Difference between revisions of "Sonic Adventure 2"
(Not a good solution - results in performance drops. DXVK is recommended instead.) |
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The game was later ported to the GameCube in 2002 as '''''Sonic Adventure 2: Battle''''' as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. This PC port is based off the GameCube version, with the expanded multiplayer and Chao Karate content being locked behind a separate DLC purchase.<ref>{{Refurl|url=https://info.sonicretro.org/Sonic_Adventure_2_(2012)|title=Sonic Adventure 2 (2012) - Sonic Retro|date=2020-12-23}}</ref> | The game was later ported to the GameCube in 2002 as '''''Sonic Adventure 2: Battle''''' as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. This PC port is based off the GameCube version, with the expanded multiplayer and Chao Karate content being locked behind a separate DLC purchase.<ref>{{Refurl|url=https://info.sonicretro.org/Sonic_Adventure_2_(2012)|title=Sonic Adventure 2 (2012) - Sonic Retro|date=2020-12-23}}</ref> | ||
− | |current state = The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see [[#Modifications|Modifications]] for recommendations and how to setup | + | Initially, it wasn't made available in Japan, but Sega later announced that the game will be available in Japan on January 23, 2024 alongside ''[[Sonic Adventure DX (Steam)|Sonic Adventure DX]]'', marking the debut the PC version of ''Sonic Adventure 2'' in Japan.<ref name="Famitsu">{{Refurl|url=https://www.famitsu.com/news/202401/22331873.html|title=Steam version of Sonic Adventure DX and Sonic Adventure 2 will be available in Japan on January 23, 2023 - Famitsu (Japanese)|date=2024-01-22}}</ref> |
+ | |||
+ | |current state = The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see [[#Modifications|Modifications]] for recommendations and how to setup X-Hax's SA Mod Manager to ease the installation of mods. | ||
}} | }} | ||
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==Essential improvements== | ==Essential improvements== | ||
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===Bypass launcher=== | ===Bypass launcher=== | ||
{{Fixbox|description=Use the {{code|-q}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-12-13|comment=}}</ref>|fix= | {{Fixbox|description=Use the {{code|-q}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refcheck|user=AmethystViper|date=2019-12-13|comment=}}</ref>|fix= | ||
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===Skip company logos and intro cutscene=== | ===Skip company logos and intro cutscene=== | ||
− | {{Fixbox|description=Enable Skip Intro in | + | {{Fixbox|description=Enable Skip Intro in SA Mod Manager|ref=<ref>{{Refcheck|user=AmethystViper|date=2021-12-28|comment=}}</ref>|fix= |
− | # See instructions for installing | + | # See instructions for installing SA Mod Manager [[#Modding essentials|here]]. |
− | # Go to the Options tab, and check Skip Intro from the Misc. section. | + | # Go to the Game Config → Options tab, and check Skip Intro from the Misc. section. |
# Click the Save button to apply the changes. The game should now boot directly into the title screen upon launch. | # Click the Save button to apply the changes. The game should now boot directly into the title screen upon launch. | ||
}} | }} | ||
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{{Game data/saves|Windows|{{p|game}}\resource\gd_PC\SAVEDATA\}} | {{Game data/saves|Windows|{{p|game}}\resource\gd_PC\SAVEDATA\}} | ||
}} | }} | ||
− | {{ii}} Chao Garden is saved to | + | {{ii}} Chao Garden is saved to file {{file|SONIC2B__ALF}}. |
{{ii}} Game progression is saved to numbered {{file|SONIC2B__S##}} files; one file per slot. | {{ii}} Game progression is saved to numbered {{file|SONIC2B__S##}} files; one file per slot. | ||
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|windowed notes = | |windowed notes = | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [https://info.sonicretro.org/SA2%20Mod%20Loader | + | |borderless windowed notes = Use [https://info.sonicretro.org/SA2%20Mod%20Loader SA Mod Manager]. |
|anisotropic = false | |anisotropic = false | ||
|anisotropic notes = | |anisotropic notes = | ||
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|60 fps notes = The game must run at 60 FPS as game speed is tied to frame rate. | |60 fps notes = The game must run at 60 FPS as game speed is tied to frame rate. | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Fullscreen Mode is capped 60 Hz. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. If the display runs higher than 60 Hz in Windowed mode, use [[# | + | |120 fps notes = Fullscreen Mode is capped 60 Hz. See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. If the display runs higher than 60 Hz in Windowed mode, use [[#SA Mod Manager|SA Mod Manager]] and enable {{code|Lock framerate}} under its Graphics settings. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
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|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = true | |xbox prompts = true | ||
− | |xbox prompts notes = Xbox 360 variant. See [[#Featured mods|Better Buttons]] for an alternative or [https://gamebanana.com/guis/33716 Xbox One Buttons] for Xbox One prompts (if using HD GUI: SA2, set Button Prompts Style to {{code|Vanilla+Custom}} within | + | |xbox prompts notes = Xbox 360 variant. See [[#Featured mods|Better Buttons]] for an alternative or [https://gamebanana.com/guis/33716 Xbox One Buttons] for Xbox One prompts (if using HD GUI: SA2, set Button Prompts Style to {{code|Vanilla+Custom}} within SA Mod Manager). |
|impulse triggers = false | |impulse triggers = false | ||
|impulse triggers notes = | |impulse triggers notes = | ||
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|dualshock 4 notes = Not supported natively. Use [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-12-24|comment=}}</ref> | |dualshock 4 notes = Not supported natively. Use [[Store:Steam#Steam Input|Steam Input]] as a workaround.<ref name="DualShock 4 support">{{Refcheck|user=AmethystViper|date=2020-12-24|comment=}}</ref> | ||
|dualshock prompts = hackable | |dualshock prompts = hackable | ||
− | |dualshock prompts notes = See the DualShock 3 variant of [[#Featured mods|Better Buttons]] for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to {{code|Vanilla+Custom}} and Compatibility Mode to {{code|True}} within | + | |dualshock prompts notes = See the DualShock 3 variant of [[#Featured mods|Better Buttons]] for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to {{code|Vanilla+Custom}} and Compatibility Mode to {{code|True}} within SA Mod Manager). for DualSense Button use this [https://gamebanana.com/guis/36339 DualSense Button Mod] |
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
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|local play = true | |local play = true | ||
|local play players = 2 | |local play players = 2 | ||
− | |local play modes = | + | |local play modes = Versus |
− | |local play notes = Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. | + | |local play notes = Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. Co-op story mode can be played with modifications, see [[Sonic_Adventure_2#Co-op_Story_Mode|Co-op Story Mode]]. |
|lan play = false | |lan play = false | ||
|lan play players = | |lan play players = | ||
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==Issues unresolved== | ==Issues unresolved== | ||
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===Menus don't render=== | ===Menus don't render=== | ||
{{ii}} On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.{{cn|date=February 2017}} | {{ii}} On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.{{cn|date=February 2017}} | ||
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===Game freezes and hardlocks when trying to load a stage=== | ===Game freezes and hardlocks when trying to load a stage=== | ||
− | {{ii}} This issues is related to the SA2 Mod Loader. Rebooting the computer with the mod loader uninstalled seems to help temporarily.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-19|comment=It might be due to one of my mods, because uninstalling the mod loader worked reliably. Doesn't explain how rebooting the PC helped though.}}</ref> An issue ticket can be found [https://github.com/sonicretro/sa2-mod-loader/issues/4 on the Mod Loader's GitHub repo]. Another potential solution is to to launch SA2 Mod Loader, click "Uninstall loader" to disable the mod loader, launching the game normally via {{file|Launcher.exe}} and exiting the game, and then re-launching the Mod Loader and clicking "Install Loader" to re-enable it. | + | {{ii}} This issues is related to the older SA2 Mod Loader; use SA Mod Manager instead. Rebooting the computer with the mod loader uninstalled seems to help temporarily.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-19|comment=It might be due to one of my mods, because uninstalling the mod loader worked reliably. Doesn't explain how rebooting the PC helped though.}}</ref> An issue ticket can be found [https://github.com/sonicretro/sa2-mod-loader/issues/4 on the Mod Loader's GitHub repo]. Another potential solution is to to launch SA2 Mod Loader, click "Uninstall loader" to disable the mod loader, launching the game normally via {{file|Launcher.exe}} and exiting the game, and then re-launching the Mod Loader and clicking "Install Loader" to re-enable it. |
==Issues fixed== | ==Issues fixed== | ||
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#Download the latest release. | #Download the latest release. | ||
#Open it using a ZIP program, and go to the X32 folder. | #Open it using a ZIP program, and go to the X32 folder. | ||
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# Copy {{code|d3d9.dll}} and paste it into {{p|game}} | # Copy {{code|d3d9.dll}} and paste it into {{p|game}} | ||
}} | }} | ||
{{Fixbox|description=Fixing crashes|ref={{cn|date=June 2017}}|fix= | {{Fixbox|description=Fixing crashes|ref={{cn|date=June 2017}}|fix= | ||
− | If the game is crashing only in fullscreen mode, an easy workaround is to use a [[Glossary:Borderless fullscreen windowed|borderless fullscreen]] tool to make windowed mode fill the entire screen. The [[#Modding essentials| | + | If the game is crashing only in fullscreen mode, an easy workaround is to use a [[Glossary:Borderless fullscreen windowed|borderless fullscreen]] tool to make windowed mode fill the entire screen. The [[#Modding essentials|SA Mod Manager]] offers an option to do that.<ref>{{Refcheck|user=SirYodaJedi|date=2019-12-09|comment=}}</ref> |
If the game is crashing in both fullscreen and windowed mode: | If the game is crashing in both fullscreen and windowed mode: | ||
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===Launcher crashes when trying to start the game, No resolution options available=== | ===Launcher crashes when trying to start the game, No resolution options available=== | ||
{{Fixbox|description=Manually create config files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/213610/discussions/0/882966056715022472/#c882966056756209692|title=Game doesn't launch :: Sonic Adventure™ 2 General Discussions|date=9 June 2023}}</ref>|fix= | {{Fixbox|description=Manually create config files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/213610/discussions/0/882966056715022472/#c882966056756209692|title=Game doesn't launch :: Sonic Adventure™ 2 General Discussions|date=9 June 2023}}</ref>|fix= | ||
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+ | # Go to [[#Game data|configuration file(s) location]] | ||
+ | # Copy and paste the following to: | ||
+ | |||
+ | * Keyboard.cfg | ||
+ | |||
+ | <pre class="mw-collapsible mw-collapsed"> | ||
<?xml version="1.0" ?> | <?xml version="1.0" ?> | ||
<Setup Layout="0" /> | <Setup Layout="0" /> | ||
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<key index="111" /> | <key index="111" /> | ||
</Player> | </Player> | ||
− | </Players></pre> | + | </Players> |
+ | </pre> | ||
+ | |||
* UserConfig.cfg: | * UserConfig.cfg: | ||
− | |||
+ | <pre class="mw-collapsible mw-collapsed"> | ||
<?xml version="1.0" ?> | <?xml version="1.0" ?> | ||
− | <Configs FullScreen="1" Display="0" Res="22" Width="640" Height="480" RefreshRate="60" Language="0" Analytics="0" /></pre | + | <Configs FullScreen="1" Display="0" Res="22" Width="640" Height="480" RefreshRate="60" Language="0" Analytics="0" /> |
− | + | </pre> | |
− | |||
}} | }} | ||
===Planted Trees in the Chao Garden appear as saplings despite being fully grown=== | ===Planted Trees in the Chao Garden appear as saplings despite being fully grown=== | ||
− | |||
{{Fixbox|description=Instructions|fix= | {{Fixbox|description=Instructions|fix= | ||
− | + | # Download and install [[#Mod_Manager|SA Mod Manager]]. | |
− | + | # Download the [https://gamebanana.com/mods/48915 Enhanced Chao World] mod. | |
− | + | # Enable the mod in the mod manager. | |
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}} | }} | ||
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===Modifications=== | ===Modifications=== | ||
− | + | ====Mod Manager==== | |
− | ==== | + | {{Fixbox|description=SA Mod Manager|ref=<ref>{{Refcheck|user=AmethystViper|date=2024-05-27|comment=}}</ref>|fix= |
− | {{Fixbox|description= | + | # Download the latest version of [https://github.com/X-Hax/SA-Mod-Manager SA Mod Manager]. |
− | # Download | + | # Extract the contents of {{file|release_x86.zip}} (32-bit) or {{file|release_x64.zip}} (64-bit) to <code>{{p|game}}</code>. |
− | # Extract the contents of {{file| | + | # Run {{file|SAModManager.exe}}. |
− | # Run {{file| | ||
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}} | }} | ||
====Featured websites==== | ====Featured websites==== | ||
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* [https://gamebanana.com/games/5855 GameBanana] - Hosts a large number of user-created mods for Sonic Adventure 2. | * [https://gamebanana.com/games/5855 GameBanana] - Hosts a large number of user-created mods for Sonic Adventure 2. | ||
− | * [https://sf94.reimuhakurei.net/?page=sa2hax SF94's Sandwich] - Features a small number of mods such Sonic Adventure 2: Battle Network | + | * [https://sf94.reimuhakurei.net/?page=sa2hax SF94's Sandwich] - Features a small number of mods such Sonic Adventure 2: Battle Network. |
− | * [https://info.sonicretro.org/SCHG:Sonic_Adventure_2_(PC) Sonic Community Hacking Guide] on Sonic Retro | + | * [https://info.sonicretro.org/SCHG:Sonic_Adventure_2_(PC) Sonic Community Hacking Guide] on Sonic Retro. |
− | === | + | ===Featured mods=== |
+ | ====Bugfixes/improvements==== | ||
+ | * [https://gamebanana.com/mods/452445 SA2 Render Fix] - A collection of fixes for addressing rendering errors, also includes options to enhance the game. | ||
+ | * [https://gamebanana.com/mods/515637 SA2 Input Controls] - Massively improves analog sensitivity issues. | ||
+ | * [https://gamebanana.com/mods/381193 SA2 Volume Controls] - Fixes volume issues, as well as allowing for custom volume values | ||
+ | * [https://gamebanana.com/mods/48872 Cutscene Revamp] - Fixes Issues present for cutscenes, introduced after the DC version. | ||
+ | * [https://github.com/michael-fadely/sa2-action-remap/releases Action Remap] - Remaps the "Light Speed Dash" to the Y button. | ||
+ | * [https://gamebanana.com/mods/313161 Better Radar] - All emeralds are track-able, optional positional tracker beeps. | ||
+ | * [https://gamebanana.com/mods/48894 Level Oddity Patch] - Fixes misplaced level objects, making "Perfect" ring collection possible. | ||
+ | * [https://gamebanana.com/mods/491615 Level Oddity Patch 2: Electric Boogaloo] - Continuation of the first Level Oddity Patch, provides even more fixes of the same nature. | ||
+ | * [https://gamebanana.com/mods/437858 Retranslated Story Complete] - Changes the in game subtitles to accurately translate the Japanese dialogue. | ||
+ | * [https://gamebanana.com/mods/350607 Retranslated Hints] - Retranslation of the game's hint system to be more accurate to the Japanese script. | ||
+ | * [https://gamebanana.com/mods/48948 Improved Waypoints (Chao Gardens)] - Permits chao to wander around more of the Hero and Dark gardens. | ||
+ | * [https://gamebanana.com/gamefiles/18514 Rouge's Eye Animation Fix] Fixes textures for when Rouge is climbing along walls sideways. | ||
+ | * [https://gamebanana.com/mods/354417 e0211 Fix] In 16:9 Sonic's hand is visible in a cutscene when it's not supposed to be. | ||
+ | * [https://gamebanana.com/mods/455279 Event Timescale Fix] Fixes timing errors in two cutscenes in SA2 Battle. | ||
− | + | ====Enhancements==== | |
− | * [https://gamebanana.com/ | + | * [https://gamebanana.com/sounds/72745 CD Quality Music] - Replaces the audio files in-game with higher quality versions. |
− | + | * [https://sf94.reimuhakurei.net/sa2/mods/NoLoD.7z No LoD Models] - Disables the Level of Detail models for Sonic and Shadow. | |
− | * [https:// | + | * [https://gamebanana.com/guis/34355 HD GUI: SA2] - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. |
− | + | * [https://gamebanana.com/sounds/51550 Dreamcast Mech Jump Grunts] - Gives Eggman and Tails alternating voice lines for jumping, like on Dreamcast. | |
− | + | * [https://gamebanana.com/mods/377099 Discord Rich Presence] - Adds Discord's Rich Presence features into Sonic Adventure 2 when playing the game. | |
− | + | * [https://gamebanana.com/mods/455779 High Quality Space (4K)] - Replaces highly compressed version of Earth and space textures with higher quality replacements. | |
− | + | * [https://gamebanana.com/mods/331030 Reworked Afterimages] - Reworks the afterimage effects used by the speed and hunting-type characters to fit with the models more. | |
− | + | * [https://gamebanana.com/mods/369157 Partial DC Fog Restoration] - Ports some fog effects from the Dreamcast version. | |
− | + | * [https://gamebanana.com/mods/304991 Prison Lane Smooth DC Fog Restoration] Restores the pulsating red fog effect to Prison Lane. | |
− | + | * [https://gamebanana.com/mods/48898 White Jungle Fog Fix] - Restores the fog effect in White Jungle. | |
− | * [https://gamebanana.com/guis/ | ||
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− | * [https://gamebanana.com/ | ||
− | * [https://gamebanana.com/mods/ | ||
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− | * [https://gamebanana.com/mods/ | ||
− | * [https://gamebanana.com/mods/331030 Reworked Afterimages] - | ||
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− | * [https://gamebanana.com/mods/369157 Partial DC Fog Restoration | ||
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− | * [https://gamebanana.com/mods/304991 Prison Lane Smooth DC Fog Restoration] | ||
− | * [https://gamebanana.com/mods/ | ||
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+ | ====Miscellaneous==== | ||
+ | * [https://gamebanana.com/mods/48840 Chao World Extended] - Adds new contents to the Chao Garden. | ||
+ | * [https://gamebanana.com/mods/400603 Tails Cyclone Fix] Changes the Tails Cyclone model that appears in Route 280 to be closer to his in-game one. | ||
+ | * [https://gamebanana.com/mods/479799 Tikal Stance Fix] Fixes an issue with SA2 Battle's Tikal model, not needed if using Dreamcast Characters. | ||
+ | * [https://gamebanana.com/mods/48841 Disable Upgrade Models] - Mod that allows for customizing what upgrades the character wears. | ||
+ | * [https://gamebanana.com/mods/469542 IMPRESSive] - Replaces the Comic Sans font in the game with the Impress font. | ||
+ | * [https://gamebanana.com/mods/315477 President Scene in Dark Story] - Adds a cutscene from the Hero Story into the Dark Story. | ||
+ | * [https://gamebanana.com/mods/315217 E0022 After Knuckles VS. Rouge] - Rearranges the cutscene involving Sonic in the Ark's control room for better continuity. | ||
+ | * [https://gamebanana.com/mods/331087 Dreamcast Rank Requirements] - Restores the point values from the Dreamcast version for rankings at the end of levels. | ||
+ | * [https://gamebanana.com/mods/245545 Amy: Eyeliner Fix] - Fixes an eyeliner texture in a gameplay model to be black, like originally intended, instead of pink. | ||
+ | * [https://gamebanana.com/sounds/44896 HQ Chao Sounds] - Higher quality Chao sound effects take from [[Team Sonic Racing]]. | ||
===Co-op Story Mode=== | ===Co-op Story Mode=== | ||
− | {{ | + | {{Fixbox|description=Instructions can be found [https://pastebin.com/azd0EZLW here]}} |
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− | === | + | ===Editing save files=== |
− | {{ | + | {{Fixbox|description=Use [https://github.com/dfrood/SA2SaveUtility SA2SaveUtility]}} |
==System requirements== | ==System requirements== |
Latest revision as of 07:53, 22 June 2024
Developers | |
---|---|
Sonic Team | |
Windows | Sega of China |
Publishers | |
Sega | |
Release dates | |
Windows | November 9, 2012 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Platform |
Vehicles | Automobile, Track racing |
Art styles | Cartoon |
Themes | Contemporary |
Series | Sonic Adventure |
Sonic Adventure | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic Adventure DX | 2003 |
Sonic Adventure DX (2011) | 2011 |
Sonic Adventure 2 | 2012 |
Sonic Adventure DX (Steam) | 2014 |
Sonic Adventure 2 is a cartoon third-person platform game developed by Sonic Team, published by Sega, and released for PC on November 9, 2012. It is a part of the Sonic the Hedgehog series and the sequel to Sonic Adventure.
The original game was first released for the Dreamcast in North America on June 18, 2001, and the rest of the world on June 23. The game was later ported to the GameCube in 2002 as Sonic Adventure 2: Battle as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. This PC port is based off the GameCube version, with the expanded multiplayer and Chao Karate content being locked behind a separate DLC purchase.[1]
Initially, it wasn't made available in Japan, but Sega later announced that the game will be available in Japan on January 23, 2024 alongside Sonic Adventure DX, marking the debut the PC version of Sonic Adventure 2 in Japan.[2]
The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see Modifications for recommendations and how to setup X-Hax's SA Mod Manager to ease the installation of mods.
General information
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
GamersGate (unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Publisher website (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
SONIC ADVENTURE 2: BATTLE | Unlocks the Battle Mode, extra versus characters and maps, and Chao Karate. |
Essential improvements
Bypass launcher
Use the -q command line argument[3]
|
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Skip company logos and intro cutscene
Enable Skip Intro in SA Mod Manager[4] |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Config\Keyboard.cfg[Note 1] <path-to-game>\Config\UserConfig.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\resource\gd_PC\SAVEDATA\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 2] |
- Chao Garden is saved to file
SONIC2B__ALF
. - Game progression is saved to numbered
SONIC2B__S##
files; one file per slot.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A few cutscenes are pillarboxed to 4:3; use the Cutscene revamp mod to remove the black bars. | ||
Multi-monitor | Use Flawless Widescreen to fix spanned HUD. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use SA Mod Manager. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector without any compatibility bits.[Note 3] Do not force FXAA, see the talk page. |
||
Vertical sync (Vsync) | Always enabled. Every loading screen needs to run at monitor's refresh rate or else it will crash. | ||
60 FPS | The game must run at 60 FPS as game speed is tied to frame rate. | ||
120+ FPS | Fullscreen Mode is capped 60 Hz. See Run the game at screen refresh rate. If the display runs higher than 60 Hz in Windowed mode, use SA Mod Manager and enable Lock framerate under its Graphics settings. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. Controller must be selected from configuration launcher. | |
Full controller support | ||
Controller remapping | Controller buttons cannot be remapped, however a mod exists to change the placement of context-sensitive actions. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. See Better Buttons for an alternative or Xbox One Buttons for Xbox One prompts (if using HD GUI: SA2, set Button Prompts Style to Vanilla+Custom within SA Mod Manager). |
|
Impulse Trigger vibration |
PlayStation controllers | Not supported natively. Use Steam Input as a workaround.[5] | |
---|---|---|
PlayStation button prompts | See the DualShock 3 variant of Better Buttons for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to Vanilla+Custom and Compatibility Mode to True within SA Mod Manager). for DualSense Button use this DualSense Button Mod |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) V2 controller tested. |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | Only for the selected input input device from the configuration launcher can be hotplugged, otherwise the game will prompt a "Reboot Now/Later" to change devices. If the controller was not plugged in from the initial launch of the game, it will switch to keyboard instead and request a reboot of the game. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only for the selected input input device from the configuration launcher is usable when launching the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Based on system configuration; otherwise not configurable. Tested with 7.1 surround sound. No centre and LFE channels, just a 4.0 quadraphonic mix.[citation needed] | |
Subtitles | On by default. Subtitles during pre-rendered cutscenes are not available. | |
Closed captions | Idle Chatter mod is not captioned, however, Retranslated Story Complete features captions for idle chatter. | |
Mute on focus lost |
Localizations
- Text language is selected from launcher, dialogue language is selected from in game settings.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Dubtitles only. Use Retranslated Story Complete if playing with Japanese audio and English subtitles. | |||
French | Dubtitles only. Use French Retranslation if playing with Japanese audio and French subtitles. | |||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation of the "Sonic Adventure 2 Retranslated" mod. Mod created by «Luks_18» | |||
Russian | Fan localization by «Sonic and all Characters/Joker Studio». | |||
Spanish | Castilian. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. Co-op story mode can be played with modifications, see Co-op Story Mode. |
||
LAN play | ||||
Online play | 2 | Use Sonic Adventure 2: Battle Network. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision |
Issues unresolved
Menus don't render
- On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.[citation needed]
FXAA breaks the game
- Forcing FXAA through the graphics card control panel will cause the game to stop responding.[citation needed]
Game freezes and hardlocks when trying to load a stage
- This issues is related to the older SA2 Mod Loader; use SA Mod Manager instead. Rebooting the computer with the mod loader uninstalled seems to help temporarily.[6] An issue ticket can be found on the Mod Loader's GitHub repo. Another potential solution is to to launch SA2 Mod Loader, click "Uninstall loader" to disable the mod loader, launching the game normally via
Launcher.exe
and exiting the game, and then re-launching the Mod Loader and clicking "Install Loader" to re-enable it.
Issues fixed
Game crashes after the Sonic Team logo
Use DXVK[citation needed] |
---|
|
Fixing crashes[citation needed] |
---|
If the game is crashing only in fullscreen mode, an easy workaround is to use a borderless fullscreen tool to make windowed mode fill the entire screen. The SA Mod Manager offers an option to do that.[7] If the game is crashing in both fullscreen and windowed mode:
|
Game freezing for few seconds randomly
Fixing crashes[citation needed] |
---|
|
Missing or broken graphical effects
- Some effects such as rain, fire, smoke, footprints, and dirt from digging as Knuckles or Rouge are missing on integrated graphics with application optimization mode enabled.
Disable Application Optimal Mode from the integrated GPU control panel[8] |
---|
Run the game at screen refresh rate
- Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate and 60 FPS cap[citation needed] |
---|
|
Launcher crashes when trying to start the game, No resolution options available
Manually create config files[9] |
---|
<?xml version="1.0" ?> <Setup Layout="0" /> <Players> <Player InputWay="1" Vibrate="0"> <key index="83" /> <key index="65" /> <key index="73" /> <key index="79" /> <key index="5" /> <key index="52" /> <key index="56" /> <key index="54" /> <key index="25" /> <key index="16" /> <key index="37" /> <key index="23" /> <key index="4" /> <key index="37" /> <key index="27" /> <key index="67" /> </Player> <Player InputWay="0" Vibrate="0"> <key index="22" /> <key index="18" /> <key index="0" /> <key index="3" /> <key index="102" /> <key index="98" /> <key index="101" /> <key index="99" /> <key index="66" /> <key index="104" /> <key index="37" /> <key index="76" /> <key index="105" /> <key index="37" /> <key index="28" /> <key index="111" /> </Player> </Players>
<?xml version="1.0" ?> <Configs FullScreen="1" Display="0" Res="22" Width="640" Height="480" RefreshRate="60" Language="0" Analytics="0" /> |
Planted Trees in the Chao Garden appear as saplings despite being fully grown
Instructions |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
Mod Manager
SA Mod Manager[10] |
---|
|
Featured websites
- GameBanana - Hosts a large number of user-created mods for Sonic Adventure 2.
- SF94's Sandwich - Features a small number of mods such Sonic Adventure 2: Battle Network.
- Sonic Community Hacking Guide on Sonic Retro.
Featured mods
Bugfixes/improvements
- SA2 Render Fix - A collection of fixes for addressing rendering errors, also includes options to enhance the game.
- SA2 Input Controls - Massively improves analog sensitivity issues.
- SA2 Volume Controls - Fixes volume issues, as well as allowing for custom volume values
- Cutscene Revamp - Fixes Issues present for cutscenes, introduced after the DC version.
- Action Remap - Remaps the "Light Speed Dash" to the Y button.
- Better Radar - All emeralds are track-able, optional positional tracker beeps.
- Level Oddity Patch - Fixes misplaced level objects, making "Perfect" ring collection possible.
- Level Oddity Patch 2: Electric Boogaloo - Continuation of the first Level Oddity Patch, provides even more fixes of the same nature.
- Retranslated Story Complete - Changes the in game subtitles to accurately translate the Japanese dialogue.
- Retranslated Hints - Retranslation of the game's hint system to be more accurate to the Japanese script.
- Improved Waypoints (Chao Gardens) - Permits chao to wander around more of the Hero and Dark gardens.
- Rouge's Eye Animation Fix Fixes textures for when Rouge is climbing along walls sideways.
- e0211 Fix In 16:9 Sonic's hand is visible in a cutscene when it's not supposed to be.
- Event Timescale Fix Fixes timing errors in two cutscenes in SA2 Battle.
Enhancements
- CD Quality Music - Replaces the audio files in-game with higher quality versions.
- No LoD Models - Disables the Level of Detail models for Sonic and Shadow.
- HD GUI: SA2 - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks.
- Dreamcast Mech Jump Grunts - Gives Eggman and Tails alternating voice lines for jumping, like on Dreamcast.
- Discord Rich Presence - Adds Discord's Rich Presence features into Sonic Adventure 2 when playing the game.
- High Quality Space (4K) - Replaces highly compressed version of Earth and space textures with higher quality replacements.
- Reworked Afterimages - Reworks the afterimage effects used by the speed and hunting-type characters to fit with the models more.
- Partial DC Fog Restoration - Ports some fog effects from the Dreamcast version.
- Prison Lane Smooth DC Fog Restoration Restores the pulsating red fog effect to Prison Lane.
- White Jungle Fog Fix - Restores the fog effect in White Jungle.
Miscellaneous
- Chao World Extended - Adds new contents to the Chao Garden.
- Tails Cyclone Fix Changes the Tails Cyclone model that appears in Route 280 to be closer to his in-game one.
- Tikal Stance Fix Fixes an issue with SA2 Battle's Tikal model, not needed if using Dreamcast Characters.
- Disable Upgrade Models - Mod that allows for customizing what upgrades the character wears.
- IMPRESSive - Replaces the Comic Sans font in the game with the Impress font.
- President Scene in Dark Story - Adds a cutscene from the Hero Story into the Dark Story.
- E0022 After Knuckles VS. Rouge - Rearranges the cutscene involving Sonic in the Ark's control room for better continuity.
- Dreamcast Rank Requirements - Restores the point values from the Dreamcast version for rankings at the end of levels.
- Amy: Eyeliner Fix - Fixes an eyeliner texture in a gameplay model to be black, like originally intended, instead of pink.
- HQ Chao Sounds - Higher quality Chao sound effects take from Team Sonic Racing.
Co-op Story Mode
Instructions can be found here |
---|
Editing save files
Use SA2SaveUtility |
---|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium 4 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD 3650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTS 250 ATI Radeon HD 4850 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (213610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ LOD adjustment and the "AA Fix" are not necessary.
References
- ↑ Sonic Adventure 2 (2012) - Sonic Retro - last accessed on 2020-12-23
- ↑ Steam version of Sonic Adventure DX and Sonic Adventure 2 will be available in Japan on January 23, 2023 - Famitsu (Japanese) - last accessed on 2024-01-22
- ↑ Verified by User:AmethystViper on 2019-12-13
- ↑ Verified by User:AmethystViper on 2021-12-28
- ↑ Verified by User:AmethystViper on 2020-12-24
- ↑ Verified by User:SirYodaJedi on 2019-12-19
- It might be due to one of my mods, because uninstalling the mod loader worked reliably. Doesn't explain how rebooting the PC helped though.
- ↑ Verified by User:SirYodaJedi on 2019-12-09
- ↑ SA2 Troubleshooting Guide (SA2) (Tutorial), section 2.1 - GameBanana (archived) - last accessed on 2021-12-04
- ↑ Game doesn't launch :: Sonic Adventure™ 2 General Discussions - last accessed on 9 June 2023
- ↑ Verified by User:AmethystViper on 2024-05-27