Difference between revisions of "Ratchet & Clank: Rift Apart"
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{{Infobox game | {{Infobox game | ||
− | |cover = Ratchet | + | |cover = Ratchet & Clank Rift Apart cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Insomniac Games}} | {{Infobox game/row/developer|Insomniac Games}} | ||
Line 34: | Line 34: | ||
|hltb = 79776 | |hltb = 79776 | ||
|igdb = | |igdb = | ||
− | |lutris = | + | |lutris = ratchet-clank-rift-apart |
|mobygames = 166282/ratchet-clank-rift-apart | |mobygames = 166282/ratchet-clank-rift-apart | ||
|strategywiki = | |strategywiki = | ||
Line 43: | Line 43: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Ratchet & Clank: Rift Apart''''' is a {{Glossary:Singleplayer}} {{Glossary:Third-person}} {{Glossary:Platform}} game developed by [[Company:Insomniac Games|Insomniac Games]], ported by [[Company:Nixxes Software|Nixxes Software]] and published by [[Company:Sony Interactive Entertainment|Sony Interactive Entertainment]] via its [[Company:PlayStation PC|PlayStation PC]] brand. The game is a port of the PlayStation 5 game of the same name and is the ninth main installment in the ''{{w|Ratchet & Clank}}'' series. | + | |introduction = '''''Ratchet & Clank: Rift Apart''''' is a {{Glossary:Singleplayer}} {{Glossary:Third-person}} {{Glossary:Platform}} game developed by [[Company:Insomniac Games|Insomniac Games]], ported by [[Company:Nixxes Software|Nixxes Software]] and published by [[Company:Sony Interactive Entertainment|Sony Interactive Entertainment]] via its [[Company:PlayStation PC|PlayStation PC]] brand. The game is a port of the PlayStation 5 game of the same name and is the ninth main installment and the overall sixteenth entry in the ''{{w|Ratchet & Clank}}'' series, chronologically takes place after the event of ''{{w|Ratchet & Clank: Into the Nexus}}''. |
|release history = The game was released on July 26, 2023 on [[Steam]] and the [[Epic Games Store]], over two years after it was originally released for the PlayStation 5 on June 11, 2021. | |release history = The game was released on July 26, 2023 on [[Steam]] and the [[Epic Games Store]], over two years after it was originally released for the PlayStation 5 on June 11, 2021. | ||
Line 102: | Line 102: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{P|userprofile\Documents}}\Ratchet & Clank - Rift Apart\{{P|uid}}\-userprefs.save}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\Ratchet & Clank - Rift Apart\{{P|uid}}\-userprefs.save|{{P|hkcu}}\Software\Insomniac Games\Ratchet & Clank - Rift Apart}} |
}} | }} | ||
Line 154: | Line 154: | ||
|antialiasing notes = [[TAA]], [[SMAA]] and [[DLAA]]<ref name="insomniac">{{Refurl|url=https://support.insomniac.games/hc/en-us/articles/17812815585549-PC-performance-tuning|title=Insomniac Games - PC performance tuning|date=2023-07-26}}</ref><ref name="psblog" /> | |antialiasing notes = [[TAA]], [[SMAA]] and [[DLAA]]<ref name="insomniac">{{Refurl|url=https://support.insomniac.games/hc/en-us/articles/17812815585549-PC-performance-tuning|title=Insomniac Games - PC performance tuning|date=2023-07-26}}</ref><ref name="psblog" /> | ||
|upscaling = true | |upscaling = true | ||
− | |upscaling tech = FSR 2. | + | |upscaling tech = FSR 2.2, DLSS 3.1, XeSS 1.2 |
|upscaling notes = Also supports '''IGTI''' (Insomniac Games' Temporal Injection) and '''DLSS Frame Generation'''. | |upscaling notes = Also supports '''IGTI''' (Insomniac Games' Temporal Injection) and '''DLSS Frame Generation'''. | ||
|vsync = true | |vsync = true | ||
Line 211: | Line 211: | ||
|impulse triggers = true | |impulse triggers = true | ||
|impulse triggers notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> | |impulse triggers notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controllers notes = Also support the built-in speaker on the controllers in wired connection. |
+ | |playstation controller models = DS4, DS, DSE | ||
|dualshock prompts = true | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = Works over wireless connectivity with native support. The Steam version also have adaptive trigger support with the use of [[Steam Input]].<ref name="psblog" /><ref name="Steam input AT">{{Refcheck|user=Yuuyatails|date=2024-02-22|comment=The adaptive trigger works on my [[DualSense Edge]] when Steam Input is forcefully enabled for the Steam version of the game, so I assume that the game has the Steamworks SDK integrated.}}</ref> |
+ | |dualsense haptics support = limited | ||
+ | |dualsense haptics support notes = Only works over wired connectivity with Steam Input disabled. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input.<ref name="yuuyatails">{{Refcheck|user=Yuuyatails|date=2023-07-31}}</ref> | ||
+ | |playstation connection modes = Wired, Bluetooth | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
Line 231: | Line 236: | ||
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = | |haptic feedback notes = | ||
+ | |digital movement supported = true | ||
+ | |digital movement supported notes = Available as an option in the controller settings menu. | ||
|simultaneous input = false | |simultaneous input = false | ||
|simultaneous input notes = Multiple simultaneous inputs will prioritize controller input.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> | |simultaneous input notes = Multiple simultaneous inputs will prioritize controller input.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> | ||
Line 519: | Line 526: | ||
===Misplaced or missing visual effects=== | ===Misplaced or missing visual effects=== | ||
{{ii}} The game, even when running at the highest settings, experiences some visual errors, such as visual effects that are either misplaced or missing, that make it look worse than the original PlayStation 5 version.<ref name="df" /> | {{ii}} The game, even when running at the highest settings, experiences some visual errors, such as visual effects that are either misplaced or missing, that make it look worse than the original PlayStation 5 version.<ref name="df" /> | ||
− | |||
− | |||
− | |||
===Low quality ray traced reflections when using DLSS=== | ===Low quality ray traced reflections when using DLSS=== | ||
Line 528: | Line 532: | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Performance issues with GeForce GPUs=== | ||
+ | {{ii}} Caused by a DirectStorage bug on Nvidia GeForce GPUs. It was later mitigated with a [https://nvidia.custhelp.com/app/answers/detail/a_id/5475/~/geforce-hotfix-driver-version-537.09 537.09 hotfix driver]. | ||
+ | {{ii}} AMD GPUs and Intel Arc GPUs weren't affected. | ||
+ | {{Fixbox|description=Delete {{file|dstorage.dll}} and {{file|dstoragecore.dll}}|ref=<ref>[https://www.tomshardware.com/news/directstorage-bug-destroys-frame-rates-in-ratchet-and-clank-rift-apart DirectStorage Bug Drops Frame Rates in Ratchet and Clank: Rift Apart Tom's Hardware]</ref>|fix= | ||
+ | {{ii}}'''Note:''' Only delete those files if the PC has more capable CPU. | ||
+ | }} | ||
+ | |||
===Game crashes with "Not enough video memory" error=== | ===Game crashes with "Not enough video memory" error=== | ||
{{Fixbox|description=Change Windows page file settings|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1895880/discussions/0/3801652295709231220/#c3801652295709255338|title=Steam Community - Crash - Not enough video memory error|date=2023-07-29}}</ref>|fix= | {{Fixbox|description=Change Windows page file settings|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1895880/discussions/0/3801652295709231220/#c3801652295709255338|title=Steam Community - Crash - Not enough video memory error|date=2023-07-29}}</ref>|fix= | ||
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# Tick the checkbox '''Automatically manage paging file size for all drives''', or manually increase the paging file size for the drive the game is installed to. | # Tick the checkbox '''Automatically manage paging file size for all drives''', or manually increase the paging file size for the drive the game is installed to. | ||
# Click '''OK''' and close the windows. | # Click '''OK''' and close the windows. | ||
+ | }} | ||
+ | |||
+ | ===Crashing with "DXGI error device hung" & clipping through ground during first area=== | ||
+ | {{ii}} Directstorage can cause frecuent crashes when booting, as well as rendering problems with the starting area of the game in some systems. | ||
+ | {{Fixbox|description=Delete {{file|dstorage.dll}} and {{file|dstoragecore.dll}} located in the game's root/installation folder|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3012062243 FIX STUTTERING + CRASHING ON HIGH END MACHINES Steam guide]</ref>|fix= | ||
}} | }} | ||
Line 544: | Line 560: | ||
# Go to {{folder|{{P|game}}}} and replace the file that already exists. | # Go to {{folder|{{P|game}}}} and replace the file that already exists. | ||
{{--}} Changing to the modified library will make DLSS Frame Generation unable to be used on supported GPUs. | {{--}} Changing to the modified library will make DLSS Frame Generation unable to be used on supported GPUs. | ||
+ | }} | ||
+ | |||
+ | ===Gibberish text when changing the text language to Asian languages in-game=== | ||
+ | {{ii}} The game doesn't change the font currently in-use when switching the text language to any of the Asian languages (Japanese, Traditional Chinese, Simplified Chinese and Korean) via in-game's Setting Menu.<ref name="asiatext">{{Refcheck|user=Yuuyatails|date=2023-08-03}}</ref> | ||
+ | {{Fixbox|description=Restart the game immediately after changing the text language in-game|ref=<ref name="asiatext"/>|fix= | ||
+ | # In the game, switching the '''Text Language''' to any of the Asian languages. | ||
+ | # Restart the game. This will force the game to use the alternative font for rendering Asian text. | ||
}} | }} | ||
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===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok |
|physics notes = | |physics notes = | ||
|audio = Wwise | |audio = Wwise | ||
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Coherent UI |
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = Bink, Annosoft Speech Engine | + | |cutscenes = Bink Video, Annosoft Speech Engine |
|cutscenes notes = Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) | |cutscenes notes = Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) | ||
|multiplayer = | |multiplayer = | ||
Line 611: | Line 634: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 10 ( | + | |minOS = 10 (1909) |
|minCPU = Intel Core i3-8100 | |minCPU = Intel Core i3-8100 | ||
|minCPU2 = AMD Ryzen 3 3100 | |minCPU2 = AMD Ryzen 3 3100 | ||
Line 621: | Line 644: | ||
|minDX = 12 | |minDX = 12 | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel Core i5-8400 | |recCPU = Intel Core i5-8400 | ||
|recCPU2 = AMD Ryzen 5 3600 | |recCPU2 = AMD Ryzen 5 3600 |
Latest revision as of 15:34, 7 June 2024
Developers | |
---|---|
Insomniac Games | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Engines | |
Insomniac Engine | |
Release dates | |
Windows | July 26, 2023 |
Reception | |
OpenCritic | 89 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Cartoon |
Themes | Sci-fi, Space |
Ratchet & Clank: Rift Apart is a singleplayer third-person platform game developed by Insomniac Games, ported by Nixxes Software and published by Sony Interactive Entertainment via its PlayStation PC brand. The game is a port of the PlayStation 5 game of the same name and is the ninth main installment and the overall sixteenth entry in the Ratchet & Clank series, chronologically takes place after the event of Ratchet & Clank: Into the Nexus.
The game was released on July 26, 2023 on Steam and the Epic Games Store, over two years after it was originally released for the PlayStation 5 on June 11, 2021.
The port included a variety of PC specific features, including uncapped frame rates, support for all vendor upscaling technologies and DLSS Frame Generation, improved ray tracing fidelity, including the introduction of ray traced ambient occlusion, and ultrawide screen and multi-monitor support. It is also the first game to feature support for DirectStorage GPU decompression, to allow for faster loading from solid-state drives.[1][2][3]
At launch, Ratchet & Clank: Rift Apart was well received for the quality of the game's features and performance, although some issues were noted to be present, including AMD graphics cards being unable to use ray tracing, visual regressions from the original PlayStation 5 version and random crashes.[4][3][5] Hotfixes were released in the days following release to address a number of these issues, most notably being issues with texture streaming and visual bugs on AMD Vega graphics cards.[6][7]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made directly to the executable, with the -EpicPortal command appended to the Target URL. |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- A PlayStation Network account can be optionally linked within the game.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip launcher
Use the -nolauncher command line argument to skip the launcher.
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ratchet & Clank - Rift Apart\<user-id>\-userprefs.save HKEY_CURRENT_USER\Software\Insomniac Games\Ratchet & Clank - Rift Apart |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1895880/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ratchet & Clank - Rift Apart\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1895880/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [1] | ||
Ultra-widescreen | Hor+ scaling with support for 21:9, 32:9 and 48:9 aspect ratios.[1] Heads-up display can be fixed to 16:9, 21:9 and 32:9 ratios or set to maximise coverage. Map and inventory menus are pillarboxed to 16:9. Manually setting the aspect ratio in the display settings fixes the display output to cinematic standard aspect ratios that may introduce pillarboxing.[8] |
||
4K Ultra HD | |||
Field of view (FOV) | Slider present that ranges from 25° below or above the default value. | ||
Windowed | |||
Borderless fullscreen windowed | Labelled as Fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA, SMAA and DLAA[9][1] | ||
High-fidelity upscaling | FSR 2.2, DLSS 3.1, XeSS 1.2 Also supports IGTI (Insomniac Games' Temporal Injection) and DLSS Frame Generation. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Requires HDR to be enabled in Windows.[9] | ||
Ray tracing (RT) | Ray traced shadows, reflections and ambient occlusion.[2] | ||
Color blind mode | Some user interface element colors can be individually set, and color shaders can be applied to objects within the game to improve visibility. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [1] | |
Mouse acceleration | [10] | |
Mouse sensitivity | Separate options for camera, aim and flight sensitivity, with each option having X-axis and Y-axis individually set. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate options for camera, aim and flight inversion, with each option also having an X-axis invert option. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Uses Steam Input to remap controls if enabled, otherwise uses built-in remapping menu. | |
Controller sensitivity | Options for camera and aim sensitivity. | |
Controller Y-axis inversion | Options for camera, aim and flight inversion, with each option also having an X-axis invert option. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [11] |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Also support the built-in speaker on the controllers in wired connection. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Works over wireless connectivity with native support. The Steam version also have adaptive trigger support with the use of Steam Input.[1][12] | |
DualSense haptic feedback support | Only works over wired connectivity with Steam Input disabled. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input.[13] | |
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | Available as an option in the controller settings menu. | |
Simultaneous controller+KB/M | Multiple simultaneous inputs will prioritize controller input.[14] |
Steam Input | ||
---|---|---|
Steam Input API support | Used if enabled on the Steam version of the game. | |
Official controller preset(s) | Preset configs for Xbox One Controller, DualSense, Switch Pro Controller and Steam Controller can be found in the game's installation folder. | |
Steam Controller button prompts |
Accessibility settings[Note 3]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders present for Master Volume, Music, Speech, Sound Effects, UI and Hit Confirm. | |
Surround sound | Offers up to 7.1 surround sound output.[15] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Issues unresolved
Game randomly crashes to desktop
- The game sometimes crashes to desktop at seemingly random instances, independent of any similarities or differences between systems.[16][17]
Misplaced or missing visual effects
- The game, even when running at the highest settings, experiences some visual errors, such as visual effects that are either misplaced or missing, that make it look worse than the original PlayStation 5 version.[3]
Low quality ray traced reflections when using DLSS
Disable upscaling or change to a different upscaling method[3] |
---|
Issues fixed
Performance issues with GeForce GPUs
- Caused by a DirectStorage bug on Nvidia GeForce GPUs. It was later mitigated with a 537.09 hotfix driver.
- AMD GPUs and Intel Arc GPUs weren't affected.
Delete dstorage.dll and dstoragecore.dll [18]
|
---|
|
Game crashes with "Not enough video memory" error
Change Windows page file settings[19] |
---|
|
Crashing with "DXGI error device hung" & clipping through ground during first area
- Directstorage can cause frecuent crashes when booting, as well as rendering problems with the starting area of the game in some systems.
Delete dstorage.dll and dstoragecore.dll located in the game's root/installation folder[20]
|
---|
Unable to launch the game while Special K is running on Windows
- In some instances, when running the game on Windows, using Special K may cause the game to crash at launch.[21]
Replace the Nvidia Streamline library file[21] |
---|
|
Gibberish text when changing the text language to Asian languages in-game
- The game doesn't change the font currently in-use when switching the text language to any of the Asian languages (Japanese, Traditional Chinese, Simplified Chinese and Korean) via in-game's Setting Menu.[22]
Restart the game immediately after changing the text language in-game[22] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Interface | Coherent UI | |
Cutscenes | Bink Video, Annosoft Speech Engine | Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i3-8100 AMD Ryzen 3 3100 |
Intel Core i5-8400 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB (HDD) | 75 GB (SSD) |
Video card (GPU) | NVIDIA GeForce GTX 960 AMD Radeon RX 470 DirectX 12 compatible | NVIDIA GeForce RTX 2060 AMD Radeon RX 5700 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1895880/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1895880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Only available when Steam Input is disabled on the Steam version of the game.
- ↑ Except for contrast settings, the options in the accessibility sub-menus are options that are also present in other options menus.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ratchet & Clank: Rift Apart is coming to PC on July 26 - PlayStation Blog - last accessed on May 31, 2023
- ↑ 2.0 2.1 Ratchet & Clank: Rift Apart PC specs and new features revealed - PlayStation Blog - last accessed on July 19, 2023
- ↑ 3.0 3.1 3.2 3.3 Eurogamer - Digital Foundry: Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time - last accessed on 2023-07-29
- ↑ Insomniac Games - Why is it not possible to enable ray-tracing with my AMD graphics card? - last accessed on 2023-07-29
- ↑ PC Gamer - I've tested the Ratchet & Clank: Rift Apart PC port, and pending one fix, PlayStation might've nailed it - last accessed on 2023-07-29
- ↑ Steam News - Ratchet & Clank: Rift Apart v1.727.0.0 Patch Notes - last accessed on 2023-08-01
- ↑ Steam News - Ratchet & Clank: Rift Apart v1.728.0.0 Patch Notes - last accessed on 2023-08-01
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Manually setting to 21:9 on my 3440x1440 monitor introduced black bars on the display, where leaving it to Auto fills the entire screen
- ↑ 9.0 9.1 Insomniac Games - PC performance tuning - last accessed on 2023-07-26
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- No option within the game, attempted testing mouse movement at various speeds and DPIs to get a rough idea if any acceleration is present, which there doesn't appear to be.
- ↑ Verified by User:Shadowstealer7 on 2023-07-28
- ↑ Verified by User:Yuuyatails on 2024-02-22
- The adaptive trigger works on my DualSense Edge when Steam Input is forcefully enabled for the Steam version of the game, so I assume that the game has the Steamworks SDK integrated.
- ↑ Verified by User:Yuuyatails on 2023-07-31
- ↑ Verified by User:Shadowstealer7 on 2023-07-28
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Checked using Razer Surround and using Special K monitor audio output and to check for audio output on every channel in a virtualised 7.1 surround setup.
- ↑ Steam Community - Known issues list (unofficial) - last accessed on 2023-07-29
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Has occurred to me in several unrelated places
- ↑ DirectStorage Bug Drops Frame Rates in Ratchet and Clank: Rift Apart Tom's Hardware
- ↑ Steam Community - Crash - Not enough video memory error - last accessed on 2023-07-29
- ↑ FIX STUTTERING + CRASHING ON HIGH END MACHINES Steam guide
- ↑ 21.0 21.1 Verified by User:Shadowstealer7 on 2023-07-29
- I encountered this issue myself and was fixed with help from the developer of Special K, Kaldaien
- ↑ 22.0 22.1 Verified by User:Yuuyatails on 2023-08-03