, solving environmental puzzles while also control the protagonist with button controls and platforming, resulting in "second-person" gameplay. | ||
+ | |||
+ | |release history = Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.{{note|Steam currently incorrectly lists release as February 27th, 2018.}} | ||
+ | |||
+ | |current state = The free DLC '''Twilight Garden''' was released as an update in June 25, 2019 and is automatically accessible through the levels of the main game. The game has also been updated to support newer headsets and motion controllers, including the Valve Index. | ||
+ | |||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | |||
{{mm}} [https://steamcommunity.com/app/846470/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/846470/discussions/ Steam Community Discussions] | ||
Line 27: | Line 55: | ||
{{Availability/row| Oculus | 1942343732456615 | Oculus | | | Windows }} | {{Availability/row| Oculus | 1942343732456615 | Oculus | | | Windows }} | ||
{{Availability/row| Steam | 846470 | Steam | | | Windows }} | {{Availability/row| Steam | 846470 | Steam | | | Windows }} | ||
− | {{Availability/row| Viveport | c3212c58-5f00-44a4-aa09-dfd70499253c | Account | | | Windows }} | + | {{Availability/row| Viveport | c3212c58-5f00-44a4-aa09-dfd70499253c | Account | Included with Viveport Infinity. | | Windows }} |
}} | }} | ||
Line 33: | Line 61: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|localappdata}}\MossGame\Saved\SaveGames\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = false |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
− | ==Video | + | ==Video== |
− | {{Video | + | {{Image|Moss - General.png|General settings.}} |
+ | {{Video | ||
|wsgf link = | |wsgf link = | ||
|widescreen wsgf award = | |widescreen wsgf award = | ||
Line 75: | Line 104: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = Up to 180° per eye | + | |fov notes = Up to 180° per eye. |
|windowed = true | |windowed = true | ||
− | |windowed notes = True for mirrored view | + | |windowed notes = True for mirrored view. |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = True for mirrored view | + | |borderless windowed notes = True for mirrored view. |
− | |anisotropic = | + | |anisotropic = false |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = hackable |
− | |antialiasing notes = | + | |antialiasing notes = See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]]. |
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
Line 96: | Line 128: | ||
}} | }} | ||
− | ==Input | + | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== |
− | {{Input settings | + | {{Fixbox|description=Edit config file to enable super-sampling|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/3112522283874082560/|title=I figured out how to supersample in this game|date=2021-10-31}}</ref>|fix= |
+ | # Go to <code>{{P|localappdata}}\MossGame\Saved\Config\WindowsNoEditor\</code> | ||
+ | # Open <code>Engine.ini</code> with a text editor. | ||
+ | # Add the following lines to the bottom of the config file and modify the <code>120</code> value to reflect the desired super-sampling percentage: | ||
+ | <pre>[/script/engine.renderersettings] | ||
+ | r.ScreenPercentage=120</pre> | ||
+ | |||
+ | '''Note:''' | ||
+ | {{ii}} SteamVR's super-sampling settings do not work on this game. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
+ | {{Image|Moss - Input.png|Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.}} | ||
+ | {{Input | ||
|key remap = false | |key remap = false | ||
− | |key remap notes = | + | |key remap notes = Keyboard not used at all. |
|acceleration option = false | |acceleration option = false | ||
|acceleration option notes = | |acceleration option notes = | ||
Line 105: | Line 150: | ||
|mouse sensitivity notes = | |mouse sensitivity notes = | ||
|mouse menu = false | |mouse menu = false | ||
− | |mouse menu notes = | + | |mouse menu notes = Mouse not used at all. |
|invert mouse y-axis = false | |invert mouse y-axis = false | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
|touchscreen = false | |touchscreen = false | ||
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = limited |
− | |controller support notes = | + | |controller support notes = <br/>Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1651043958633252540/#c1642041106358788964|title=I want to play with my XBox controller. :: Moss General Discussion|date=2021-01-28|snippet=We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works.}}</ref> |
− | |full controller = | + | |full controller = false |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = false |
|controller remap notes = | |controller remap notes = | ||
− | |controller sensitivity = | + | |controller sensitivity = false |
|controller sensitivity notes= | |controller sensitivity notes= | ||
− | |invert controller y-axis = | + | |invert controller y-axis = n/a |
|invert controller y-axis notes= | |invert controller y-axis notes= | ||
− | |xinput controllers = | + | |xinput controllers = unknown |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = false | |xbox prompts = false | ||
Line 130: | Line 175: | ||
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
|dualshock 4 modes = false | |dualshock 4 modes = false | ||
Line 137: | Line 182: | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = true | |tracked motion prompts = true | ||
− | |tracked motion prompts notes = | + | |tracked motion prompts notes = At least Vive and Valve index controllers. |
− | |other controllers = | + | |other controllers = unknown |
|other controllers notes = | |other controllers notes = | ||
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = unknown |
|controller hotplug notes = | |controller hotplug notes = | ||
|haptic feedback = true | |haptic feedback = true | ||
Line 148: | Line 193: | ||
|simultaneous input = false | |simultaneous input = false | ||
|simultaneous input notes = | |simultaneous input notes = | ||
− | |steam input api = | + | |steam input api = true |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = false |
|steam hook input notes = | |steam hook input notes = | ||
|steam input presets = unknown | |steam input presets = unknown | ||
Line 160: | Line 205: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | {{Audio | + | {{Audio |
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Music, effects and narration. |
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = | + | |surround sound notes = 7.0<ref>{{Refcheck|user=Blue_spikeball|date=2023-12-15|comment=Tested with VoiceMeeter}}</ref> |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay. |
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
|mute on focus lost = false | |mute on focus lost = false | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
{{L10n|content= | {{L10n|content= | ||
+ | {{ii}} The game protagonist Quill communicates with the player through the use of '''American Sign Language''' ('''ASL''') for puzzle hints and emotional responses.<ref>{{Refurl|url=https://caniplaythat.com/2019/01/29/deaf-game-review-moss/|title=Accessibility review on caniplaythat.com|date=2023-11-04}}</ref><ref>{{Refurl|url=https://www.polygon.com/2017/8/3/16089720/moss-vr-sign-language-in-games|title=Polygon article, covering ASL implementation|date=2023-11-04}}</ref> | ||
{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
Line 255: | Line 303: | ||
|vr only = true | |vr only = true | ||
|htc vive = true | |htc vive = true | ||
− | |htc vive notes = | + | |htc vive notes = Also native support for [[Glossary:Valve Index|Valve Index]] and [[Controller:Valve Index Controller|Valve Index Controllers.]] |
|oculus rift = true | |oculus rift = true | ||
− | |oculus rift notes = With Steam version, game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref> | + | |oculus rift notes = With the Steam version, the game should automatically use Oculus SDK.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/1696049513777312349/#c1696049513780722572|title=Oculus SDK? :: Moss General discussion, Post #1|date=2020-01-28|snippet=It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu.}}</ref><br/>However in case it doesn't, use <code>-hmd=oculushmd</code> [[Glossary:Command line arguments|launch parameter]] to force it.<ref>{{Refsnip|url=https://steamcommunity.com/app/846470/discussions/0/3160848559784237455/#c1710690176744893510|title=Oculus SDK support ? :: Moss General discussion, Post #1|date=2020-01-28|snippet=Yes, add this to the launch options: -hmd=oculushmd}}</ref><ref>{{Refurl|url=https://www.reddit.com/r/oculus/wiki/steamgameswithnativesupport|title=steamgameswithnativesupport - /r/oculus|date=2020-01-28}}</ref> |
|osvr = false | |osvr = false | ||
|osvr notes = | |osvr notes = | ||
Line 273: | Line 321: | ||
|tobii eye tracking notes = | |tobii eye tracking notes = | ||
|play area seated = true | |play area seated = true | ||
− | |play area seated notes = | + | |play area seated notes = Seated position is calibrated at the launch of the game. Press and hold menu button to reset at any point. |
|play area standing = true | |play area standing = true | ||
|play area standing notes = | |play area standing notes = | ||
|play area room-scale = false | |play area room-scale = false | ||
|play area room-scale notes = | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===CPU usage spikes using Medium or High graphics settings=== | ||
+ | {{Fixbox|description=Set graphics settings to Low|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/846470/discussions/0/1743386743030468652/#c2988638509624467987|title=Performance issues|date=2021-10-31}}</ref><ref>{{Refcheck|user=Rct3guy|date=2021-10-31}}</ref>|fix= | ||
+ | {{ii}} Playing on Low is the only way to avoid these spikes | ||
+ | {{ii}} See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] to modify super-sampling value in order to improve performance or visual quality. | ||
+ | }} | ||
+ | |||
+ | ===Controls menu option doesn't work=== | ||
+ | |||
+ | ===SteamVR enviroment showing every time level is loading=== | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Incorrect controller instructions and prompts=== | ||
+ | {{ii}} If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them. | ||
+ | {{Fixbox|description=Unplug or disable all controllers|ref=<ref>{{Refcheck|user=Marioysikax|date=2021-01-28}}</ref>|fix= | ||
+ | # If SteamVR is showing controller icon, close SteamVR. | ||
+ | # Unplug or disable all traditional game controllers. | ||
+ | # Open SteamVR and then launch the game. | ||
}} | }} | ||
Line 301: | Line 369: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 22:33, 26 December 2023
Developers | |
---|---|
Polyarc | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | June 7, 2018 |
Reception | |
Metacritic | 81 |
OpenCritic | 86 |
IGDB | 84 |
Taxonomy | |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control, Gestures |
Genres | Action, Adventure, Platform, Puzzle |
Art styles | Cartoon, Realistic |
Themes | Fantasy |
Series | Moss |
Moss | |
---|---|
Moss | 2018 |
Moss: Book II | 2022 |
Warnings
- This game requires a virtual reality headset (see VR support for details).
Moss is a third-person adventure platform game with action and puzzle elements developed and published by Polyarc. The game is played from first-person perspective, where the player character can interact with the game world directly using motion controllers, solving environmental puzzles while also control the protagonist with button controls and platforming, resulting in "second-person" gameplay.
Originally released for PlayStation VR on February 27, 2018, Moss launched on Steam and Oculus on June 7, 2018.[Note 1]
The free DLC Twilight Garden was released as an update in June 25, 2019 and is automatically accessible through the levels of the main game. The game has also been updated to support newer headsets and motion controllers, including the Valve Index.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Oculus Store | ||||
Steam | ||||
Viveport | Included with Viveport Infinity. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\MossGame\Saved\SaveGames\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/846470/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- This game requires a virtual reality headset (see VR support for details).
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
4K Ultra HD | |||
Field of view (FOV) | Up to 180° per eye. | ||
Windowed | True for mirrored view. | ||
Borderless fullscreen windowed | True for mirrored view. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See Anti-aliasing (AA). | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Anti-aliasing (AA)
Edit config file to enable super-sampling[1] |
---|
[/script/engine.renderersettings] r.ScreenPercentage=120 Note:
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Keyboard not used at all. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used at all. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.[2] |
|
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers | ||
---|---|---|
Button/gesture prompts | At least Vive and Valve index controllers. |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, effects and narration. | |
Surround sound | 7.0[3] | |
Subtitles | Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay. | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
- The game protagonist Quill communicates with the player through the use of American Sign Language (ASL) for puzzle hints and emotional responses.[4][5]
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Spanish |
VR support
- This game requires a virtual reality headset.
Headsets | State | Notes | |
---|---|---|---|
SteamVR | Also native support for Valve Index and Valve Index Controllers. | ||
Oculus VR (LibOVR) | With the Steam version, the game should automatically use Oculus SDK.[6] However in case it doesn't, use -hmd=oculushmd launch parameter to force it.[7][8] |
||
Windows Mixed Reality | |||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | See Input for details. | ||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | Seated position is calibrated at the launch of the game. Press and hold menu button to reset at any point. | ||
Standing | |||
Room-scale |
Issues unresolved
CPU usage spikes using Medium or High graphics settings
Set graphics settings to Low[9][10] |
---|
|
SteamVR enviroment showing every time level is loading
Issues fixed
Incorrect controller instructions and prompts
- If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them.
Unplug or disable all controllers[11] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1 | 10 |
Processor (CPU) | Intel Core i5-6600K AMD Ryzen 5 1400 |
Intel Core i7-4790 AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon RX 480 4 GB of VRAM | Nvidia GeForce GTX 1070 AMD Radeon RX Vega 56 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Steam currently incorrectly lists release as February 27th, 2018.
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (846470) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ I figured out how to supersample in this game - last accessed on 2021-10-31
- ↑ I want to play with my XBox controller. :: Moss General Discussion - last accessed on 2021-01-28
- "We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works."
- ↑ Verified by User:Blue_spikeball on 2023-12-15
- Tested with VoiceMeeter
- ↑ Accessibility review on caniplaythat.com - last accessed on 2023-11-04
- ↑ Polygon article, covering ASL implementation - last accessed on 2023-11-04
- ↑ Oculus SDK? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
- "It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu."
- ↑ Oculus SDK support ? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
- "Yes, add this to the launch options: -hmd=oculushmd"
- ↑ steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
- ↑ Performance issues - last accessed on 2021-10-31
- ↑ Verified by User:Rct3guy on 2021-10-31
- ↑ Verified by User:Marioysikax on 2021-01-28