Difference between revisions of "Ratchet & Clank: Rift Apart"
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{{Infobox game | {{Infobox game | ||
− | |cover = Ratchet | + | |cover = Ratchet & Clank Rift Apart cover.jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|Insomniac Games}} | {{Infobox game/row/developer|Insomniac Games}} | ||
Line 8: | Line 7: | ||
{{Infobox game/row/publisher|PlayStation PC}} | {{Infobox game/row/publisher|PlayStation PC}} | ||
|engines = | |engines = | ||
+ | {{Infobox game/row/engine|Insomniac Engine}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|July 26, 2023}} | {{Infobox game/row/date|Windows|July 26, 2023}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|ratchet-clank-rift-apart|}} |
− | {{Infobox game/row/reception|OpenCritic| | + | {{Infobox game/row/reception|OpenCritic|10994/ratchet-clank-rift-apart|89}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|ratchet-and-clank-rift-apart|93}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/perspectives | Third-person }} |
− | {{Infobox game/row/taxonomy/controls | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/genres | }} | + | {{Infobox game/row/taxonomy/genres | Action, Platform, Shooter }} |
{{Infobox game/row/taxonomy/sports | }} | {{Infobox game/row/taxonomy/sports | }} | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
− | {{Infobox game/row/taxonomy/art styles | }} | + | {{Infobox game/row/taxonomy/art styles | Cartoon }} |
− | {{Infobox game/row/taxonomy/themes | }} | + | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
− | |steam appid = | + | |steam appid = 1895880 |
|steam appid side = | |steam appid side = | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://insomniac.games/game/ratchet-clank-rift-apart/ |
− | |hltb = | + | |hltb = 79776 |
− | |igdb = | + | |igdb = |
− | |lutris = | + | |lutris = ratchet-clank-rift-apart |
− | |mobygames = | + | |mobygames = 166282/ratchet-clank-rift-apart |
|strategywiki = | |strategywiki = | ||
− | |wikipedia = | + | |wikipedia = Ratchet & Clank: Rift Apart |
|winehq = | |winehq = | ||
|license = commercial | |license = commercial | ||
Line 43: | Line 43: | ||
{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = '''''Ratchet & Clank: Rift Apart''''' is a {{Glossary:Singleplayer}} {{Glossary:Third-person}} {{Glossary:Platform}} game developed by [[Company:Insomniac Games|Insomniac Games]], ported by [[Company:Nixxes Software|Nixxes Software]] and published by [[Company:Sony Interactive Entertainment|Sony Interactive Entertainment]] via its [[Company:PlayStation PC|PlayStation PC]] brand. The game is a port of the PlayStation 5 game of the same name and is the ninth main installment and the overall sixteenth entry in the ''{{w|Ratchet & Clank}}'' series, chronologically takes place after the event of ''{{w|Ratchet & Clank: Into the Nexus}}''. |
− | |release history = | + | |release history = The game was released on July 26, 2023 on [[Steam]] and the [[Epic Games Store]], over two years after it was originally released for the PlayStation 5 on June 11, 2021. |
− | |current state = | + | The port included a variety of PC specific features, including uncapped frame rates, support for all vendor upscaling technologies and DLSS Frame Generation, improved ray tracing fidelity, including the introduction of ray traced ambient occlusion, and ultrawide screen and multi-monitor support. It is also the first game to feature support for DirectStorage GPU decompression, to allow for faster loading from solid-state drives.<ref name="psblog">{{refurl|url=https://blog.playstation.com/2023/05/30/ratchet-clank-rift-apart-is-coming-to-pc-on-july-26/|title=Ratchet & Clank: Rift Apart is coming to PC on July 26 - PlayStation Blog|date=May 31, 2023}}</ref><ref name="psblog 2">{{refurl|url=https://blog.playstation.com/2023/07/18/ratchet-clank-rift-apart-pc-specs-and-new-features-revealed/|title=Ratchet & Clank: Rift Apart PC specs and new features revealed - PlayStation Blog|date=July 19, 2023}}</ref><ref name="df">{{Refurl|url=https://www.eurogamer.net/digitalfoundry-2023-ratchet-and-clank-rift-apart-pc-tech-analysis|title=Eurogamer - Digital Foundry: Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time|date=2023-07-29}}</ref> |
− | }} | + | |
+ | |current state = At launch, ''Ratchet & Clank: Rift Apart'' was well received for the quality of the game's features and performance, although some issues were noted to be present, including AMD graphics cards being unable to use ray tracing, visual regressions from the original PlayStation 5 version and random crashes.<ref name="amd rt">{{Refurl|url=https://support.insomniac.games/hc/en-us/articles/17920585191693-Why-is-it-not-possible-to-enable-ray-tracing-with-my-AMD-graphics-card-|title=Insomniac Games - Why is it not possible to enable ray-tracing with my AMD graphics card?|date=2023-07-29}}</ref><ref name="df" /><ref>{{Refurl|url=https://www.pcgamer.com/ratchet-and-clank-rift-apart-pc-port-performance/|title=PC Gamer - I've tested the Ratchet & Clank: Rift Apart PC port, and pending one fix, PlayStation might've nailed it|date=2023-07-29}}</ref> Hotfixes were released in the days following release to address a number of these issues, most notably being issues with texture streaming and visual bugs on AMD Vega graphics cards.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1895880/view/3669922006612094702|title=Steam News - Ratchet & Clank: Rift Apart v1.727.0.0 Patch Notes|date=2023-08-01}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/1895880/view/3669922006626099753|title=Steam News - Ratchet & Clank: Rift Apart v1.728.0.0 Patch Notes|date=2023-08-01}}</ref>}} | ||
+ | |||
+ | '''General information''' | ||
+ | {{mm}} [https://steamcommunity.com/app/1895880/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | ratchet-clank-rift-apart | | + | {{Availability/row| Epic Games Store | ratchet-clank-rift-apart | DRM-free | DRM-free when a shortcut is made directly to the executable, with the {{code|-EpicPortal}} command appended to the Target URL. | | Windows }} |
+ | {{Availability/row| GamersGate | ratchet-clank-rift-apart | Steam | | | Windows }} | ||
+ | {{Availability/row| Gamesplanet | 6395-1 | Steam | | | Windows }} | ||
+ | {{Availability/row| GMG | ratchet-clank-rift-apart-pc | Steam | | | Windows }} | ||
+ | {{Availability/row| Humble | ratchet-clank-rift-apart | Steam | | | Windows }} | ||
{{Availability/row| Steam | 1895880 | Steam | | | Windows }} | {{Availability/row| Steam | 1895880 | Steam | | | Windows }} | ||
}} | }} | ||
+ | {{ii}} A {{w|PlayStation Network}} account can be optionally linked within the game. | ||
==Monetization== | ==Monetization== | ||
Line 85: | Line 94: | ||
}} | }} | ||
− | {{ | + | ==Essential improvements== |
− | + | ===Skip launcher=== | |
− | + | {{Fixbox|description=Use the {{Code|-nolauncher}} [[Glossary:Command line arguments|command line argument]] to skip the launcher. | |
}} | }} | ||
Line 93: | Line 102: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile\Documents}}\Ratchet & Clank - Rift Apart\{{P|uid}}\-userprefs.save|{{P|hkcu}}\Software\Insomniac Games\Ratchet & Clank - Rift Apart}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile\Documents}}\Ratchet & Clank - Rift Apart\{{P|uid}}\}} |
}} | }} | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |epic games launcher = | + | |epic games launcher = true |
|epic games launcher notes = | |epic games launcher notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 109: | Line 118: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 118: | Line 127: | ||
==Video== | ==Video== | ||
+ | {{Image|Ratchet&ClankRiftApart_DisplaySettings.png|Display settings (in-game)}} | ||
+ | {{Image|Ratchet&ClankRiftApart_GraphicsSettings.png|Graphics settings (in-game)}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 124: | Line 135: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = <ref name="psblog" /> |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Hor+}} scaling with support for 21:9, 32:9 and 48:9 aspect ratios.<ref name="psblog" /> Heads-up display can be fixed to 16:9, 21:9 and 32:9 ratios or set to maximise coverage.<br>Map and inventory menus are {{Term|pillarboxed}} to 16:9.<br>Manually setting the aspect ratio in the display settings fixes the display output to cinematic standard aspect ratios that may introduce {{Term|pillarboxing}}.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=Manually setting to 21:9 on my 3440x1440 monitor introduced black bars on the display, where leaving it to Auto fills the entire screen}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Slider present that ranges from 25° below or above the default value. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
− | |borderless windowed notes = | + | |borderless windowed notes = Labelled as '''Fullscreen'''. |
− | |anisotropic = | + | |anisotropic = true |
|anisotropic notes = | |anisotropic notes = | ||
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]], [[SMAA]], [[DLAA]]<ref name="insomniac">{{Refurl|url=https://support.insomniac.games/hc/en-us/articles/17812815585549-PC-performance-tuning|title=Insomniac Games - PC performance tuning|date=2023-07-26}}</ref><ref name="psblog" />, [[Glossary:Anti-aliasing (AA)#FidelityFX Super Resolution 3 (FSR 3)|FSRAA]] and [[Glossary:Anti-aliasing (AA)#XeSSAA|XeSSAA]]<ref>{{Refurl|url=https://steamdb.info/patchnotes/14753409/|title=Patch v2.618.0.0|date=2024-06-27}}</ref>. |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = FSR 3.1, DLSS 3.1, XeSS 1.3 |
− | |upscaling notes = | + | |upscaling notes = Also supports '''IGTI''' (Insomniac Games' Temporal Injection), '''DLSS Frame Generation''' and '''AMD FSR 3 Frame Generation'''. |
− | |vsync = | + | |vsync = true |
|vsync notes = | |vsync notes = | ||
− | |60 fps = | + | |60 fps = true |
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
|120 fps notes = | |120 fps notes = | ||
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = Requires HDR to be enabled in Windows.<ref name="insomniac" /> |
− | |ray tracing = | + | |ray tracing = true |
− | |ray tracing notes = | + | |ray tracing notes = Ray traced shadows, reflections and ambient occlusion.<ref name="psblog 2"/> |
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = Some user interface element colors can be individually set, and color shaders can be applied to objects within the game to improve visibility. |
}} | }} | ||
+ | <gallery> | ||
+ | Ratchet&ClankRiftApart_LauncherDisplay.png|Display settings (launcher) | ||
+ | Ratchet&ClankRiftApart_LauncherGraphics.png|Graphics settings (launcher) | ||
+ | Ratchet&ClankRiftApart_HUDSettings.png|Heads-up display settings | ||
+ | Ratchet&ClankRiftApart_VisualContrastSettings.png|Visual & contrast accessibility settings | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Ratchet&ClankRiftApart_16x9.png|Default FOV at 16:9 aspect ratio | ||
+ | Ratchet&ClankRiftApart_21x9.png|Default FOV at 21:9 aspect ratio | ||
+ | </gallery> | ||
==Input== | ==Input== | ||
+ | {{Image|Ratchet&ClankRiftApart_KBMSettings.png|Keyboard and mouse settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = <ref name="psblog" /> |
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=No option within the game, attempted testing mouse movement at various speeds and DPIs to get a rough idea if any acceleration is present, which there doesn't appear to be.}}</ref> |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Separate options for camera, aim and flight sensitivity, with each option having X-axis and Y-axis individually set. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Separate options for camera, aim and flight inversion, with each option also having an X-axis invert option. |
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = true |
|controller support notes = | |controller support notes = | ||
− | |full controller = | + | |full controller = true |
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = Uses [[Steam Input]] to remap controls if enabled, otherwise uses built-in remapping menu. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Options for camera and aim sensitivity. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Options for camera, aim and flight inversion, with each option also having an X-axis invert option. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = true |
− | |impulse triggers notes = | + | |impulse triggers notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> |
− | | | + | |playstation controllers = true |
− | | | + | |playstation controllers notes = Also support the built-in speaker on the controllers in wired connection. |
− | |dualshock prompts = | + | |playstation controller models = DS4, DS, DSE |
+ | |dualshock prompts = true | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
− | |light bar support = | + | |light bar support = false |
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = Works over wireless connectivity with native support. The Steam version also have adaptive trigger support with the use of [[Steam Input]].<ref name="psblog" /><ref name="Steam input AT">{{Refcheck|user=Yuuyatails|date=2024-02-22|comment=The adaptive trigger works on my [[DualSense Edge]] when Steam Input is forcefully enabled for the Steam version of the game, so I assume that the game has the Steamworks SDK integrated.}}</ref> |
+ | |dualsense haptics support = limited | ||
+ | |dualsense haptics support notes = Only works over wired connectivity with Steam Input disabled. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input.<ref name="yuuyatails">{{Refcheck|user=Yuuyatails|date=2023-07-31}}</ref> | ||
+ | |playstation connection modes = Wired, Bluetooth | ||
+ | |playstation connection modes notes = | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
|other controllers notes = | |other controllers notes = | ||
− | |other button prompts = | + | |other button prompts = false |
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |digital movement supported = true |
− | |simultaneous input notes = | + | |digital movement supported notes = Available as an option in the controller settings menu. |
− | |steam input api = | + | |simultaneous input = false |
− | |steam input api notes = | + | |simultaneous input notes = Multiple simultaneous inputs will prioritize controller input.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> |
− | |steam hook input = | + | |steam input api = true |
+ | |steam input api notes = Used if enabled on the Steam version of the game. | ||
+ | |steam hook input = false | ||
|steam hook input notes = | |steam hook input notes = | ||
− | |steam input presets = | + | |steam input presets = true |
− | |steam input presets notes = | + | |steam input presets notes = Preset configs for [[Controller:Xbox One Controller|Xbox One Controller]], [[Controller:DualSense|DualSense]], [[Controller:Switch Pro Controller|Switch Pro Controller]] and [[Controller:Steam Controller|Steam Controller]] can be found in the game's installation folder. |
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Ratchet&ClankRiftApart_KBMMapping.png|Keyboard and mouse remapping | ||
+ | Ratchet&ClankRiftApart_ControllerSettings.png|Controller settings | ||
+ | Ratchet&ClankRiftApart_ControllerMapping.png|Controller remapping using a [[Controller:DualSense|DualSense]] controller{{note|Only available when Steam Input is disabled on the Steam version of the game.}} | ||
+ | Ratchet&ClankRiftApart_GameSettings.png|Game settings | ||
+ | Ratchet&ClankRiftApart_AccessibilitySettings.png|Accessibility settings{{note|Except for contrast settings, the options in the accessibility sub-menus are options that are also present in other options menus.}} | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Ratchet&ClankRiftApart_AudioSettings.png|Audio settings}} | ||
+ | {{Image|Ratchet&ClankRiftApart_SubtitleSettings.png|Subtitle settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Sliders present for Master Volume, Music, Speech, Sound Effects, UI and Hit Confirm. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Offers up to 7.1 surround sound output.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=Checked using Razer Surround and using Special K monitor audio output and to check for audio output on every channel in a virtualised 7.1 surround setup.}}</ref> |
− | |subtitles = | + | |subtitles = true |
|subtitles notes = | |subtitles notes = | ||
− | |closed captions = | + | |closed captions = false |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = always on |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
Line 249: | Line 287: | ||
|language = English | |language = English | ||
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
− | |subtitles = | + | |subtitles = true |
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Arabic | ||
+ | |interface = false | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Croatian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Czech | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Danish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Dutch | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Finnish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = German | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Greek | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Hungarian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Italian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Japanese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Korean | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Norwegian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Romanian | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Russian | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Latin American Spanish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Swedish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = true | ||
+ | |notes = | ||
+ | |fan = | ||
+ | |ref = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Turkish | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Game randomly crashes to desktop=== | ||
+ | {{ii}} The game sometimes crashes to desktop at seemingly random instances, independent of any similarities or differences between systems.<ref>{{Refurl|url=https://steamcommunity.com/app/1895880/discussions/0/3801652295711975424/|title=Steam Community - Known issues list (unofficial)|date=2023-07-29}}</ref><ref>{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=Has occurred to me in several unrelated places}}</ref> | ||
+ | |||
+ | ===Misplaced or missing visual effects=== | ||
+ | {{ii}} The game, even when running at the highest settings, experiences some visual errors, such as visual effects that are either misplaced or missing, that make it look worse than the original PlayStation 5 version.<ref name="df" /> | ||
+ | |||
+ | ===Low quality ray traced reflections when using DLSS=== | ||
+ | {{Fixbox|description=Disable upscaling or change to a different upscaling method|ref=<ref name="df" />|fix= | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Performance issues with GeForce GPUs=== | ||
+ | {{ii}} Caused by a DirectStorage bug on Nvidia GeForce GPUs. It was later mitigated with a [https://nvidia.custhelp.com/app/answers/detail/a_id/5475/~/geforce-hotfix-driver-version-537.09 537.09 hotfix driver]. | ||
+ | {{ii}} AMD GPUs and Intel Arc GPUs weren't affected. | ||
+ | {{Fixbox|description=Delete {{file|dstorage.dll}} and {{file|dstoragecore.dll}}|ref=<ref>[https://www.tomshardware.com/news/directstorage-bug-destroys-frame-rates-in-ratchet-and-clank-rift-apart DirectStorage Bug Drops Frame Rates in Ratchet and Clank: Rift Apart Tom's Hardware]</ref>|fix= | ||
+ | {{ii}}'''Note:''' Only delete those files if the PC has more capable CPU. | ||
+ | }} | ||
+ | |||
+ | ===Game crashes with "Not enough video memory" error=== | ||
+ | {{Fixbox|description=Change Windows page file settings|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/1895880/discussions/0/3801652295709231220/#c3801652295709255338|title=Steam Community - Crash - Not enough video memory error|date=2023-07-29}}</ref>|fix= | ||
+ | # Search for, and open, '''View advanced system settings''' in the Windows Start menu. | ||
+ | # Click the '''Settings''' button under the Performance heading. | ||
+ | # Change to the Advanced tab | ||
+ | # Click the '''Change...''' button under the Virtual Memory heading. | ||
+ | # Tick the checkbox '''Automatically manage paging file size for all drives''', or manually increase the paging file size for the drive the game is installed to. | ||
+ | # Click '''OK''' and close the windows. | ||
+ | }} | ||
+ | |||
+ | ===Crashing with "DXGI error device hung" & clipping through ground during first area=== | ||
+ | {{ii}} Directstorage can cause frecuent crashes when booting, as well as rendering problems with the starting area of the game in some systems. | ||
+ | {{Fixbox|description=Delete {{file|dstorage.dll}} and {{file|dstoragecore.dll}} located in the game's root/installation folder|ref=<ref>[https://steamcommunity.com/sharedfiles/filedetails/?id=3012062243 FIX STUTTERING + CRASHING ON HIGH END MACHINES Steam guide]</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Unable to launch the game while Special K is running on Windows=== | ||
+ | {{ii}} In some instances, when running the game on Windows, using [[Special K]] may cause the game to crash at launch.<ref name="specialk">{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=I encountered this issue myself and was fixed with help from the developer of Special K, Kaldaien}}</ref> | ||
+ | {{Fixbox|description=Replace the Nvidia Streamline library file|ref=<ref name="specialk" />|fix= | ||
+ | # Download the latest version of the modified {{file|sl.interposer.dll}} from [https://wiki.special-k.info/Compatibility/Streamline the Special K wiki]. | ||
+ | # Go to {{folder|{{P|game}}}} and replace the file that already exists. | ||
+ | {{--}} Changing to the modified library will make DLSS Frame Generation unable to be used on supported GPUs. | ||
+ | }} | ||
+ | |||
+ | ===Gibberish text when changing the text language to Asian languages in-game=== | ||
+ | {{ii}} The game doesn't change the font currently in-use when switching the text language to any of the Asian languages (Japanese, Traditional Chinese, Simplified Chinese and Korean) via in-game's Setting Menu.<ref name="asiatext">{{Refcheck|user=Yuuyatails|date=2023-08-03}}</ref> | ||
+ | {{Fixbox|description=Restart the game immediately after changing the text language in-game|ref=<ref name="asiatext"/>|fix= | ||
+ | # In the game, switching the '''Text Language''' to any of the Asian languages. | ||
+ | # Restart the game. This will force the game to use the alternative font for rendering Asian text. | ||
}} | }} | ||
Line 260: | Line 572: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 280: | Line 592: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |windows 32-bit exe = | + | |windows 32-bit exe = false |
− | |windows 64-bit exe = | + | |windows 64-bit exe = true |
|windows arm app = unknown | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
Line 302: | Line 614: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = Havok |
|physics notes = | |physics notes = | ||
− | |audio = | + | |audio = Wwise |
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Coherent UI |
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video, Annosoft Speech Engine |
− | |cutscenes notes = | + | |cutscenes notes = Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
Line 322: | Line 634: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 (1909) |
− | |minCPU = | + | |minCPU = Intel Core i3-8100 |
− | |minCPU2 = | + | |minCPU2 = AMD Ryzen 3 3100 |
− | |minRAM = | + | |minRAM = 8 GB |
− | |minHD = | + | |minHD = 75 GB (HDD) |
− | |minGPU = | + | |minGPU = NVIDIA GeForce GTX 960 |
− | |minGPU2 = | + | |minGPU2 = AMD Radeon RX 470 |
|minVRAM = | |minVRAM = | ||
− | |minDX = | + | |minDX = 12 |
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Core i5-8400 |
− | |recCPU2 = | + | |recCPU2 = AMD Ryzen 5 3600 |
− | |recRAM = | + | |recRAM = 16 GB |
− | |recHD = | + | |recHD = 75 GB (SSD) |
− | |recGPU = | + | |recGPU = NVIDIA GeForce RTX 2060 |
− | |recGPU2 = | + | |recGPU2 = AMD Radeon RX 5700 |
|recVRAM = | |recVRAM = | ||
|notes = | |notes = | ||
}} | }} | ||
− | + | {{ii}} The minimum requirements are for 720p 30 FPS at Very Low settings, while the recommended requirements are for 1080p 60 FPS with the Medium preset. Additional requirements for higher presets, 4K, ray tracing, and more are listed [https://blog.playstation.com/2023/07/18/ratchet-clank-rift-apart-pc-specs-and-new-features-revealed/ here]. | |
+ | {{ii}} Because of the use of DirectStorage 1.2 API, a M.2 NVMe SSD is recommended over a SATA SSD. | ||
{{References}} | {{References}} |
Latest revision as of 22:07, 27 June 2024
Developers | |
---|---|
Insomniac Games | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Engines | |
Insomniac Engine | |
Release dates | |
Windows | July 26, 2023 |
Reception | |
OpenCritic | 89 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Cartoon |
Themes | Sci-fi, Space |
Ratchet & Clank: Rift Apart is a singleplayer third-person platform game developed by Insomniac Games, ported by Nixxes Software and published by Sony Interactive Entertainment via its PlayStation PC brand. The game is a port of the PlayStation 5 game of the same name and is the ninth main installment and the overall sixteenth entry in the Ratchet & Clank series, chronologically takes place after the event of Ratchet & Clank: Into the Nexus.
The game was released on July 26, 2023 on Steam and the Epic Games Store, over two years after it was originally released for the PlayStation 5 on June 11, 2021.
The port included a variety of PC specific features, including uncapped frame rates, support for all vendor upscaling technologies and DLSS Frame Generation, improved ray tracing fidelity, including the introduction of ray traced ambient occlusion, and ultrawide screen and multi-monitor support. It is also the first game to feature support for DirectStorage GPU decompression, to allow for faster loading from solid-state drives.[1][2][3]
At launch, Ratchet & Clank: Rift Apart was well received for the quality of the game's features and performance, although some issues were noted to be present, including AMD graphics cards being unable to use ray tracing, visual regressions from the original PlayStation 5 version and random crashes.[4][3][5] Hotfixes were released in the days following release to address a number of these issues, most notably being issues with texture streaming and visual bugs on AMD Vega graphics cards.[6][7]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made directly to the executable, with the -EpicPortal command appended to the Target URL. |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- A PlayStation Network account can be optionally linked within the game.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip launcher
Use the -nolauncher command line argument to skip the launcher.
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ratchet & Clank - Rift Apart\<user-id>\-userprefs.save HKEY_CURRENT_USER\Software\Insomniac Games\Ratchet & Clank - Rift Apart |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1895880/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ratchet & Clank - Rift Apart\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1895880/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [1] | ||
Ultra-widescreen | Hor+ scaling with support for 21:9, 32:9 and 48:9 aspect ratios.[1] Heads-up display can be fixed to 16:9, 21:9 and 32:9 ratios or set to maximise coverage. Map and inventory menus are pillarboxed to 16:9. Manually setting the aspect ratio in the display settings fixes the display output to cinematic standard aspect ratios that may introduce pillarboxing.[8] |
||
4K Ultra HD | |||
Field of view (FOV) | Slider present that ranges from 25° below or above the default value. | ||
Windowed | |||
Borderless fullscreen windowed | Labelled as Fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA, SMAA, DLAA[9][1], FSRAA and XeSSAA[10]. | ||
High-fidelity upscaling | FSR 3.1, DLSS 3.1, XeSS 1.3 Also supports IGTI (Insomniac Games' Temporal Injection), DLSS Frame Generation and AMD FSR 3 Frame Generation. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Requires HDR to be enabled in Windows.[9] | ||
Ray tracing (RT) | Ray traced shadows, reflections and ambient occlusion.[2] | ||
Color blind mode | Some user interface element colors can be individually set, and color shaders can be applied to objects within the game to improve visibility. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [1] | |
Mouse acceleration | [11] | |
Mouse sensitivity | Separate options for camera, aim and flight sensitivity, with each option having X-axis and Y-axis individually set. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate options for camera, aim and flight inversion, with each option also having an X-axis invert option. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Uses Steam Input to remap controls if enabled, otherwise uses built-in remapping menu. | |
Controller sensitivity | Options for camera and aim sensitivity. | |
Controller Y-axis inversion | Options for camera, aim and flight inversion, with each option also having an X-axis invert option. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [12] |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Also support the built-in speaker on the controllers in wired connection. |
|
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | Works over wireless connectivity with native support. The Steam version also have adaptive trigger support with the use of Steam Input.[1][13] | |
DualSense haptic feedback support | Only works over wired connectivity with Steam Input disabled. Will fall back to regular rumble if either connected via Bluetooth or enable Steam Input.[14] | |
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | Available as an option in the controller settings menu. | |
Simultaneous controller+KB/M | Multiple simultaneous inputs will prioritize controller input.[15] |
Steam Input | ||
---|---|---|
Steam Input API support | Used if enabled on the Steam version of the game. | |
Official controller preset(s) | Preset configs for Xbox One Controller, DualSense, Switch Pro Controller and Steam Controller can be found in the game's installation folder. | |
Steam Controller button prompts |
Accessibility settings[Note 3]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders present for Master Volume, Music, Speech, Sound Effects, UI and Hit Confirm. | |
Surround sound | Offers up to 7.1 surround sound output.[16] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Issues unresolved
Game randomly crashes to desktop
- The game sometimes crashes to desktop at seemingly random instances, independent of any similarities or differences between systems.[17][18]
Misplaced or missing visual effects
- The game, even when running at the highest settings, experiences some visual errors, such as visual effects that are either misplaced or missing, that make it look worse than the original PlayStation 5 version.[3]
Low quality ray traced reflections when using DLSS
Disable upscaling or change to a different upscaling method[3] |
---|
Issues fixed
Performance issues with GeForce GPUs
- Caused by a DirectStorage bug on Nvidia GeForce GPUs. It was later mitigated with a 537.09 hotfix driver.
- AMD GPUs and Intel Arc GPUs weren't affected.
Delete dstorage.dll and dstoragecore.dll [19]
|
---|
|
Game crashes with "Not enough video memory" error
Change Windows page file settings[20] |
---|
|
Crashing with "DXGI error device hung" & clipping through ground during first area
- Directstorage can cause frecuent crashes when booting, as well as rendering problems with the starting area of the game in some systems.
Delete dstorage.dll and dstoragecore.dll located in the game's root/installation folder[21]
|
---|
Unable to launch the game while Special K is running on Windows
- In some instances, when running the game on Windows, using Special K may cause the game to crash at launch.[22]
Replace the Nvidia Streamline library file[22] |
---|
|
Gibberish text when changing the text language to Asian languages in-game
- The game doesn't change the font currently in-use when switching the text language to any of the Asian languages (Japanese, Traditional Chinese, Simplified Chinese and Korean) via in-game's Setting Menu.[23]
Restart the game immediately after changing the text language in-game[23] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Audio | Wwise | |
Interface | Coherent UI | |
Cutscenes | Bink Video, Annosoft Speech Engine | Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (1909) | |
Processor (CPU) | Intel Core i3-8100 AMD Ryzen 3 3100 |
Intel Core i5-8400 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB (HDD) | 75 GB (SSD) |
Video card (GPU) | NVIDIA GeForce GTX 960 AMD Radeon RX 470 DirectX 12 compatible | NVIDIA GeForce RTX 2060 AMD Radeon RX 5700 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1895880/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1895880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Only available when Steam Input is disabled on the Steam version of the game.
- ↑ Except for contrast settings, the options in the accessibility sub-menus are options that are also present in other options menus.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ratchet & Clank: Rift Apart is coming to PC on July 26 - PlayStation Blog - last accessed on May 31, 2023
- ↑ 2.0 2.1 Ratchet & Clank: Rift Apart PC specs and new features revealed - PlayStation Blog - last accessed on July 19, 2023
- ↑ 3.0 3.1 3.2 3.3 Eurogamer - Digital Foundry: Ratchet and Clank: Rift Apart PC tech analysis - this port needed more time - last accessed on 2023-07-29
- ↑ Insomniac Games - Why is it not possible to enable ray-tracing with my AMD graphics card? - last accessed on 2023-07-29
- ↑ PC Gamer - I've tested the Ratchet & Clank: Rift Apart PC port, and pending one fix, PlayStation might've nailed it - last accessed on 2023-07-29
- ↑ Steam News - Ratchet & Clank: Rift Apart v1.727.0.0 Patch Notes - last accessed on 2023-08-01
- ↑ Steam News - Ratchet & Clank: Rift Apart v1.728.0.0 Patch Notes - last accessed on 2023-08-01
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Manually setting to 21:9 on my 3440x1440 monitor introduced black bars on the display, where leaving it to Auto fills the entire screen
- ↑ 9.0 9.1 Insomniac Games - PC performance tuning - last accessed on 2023-07-26
- ↑ Patch v2.618.0.0 - last accessed on 2024-06-27
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- No option within the game, attempted testing mouse movement at various speeds and DPIs to get a rough idea if any acceleration is present, which there doesn't appear to be.
- ↑ Verified by User:Shadowstealer7 on 2023-07-28
- ↑ Verified by User:Yuuyatails on 2024-02-22
- The adaptive trigger works on my DualSense Edge when Steam Input is forcefully enabled for the Steam version of the game, so I assume that the game has the Steamworks SDK integrated.
- ↑ Verified by User:Yuuyatails on 2023-07-31
- ↑ Verified by User:Shadowstealer7 on 2023-07-28
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Checked using Razer Surround and using Special K monitor audio output and to check for audio output on every channel in a virtualised 7.1 surround setup.
- ↑ Steam Community - Known issues list (unofficial) - last accessed on 2023-07-29
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Has occurred to me in several unrelated places
- ↑ DirectStorage Bug Drops Frame Rates in Ratchet and Clank: Rift Apart Tom's Hardware
- ↑ Steam Community - Crash - Not enough video memory error - last accessed on 2023-07-29
- ↑ FIX STUTTERING + CRASHING ON HIGH END MACHINES Steam guide
- ↑ 22.0 22.1 Verified by User:Shadowstealer7 on 2023-07-29
- I encountered this issue myself and was fixed with help from the developer of Special K, Kaldaien
- ↑ 23.0 23.1 Verified by User:Yuuyatails on 2023-08-03