Difference between revisions of "Zone of the Enders: The 2nd Runner MARS"
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|reception = | |reception = | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
{{Infobox game/row/taxonomy/microtransactions | }} | {{Infobox game/row/taxonomy/microtransactions | }} | ||
{{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
Line 35: | Line 35: | ||
{{Introduction | {{Introduction | ||
− | |introduction = '''''Zone of the Enders: The 2nd Runner M∀RS''''' is a | + | |introduction = '''''Zone of the Enders: The 2nd Runner M∀RS''''' is a {{Glossary:Sci-fi}} {{Glossary:Anime}} {{Glossary:Robot}} {{Glossary:Action}} game developed by [[Company:Cygames|Cygames]] and published by [[Company:Konami|Konami]]. It a remastered version of ''Zone of the Enders: The 2nd Runner'', originally developed by [[Company:Kojima Productions|Kojima Productions]], which was not previously released on PC, and it is the sequel to ''{{w|Zone of the Enders (video game)|Zone of the Enders}}''. |
|release history = This version of ''Zone of the Enders: The 2nd Runner'' is based off the HD remastered version of the game on PlayStation 3 and Xbox 360, which in turn was based off the ''Special Edition'' version on PlayStation 2, the featuring support for HD resolutions up to 4K, higher resolution textures, remastered visual effects, 5.1 surround sound presentation, and the ability to play in VR. This version also features a new "Very Easy" difficulty, revised tutorials, a togglable in-game mini-map, a new "PRO" control style, and an updated ''ZORADIUS'' mini-game. The PC version features additional graphical settings such as film grain, motion blur, and screen space ambient occlusion and reflections. | |release history = This version of ''Zone of the Enders: The 2nd Runner'' is based off the HD remastered version of the game on PlayStation 3 and Xbox 360, which in turn was based off the ''Special Edition'' version on PlayStation 2, the featuring support for HD resolutions up to 4K, higher resolution textures, remastered visual effects, 5.1 surround sound presentation, and the ability to play in VR. This version also features a new "Very Easy" difficulty, revised tutorials, a togglable in-game mini-map, a new "PRO" control style, and an updated ''ZORADIUS'' mini-game. The PC version features additional graphical settings such as film grain, motion blur, and screen space ambient occlusion and reflections. | ||
Line 93: | Line 93: | ||
|4k ultra hd wsgf award = | |4k ultra hd wsgf award = | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See [[#Ultra-widescreen|Ultra-widescreen]] |
− | |multimonitor = | + | |multimonitor = true |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Ultra-widescreen|Ultra-widescreen]] |
− | |ultrawidescreen = | + | |ultrawidescreen = true |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Ultra-widescreen|Ultra-widescreen]] |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Ultra-widescreen|Ultra-widescreen]] |
− | |fov = | + | |fov = true |
− | |fov notes = | + | |fov notes = No real need to adjust fov. Would have to add it to SUWSF. |
|windowed = true | |windowed = true | ||
− | |windowed notes = | + | |windowed notes = See [[#Ultra-widescreen|Ultra-widescreen]] |
|borderless windowed = true | |borderless windowed = true | ||
− | |borderless windowed notes = | + | |borderless windowed notes = See [[#Ultra-widescreen|Ultra-widescreen]] |
|anisotropic = true | |anisotropic = true | ||
|anisotropic notes = Called '''Texture Filtering'''. 3 presets: Rapid, Normal, and Fine. | |anisotropic notes = Called '''Texture Filtering'''. 3 presets: Rapid, Normal, and Fine. | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = [[FXAA]], TSCMAA, and [[TAA]]. | |antialiasing notes = [[FXAA]], TSCMAA, and [[TAA]]. | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = Vsync works in fullscreen mode 60fps. Gsync works in borderless mode only with ingame Vsync disabled 60fps. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
Line 208: | Line 211: | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes | + | |eax support notes = Dolby Atmos. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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}} | }} | ||
− | ==Issues fixed | + | =Kamiccolo's Custom SUWSF {Project Jehuty}= |
+ | ===[[Glossary:Ultra-widescreen|Ultra-widescreen]]=== | ||
+ | |||
+ | # Download Kamiccolo's custom SUWSF.ini from https://community.pcgamingwiki.com/files/file/2578-zone-of-the-enders-the-2nd-runner-mars-project-jehuty/ | ||
+ | # Follow installation instructions. | ||
+ | |||
+ | =Issues fixed= | ||
===Crackling/Buzzing audio=== | ===Crackling/Buzzing audio=== | ||
{{ii}} The audio starts to crackle or make an buzzing noise when in game. | {{ii}} The audio starts to crackle or make an buzzing noise when in game. | ||
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===Positive and Negative responses don't work=== | ===Positive and Negative responses don't work=== | ||
− | {{ii}} Clicking on the left and right stick for responding to ADA or to certain characters during gameplay doesn't work.<ref> | + | {{ii}} Clicking on the left and right stick for responding to ADA or to certain characters during gameplay doesn't work.<ref>{{Refurl|url=https://steamcommunity.com/app/650510/discussions/0/1736588252406143133/|title=L3 and R3 not working - Steam Community Discussions|date=17 May 2023}}</ref> |
{{ii}} This bug is not exclusive to the PC port as even the ps4 version of the game suffers from it. | {{ii}} This bug is not exclusive to the PC port as even the ps4 version of the game suffers from it. | ||
{{Fixbox|description= Make sure to click on the left or right stick when the dialogue is in mid way or is just about to end.|fix= | {{Fixbox|description= Make sure to click on the left or right stick when the dialogue is in mid way or is just about to end.|fix= | ||
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===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 11 | + | |direct3d versions = 11.1 |
− | |direct3d notes = | + | |direct3d notes = <ref>{{Refcheck|user=Fds29|date=2024-02-10|comment=Examined the feature level that the game uses through DXVK, which reported it as 11_1.}}</ref> |
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
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|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
|macos intel 64-bit app = | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} |
Latest revision as of 17:13, 10 February 2024
Developers | |
---|---|
Original game | Kojima Productions |
Remastered | Cygames |
Publishers | |
Konami | |
Release dates | |
Windows | September 4, 2018 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter |
Vehicles | Robot |
Art styles | Anime |
Themes | Cyberpunk, Sci-fi, Space |
Zone of the Enders: The 2nd Runner M∀RS is a sci-fi anime robot action game developed by Cygames and published by Konami. It a remastered version of Zone of the Enders: The 2nd Runner, originally developed by Kojima Productions, which was not previously released on PC, and it is the sequel to Zone of the Enders.
This version of Zone of the Enders: The 2nd Runner is based off the HD remastered version of the game on PlayStation 3 and Xbox 360, which in turn was based off the Special Edition version on PlayStation 2, the featuring support for HD resolutions up to 4K, higher resolution textures, remastered visual effects, 5.1 surround sound presentation, and the ability to play in VR. This version also features a new "Very Easy" difficulty, revised tutorials, a togglable in-game mini-map, a new "PRO" control style, and an updated ZORADIUS mini-game. The PC version features additional graphical settings such as film grain, motion blur, and screen space ambient occlusion and reflections.
The game does not feature dual-audio language support due to licensing restrictions, however, a mod is available for the international versions of the game. The PC version does not support keyboard remapping and uses pre-defined keys, so a controller is recommended. Game speed is also tied to frame rate, meaning slow downs on lower-end systems that cannot maintain 60 FPS and speed ups on high refresh rates. Some players also have reported issues with in-game audio being too quiet on stereo speaker setups.[1][2]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | A demo is also available. |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Zoe2Mars\SaveData00.zsv |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/650510/pfx/[Note 1] |
- Settings are also tied to the save file.[3]
Save game data location
System | Location |
---|---|
Windows | %APPDATA%\Zoe2Mars\SaveData00.zsv |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/650510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | See Ultra-widescreen | ||
Multi-monitor | See Ultra-widescreen | ||
Ultra-widescreen | See Ultra-widescreen | ||
4K Ultra HD | See Ultra-widescreen | ||
Field of view (FOV) | No real need to adjust fov. Would have to add it to SUWSF. | ||
Windowed | See Ultra-widescreen | ||
Borderless fullscreen windowed | See Ultra-widescreen | ||
Anisotropic filtering (AF) | Called Texture Filtering. 3 presets: Rapid, Normal, and Fine. | ||
Anti-aliasing (AA) | FXAA, TSCMAA, and TAA. | ||
Vertical sync (Vsync) | Vsync works in fullscreen mode 60fps. Gsync works in borderless mode only with ingame Vsync disabled 60fps. | ||
60 FPS | |||
120+ FPS | Game speed is tied to frame rate.[4] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | While the game can be played with keyboard and mouse, the UI is not user-friendly for keyboard users, and defaults to displaying Xbox One controls regardless. Refer to this guide for keyboard controls. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Two presets available: CLASSIC and PRO. | |
Controller sensitivity | ||
Controller Y-axis inversion | X-axis can also be inverted. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Lacks native support. Use DS4Windows or Steam's controller configuration tool for using the controller. | |
---|---|---|
PlayStation button prompts | See Playstation Button prompts mod | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Tracked motion controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Support is handled through Steam Input. Disabling Steam Input removes Haptic feedback from the game. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Playstation Button prompts mod
- This mod replaces the Xbox button prompts of the PC version with Dualshock 4 button prompts from the PS4 version of the game.
- Completely changes the button prompts and the voice overs to refer the correct Playstation button prompts
- Fully supports the Haidara Mod.
- Only works when UI language is set to English
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Sound Effects, Voice, and Cutscene. | |
Surround sound | ||
Subtitles | Can be toggled for cutscenes and gameplay. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | Dolby Atmos. | |
Royalty free audio |
Localizations
- No dual audio support. Japanese track is available only in Asian regions.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | Lacks proper dual audio support due to licensing restrictions. Use Haidara Mod to replace English audio with Japanese audio. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus |
||
LAN play | ||||
Online play |
VR support
Headsets | State | Notes | |
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Kamiccolo's Custom SUWSF {Project Jehuty}
Ultra-widescreen
- Download Kamiccolo's custom SUWSF.ini from https://community.pcgamingwiki.com/files/file/2578-zone-of-the-enders-the-2nd-runner-mars-project-jehuty/
- Follow installation instructions.
Issues fixed
Crackling/Buzzing audio
- The audio starts to crackle or make an buzzing noise when in game.
Set your audio device's sound format to 24bit 48000hz (Studio quality) |
---|
|
Positive and Negative responses don't work
- Clicking on the left and right stick for responding to ADA or to certain characters during gameplay doesn't work.[5]
- This bug is not exclusive to the PC port as even the ps4 version of the game suffers from it.
Make sure to click on the left or right stick when the dialogue is in mid way or is just about to end. |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11.1 | [6] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8.1, 10 | |
Processor (CPU) | Intel Core i3-6100 3.70 GHz | Intel Core i5-7600K 3.80 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | Nvidia GeForce GTX 680 DirectX 11 compatible | Nvidia GeForce GTX 1050 Ti |
Other | XInput Controller |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/650510/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (650510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ LOW volume/audio - Steam Community Discussions - last accessed on 2020-11-24
- ↑ No sound at all - Steam Community Disuccssions - last accessed on 2020-11-24
- ↑ Verified by User:AmethystViper on 2020-11-24
- ↑ https://steamcommunity.com/app/650510/discussions/0/1736588252402840526/#c1736588252405725910
- ↑ L3 and R3 not working - Steam Community Discussions - last accessed on 17 May 2023
- ↑ Verified by User:Fds29 on 2024-02-10
- Examined the feature level that the game uses through DXVK, which reported it as 11_1.