Difference between revisions of "Sven Co-op"
From PCGamingWiki, the wiki about fixing PC games
(→Video settings: FOV extends horizontally with widescreen resolutions. (It hasn't used the vertical shrink behaviour for some years now.)) |
(→Network: Corrected misinformation in network ports.) |
||
Line 289: | Line 289: | ||
{{Network/Ports | {{Network/Ports | ||
|tcp = | |tcp = | ||
− | |udp = | + | |udp = 27005 (client), 27015 (server), 26900 (VAC) |
− | |upnp = | + | |upnp = false |
}} | }} | ||
Revision as of 17:24, 5 October 2019
Developers | |
---|---|
Sven Co-op Team | |
Engines | |
Svengine | |
Release dates | |
Windows | January 19, 1999 |
Linux | Early access[1] |
macOS (OS X) | TBA[2] |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
⤏ Go to series page | |
Half-Life mods and fangames (series) | |
Half-Life | 1998 |
Half-Life: Opposing Force | 1999 |
Half-Life: Blue Shift | 2001 |
Codename: Gordon | 2004 |
Half-Life: Source | 2004 |
Half-Life 2 | 2004 |
Half-Life 2: Deathmatch | 2004 |
Half-Life 2: Lost Coast | 2005 |
Half-Life Deathmatch: Source | 2006 |
Half-Life 2: Episode One | 2006 |
Half-Life 2: Episode Two | 2007 |
Portal (series) | |
Half-Life: Decay (unofficial port) | 2008 |
Half-Life: Alyx | 2020 |
Key points
- Free. Includes Half-Life campaign. See here for Opposing Force and Blue Shift campaigns
- Standalone. Doesn't require any game
- Uses a custom fork of the GoldSrc engine under licence from Valve, branded as Svengine
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Steam |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\svencoop\*.cfg[Note 1] |
macOS (OS X) | |
Linux | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/225840/pfx/[Note 2] |
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video settings
Field of view (FOV)
- When running at widescreen-resolutions adjusting the FoV is probably necessary.
Console[citation needed] |
---|
|
Config files[citation needed] |
---|
For 16:10:
For 16:9:
|
Borderless fullscreen windowed
-window -noborder[citation needed] |
---|
|
High frame rate
Set FPS limit[citation needed] |
---|
fps_max "<desired FPS value>" fps_override 1
4. Save the file and launch the game. 5. Disable Vsync in-game. |
Disabling texture blur (bilinear texture filtering)
Modify gl_texturemode [citation needed]
|
---|
gl_texturemode GL_LINEAR_MIPMAP_LINEAR to gl_texturemode gl_nearest_mipmap_linear 4. Save the file and launch the game. |
Input settings
Audio settings
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Co-op |
||
Online play | 32 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | Steam NAT punch-through service can used to connect individual peers without firewall configuration as of version 5.19. | |
Dedicated | ||
Self-hosting | Only LAN, by default. Use sv_lan 0 in the main menu and, if you have port forwarding set up, others can connect with the connect "ip address" command. |
|
Direct IP | Open the console (~) and use connect followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
UDP | 27005 (client), 27015 (server), 26900 (VAC) |
- This game does not support Universal Plug and Play (UPnP) for automatic port configuration.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
OpenGL | 2.1 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | |||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | FMOD Ex | |
Input | SDL | |
Multiplayer | Steamworks |
Opposing Force and Blue Shift campaigns
- You have to own the game and have it installed for it to get support in Sven Co-op
Installing support[3] |
---|
|
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 7, 8, 10 |
Processor (CPU) | 1.0 GHz | 2.0 GHz |
System memory (RAM) | 512 MB | 2 GB |
Hard disk drive (HDD) | 2 GB | 4 GB |
Video card (GPU) | 64 MB of VRAM OpenGL 2.1 compatible DirectX 11 compatible | 128 MB of VRAM OpenGL 2.1 compatible DirectX 11 compatible |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/225840/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (225840) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.