Difference between revisions of "The Last of Us Part I"
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{{Infobox game | {{Infobox game | ||
|cover = The Last of Us Part I cover.jpg | |cover = The Last of Us Part I cover.jpg | ||
|developers = | |developers = | ||
{{Infobox game/row/developer|Naughty Dog}} | {{Infobox game/row/developer|Naughty Dog}} | ||
+ | {{Infobox game/row/porter|Iron Galaxy Studios|Windows|ref=<ref name="blog"/><ref>{{Refurl|url=https://www.dsogaming.com/news/iron-galaxy-will-be-responsible-for-the-last-of-us-part-i-remake-pc/|title=Iron Galaxy will be responsible for The Last of Us Part I Remake PC|date=13 March 2023|snippet=At the bottom left corner, you can also see the logo for Iron Galaxy (which wasn’t present in the previous PC specs).}}</ref>}} | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|PlayStation PC}} | {{Infobox game/row/publisher|PlayStation PC}} | ||
Line 9: | Line 9: | ||
{{Infobox game/row/engine|Naughty Dog Game Engine}} | {{Infobox game/row/engine|Naughty Dog Game Engine}} | ||
|release dates= | |release dates= | ||
− | {{Infobox game/row/date|Windows|March | + | {{Infobox game/row/date|Windows|March 28, 2023}} |
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|the-last-of-us-part-i| | + | {{Infobox game/row/reception|Metacritic|the-last-of-us-part-i|58}} |
− | {{Infobox game/row/reception|OpenCritic|13283/the-last-of-us-part-i| | + | {{Infobox game/row/reception|OpenCritic|13283/the-last-of-us-part-i|82}} |
− | {{Infobox game/row/reception|IGDB| | + | {{Infobox game/row/reception|IGDB|the-last-of-us-part-i|78}} |
|taxonomy = | |taxonomy = | ||
{{Infobox game/row/taxonomy/monetization | One-time game purchase }} | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
Line 25: | Line 25: | ||
{{Infobox game/row/taxonomy/vehicles | }} | {{Infobox game/row/taxonomy/vehicles | }} | ||
{{Infobox game/row/taxonomy/art styles | Realistic }} | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
− | {{Infobox game/row/taxonomy/themes | Post-apocalyptic }} | + | {{Infobox game/row/taxonomy/themes | Post-apocalyptic, Zombies }} |
{{Infobox game/row/taxonomy/series | }} | {{Infobox game/row/taxonomy/series | }} | ||
|steam appid = 1888930 | |steam appid = 1888930 | ||
Line 31: | Line 31: | ||
|gogcom id = | |gogcom id = | ||
|gogcom id side = | |gogcom id side = | ||
− | |official site= | + | |official site= https://www.playstation.com/the-last-of-us/ |
|hltb = 109104 | |hltb = 109104 | ||
|igdb = <!-- Only needs to be set if there is no IGDB reception row --> | |igdb = <!-- Only needs to be set if there is no IGDB reception row --> | ||
− | |mobygames = | + | |mobygames = 190774 |
|strategywiki = | |strategywiki = | ||
|wikipedia = The Last of Us Part I | |wikipedia = The Last of Us Part I | ||
Line 42: | Line 42: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''{{PAGENAME}}''''' is a remake of the {{w|The Last of Us|PlayStation 3 game}} from 2013. The original game | + | |introduction = '''''{{PAGENAME}}''''' is a remake of the {{w|The Last of Us|PlayStation 3 game}} from 2013. The original game was developed by [[Company:Naughty Dog|Naughty Dog]] and published by [[Company:PlayStation PC|PlayStation PC]]. This is the first game in the ''Last of Us'' series to be released on PC and the second game developed by Naughty Dog to be released on PC, following [[Uncharted: Legacy of Thieves Collection]]. The PC version features extensive improvements over the PlayStation 5 release, such as increased resolution, native ultra-wide-screen support, hardware-specific upscaling options (for Nvidia and AMD GPUs respectively), and more.<ref name="blog">{{Refurl|url=https://blog.playstation.com/2023/03/09/the-last-of-us-part-i-pcs-features-and-specs-detailed/|title=The Last of Us Part I PC’s features and specs detailed PlayStation.Blog|date=2023-03-09}}</ref> |
− | |release history = The PlayStation 5 version | + | |release history = The PlayStation 5 version was released on September 2, 2022, and the PC port was released on March 28, 2023. While the PC port was lauded for its extensive settings, the game launched to an overall negative reception due to several technical issues, such as extended shader compilation times, unexpected crashes, [[#Crashes, poor performance and "Please wait" screens during gameplay|degraded performance and stability while compiling shaders in the background]], mouse and camera stuttering, and the game [[#Very CPU-limited during gameplay|being limited to utilizing relatively low CPU power]].<ref>{{Refurl|url=https://feedback.naughtydog.com/hc/en-us/articles/14377887346452-Known-Issues|title=Known Issues - Naughty Dog|date=2023-03-29}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2023-03-30|comment=Encountered several crashes myself for example when adjusting some menu options, even when shader compilation was already done.}}</ref><ref name="DF"/> |
− | |current state = | + | |current state = Several patches have been released post-launch aimed at addressing the issues: in addition to improving overall performance and fixing bugs, the patches have improved stability during the shader compilation process, fixed several crashes, reduced shader compilation time, shortened loading times, and improved the overall user-experience for the Steam Deck.<ref>{{Refurl|url=https://store.steampowered.com/news/app/1888930/view/5740441239500679385|title=The Last of Us Part I v1.0.1.6 Patch Notes - Steam|date=2023-03-30}}</ref><ref>{{Refurl|url=https://store.steampowered.com/news/app/1888930/view/3709317726634546735|title=The Last of Us Part I v1.0.1.5 Patch Notes - Steam|date=2023-03-30}}</ref><ref name="DF">{{Refurl|url=https://www.youtube.com/watch?v=xQ2emuUoxrI|title=The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address - Digital Foundry - YouTube|date=2023-04-02}}</ref><ref name="1.0.2.0">{{Refurl|url=https://feedback.naughtydog.com/hc/en-us/articles/14662356357908-The-Last-of-Us-Part-I-v1-0-2-0-Patch-Notes|title=The Last of Us Part I v1.0.2.0 Patch Notes - NaughtyDog|date=2023-04-07}}</ref> The game features a shader precompilation step. |
}} | }} | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://steamcommunity.com/app/1888930/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/1888930/discussions/ Steam Community Discussions] | ||
+ | {{mm}} [https://feedback.naughtydog.com/hc/en-us/sections/8759045555092-PC-Support PC Support Page] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Epic Games Store | the-last-of-us-part-1 | Epic Games Store | | + | {{Availability/row| Epic Games Store | the-last-of-us-part-1 | Epic Games Store | {{store link|Epic Games Store|the-last-of-us-part-1--digital-deluxe-edition|Digital Deluxe Edition}} also available. | | Windows }} |
− | {{Availability/row| GamersGate | the-last-of-ustm-part-i | Steam | | + | {{Availability/row| GamersGate | the-last-of-ustm-part-i | Steam | {{store link|GamersGate|the-last-of-ustm-part-i-deluxe-edition|Digital Deluxe Edition}} also available. | |
− | {{Availability/row| Gamesplanet | 6062-1 | Steam | | | Windows }} | + | | Windows }} |
− | {{Availability/row| GMG | the-last-of-us-part-i-pc | Steam | | | Windows }} | + | {{Availability/row| Gamesplanet | 6062-1 | Steam | {{store link|Gamesplanet|6062-2|Digital Deluxe Edition}} also available. | | Windows }} |
− | {{Availability/row| Humble | the-last-of-us-part-i | Steam | | + | {{Availability/row| GMG | the-last-of-us-part-i-pc | Steam | {{store link|GMG|the-last-of-us-part-i-digital-deluxe-edition-pc|Digital Deluxe Edition}} also available. | | Windows }} |
− | {{Availability/row| Steam | 1888930 | Steam | | + | {{Availability/row| Humble | the-last-of-us-part-i | Steam | {{store link|Humble|the-last-of-us-part-i-digital-deluxe-edition|Digital Deluxe Edition}} also available. | | Windows }} |
+ | {{Availability/row| Steam | 1888930 | Steam | {{store link|Steam-bundle|30590|Digital Deluxe Edition}} also available. | | Windows }} | ||
}} | }} | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} '''The Last of Us Part 1''' includes the base game and the '''Left Behind''' prequel chapter.<ref>{{Refcheck|user=Mrtnptrs|date=2023-03-29|comment=Own the base The Last of Us Part 1 version and that already includes access to the Left Behind prequel chapter. It is thus not Deluxe Edition-exclusive. The wording on the store pages is just a big confusing as for example "The Last of Us single-player story" is of course also standardly included, but also listed in the same way as Left Behind for the Deluxe Edition.}}</ref> | ||
+ | {{ii}} '''Digital Deluxe Edition:''' contains everything from '''The Last of Us Part 1'''. Everything else that is included are all early unlocks that can also be unlocked through in-game progress: ''Increased Crafting Speed Skill'', ''Increased Healing Speed Skill'', ''9mm Reload Speed Increase Upgrade'', ''Rifle Clip Capacity Increase Upgrade'', ''Explosive Arrows Gameplay Modifier'', ''Photo-mode Dither Punk filter'', ''Speedrun Mode'' and six weapon skins (''Black Gold 9mm Pistol'', ''Silver Filigree 9mm Pistol'', ''Rubber Tactical Shotgun'', ''Sculpted Oak Shotgun'', ''Arctic White Bow'' and ''Carbon Black Bow''). | ||
+ | {{ii}} Pre-purchase grants access to '''bonus supplements''' and '''bonus weapon parts''' that could also be gained through in-game progress. These bonusses can be toggled off when starting a new game.<ref>{{Refcheck|user=Mrtnptrs|date=2023-03-28|comment=There is an "Apply Preorder Bonus" toggle available when starting a new game.}}</ref> | ||
+ | {{ii}} '''Platform Bonus''': on [[Steam]], receive [[Left 4 Dead]] and [[Portal]] in-game t-shirt cosmetics for Ellie and, on [[Store:Epic Games Store|Epic]], receive [[Alan Wake]] t-shirt cosmetic for Ellie after beating the main story.<ref>{{Refcheck|user=Mrtnptrs|date=2023-03-28|comment=Steam exclusive L4D and Portal skins are mentioned on the Steam store page.}}</ref><ref>{{Refurl|url=https://twitter.com/alanwake/status/1640745628539006977|title=Alan Wake - 6:00 PM Mar 28, 2023 - Twitter|date=2023-03-28}}</ref> | ||
==Monetization== | ==Monetization== | ||
Line 77: | Line 85: | ||
{{Microtransactions | {{Microtransactions | ||
|boost = | |boost = | ||
− | |cosmetic = | + | |cosmetic = Digital Deluxe upgrade contains early access to various skins for weapons. |
|currency = | |currency = | ||
|finite spend = | |finite spend = | ||
Line 92: | Line 100: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|}} | + | {{Game data/config|Windows|{{P|userprofile}}\Saved Games\The Last of Us Part I\users\{{P|uid}}\screeninfo.cfg}} |
}} | }} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{P|userprofile}}\Saved Games\The Last of Us Part I\users\{{P|uid}}\savedata\}} |
}} | }} | ||
Line 110: | Line 118: | ||
|origin = | |origin = | ||
|origin notes = | |origin notes = | ||
− | |steam cloud = | + | |steam cloud = true |
|steam cloud notes = | |steam cloud notes = | ||
|ubisoft connect = | |ubisoft connect = | ||
Line 119: | Line 127: | ||
==Video== | ==Video== | ||
+ | {{image|TLOU1 - Display.png|Display options}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 125: | Line 134: | ||
|ultrawidescreen wsgf award = | |ultrawidescreen wsgf award = | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
− | |widescreen resolution = | + | |widescreen resolution = true |
− | |widescreen resolution notes= | + | |widescreen resolution notes= <ref name="blog"/> |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = Use [https://www.flawlesswidescreen.org Flawless Widescreen]'s wall culling fix. |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = '''21:9''' and '''32:9''' supported.<ref name="blog"/> Pillarboxes can be disabled, but game suggests this can cause various visual bugs, like clipping issues.<ref>{{Refcheck|user=Mrtnptrs|date=2023-03-28|comment=Game mentions this as a warning when looking at the Ultrawide Pillarboxes option.}}</ref> |
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = Slider from '''-10''' to '''+10''' or use [https://www.flawlesswidescreen.org Flawless Widescreen]. |
− | |windowed = | + | |windowed = true |
|windowed notes = | |windowed notes = | ||
− | |borderless windowed = | + | |borderless windowed = true |
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = always on |
− | |anisotropic notes = | + | |anisotropic notes = '''1x''', '''2x''', '''4x''', '''8x''' and '''16x''' options available. No option available to fully disable it. |
− | |antialiasing = | + | |antialiasing = always on |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] or [[DLAA]] with no option to disable.<ref>{{Refcheck|user=Mrtnptrs|date=2023-03-28|comment=Has the softness of TAA and their engine is known for very good TAA usage, for example TLOUP2 also had TAA.}}</ref> See [[#Anti-aliasing (AA)|Anti-aliasing (AA)]] for a workaround. [[SSAA]] up to 200% available through the '''Render Scale''' slider (with increments of 20%). |
− | |upscaling = | + | |upscaling = true |
− | |upscaling tech = | + | |upscaling tech = FSR 3, DLSS 3.1 |
− | |upscaling notes = | + | |upscaling notes = The game launched with '''FSR 2.2''' and '''DLSS 3.1'''.<ref name="blog"/> On March 19, 2024, the game was updated to version 1.1.3, upgrading it to '''FSR 3'''.<ref>{{Refurl|url=https://steamcommunity.com/games/1888930/announcements/detail/7281829929775849905?snr=2___|title=The Last of Us Part I v1.1.3 Patch Notes - Steam|date=2023-03-19}}</ref> |
− | |vsync = | + | |vsync = true |
− | |vsync notes = | + | |vsync notes = On/Off toggle.<ref name="blog"/> |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = true |
− | |120 fps notes = | + | |120 fps notes = Optional framerate cap from '''30''' to '''250''' and '''Unlocked''', with increments of 10.<ref name="trailer3">{{Refurl|url=https://www.youtube.com/watch?v=knnAzBfhTns|title=The Last of Us Part 1 - Official PC Features Trailer #3 - IGN - YouTube|date=2023-03-24|snippet="Unlocked Framerate" mentioned at 0:09 in the video.}}</ref> |
− | |hdr = | + | |hdr = true |
− | |hdr notes = | + | |hdr notes = HDR needs to be enabled in Windows in order to be able to enable HDR in-game, otherwise the message "This display does not support HDR" will show and the option will remain locked. |
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = true |
− | |color blind notes = | + | |color blind notes = '''Protanopia''', '''Deuteranopia''' and '''Tritanopia''' HUD colorblind modes supported with adjustable '''HUD Background''' darkness and '''HUD Color'''. |
+ | }} | ||
+ | <gallery> | ||
+ | TLOU1 - Graphics.png|Graphics options | ||
+ | TLOU1 - Accessibility - Magnification and Visual Aids.png|Accessibility - Magnification and Visual Aids options | ||
+ | </gallery> | ||
+ | |||
+ | ===Limit VRAM usage for weaker GPUs=== | ||
+ | {{Fixbox|description=Adjust VRAM through the developer debug menu|ref={{cn|date=2023-03-30|reason=Needs to be checked if there are any major issues and if it still works with the latest version of the game.}}|fix= | ||
+ | {{--}} This solution needs to be applied every time the game is launched and lowering the allocated memory too much will result in textures not loading, use it ''only'' as a last resort. | ||
+ | # [[#Accessing developer debug menu|Unlock and open the developer debug menu]]. | ||
+ | # Go to <code>Rendering > Stats... > Texture Streaming...</code> in the developer debug menu. | ||
+ | # Lower the <code>Texture Memory Size</code> value at will. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anti-aliasing (AA)|Anti-aliasing (AA)]]=== | ||
+ | {{Fixbox|description=Modify the game's executable to disable TAA|ref=<ref>{{Refurl|url=https://www.reddit.com/r/FuckTAA/comments/1260ttr/the_last_of_us_part_i_taa_fix/|title=The Last of Us: Part I - TAA fix - Reddit|date=2023-03-31}}</ref>|fix= | ||
+ | {{ii}} If using the Steam version, Steamless might have to be used first to unpack the executable. | ||
+ | {{ii}} This will also disable the sharpening filter that is bundled with the TAA. | ||
+ | # Open the game's executable, {{file|{{P|game}}\tlou-i.exe}} (AVX2) or {{file|{{P|game}}\tlou-i-l.exe}} (non-AVX2), in a HEX editor (e.g. [https://mh-nexus.de/en/hxd/ HxD]). | ||
+ | # Find {{code|84 C0 74 08 41 8A C7 EB 05}} HEX code. | ||
+ | # Replace it with {{code|84 C0 90 90 32 C0 90 EB 05}}. | ||
+ | # Find {{code|44 0F B6 F8 C5 C8 57 F6 84 C0}} HEX code. | ||
+ | # Replace it with {{code|45 33 FF 90 C5 C8 57 F6 84 C0}}. | ||
+ | # Save the changes. | ||
}} | }} | ||
==Input== | ==Input== | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
− | |key remap notes = | + | |key remap notes = '''Default''', '''Right Hand Only''', '''Left Hand Only''', '''Numpad''', '''Arrow Keys''', '''ESDF''', '''Dvorak''' and '''Azerty''' keybinding presets are available. Additionally 3 custom schemes can be saved.<ref name="blog"/> |
− | |acceleration option = | + | |acceleration option = true |
− | |acceleration option notes = | + | |acceleration option notes = '''Raw Mouse Input''' setting can be enabled to disable mouse acceleration. |
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = '''Look''', '''Aiming''' and '''Sniping''' sensitivity can be separately adjusted for both axes.<ref>{{Refurl|url=https://www.youtube.com/watch?v=d865tdnceBg|title=The Last of Us Part 1 - Official PC Features Trailer #2 - IGN - YouTube|date=2023-03-25|snippet=Shown in the video quickly at 0:13.}}</ref> |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = '''Look''' and '''Aiming''' camera can be separately inverted for both axes. |
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
− | |controller support notes = | + | |controller support notes = <ref name="blog"/> |
|full controller = true | |full controller = true | ||
− | |full controller notes = | + | |full controller notes = <ref name="blog"/> |
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = '''Default''', '''Right Hand Only''' and '''Left Hand Only''' specific controller presets are available. '''Controller Orientation''' can be set to '''Default''', '''Left''', '''Right''' and '''Upside Down'''. '''Left Stick and Right Stick''' option can be set to '''Default''', '''Flipped While Aiming''' or '''Flipped Always'''. Additionally 3 custom remap schemes can be saved.<ref name="blog"/> |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= '''Look''', '''Aiming''' and '''Sniping''' sensitivity can be separately adjusted for both axes. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= '''Look''' and '''Aiming''' camera can be separately inverted for both axes. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
− | | | + | |playstation controllers = true |
− | | | + | |playstation controller models = DS4, DS, DSE |
− | | | + | |playstation controllers notes = Gyro functionality of PlayStation controllers are also supported.<br/><br/>For [[DualSense Edge]], they'd have to use the built-in profiles for remapping the back buttons.<ref>{{Refurl|url=https://feedback.naughtydog.com/hc/en-us/articles/14368204754708-What-controllers-are-supported-when-playing-The-Last-of-Us-Part-I-on-PC-|title=What controllers are supported when playing The Last of Us Part I on PC? - Naughty Dog|date=June 2023}}</ref> |
− | | | + | |playstation prompts = true |
− | |light bar support = | + | |playstation prompts notes = <ref name="blog"/> |
+ | |light bar support = true | ||
|light bar support notes = | |light bar support notes = | ||
− | | | + | |dualsense adaptive trigger support = true |
− | | | + | |dualsense adaptive trigger support notes = Wired and Wireless only. |
+ | |dualsense haptics support = true | ||
+ | |dualsense haptics support notes = Wired connection only. | ||
+ | |playstation connection modes = wired, bluetooth | ||
|tracked motion controllers= unknown | |tracked motion controllers= unknown | ||
|tracked motion controllers notes = | |tracked motion controllers notes = | ||
|tracked motion prompts = unknown | |tracked motion prompts = unknown | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
− | |other controllers = | + | |other controllers = true |
− | |other controllers notes = | + | |other controllers notes = '''Xbox Adaptive Controller''', '''Nintendo Switch Pro Controller''', and '''Steam Controller''' are supported by the game with separate control customizations. |
− | |other button prompts = | + | |other button prompts = Nintendo |
− | |other button prompts notes= | + | |other button prompts notes= An option to override button prompt style, can be found via Options > HUD |
− | |controller hotplug = | + | |controller hotplug = true |
− | |controller hotplug notes = | + | |controller hotplug notes = <ref>{{Refurl|url=https://blog.playstation.com/2023/03/09/the-last-of-us-part-i-pcs-features-and-specs-detailed/|title=The Last of Us Part I PC's features and specs detailed PlayStation.Blog|date=2023-03-13|snippet=(…), an adaptive mode that allows players to combine keyboard and controller inputs, (…)}}</ref> |
− | |haptic feedback = | + | |haptic feedback = true |
− | |haptic feedback notes = | + | |haptic feedback notes = Wired DualSense connection only.<ref name="blog"/> |
− | |simultaneous input = | + | |simultaneous input = true |
− | |simultaneous input notes = | + | |simultaneous input notes = Controller or Keyboard+Mouse prompts can be locked under [Input Icon Mode] via Options > HUD <ref name="blog"/> |
− | |steam input api = | + | |steam input api = false |
|steam input api notes = | |steam input api notes = | ||
− | |steam hook input = | + | |steam hook input = true |
− | |steam hook input notes = | + | |steam hook input notes = Certain controller features like Motion Sensor are also supported across all Controller Types.{{note|If Steam Input is enabled while using an PlayStation Controller: You'll receive an pop-up notice informing you that Trackpad, Haptic Feedback and Adaptive Triggers are not supported. }} <ref>{{Refcheck|user=Mrtnptrs|date=2023-03-28|comment=Game has Steam Input enabled by the developer in case of the Nintendo Switch, Steam Controller, Remote Play and Generic Controller to handle those inputs for the game.}}</ref> |
− | |steam input presets = | + | |steam input presets = false |
|steam input presets notes = | |steam input presets notes = | ||
− | |steam controller prompts = | + | |steam controller prompts = true |
− | |steam controller prompts notes = | + | |steam controller prompts notes = Steam Controller and Steam Deck button prompts are supported. |
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | TLOU1 - Controls.png|Controls options | ||
+ | TLOU1 - Customize Controls.png|Controls customization options | ||
+ | TLOU1 - Haptics.png|Haptics options | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{image|TLOU1 - Audio.png|Audio options}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = | + | |separate volume notes = Separate '''Effects''', '''Dialogue''', '''Music''', '''Cinematics''', '''Accessibility Audio Cues''', '''Screen Reader''' and '''Cinematic Descriptions''' volume sliders are available. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = 3D Spatial Audio option available. Dolby Atmos supported.<ref>{{Refcheck|user=Alex.Schroedsen|date=2024-03-03|comment=Tested with Denon X3700h configured for 5.1.2 Surround.}}</ref> '''Output Device Type''' and '''Dynamic Range''' can be separately adjusted. '''Mono Audio''' toggle available.<ref name="blog"/> |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Separate '''Size''', '''Background''', '''Names''', '''Name Colours''', '''Direction''' and '''Color''' options available. |
− | |closed captions = | + | |closed captions = unknown |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = true |
− | |mute on focus lost notes = | + | |mute on focus lost notes = On/Off toggle named '''Pause on Focus Lost'''. |
|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
− | |royalty free audio = | + | |royalty free audio = false |
|royalty free audio notes = | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
Line 245: | Line 288: | ||
|general midi audio notes = | |general midi audio notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | TLOU1 - Accessibility - Audio Volumes.png|Accessibility - Audio Volumes options | ||
+ | TLOU1 - Subtitle.png|Subtitle options | ||
+ | </gallery> | ||
+ | {{image|TLOU1 - Language.png|Language options}} | ||
{{L10n|content= | {{L10n|content= | ||
{{L10n/switch | {{L10n/switch | ||
Line 342: | Line 390: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Voice acting was recorded specifically for this version, as it was not present in the original. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 459: | Line 507: | ||
|audio = false | |audio = false | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Screen Reader option is not available. |
|fan = | |fan = | ||
|ref = | |ref = | ||
Line 468: | Line 516: | ||
|audio = true | |audio = true | ||
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Voice acting was recorded specifically for this version, as it was not present in the original. |
|fan = | |fan = | ||
|ref = | |ref = | ||
}} | }} | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = | ||
+ | |nvidia 3d vision notes = | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |vorpx = true | ||
+ | |vorpx modes = Z3D | ||
+ | |vorpx notes = [https://www.vorpx.com/forums/topic/vorpx-23-1-0-beta/page/15/#post-216077 Officially supported game] | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ===Other Virtual Reality=== | ||
+ | {{Fixbox|description=Enable VR|ref=|fix= | ||
+ | # Install [https://reshade.me/#download Reshade with full Add-On Support], inclusive the complete Effect Package Depth3D BlueSkyDefender | ||
+ | # In the ingame Reshade menu activate SuperDepth3D_VR, follow instructions (Home-Key on keyboard for Menu) | ||
+ | # Download [https://discord.gg/W2f7YhX/ Generic_Depth_Mod.Addon64], copy it next to your Game.exe | ||
+ | # In the ingame Reshade menu install generic_depth_mod.addon64 (Add-On Tab) | ||
+ | # Launch Side by Side 3D on your 3D Compatible TV/Monitor + 3D Glasses or Install [https://www.vorpx.com/ Vorpx Desktop Viewer] or [https://github.com/BlueSkyDefender/Depth3D Depth3D VR Companion App] | ||
+ | }} | ||
+ | |||
+ | ==Issues unresolved== | ||
+ | ===Crashes, poor performance and "Please wait" screens during gameplay=== | ||
+ | {{ii}} People report a large amount of crashes every few minutes of gameplay and poor performance, especially when playing the game without letting the shader compilation process finish.<ref name="shader">{{Refurl|url=https://feedback.naughtydog.com/hc/en-us/articles/14377887346452-Known-Issues|title=Known Issues - Naughty Dog|snippet=Performance and stability is degraded while shaders are loading in the background|date=2023-03-29}}</ref> | ||
+ | {{ii}} The game possibly also suffers from a memory leak, possibly causing crashes and "Please wait" screens over time when the game runs out of system RAM.<ref>{{Refurl|url=https://feedback.naughtydog.com/hc/en-us/articles/14377887346452-Known-Issues|title=Known Issues - Naughty Dog|snippet=A potential memory leak|date=2023-03-29}}</ref><ref>{{Refurl|url=https://steamcommunity.com/app/1888930/discussions/0/3818529563395905434|title="Please Wait..." - Steam|date=2023-03-29}}</ref><ref>{{Refurl|url=https://www.youtube.com/watch?v=ik0Pa91jJH8|title=How Much Ram Do You Need For The Last Of Us Part 1? - 8GB vs 16GB vs 24GB vs 32GB Ram - ft. RTX 3070 - YouTube|date=2023-03-29|snippet="Please wait" issue happens on the video at 1:30 only on the 16GB RAM setup. HDD/SSD difference doesn't seem to have a play on this, as HDD users with 24GB RAM (or above) setups don't meet the issue}}</ref> | ||
+ | {{Fixbox|description=Wait at the game's main menu for shader compilation to finish|ref=<ref name="shader"/>|fix= | ||
+ | {{--}} The above issues might still happen, but seemingly to a lesser extent. | ||
+ | }} | ||
+ | {{Fixbox|description=Nvidia RTX 30 series GPUs: update to [https://nvidia.custhelp.com/app/answers/detail/a_id/5455 Nvidia GPU driver version 531.58] or higher|ref=<ref>{{Refurl|url=https://nvidia.custhelp.com/app/answers/detail/a_id/5455|title=GeForce Hotfix Driver Version 531.58 - Nvidia Customer Help|date=2023-04-04|snippet=[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Very CPU-limited during gameplay=== | ||
+ | {{mm}} While the game utilizes CPU-multithreading excellently, the game seems to max out most cores on especially mid-range hardware while background-loading data during gameplay. This then causes the game to become very CPU-limited. This is likely caused by the game streaming in and decompressing data at the same time during gameplay in a less CPU-friendly way. After some time when standing still, when the background-loading is done, performance will return to normal.<ref name="DF"/> Update 1.0.2.0 improved texture streaming behavior to reduce CPU usage, likely reducing the severity of this issue to some extent.<ref name="1.0.2.0"/> | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Font and button prompt issues=== | ||
+ | {{ii}} Button prompts and text flickering or displaying an incorrect or broken character.<ref>{{Refcheck|user=Alldressedchip|date=2023-03-29|comment=Encountered issue}}</ref> | ||
+ | {{Fixbox|description=Right click on the game in Steam, select Properties>Controller, and select '''Disable Steam Input'''<ref>{{Refcheck|user=Alldressedchip|date=2023-03-29|comment=Verified fix.}}</ref>|fix= | ||
+ | }} | ||
+ | |||
+ | ===Proton: "Out of date driver" message and limited VRAM on AMD hardware=== | ||
+ | {{Fixbox|description=Add <code>WINEDLLOVERRIDES="amd_ags_x64.dll=b" %command%</code> as a [[Glossary:Command line arguments|command line arguments]]|ref=<ref>{{Refcheck|user=KingKrouch|date=2023-03-29|comment=Tested as I noticed that my RX 6900XT's VRAM wasn't being detected properly.}}</ref><ref>{{Refurl|url=https://www.protondb.com/app/1888930#jYl3lzWZJT|title=The Last of Us Part I - ProtonDB|date=2023-03-29}}</ref>|fix= | ||
+ | {{--}} This may cause color artifacts on the curtains on the main menu, but rendering during gameplay behaves fine. | ||
+ | {{--}} Doesn't seem to work for all users to fix the VRAM amount displayed at the graphics menu.<ref>{{Refurl|url=https://github.com/ValveSoftware/Proton/issues/6653|title=The Last of Us Part 1 (1888930) #6653 - ValveSoftware / Proton - GitHub|snippet=Just stopped the message at the start, the amount still the same.|date=2023-03-30}}</ref> | ||
}} | }} | ||
Line 477: | Line 604: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 12 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=Mrtnptrs|date=2023-03-28|comment=Confirmed API to be D3D12 using RTSS.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
Line 501: | Line 628: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
− | |windows arm app = | + | |windows arm app = false |
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
Line 525: | Line 652: | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = Bink Video |
− | |cutscenes notes = | + | |cutscenes notes = v2021.08.1 |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = | ||
|anticheat notes = | |anticheat notes = | ||
+ | }} | ||
+ | |||
+ | ===Accessing developer debug menu=== | ||
+ | {{Fixbox|description=Unlock the debug menu through modded executable|ref=<ref>{{Refcheck|user=Mrtnptrs|date=2023-03-30|comment=The mod (older version for 1.0.1.5 update) indeed works and reveals the full debug menu, tested it with a 1.0.1.5 installation though. The version of the executable the mod provides is version 1.01 though, so could reveal various issues if using with this newer version as some other files besides the executable were changed in this newer version of the game.}}</ref>|fix= | ||
+ | {{ii}} This mod replaces the main executable of the game with a variant that has a certain internal value changed to unlock the internal developer debug menu that is still available in the executable's code. | ||
+ | # Copy {{file|tlou-d.exe}} from the downloaded and extracted [https://pixeldrain.com/u/n2obiMzi The Last of Us Part 1 1.0.1.7 Extended Debug Menu] to {{folder|{{P|game}}}}. | ||
+ | # Launch the game through ({{file|tlou-d.exe}}). | ||
+ | # Press {{key|Ctrl|~}} (English US keyboard layout) to access the debug menu. | ||
+ | # To change any value, hold the {{key|left mouse button}} and press {{key|a}} to decrease and {{key|d}} to increase. | ||
}} | }} | ||
Line 537: | Line 673: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 (build 1909) |
− | |minCPU = | + | |minCPU = Intel Core i7-4770K |
− | |minRAM = | + | |minCPU2 = AMD Ryzen 5 1500X |
− | |minHD = | + | |minRAM = 16 GB |
− | |minGPU = | + | |minHD = 100 GB (SSD) |
+ | |minVRAM = 4 GB | ||
+ | |minGPU = Nvidia GeForce GTX 970 | ||
+ | |minGPU2 = AMD Radeon 470 | ||
|recOS = | |recOS = | ||
− | |recCPU = | + | |recCPU = Intel Core i7-8700 |
+ | |recCPU2 = AMD Ryzen 5 3600X | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
− | |recGPU = | + | |recGPU = Nvidia GeForce RTX 2070 Super |
+ | |recGPU2 = AMD Radeon RX 5700 XT | ||
+ | |recVRAM = 8 GB | ||
|notes = | |notes = | ||
}} | }} | ||
+ | {{ii}} Minimum system requirements are for 720p, Low settings at 30 FPS. Recommended system requirements are for 1080p, High settings at 60 FPS. [https://blog.playstation.com/2023/03/09/the-last-of-us-part-i-pcs-features-and-specs-detailed Performance (1440p, High settings at 60 FPS) and Ultra (4K, Ultra settings at 60 FPS) system requirements are also available]. | ||
{{References}} | {{References}} |
Latest revision as of 15:01, 4 June 2024
Developers | |
---|---|
Naughty Dog | |
Windows | Iron Galaxy Studios[1][2] |
Publishers | |
PlayStation PC | |
Engines | |
Naughty Dog Game Engine | |
Release dates | |
Windows | March 28, 2023 |
Reception | |
Metacritic | 58 |
OpenCritic | 82 |
IGDB | 78 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, Survival |
Art styles | Realistic |
Themes | Post-apocalyptic, Zombies |
The Last of Us Part I is a remake of the PlayStation 3 game from 2013. The original game was developed by Naughty Dog and published by PlayStation PC. This is the first game in the Last of Us series to be released on PC and the second game developed by Naughty Dog to be released on PC, following Uncharted: Legacy of Thieves Collection. The PC version features extensive improvements over the PlayStation 5 release, such as increased resolution, native ultra-wide-screen support, hardware-specific upscaling options (for Nvidia and AMD GPUs respectively), and more.[1]
The PlayStation 5 version was released on September 2, 2022, and the PC port was released on March 28, 2023. While the PC port was lauded for its extensive settings, the game launched to an overall negative reception due to several technical issues, such as extended shader compilation times, unexpected crashes, degraded performance and stability while compiling shaders in the background, mouse and camera stuttering, and the game being limited to utilizing relatively low CPU power.[3][4][5]
Several patches have been released post-launch aimed at addressing the issues: in addition to improving overall performance and fixing bugs, the patches have improved stability during the shader compilation process, fixed several crashes, reduced shader compilation time, shortened loading times, and improved the overall user-experience for the Steam Deck.[6][7][5][8] The game features a shader precompilation step.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Digital Deluxe Edition also available. | |||
GamersGate | Digital Deluxe Edition also available. | |||
Digital Deluxe Edition also available. | ||||
Green Man Gaming | Digital Deluxe Edition also available. | |||
Humble Store | Digital Deluxe Edition also available. | |||
Steam | Digital Deluxe Edition also available. |
Version differences
- The Last of Us Part 1 includes the base game and the Left Behind prequel chapter.[9]
- Digital Deluxe Edition: contains everything from The Last of Us Part 1. Everything else that is included are all early unlocks that can also be unlocked through in-game progress: Increased Crafting Speed Skill, Increased Healing Speed Skill, 9mm Reload Speed Increase Upgrade, Rifle Clip Capacity Increase Upgrade, Explosive Arrows Gameplay Modifier, Photo-mode Dither Punk filter, Speedrun Mode and six weapon skins (Black Gold 9mm Pistol, Silver Filigree 9mm Pistol, Rubber Tactical Shotgun, Sculpted Oak Shotgun, Arctic White Bow and Carbon Black Bow).
- Pre-purchase grants access to bonus supplements and bonus weapon parts that could also be gained through in-game progress. These bonusses can be toggled off when starting a new game.[10]
- Platform Bonus: on Steam, receive Left 4 Dead and Portal in-game t-shirt cosmetics for Ellie and, on Epic, receive Alan Wake t-shirt cosmetic for Ellie after beating the main story.[11][12]
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Digital Deluxe upgrade contains early access to various skins for weapons. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\The Last of Us Part I\users\<user-id>\screeninfo.cfg |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888930/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Saved Games\The Last of Us Part I\users\<user-id>\savedata\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1888930/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | [1] | ||
Multi-monitor | Use Flawless Widescreen's wall culling fix. | ||
Ultra-widescreen | 21:9 and 32:9 supported.[1] Pillarboxes can be disabled, but game suggests this can cause various visual bugs, like clipping issues.[13] | ||
4K Ultra HD | |||
Field of view (FOV) | Slider from -10 to +10 or use Flawless Widescreen. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 1x, 2x, 4x, 8x and 16x options available. No option available to fully disable it. | ||
Anti-aliasing (AA) | TAA or DLAA with no option to disable.[14] See Anti-aliasing (AA) for a workaround. SSAA up to 200% available through the Render Scale slider (with increments of 20%). | ||
High-fidelity upscaling | FSR 3.0, DLSS 3.1 The game launched with FSR 2.2 and DLSS 3.1.[1] On March 19, 2024, the game was updated to version 1.1.3, upgrading it to FSR 3.[15] |
||
Vertical sync (Vsync) | On/Off toggle.[1] | ||
60 FPS and 120+ FPS | Optional framerate cap from 30 to 250 and Unlocked, with increments of 10.[16] | ||
High dynamic range display (HDR) | HDR needs to be enabled in Windows in order to be able to enable HDR in-game, otherwise the message "This display does not support HDR" will show and the option will remain locked. | ||
Ray tracing (RT) | |||
Color blind mode | Protanopia, Deuteranopia and Tritanopia HUD colorblind modes supported with adjustable HUD Background darkness and HUD Color. |
Limit VRAM usage for weaker GPUs
Adjust VRAM through the developer debug menu[citation needed] |
---|
|
Anti-aliasing (AA)
Modify the game's executable to disable TAA[17] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Default, Right Hand Only, Left Hand Only, Numpad, Arrow Keys, ESDF, Dvorak and Azerty keybinding presets are available. Additionally 3 custom schemes can be saved.[1] | |
Mouse acceleration | Raw Mouse Input setting can be enabled to disable mouse acceleration. | |
Mouse sensitivity | Look, Aiming and Sniping sensitivity can be separately adjusted for both axes.[18] | |
Mouse input in menus | ||
Mouse Y-axis inversion | Look and Aiming camera can be separately inverted for both axes. | |
Controller | ||
Controller support | [1] | |
Full controller support | [1] | |
Controller remapping | Default, Right Hand Only and Left Hand Only specific controller presets are available. Controller Orientation can be set to Default, Left, Right and Upside Down. Left Stick and Right Stick option can be set to Default, Flipped While Aiming or Flipped Always. Additionally 3 custom remap schemes can be saved.[1] | |
Controller sensitivity | Look, Aiming and Sniping sensitivity can be separately adjusted for both axes. | |
Controller Y-axis inversion | Look and Aiming camera can be separately inverted for both axes. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualShock 4, DualSense, DualSense Edge Gyro functionality of PlayStation controllers are also supported. For DualSense Edge, they'd have to use the built-in profiles for remapping the back buttons.[19] |
|
---|---|---|
PlayStation button prompts | [1] | |
Light bar support | ||
Adaptive trigger support | Wired and Wireless only. | |
DualSense haptic feedback support | Wired connection only. | |
Connection modes | Wired, Wireless (Bluetooth) |
Generic/other controllers | Xbox Adaptive Controller, Nintendo Switch Pro Controller, and Steam Controller are supported by the game with separate control customizations. | |
---|---|---|
Button prompts | An option to override button prompt style, can be found via Options > HUD |
Additional information | ||
---|---|---|
Controller hotplugging | [20] | |
Haptic feedback | Wired DualSense connection only.[1] | |
Digital movement supported | ||
Simultaneous controller+KB/M | Controller or Keyboard+Mouse prompts can be locked under [Input Icon Mode] via Options > HUD [1] |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | Certain controller features like Motion Sensor are also supported across all Controller Types.[Note 2] [21] | |
Official controller preset(s) | ||
Steam Controller button prompts | Steam Controller and Steam Deck button prompts are supported. | |
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Separate Effects, Dialogue, Music, Cinematics, Accessibility Audio Cues, Screen Reader and Cinematic Descriptions volume sliders are available. | |
Surround sound | 3D Spatial Audio option available. Dolby Atmos supported.[22] Output Device Type and Dynamic Range can be separately adjusted. Mono Audio toggle available.[1] | |
Subtitles | Separate Size, Background, Names, Name Colours, Direction and Color options available. | |
Closed captions | ||
Mute on focus lost | On/Off toggle named Pause on Focus Lost. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | Voice acting was recorded specifically for this version, as it was not present in the original. | |||
Hungarian | ||||
Italian | ||||
Japanese | Audio is region locked to Japanese storefronts. | |||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Thai | Screen Reader option is not available. | |||
Turkish | Voice acting was recorded specifically for this version, as it was not present in the original. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | Z3D Officially supported game |
Other Virtual Reality
Enable VR |
---|
|
Issues unresolved
Crashes, poor performance and "Please wait" screens during gameplay
- People report a large amount of crashes every few minutes of gameplay and poor performance, especially when playing the game without letting the shader compilation process finish.[23]
- The game possibly also suffers from a memory leak, possibly causing crashes and "Please wait" screens over time when the game runs out of system RAM.[24][25][26]
Wait at the game's main menu for shader compilation to finish[23] |
---|
|
Nvidia RTX 30 series GPUs: update to Nvidia GPU driver version 531.58 or higher[27] |
---|
Very CPU-limited during gameplay
- While the game utilizes CPU-multithreading excellently, the game seems to max out most cores on especially mid-range hardware while background-loading data during gameplay. This then causes the game to become very CPU-limited. This is likely caused by the game streaming in and decompressing data at the same time during gameplay in a less CPU-friendly way. After some time when standing still, when the background-loading is done, performance will return to normal.[5] Update 1.0.2.0 improved texture streaming behavior to reduce CPU usage, likely reducing the severity of this issue to some extent.[8]
Issues fixed
Font and button prompt issues
- Button prompts and text flickering or displaying an incorrect or broken character.[28]
Right click on the game in Steam, select Properties>Controller, and select Disable Steam Input[29] |
---|
Proton: "Out of date driver" message and limited VRAM on AMD hardware
Add WINEDLLOVERRIDES="amd_ags_x64.dll=b" %command% as a command line arguments[30][31]
|
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 | [33] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Bink Video | v2021.08.1 |
Unlock the debug menu through modded executable[34] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (build 1909) | |
Processor (CPU) | Intel Core i7-4770K AMD Ryzen 5 1500X |
Intel Core i7-8700 AMD Ryzen 5 3600X |
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 100 GB (SSD) | |
Video card (GPU) | Nvidia GeForce GTX 970 AMD Radeon 470 4 GB of VRAM | Nvidia GeForce RTX 2070 Super AMD Radeon RX 5700 XT 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1888930/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1888930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ If Steam Input is enabled while using an PlayStation Controller: You'll receive an pop-up notice informing you that Trackpad, Haptic Feedback and Adaptive Triggers are not supported.
References
- ↑ 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 The Last of Us Part I PC’s features and specs detailed PlayStation.Blog - last accessed on 2023-03-09
- ↑ Iron Galaxy will be responsible for The Last of Us Part I Remake PC - last accessed on 13 March 2023
- "At the bottom left corner, you can also see the logo for Iron Galaxy (which wasn’t present in the previous PC specs)."
- ↑ Known Issues - Naughty Dog - last accessed on 2023-03-29
- ↑ Verified by User:Mrtnptrs on 2023-03-30
- Encountered several crashes myself for example when adjusting some menu options, even when shader compilation was already done.
- ↑ 5.0 5.1 5.2 The Last of Us Part 1 PC vs PS5 - A Disappointing Port With Big Problems To Address - Digital Foundry - YouTube - last accessed on 2023-04-02
- ↑ The Last of Us Part I v1.0.1.6 Patch Notes - Steam - last accessed on 2023-03-30
- ↑ The Last of Us Part I v1.0.1.5 Patch Notes - Steam - last accessed on 2023-03-30
- ↑ 8.0 8.1 The Last of Us Part I v1.0.2.0 Patch Notes - NaughtyDog - last accessed on 2023-04-07
- ↑ Verified by User:Mrtnptrs on 2023-03-29
- Own the base The Last of Us Part 1 version and that already includes access to the Left Behind prequel chapter. It is thus not Deluxe Edition-exclusive. The wording on the store pages is just a big confusing as for example "The Last of Us single-player story" is of course also standardly included, but also listed in the same way as Left Behind for the Deluxe Edition.
- ↑ Verified by User:Mrtnptrs on 2023-03-28
- There is an "Apply Preorder Bonus" toggle available when starting a new game.
- ↑ Verified by User:Mrtnptrs on 2023-03-28
- Steam exclusive L4D and Portal skins are mentioned on the Steam store page.
- ↑ Alan Wake - 6:00 PM Mar 28, 2023 - Twitter - last accessed on 2023-03-28
- ↑ Verified by User:Mrtnptrs on 2023-03-28
- Game mentions this as a warning when looking at the Ultrawide Pillarboxes option.
- ↑ Verified by User:Mrtnptrs on 2023-03-28
- Has the softness of TAA and their engine is known for very good TAA usage, for example TLOUP2 also had TAA.
- ↑ The Last of Us Part I v1.1.3 Patch Notes - Steam - last accessed on 2023-03-19
- ↑ The Last of Us Part 1 - Official PC Features Trailer #3 - IGN - YouTube - last accessed on 2023-03-24
- ""Unlocked Framerate" mentioned at 0:09 in the video."
- ↑ The Last of Us: Part I - TAA fix - Reddit - last accessed on 2023-03-31
- ↑ The Last of Us Part 1 - Official PC Features Trailer #2 - IGN - YouTube - last accessed on 2023-03-25
- "Shown in the video quickly at 0:13."
- ↑ What controllers are supported when playing The Last of Us Part I on PC? - Naughty Dog - last accessed on June 2023
- ↑ The Last of Us Part I PC's features and specs detailed PlayStation.Blog - last accessed on 2023-03-13
- "(…), an adaptive mode that allows players to combine keyboard and controller inputs, (…)"
- ↑ Verified by User:Mrtnptrs on 2023-03-28
- Game has Steam Input enabled by the developer in case of the Nintendo Switch, Steam Controller, Remote Play and Generic Controller to handle those inputs for the game.
- ↑ Verified by User:Alex.Schroedsen on 2024-03-03
- Tested with Denon X3700h configured for 5.1.2 Surround.
- ↑ 23.0 23.1 Known Issues - Naughty Dog - last accessed on 2023-03-29
- "Performance and stability is degraded while shaders are loading in the background"
- ↑ Known Issues - Naughty Dog - last accessed on 2023-03-29
- "A potential memory leak"
- ↑ "Please Wait..." - Steam - last accessed on 2023-03-29
- ↑ How Much Ram Do You Need For The Last Of Us Part 1? - 8GB vs 16GB vs 24GB vs 32GB Ram - ft. RTX 3070 - YouTube - last accessed on 2023-03-29
- ""Please wait" issue happens on the video at 1:30 only on the 16GB RAM setup. HDD/SSD difference doesn't seem to have a play on this, as HDD users with 24GB RAM (or above) setups don't meet the issue"
- ↑ GeForce Hotfix Driver Version 531.58 - Nvidia Customer Help - last accessed on 2023-04-04
- "[The Last of Us Part 1] Game may randomly crash during gameplay on GeForce RTX 30 series GPUs [4031676]"
- ↑ Verified by User:Alldressedchip on 2023-03-29
- Encountered issue
- ↑ Verified by User:Alldressedchip on 2023-03-29
- Verified fix.
- ↑ Verified by User:KingKrouch on 2023-03-29
- Tested as I noticed that my RX 6900XT's VRAM wasn't being detected properly.
- ↑ The Last of Us Part I - ProtonDB - last accessed on 2023-03-29
- ↑ The Last of Us Part 1 (1888930) #6653 - ValveSoftware / Proton - GitHub - last accessed on 2023-03-30
- "Just stopped the message at the start, the amount still the same."
- ↑ Verified by User:Mrtnptrs on 2023-03-28
- Confirmed API to be D3D12 using RTSS.
- ↑ Verified by User:Mrtnptrs on 2023-03-30
- The mod (older version for 1.0.1.5 update) indeed works and reveals the full debug menu, tested it with a 1.0.1.5 installation though. The version of the executable the mod provides is version 1.01 though, so could reveal various issues if using with this newer version as some other files besides the executable were changed in this newer version of the game.