Difference between revisions of "Sven Co-op"
From PCGamingWiki, the wiki about fixing PC games
(→Network: Added CVARs to show network ports configurable.) |
(→Video settings: Corrected myth about FOV and aspect ratio.) |
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===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{ii}} | + | {{ii}} Changing the FOV can be done with the <code>default_fov</code> CVAR. |
{{Fixbox|description=Console|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Console|ref={{cn|date=July 2016}}|fix= | ||
# While in-game, open the console ({{key|~}}). | # While in-game, open the console ({{key|~}}). | ||
− | # Type {{code|default_fov | + | # Type {{code|default_fov number}} and press {{key|Enter}}. |
}} | }} | ||
{{Fixbox|description=Config files|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Config files|ref={{cn|date=July 2016}}|fix= | ||
# Go to <code>{{P|game}}/svencoop/</code> | # Go to <code>{{P|game}}/svencoop/</code> | ||
# Open <code>autoexec.cfg</code>. | # Open <code>autoexec.cfg</code>. | ||
− | # Add | + | # Add <code>default_fov number</code> to the bottom of it. |
+ | }} | ||
− | + | {{ii}} It is no longer true that a different FOV figure is required to run at widescreen-resolutions as the FOV figure determines your vertical viewing angle, not horizontal. Using the same FOV figure on 4:3, 16:10, and 16:9, screens will all yield the same vertical visibility, but with a horizontal advantage as the ratio becomes wider. (This means 5:4 screens are most disadvantaged.) | |
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===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== | ===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]=== |
Revision as of 17:40, 5 October 2019
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Developers | |
---|---|
Sven Co-op Team | |
Engines | |
Svengine | |
Release dates | |
Windows | January 19, 1999 |
Linux | Early access[1] |
macOS (OS X) | TBA[2] |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- Free. Includes Half-Life campaign. See here for Opposing Force and Blue Shift campaigns
- Standalone. Doesn't require any game
- Uses a custom fork of the GoldSrc engine under licence from Valve, branded as Svengine
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\svencoop\*.cfg[Note 1] |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/225840/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- Changing the FOV can be done with the
default_fov
CVAR.
Console[citation needed] |
---|
|
Config files[citation needed] |
---|
|
- It is no longer true that a different FOV figure is required to run at widescreen-resolutions as the FOV figure determines your vertical viewing angle, not horizontal. Using the same FOV figure on 4:3, 16:10, and 16:9, screens will all yield the same vertical visibility, but with a horizontal advantage as the ratio becomes wider. (This means 5:4 screens are most disadvantaged.)
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
Set FPS limit[citation needed] |
---|
fps_max "<desired FPS value>" fps_override 1
4. Save the file and launch the game. 5. Disable Vsync in-game. |
Disabling texture blur (bilinear texture filtering)
Modify gl_texturemode [citation needed]
|
---|
gl_texturemode GL_LINEAR_MIPMAP_LINEAR to gl_texturemode gl_nearest_mipmap_linear 4. Save the file and launch the game. |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Co-op |
||
Online play | 32 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Steam NAT punch-through service can used to connect individual peers without firewall configuration as of version 5.19. Open the console (~) and use connect SteamID command to connect to a person's game. |
|
Dedicated | ||
Self-hosting | Only LAN, by default. Use sv_lan 0 in the main menu and, if you have port forwarding set up, others can connect with the connect "ip address" command. |
|
Direct IP | Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27005 (client), 27015 (server), 26900 (VAC), all configurable with CVARs clientport , port , and sport respectively. |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 1.0 with selective 3.x features |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | |
Input | SDL | |
Multiplayer | Steamworks |
Opposing Force and Blue Shift campaigns
- You have to own the game and have it installed for it to get support in Sven Co-op
Installing support[3] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8, 10 |
Processor (CPU) | 1.0 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 2 GB | 4 GB |
Video card (GPU) | 64 MB of VRAM OpenGL 2.1 compatible DirectX 11 compatible | 128 MB of VRAM OpenGL 2.1 compatible DirectX 11 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/225840/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (225840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.