From PCGamingWiki, the wiki about fixing PC games
Moss cover
Unreal Engine 4
Release dates
Windows June 7, 2018
Metacritic 81
OpenCritic 86
Modes Singleplayer
Pacing Real-time
Perspectives First-person, Third-person
Controls Direct control, Gestures
Genres Action, Adventure, Platform, Puzzle
Art styles Cartoon, Realistic
Themes Fantasy
Moss on HowLongToBeat
Moss on IGDB
Moss on MobyGames
Moss on Wikipedia


This game requires a virtual reality headset (see VR support for details).

Moss is a third-person adventure platformer game with action and puzzle elements. Game is played from first-person perspective, where player character can interact with the game directly using motion controllers and solve enviromental puzzles and control the protagonist with button controls and do platforming, generating unique gameplay with "second-person" perspective. Game was created and self published by Polyarc.

Game was first released for Playstation VR in february 27, 2018, releases on Steam and Oculus following in June 7, 2018.[Note 1]

Free DLC Twilight Garden was released as an update in June 25, 2019 and is automatically accessible trough the levels of the main game. Game has also been updated to support newer headsets and motion controllers including Valve Index.

General information

Steam Community Discussions


Source DRM Notes Keys OS
Oculus Store
Icon overlay.png
Icon overlay.png

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game data location[edit]

System Location
Windows %LOCALAPPDATA%\MossGame\Saved\SaveGames\
Steam Play (Linux) <Steam-folder>/steamapps/compatdata/846470/pfx/[Note 2]

Save game cloud syncing[edit]

System Native Notes
Steam Cloud

Video settings[edit]

General settings.
General settings.

This game requires a virtual reality headset (see VR support for details).
Graphics feature State Notes
Widescreen resolution
4K Ultra HD
Field of view (FOV)
Up to 180° per eye
True for mirrored view
Borderless fullscreen windowed
True for mirrored view
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
See the glossary page for potential workarounds.
Vertical sync (Vsync)
See the glossary page for potential workarounds.
60 FPS and 120+ FPS

Input settings[edit]

Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.
Input settings option in pause menu. With Steam version of the game, option opens up controller settings in Steam overlay.

Keyboard and mouse State Notes
Keyboard not used at all.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse not used at all.
Mouse Y-axis inversion
Controller support
Dualshock 4 controller support is exclusive to Playstation VR version as it requires Playstation Camera for spacial detection.
Developer does allow using standard controller on left hand and tracked motion controller on right hand, but this is not officially supported configuration.[1]
Full controller support
Controller remapping
See the glossary page for potential workarounds.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
DualShock 4 controllers
Tracked motion controllers
Button/gesture prompts
At least Vive and Valve index controllers.
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Steam Input
Steam Input API support
Official controller preset(s)
Steam Controller button prompts

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music, effects and narration.
Surround sound
[citation needed]
Subtitles are white text on black background, placed into places in the game world where they do not obstruct gameplay.
Closed captions
Mute on focus lost


Language UI Audio Sub Notes
Simplified Chinese
Traditional Chinese

VR support[edit]

This game requires a virtual reality headset.
Headsets Native Notes
HTC Vive
Also native support for Valve Index and Valve Index Controllers.
Oculus Rift
With Steam version, game should automatically use Oculus SDK.[2]
However in case it doesn't, use -hmd=oculushmd launch parameter to force it.[3][4]
Windows Mixed Reality
Devices Native Notes
Tracked motion controllers
See Input settings for details.
Traditional controller
See Input settings for details.
Play area Native Notes
Seated position is calibrated at the launch of the game. Press and hold button for menu to reset at any point.

Issues unresolved[edit]

Controls menu option doesn't work[edit]

SteamVR enviroment showing every time level is loading[edit]

Issues fixed[edit]

Incorrect controller instructions and prompts[edit]

If the game has trouble determining what controllers are in use, it will fall back on default ones, e.g. with SteamVR it will then show Vive controllers. Even though regular controllers are not supported, game still takes input from them and this can cause for this to happen.
Unplug or disable all controllers[5]
  1. If SteamVR is showing controller icon, close SteamVR.
  2. Unplug or disable all traditional game controllers.
  3. Open SteamVR and then launch the game.

Other information[edit]


Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes


Middleware Notes
Physics PhysX
Audio Wwise

System requirements[edit]

Minimum Recommended
Operating system (OS) 7, 8.1
Processor (CPU) Intel Core i5-6600K
AMD Ryzen 5 1400
System memory (RAM) 8 GB
Hard disk drive (HDD) 12 GB
Video card (GPU) Nvidia GeForce GTX 970
AMD Radeon RX 480
4 GB of VRAM
A 64-bit operating system is required.


  1. Steam currently incorrectly lists release at February 27th, 2018, this is not true release date.
  2. 2.0 2.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/846470/ in addition to or instead of this directory. The app ID (846470) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.


  1. I want to play with my XBox controller. :: Moss General Discussion - last accessed on 2021-01-28
    "We've previously heard from some players that using the left hand for a gamepad and right had for a Vive controller can work. We do allow Gamepad input in addition to VR Controller input. However, we do require a tracked controller for interacting with Quill and the various environments in Moss. I'll clarify that this is not officially supported, but we aren't looking to remove it if players are finding it works."
  2. Oculus SDK? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "It supports the Oculus Rift natively. SteamVR doesn't load up, and the left menu button is used for the ingame menu."
  3. Oculus SDK support ? :: Moss General discussion, Post #1 - last accessed on 2020-01-28
    "Yes, add this to the launch options: -hmd=oculushmd"
  4. steamgameswithnativesupport - /r/oculus - last accessed on 2020-01-28
  5. Verified by User:Marioysikax on 2021-01-28