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Difference between revisions of "Doom II: Hell on Earth"

From PCGamingWiki, the wiki about fixing PC games
m (updated template usage)
(Trimmed down a lot of content way out of the wiki's scope and made text more concise and pleasant to read with some reformatting. Reduced source ports related info as suggested in the cleanup flag.)
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{{cleanup|There is too much information from too many versions - it needs to be streamlined.}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Doom 2 cover.png
 
|cover        = Doom 2 cover.png
Line 22: Line 21:
 
}}
 
}}
 
{{Series|Doom}}
 
{{Series|Doom}}
 +
{{disambig|the original release|the version included in the BFG Edition|[[Doom 3: BFG Edition]]}}
  
 
'''Key points'''
 
'''Key points'''
Line 37: Line 37:
 
{{Availability/row| GamersGate | DD-DOOM2 | Steam | | | Windows }}
 
{{Availability/row| GamersGate | DD-DOOM2 | Steam | | | Windows }}
 
{{Availability/row| GOG.com | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.74. | | Windows }}
 
{{Availability/row| GOG.com | doom_ii_final_doom | DRM-free | Also includes [[Final Doom]] and Master Levels for Doom II. Pre-packaged with DOSBox v0.74. | | Windows }}
{{Availability/row| Steam | 2300 | DRM-free | Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72. Can be played without Steam. | | Windows }}
+
{{Availability/row| Steam | 2300 | DRM-free | Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72. | | Windows }}
 
}}
 
}}
 
===Version differences===
 
{{ii}} Doom II: Hell on Earth is also available as part of [[Doom 3: BFG Edition]]. This version includes GOG.com and Steam achievements and the "No Rest for the Living" expansion (previously exclusive to the Xbox 360 version).
 
  
 
{{DLC|
 
{{DLC|
 
{{DLC/row| Master Levels for Doom II |  | DOS, Windows }}
 
{{DLC/row| Master Levels for Doom II |  | DOS, Windows }}
{{DLC/row| Perdition's Gate | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Perdition%27s_Gate</ref> | DOS, }}
 
{{DLC/row| Hell To Pay | Unofficial commercial expansion developed by Wraith Corporation and published by [[company:wizardworks|WizardWorks]]. Not available digitally.<ref>https://doomwiki.org/wiki/Hell_To_Pay</ref> | DOS }}
 
 
}}
 
}}
{{ii}} A commercial total conversion, called '''Hacx''', was to be Doom II's fourth addon, but due to delays in development it was later abandoned by its developer. Eventually it was released as a freeware standalone game, though still requires a Doom engine executable of some type. It's available [http://www.drnostromo.com/hacx here].
 
  
 
==Essential improvements==
 
==Essential improvements==
Line 54: Line 48:
 
All patches for the retail versions of Doom II: Hell on Earth (as well as [[Doom]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here].
 
All patches for the retail versions of Doom II: Hell on Earth (as well as [[Doom]] and [[Final Doom]]) can be found [https://doomwiki.org/wiki/Game_patch here].
  
===novert===
+
===Disable vertical mouse movement===
When using the keyboard and mouse configuration in Doom or similar games on DOS or through [[DOSBox]], vertical mouse movement causes the player to move forward and back, which can make mouse aiming difficult. novert is a DOS TSR that disables vertical mouse movement to prevent unnecessary player movement.
+
{{--}} Game forces vertical mouse movement (forward and backward movement via mouse).
  
{{Fixbox|description=Automating novert in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
+
{{Fixbox|description=Automating novert in DOSBox (Steam release) |ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=134328758|title=Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement|date=August 4, 2016}}</ref>|fix=
# Download novert from Doomworld [https://www.doomworld.com/idgames/utils/misc/novert here], then extract {{file|novert.com}} from the zip file to where the game's executable is located, usually found under {{code|{{p|game}}}}.
+
{{ii}} novert is a program that disables vertical mouse input.
# Open the {{file|*.conf}} file that launches the game in DOSBox with a text editor (e.g. Notepad, Notepad++), search for the {{code|[Autoexec]}} section, then add the command {{code|novert.com}} above the line with the game's executable. An example of using this command can be seen below.
+
# Download [https://www.doomworld.com/idgames/utils/misc/novert novert] and extract {{file|novert.com}} in <code>{{p|game}}</code> alongside {{file|DOOM2.EXE}}.
# Save the changes in the {{file|*.conf}} file and then run the game. You should be to use the mouse to aim without moving forward and back.
+
# Edit {{file|doom2.conf}} and {{file|doom2m.conf}} with a text editor, and in the {{code|[Autoexec]}} section, add {{code|novert.com}} before the line calling the game's executable.
<pre>MOUNT C "."
+
# Save the changes in the {{file|*.conf}} files and close.
C:
 
novert.com
 
DOOM.EXE -config MOUSE.CFG</pre>
 
 
}}
 
}}
  
 
===Source ports===
 
===Source ports===
{{ii}} Since the release of the source code, several modified engines have emerged.
+
{{ii}} A more exhaustive list is available on [[Wikipedia:Doom source port|Wikipedia]] and a set of comparison tables is available on [http://doomwiki.org/wiki/Comparison_of_source_ports DoomWiki.org].
{{ii}} You can view a more exhaustive list on [[Wikipedia:Doom source port|Wikipedia]] or a set of comparison tables on [http://doomwiki.org/wiki/Comparison_of_source_ports DoomWiki.org]. The history of various source ports is examined on [http://www.doomworld.com/10years/ports/ Doomworld]. Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at [http://devbuilds.drdteam.org/index.php DRD Team Development Builds].
+
{{ii}} Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at [http://devbuilds.drdteam.org/index.php DRD Team Development Builds].
 
 
 
{{Source ports table|content=
 
{{Source ports table|content=
{{Source ports table/row| ZDoom | url=https://zdoom.org/downloads | Renderers available: '''Software'''.<br />Limit-removing source port that has features such as high resolutions and all-new editing features for modders. Most mods are designed around ZDoom's features. Uses a software renderer which could cause some incompatibility issues with mods that use special effects reliant on OpenGL like Brutal Doom. No longer in development by the original developer.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=54883#p968108|title=ZDoom • View topic - ZDoom is Dead. Long live ZDoom.|date=May 5, 2017}}</ref> | Windows, OS X, Linux }}
+
{{Source ports table/row| ZDoom | url=https://zdoom.org/downloads | Renderers available: '''Software'''.<br />Limit-removing source port that has features such as high resolutions and all-new editing features for modders.<br />No longer maintained by the original developer.<ref>{{Refurl|url=https://forum.zdoom.org/viewtopic.php?t=54883#p968108|title=ZDoom • View topic - ZDoom is Dead. Long live ZDoom.|date=May 5, 2017}}</ref> | Windows, OS X, Linux }}
 
{{Source ports table/row| GZDoom |  Renderers available: '''Software, OpenGL'''.<br />Based on the same code as ZDoom, except it also uses an OpenGL renderer. '''Nearly every mod should work with GZDoom''', specifically ones that use special effects. | Windows, OS X, Linux }}
 
{{Source ports table/row| GZDoom |  Renderers available: '''Software, OpenGL'''.<br />Based on the same code as ZDoom, except it also uses an OpenGL renderer. '''Nearly every mod should work with GZDoom''', specifically ones that use special effects. | Windows, OS X, Linux }}
{{Source ports table/row| QZDoom |  Renderers available: '''Direct3D, OpenGL'''.<br />A successor to ZDoom, based off GZDoom except it uses a 32-bit true-color renderer instead of an 8-bit one. It has been merged with GZDoom | Windows, OS X, Linux }}
+
{{Source ports table/row| QZDoom |  Renderers available: '''Direct3D, OpenGL'''.<br />An experimental branch of GZDoom to test new stable features. | Windows, OS X, Linux }}
{{Source ports table/row| Zandronum| url=https://zandronum.com/ |  Renderers available: '''Software, OpenGL'''.<br />Based off modified ZDoom code. '''Use this source port if you want to play multiplayer''', as it significantly overhauls the netcode from ZDoom. Basic mods that change the maps are fully supported, but more complex mods such as Brutal Doom varies. Check to see if the mod supports Zandronum or if there's a separate version that does. | Windows, OS X, Linux }}
+
{{Source ports table/row| Zandronum| url=https://zandronum.com/ |  Renderers available: '''Software, OpenGL'''.<br />Based off modified ZDoom code. '''Use this source port to play online''', as it significantly overhauls the netcode from ZDoom. | Windows, OS X, Linux }}
{{Source ports table/row| Odamex | url=http://odamex.net/ |  Renderers available: '''Software'''.<br />Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. Not as widely used as Zandronum. | Windows, OS X, Linux }}
+
{{Source ports table/row| Odamex | url=http://odamex.net/ |  Renderers available: '''Software'''.<br />Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom. | Windows, OS X, Linux }}
{{Source ports table/row| PrBoom | url=http://prboom.sourceforge.net/ |  Renderers available: '''OpenGL'''.<br />Source port based off Boom (a source port that was made by TeamTNT) that uses an OpenGL renderer that supports high resolutions. | Windows, OS X, Linux }}
+
{{Source ports table/row| PrBoom | url=http://prboom.sourceforge.net/ |  Renderers available: '''OpenGL'''.<br />Source port based off Boom that uses an OpenGL renderer that supports high resolutions. | Windows, OS X, Linux }}
{{Source ports table/row| PrBoom+ | url=http://prboom-plus.sourceforge.net/ |  Renderers available: '''Software, OpenGL'''.<br />Based off PrBoom that attempts to extend the port with more features. | Windows, OS X, Linux }}
+
{{Source ports table/row| PrBoom+ | url=http://prboom-plus.sourceforge.net/ |  Renderers available: '''Software, OpenGL'''.<br />Based off PrBoom. Extends the port with more features. | Windows, OS X, Linux }}
 
{{Source ports table/row| Chocolate Doom | url=http://www.chocolate-doom.org/wiki/index.php/Main_Page |  Renderers available: '''Software'''.<br />Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Windows, OS X, Linux }}
 
{{Source ports table/row| Chocolate Doom | url=http://www.chocolate-doom.org/wiki/index.php/Main_Page |  Renderers available: '''Software'''.<br />Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits. | Windows, OS X, Linux }}
 
{{Source ports table/row| Doom Retro | url=https://github.com/bradharding/doomretro/wiki | Renderers available: '''Software (with acceleration), Direct3D, OpenGL'''.<br /> Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Windows }}
 
{{Source ports table/row| Doom Retro | url=https://github.com/bradharding/doomretro/wiki | Renderers available: '''Software (with acceleration), Direct3D, OpenGL'''.<br /> Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience. | Windows }}
 
}}
 
}}
  
===Launchers===
+
====Launchers====
If using a source port, it is recommended to use any of these following launchest to easily load the WADs or PK3 files, change their loading order, add the command lines or even set up the starting level. Some of these even allows you to save the list of mods you have added.
+
Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
Line 91: Line 81:
 
|| [https://github.com/FreaKzero/ssgl-doom-launcher SSG Launcher] || Windows, Mac OS X, Linux || The launcher also has the extra functionality with launching [[Doom 64 EX]], the [http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRPG mod], and also the [http://oblige.sourceforge.net/ OBLIGE Level Maker].
 
|| [https://github.com/FreaKzero/ssgl-doom-launcher SSG Launcher] || Windows, Mac OS X, Linux || The launcher also has the extra functionality with launching [[Doom 64 EX]], the [http://forum.zdoom.org/viewtopic.php?f=19&t=33292 DoomRPG mod], and also the [http://oblige.sourceforge.net/ OBLIGE Level Maker].
 
|-
 
|-
|| [https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable ZDL] || Windows || There are 3 versions managed by each developer and the only version that is available is Q's that is currently linked. Others such as Bio's and WildGoose's are no longer available
+
|| [https://github.com/qbasicer/qzdl/releases/tag/v3.2.2.2-stable ZDL] || Windows ||  
 
|-
 
|-
 
|| [https://github.com/Hypnotoad90/RocketLauncher2 RocketLauncher] || Windows, Linux || Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
 
|| [https://github.com/Hypnotoad90/RocketLauncher2 RocketLauncher] || Windows, Linux || Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
 
|-
 
|-
|| [http://realm667.com/index.php/en/doom-launcher Doom Launcher] || Windows || Besides being a launcher, it also allows you to download mods from /idgames database.
+
|| [http://realm667.com/index.php/en/doom-launcher Doom Launcher] || Windows || Features automatic mod download from /idgames database.
 
|-
 
|-
 
|}
 
|}
  
===Useful WAD/PK3 files===
+
===Enhancement mods===
The following wads are designed to fix some sort of game data bug or a feature short coming of the game. They do not add any levels/change play style and thus are generally compatible with most user add-ons.
+
====DOS and all source ports====
{{ii}} [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Repairs bad sprite offsets and other graphical errors normally encountered when viewing the player and NPC sprites. Works on Doom I despite the thread only referencing Doom II. Vanilla (DOS) executable compatible
+
* [https://www.doomworld.com/forum/topic/62403-doom-2-minor-sprite-fixing-project-v19-beta-2-release-updated-111417 Minor Sprite Fixing Project] - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.
{{ii}} [https://forum.zdoom.org/viewtopic.php?f=46&t=56045 Blood Fixer] - Fixes monsters bleeding the wrong color of blood when the player damages them compared to the blood color shown on their corpse. [[#Source ports|Doom Retro]] has its own optional blood color correction feature.
+
====ZDoom-based source ports====
{{ii}} [https://forum.zdoom.org/viewtopic.php?f=43&t=45723 Random Deaths & Decoration] - Randomizes enemies' death sprites and animations as well as various decorations.
+
* [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu Master Levels Menu Interface] - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
{{ii}} [https://forum.zdoom.org/viewtopic.php?t=45550 Smooth Doom] - An interesting project that aims to improve all Doom in-game animations. It also additionally contains the above three fixes already integrated. There is also a version with only monster animations as well as a companion, Smooth Textures, that improves wall texture animations. Based heavily on [https://www.doomworld.com/forum/topic/46131-smoother-weapon-sprite-animations-released perkristian's smoother weapons mod]. ZDoom-based source ports (excluding Zandronum) only; for the Doom Retro and Crispy Doom source ports, see [https://www.doomworld.com/vb/wads-mods/85991-smoothed-wip-smooth-monsters-for-doom-retro/ SMOOTHED] and [https://www.doomworld.com/vb/wads-mods/84859-black-ops-smooth-weapons-dehacked-mod Black Ops].
+
* [https://bitbucket.org/JPLeBreton/wadsmoosh WadSmoosh] - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from [[Doom 3: BFG Edition]], into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] can also be integrated.
{{ii}} [https://forum.zdoom.org/viewtopic.php?t=50004 Beautiful Doom] - A similar project similar to Smooth Doom which aims to improve on many of the game's animation, visual, and blood effects while retaining vanilla gameplay. It also adds physics-based gib effects and interactive objects (e.g. breakable lights, destructible decorations), new weapon and monster sound effects, and has some features adapted from Smooth Doom. Only compatible with GZDoom.
+
====Any source port====
{{ii}} [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the ugly brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
+
* [https://forum.zdoom.org/viewtopic.php?f=46&t=37960 Widescreen Status Bar] - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.
{{ii}} [http://sc55.duke4.net/games.php#doom SC-55 Music Pack] - For source ports that support OGG, FLAC, or MP3 playback. Allows you to listen to Doom's music more authentically without having to own expensive MIDI hardware. [https://forums.duke4.net/topic/6973-sc-55-soundfont-huge-update/page__p__242988#entry242988 Patch93's SC-55 Soundfont] is an alternative for source ports that support custom .SF2 soundfonts for MIDI playback or supports external MIDI synthesis software.
 
{{ii}} [http://www.perkristian.net/game_doom-sfx.shtml hi-res Doom sound pack] - Aims to improve all of Doom's sound effect samples whilst being faithful to the originals, which it surprisingly is. An interesting offshoot of this project is also available in the form of [https://www.doomworld.com/forum/topic/71133-sound-caulking-now-on-idgames sound calking], which aims to give each monster its own unique sound effects in addition to improving their quality.
 
 
 
===Master Levels Menu Interface===
 
If using the ZDoom [[#Source ports|source port]] or its derivatives, [https://www.doomworld.com/idgames/utils/frontends/zdmlmenu The Master Levels Menu Interface] is an in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion, this mod allows you to play them in one sitting without restarting ZDoom or similar source ports and loading each individual WAD file.
 
 
 
===WadSmoosh===
 
If using the GZDoom or QZDoom source ports, you can use JP LeBreton's WadSmoosh tool to combine any of the official DOS-era Doom games' IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) that you own, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of [[Doom 3]] and Resurrection of Evil expansion can also be integrated. The tool along with a guide to use it can be found [https://bitbucket.org/JPLeBreton/wadsmoosh here].
 
 
 
===Content===
 
A freely redistributable replacement of Doom-like assets is available at [https://freedoom.github.io/index.html Freedoom], forming a completely free and open source game. Art assets from the original game such as the levels, sounds, textures, etc., remain under copyright. They can be purchased from Steam, GOG.com, or copied from an original game disc.
 
  
 
==Game data==
 
==Game data==
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|4k ultra hd wsgf award    = incomplete
 
|4k ultra hd wsgf award    = incomplete
 
|widescreen resolution      = hackable
 
|widescreen resolution      = hackable
|widescreen resolution notes= A source port is required. See [[#Source ports|Source ports]].
+
|widescreen resolution notes= See [[#Source ports|Source ports]].
 
|multimonitor              = hackable
 
|multimonitor              = hackable
|multimonitor notes        = When using the GZDoom port. See [[#Multi-monitor|Multi-monitor]].
+
|multimonitor notes        = Supported by GZDoom<ref>{{Refurl|url=http://forum.zdoom.org/viewtopic.php?t=26755|
 +
ZDoom 2.5.0 changelog|date=October 11, 2018}}</ref>. See [[#Source ports|Source ports]].
 
|ultrawidescreen            = unknown
 
|ultrawidescreen            = unknown
 
|ultrawidescreen notes      =  
 
|ultrawidescreen notes      =  
Line 173: Line 153:
 
|borderless windowed notes  = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
 
|borderless windowed notes  = See [[#Borderless_fullscreen_windowed|Borderless fullscreen windowed]].
 
|anisotropic                = hackable
 
|anisotropic                = hackable
|anisotropic notes          = A source port is required. See [[#Source ports|Source ports]].
+
|anisotropic notes          = See [[#Source ports|Source ports]].
 
|antialiasing              = hackable
 
|antialiasing              = hackable
|antialiasing notes        = A source port is required. See [[#Source ports|Source ports]].
+
|antialiasing notes        = See [[#Source ports|Source ports]].
 
|vsync                      = hackable
 
|vsync                      = hackable
|vsync notes                = A source port is required. See [[#Source ports|Source ports]].
+
|vsync notes                = See [[#Source ports|Source ports]].
 
|60 fps                    = hackable
 
|60 fps                    = hackable
|60 fps notes              = Capped at 35 FPS;<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref> for 60+ FPS, see [[#Source ports|Source ports]].
+
|60 fps notes              = Capped at 35 FPS<ref>{{Refurl|url=http://www.vogons.org/viewtopic.php?f=7&t=40699|title=VOGONS • View topic - Doom in DOS: Original vs Source Ports|date=December 15, 2017}}</ref>. For 60+ FPS, see [[#Source ports|Source ports]].
 
|120 fps                    = hackable
 
|120 fps                    = hackable
 
|120 fps notes              = See [[#Source ports|Source ports]].
 
|120 fps notes              = See [[#Source ports|Source ports]].
|hdr                        = unknown
+
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
 
}}
 
}}
  
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
 
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]===
Depending on your choice of engine, you can usually change the field of view with a console command, or even in the options. Try {{code|fov <1-179>}} or {{code|gr_fov <1-179>}}.
+
{{Fixbox|description=Use the console (source ports only)|fix=
 
+
* <b>For ZDoom-based ports and Odamex:</b> enter <code>fov <1-179></code>.
===[[Glossary:Multi-monitor|Multi-monitor]]===
+
* <b>For Legacy Doom:</b> enter <code>gr_fov <1-179></code>.
ZDoom [http://forum.zdoom.org/viewtopic.php?t=26755 seeks to support multiple monitors out of the box since version 2.5.0]. [http://www.wsgf.org/dr/doom Widescreen Gaming Forum] discusses multi-monitor set ups with GZDoom.
+
}}
  
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
 
===[[Glossary:Borderless fullscreen windowed|Borderless fullscreen windowed]]===
Line 213: Line 193:
 
{{Input settings
 
{{Input settings
 
|key remap                = true
 
|key remap                = true
|key remap notes          = Keys can be remapped for the DOS version with the {{file|SETUP.EXE}} program. A source port offers broader support for key remapping.
+
|key remap notes          =  
 
|acceleration option      = hackable
 
|acceleration option      = hackable
|acceleration option notes = A source port is required. See [[#Source ports|Source ports]].
+
|acceleration option notes = See [[#Source ports|Source ports]].
 
|mouse sensitivity        = true
 
|mouse sensitivity        = true
|mouse sensitivity notes  = Mouse sensitivity in the DOS version in the in-game options menu. Source ports also provides mouse sensitivity options.
+
|mouse sensitivity notes  =  
 
|mouse menu                = hackable
 
|mouse menu                = hackable
|mouse menu notes          = A source port is required. See [[#Source ports|Source ports]].
+
|mouse menu notes          = See [[#Source ports|Source ports]].
 
|invert mouse y-axis      = hackable
 
|invert mouse y-axis      = hackable
|invert mouse y-axis notes = A source port is required. See [[#Source ports|Source ports]].
+
|invert mouse y-axis notes = See [[#Source ports|Source ports]].
 
|touchscreen              = unknown
 
|touchscreen              = unknown
 
|touchscreen notes        =  
 
|touchscreen notes        =  
Line 227: Line 207:
 
|controller support notes  =  
 
|controller support notes  =  
 
|full controller          = hackable
 
|full controller          = hackable
|full controller notes    = ZDoom, as well it's derivatives, and Doom Retro features full controller support.
+
|full controller notes    = Supported by ZDoom and its derivatives as well as Doom Retro. See [[#Source ports|Source ports]].
|controller remap          = hackable
+
|controller remap          = true
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version. Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
+
|controller remap notes    = Limited to only remapping Fire, Use, Sprint, and Strafe in the DOS version.<br />Some source ports feature broader controller remapping options. See [[#Source ports|Source ports]].
 
|controller sensitivity    = hackable
 
|controller sensitivity    = hackable
|controller sensitivity notes= False for the DOS version. Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings.
+
|controller sensitivity notes= Some source ports have adjustable analog stick sensitivity settings. ZDoom and its derivatives also support XInput trigger sensitivity settings. See [[#Source ports|Source ports]].
 
|invert controller y-axis  = hackable
 
|invert controller y-axis  = hackable
|invert controller y-axis notes= A source port is required. See [[#Source ports|Source ports]].
+
|invert controller y-axis notes= See [[#Source ports|Source ports]].
 
|xinput controllers        = unknown
 
|xinput controllers        = unknown
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
Line 257: Line 237:
 
|other button prompts notes=  
 
|other button prompts notes=  
 
|button prompts            = generic
 
|button prompts            = generic
|button prompts notes      = DOS version references buttons by numbers. ZDoom and Doom Retro references XInput controllers with Xbox notations.
+
|button prompts notes      = ZDoom and Doom Retro reference XInput controllers with XBox notations.
 
|controller hotplug        = false
 
|controller hotplug        = false
|controller hotplug notes  = False for the DOS version, however ZDoom and Doom Retro supports hotplugging.
+
|controller hotplug notes  = Supported by ZDoom and Doom Retro. See [[#Source ports|Source ports]].
 
|haptic feedback          = hackable
 
|haptic feedback          = hackable
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
 
|haptic feedback notes    = Doom Retro features vibration for XInput controllers.
Line 279: Line 259:
 
{{Audio settings
 
{{Audio settings
 
|separate volume          = true
 
|separate volume          = true
|separate volume notes    = Sound Effects, Music
+
|separate volume notes    = Sound effects, Music
 
|surround sound          = hackable
 
|surround sound          = hackable
|surround sound notes    = A source port is required. See [[#Source ports|Source ports]].
+
|surround sound notes    = See [[#Source ports|Source ports]].
 
|subtitles                = n/a
 
|subtitles                = n/a
 
|subtitles notes          = No spoken dialogue.
 
|subtitles notes          = No spoken dialogue.
|closed captions          = false
+
|closed captions          = n/a
 
|closed captions notes    =  
 
|closed captions notes    =  
 
|mute on focus lost      = hackable
 
|mute on focus lost      = hackable
|mute on focus lost notes = A source port is required. See [[#Source ports|Source ports]].
+
|mute on focus lost notes = See [[#Source ports|Source ports]].
 
|eax support              = hackable
 
|eax support              = hackable
 
|eax support notes        = Interactive Around-Sound can be hacked on WinDoom port<ref>[https://web.archive.org/web/20001001134705/http://www.earsound.com/titles/doom.html IAS Doom Port - Earsound.com (retrieved)]</ref>
 
|eax support notes        = Interactive Around-Sound can be hacked on WinDoom port<ref>[https://web.archive.org/web/20001001134705/http://www.earsound.com/titles/doom.html IAS Doom Port - Earsound.com (retrieved)]</ref>
Line 320: Line 300:
 
|asynchronous notes  =  
 
|asynchronous notes  =  
 
}}
 
}}
{{ii}} A source port is recommended for online play as it adds modern networking support and simplifies the process of finding games. Most major source ports (like [http://www.zandronum.com/ Zandronum]) also increase the max player limit (for Zandronum, the limit is 64)
+
{{ii}} [http://www.zandronum.com/ Zandronum] is recommended for online play as it adds modern networking support and simplifies the process of finding games.
  
 
{{Network/Connections
 
{{Network/Connections
Line 328: Line 308:
 
|p2p notes          =  
 
|p2p notes          =  
 
|dedicated          = hackable
 
|dedicated          = hackable
|dedicated notes    = Requires source port.
+
|dedicated notes    = Provided by Zandronum and Odamex. See [[#Source ports|Source ports]].
 
|self-hosting      = true
 
|self-hosting      = true
 
|self-hosting notes =  
 
|self-hosting notes =  
 
|direct ip          = hackable
 
|direct ip          = hackable
|direct ip notes    = Possible in source ports.
+
|direct ip notes    = See [[#Source ports|Source ports]].
 
}}{{Network/Ports
 
}}{{Network/Ports
 
|tcp  =  
 
|tcp  =  
Line 384: Line 364:
 
===Game does not run in DOSBox (Steam)===
 
===Game does not run in DOSBox (Steam)===
 
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
 
{{Fixbox|description=Disable double-buffering in DOSBox|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/2280/discussions/0/810938082260694979/|title=Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods|date=August 4, 2016}}</ref><ref>{{Refcheck|user=AmethystViper|date=August 4, 2016|comment=Have tested using Windows 95 compatibility on the game's executable when using [[DOSBox]], which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.}}</ref>|fix=
# Go to {{code|{{p|game}}\base\}}
+
# Go to <code>{{p|game}}\base\</code>.
# Open {{file|doom2.conf}} with a text editor such as Notepad or similar program.
+
# Edit {{file|doom2.conf}} and {{file|doom2m.conf}} with a text editor.
# Under the section {{code|[sdl]}}, look for the line <code>fulldouble=true</code> and set it to {{code|false}}.
+
# Under the section <code>[sdl]</code>, look for the line <code>fulldouble=true</code> and set it to <code>false</code>.
# Saves the changes made to the file.
+
# Saves and close both files.
# Repeat Steps 1-3 for the {{file|doom2m.conf}} file.
 
# Launch the game. It should be able to boot properly in fullscreen.
 
 
}}
 
}}
  
Line 397: Line 375:
 
# Right-click the {{file|DOOM95.exe}} file, click {{code|Properties}}, go to the {{code|Compatibility}} tab, then set it to {{code|Windows 95}} [[Windows Compatibility Mode|compatibility mode]] and tick {{code|Run the program as administrator}} option.
 
# Right-click the {{file|DOOM95.exe}} file, click {{code|Properties}}, go to the {{code|Compatibility}} tab, then set it to {{code|Windows 95}} [[Windows Compatibility Mode|compatibility mode]] and tick {{code|Run the program as administrator}} option.
 
# Go to {{code|{{p|windir}}\SysWOW64}}, copy {{file|dplayx.dll}} and paste it into {{code|{{p|game}}}}, then rename the copied file to {{code|dplay.dll}}.
 
# Go to {{code|{{p|windir}}\SysWOW64}}, copy {{file|dplayx.dll}} and paste it into {{code|{{p|game}}}}, then rename the copied file to {{code|dplay.dll}}.
# Now download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to {{code|{{p|game}}}} folder.
+
# Download the [http://youfailit.net/files/dmousexp.zip Doom95 XP Mouse Patch] and extract it to {{code|{{p|game}}}} folder.
# Run the program; at the end of the page, click the {{code|install}} button.
+
# Run the program and at the end of the page, click the {{code|install}} button.
# Use the {{code|Configure}} button to disable {{code|Vertical Axis}} to prevent moving forward with the mouse; smooth the mouse and add parameters if desired.
+
# Use the {{code|Configure}} button to disable {{code|Vertical Axis}} to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
# Now run {{file|DOOM95.exe}}, go to {{code|Advanced/Screen Resolution}} and set it to the highest resolution available.
+
# Run {{file|DOOM95.exe}}, go to {{code|Advanced/Screen Resolution}} and set it to the highest resolution available.
 
}}
 
}}
  
Line 407: Line 385:
 
{{API
 
{{API
 
|direct3d versions      = unknown
 
|direct3d versions      = unknown
|direct3d notes        = A source port is required. See [[#Source ports|Source ports]].
+
|direct3d notes        = See [[#Source ports|Source ports]].
 
|directdraw versions    = 2
 
|directdraw versions    = 2
 
|directdraw notes      = Doom 95 only.
 
|directdraw notes      = Doom 95 only.
 
|opengl versions        = unknown
 
|opengl versions        = unknown
|opengl notes          = A source port is required. See [[#Source ports|Source ports]].
+
|opengl notes          = Supported by GZDoom. See [[#Source ports|Source ports]].
 
|glide versions        =  
 
|glide versions        =  
 
|glide notes            =  
 
|glide notes            =  
Line 425: Line 403:
 
|shader model notes    =  
 
|shader model notes    =  
 
|64-bit executable      = hackable
 
|64-bit executable      = hackable
|64-bit executable notes= A source port is required. See [[#Source ports|Source ports]].
+
|64-bit executable notes= See [[#Source ports|Source ports]].
 
}}
 
}}
  

Revision as of 13:41, 12 October 2018

Doom II: Hell on Earth
Cover image missing, please upload it
Developers
id Software
Mac OS (Classic) Lion Entertainment, Inc.
Publishers
GT Interactive
Engines
id Tech 1
Release dates
DOS September 30, 1994
Windows 1995
Mac OS (Classic) 1995
Doom II: Hell on Earth guide on StrategyWiki
Doom II: Hell on Earth on Wikipedia
Doom (1993) 1993
Doom II: Hell on Earth 1994
Final Doom 1996
DRL (unofficial game) 2002
Doom 3 2004
Doom 64 EX (unofficial port) 2008
Doom 3: BFG Edition 2012
Doom (2016) 2016
Doom VFR 2017
Doom I Enhanced 2020
Doom II Enhanced 2020
Doom Eternal 2020
Doom 64 2020

This page is for the original release. For the version included in the BFG Edition, see Doom 3: BFG Edition.

Key points

The Doom engine was made open source in 1997, making the game very mod-friendly.[1]

General information

Doom Wiki
Doomworld — A major fansite for the series
GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Retail
DRM-free
DOS
Windows
Mac OS
GamersGate
Icon overlay.png
Windows
GOG.com
DRM-free
Also includes Final Doom and Master Levels for Doom II. Pre-packaged with DOSBox v0.74.
Windows
Steam
DRM-free after installation through Steam client (notes may include more details)
Includes Master Levels for Doom II. Pre-packaged with DOSBox v0.72.
Windows

DLC and expansion packs

Name Notes
Master Levels for Doom II
DOS
Windows

Essential improvements

Patches

All patches for the retail versions of Doom II: Hell on Earth (as well as Doom and Final Doom) can be found here.

Disable vertical mouse movement

Game forces vertical mouse movement (forward and backward movement via mouse).
Automating novert in DOSBox (Steam release)[2]
novert is a program that disables vertical mouse input.
  1. Download novert and extract novert.com in <path-to-game> alongside DOOM2.EXE.
  2. Edit doom2.conf and doom2m.conf with a text editor, and in the [Autoexec] section, add novert.com before the line calling the game's executable.
  3. Save the changes in the *.conf files and close.

Source ports

A more exhaustive list is available on Wikipedia and a set of comparison tables is available on DoomWiki.org.
Latest Git builds of ZDoom, GZDoom, QZDoom, and Odamex are available at DRD Team Development Builds.
Name Description
ZDoom Renderers available: Software.
Limit-removing source port that has features such as high resolutions and all-new editing features for modders.
No longer maintained by the original developer.[3]
Windows
macOS (OS X)
Linux
GZDoom Renderers available: Software, OpenGL.
Based on the same code as ZDoom, except it also uses an OpenGL renderer. Nearly every mod should work with GZDoom, specifically ones that use special effects.
Windows
macOS (OS X)
Linux
QZDoom Renderers available: Direct3D, OpenGL.
An experimental branch of GZDoom to test new stable features.
Windows
macOS (OS X)
Linux
Zandronum Renderers available: Software, OpenGL.
Based off modified ZDoom code. Use this source port to play online, as it significantly overhauls the netcode from ZDoom.
Windows
macOS (OS X)
Linux
Odamex Renderers available: Software.
Source port based on ZDoom 1.22 (and parts of 1.23) that focuses on multiplayer while staying close to the original Doom.
Windows
macOS (OS X)
Linux
PrBoom Renderers available: OpenGL.
Source port based off Boom that uses an OpenGL renderer that supports high resolutions.
Windows
macOS (OS X)
Linux
PrBoom+ Renderers available: Software, OpenGL.
Based off PrBoom. Extends the port with more features.
Windows
macOS (OS X)
Linux
Chocolate Doom Renderers available: Software.
Source port that aims to accurately reproduce the experience of playing vanilla Doom. Renders at a low-resolution (that's upscaled to higher resolutions) and purposefully keeps the original game's limits.
Windows
macOS (OS X)
Linux
Doom Retro Renderers available: Software (with acceleration), Direct3D, OpenGL.
Source port based off Chocolate Doom that supports vanilla, limit-removing and Boom-compatible maps and makes a few other changes/fixes for the modern age while still keeping the classic Doom experience.
Windows

Launchers

Useful for source ports, launchers enable the user to manage mod files and their load order, add launch arguments and save all this in a profile for future use.

Name System Notes
SSG Launcher Windows, Mac OS X, Linux The launcher also has the extra functionality with launching Doom 64 EX, the DoomRPG mod, and also the OBLIGE Level Maker.
ZDL Windows
RocketLauncher Windows, Linux Based on Qt, RocketLauncher consists many features to customize your game and a support for DOSBox. Linux users should compile it in order to install it.
Doom Launcher Windows Features automatic mod download from /idgames database.

Enhancement mods

DOS and all source ports

  • Minor Sprite Fixing Project - Corrects sprite offsets and other graphical errors. Compatible with both original DOS release and source ports.

ZDoom-based source ports

  • Master Levels Menu Interface - An in-game menu that serves to replace the old DOS program that would launch a chosen WAD of the Master Level for Doom II expansion. This mod allows you to play them in one sitting without restarting the game or loading each individual WAD file.
  • WadSmoosh - Combines all the official classic Doom IWADs (Doom, Doom II: Hell on Earth, Master Levels for Doom II, and Final Doom) the user can provide, as well as the No Rest for the Living WAD from Doom 3: BFG Edition, into a single PK3 IWAD with each game selectable as episodes. The bonus secret levels from the Xbox port of Doom 3 can also be integrated.

Any source port

  • Widescreen Status Bar - Designed for compatible source ports that support widescreen resolutions. In addition to removing the brick patterns that appear on the side of the bar when upscaling it, it also helps prevent graphical glitches that sometimes occurs from the upscaling process. Some source ports may require adjusting the status bar upscaling size manually in their respective options menu to retain the intended aspect-ratio.

Game data

Configuration file(s) location

System Location
DOS <path-to-game>\DOOM2
Windows <path-to-game>\Doom II for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2]

Save game data location

System Location
DOS <path-to-game>\DOOM2
Windows <path-to-game>\Doom II for Windows 95\[Note 1]
Mac OS (Classic)
Steam <path-to-game>\base\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/2300/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video settings

In-game options menu.
In-game options menu.

Template:Video settings

Field of view (FOV)

Use the console (source ports only)
  • For ZDoom-based ports and Odamex: enter fov <1-179>.
  • For Legacy Doom: enter gr_fov <1-179>.

Borderless fullscreen windowed

The following lists source ports that supports borderless fullscreen windowed, either natively or though third-party programs.

GZDoom: enable fake fullscreen mode[4]
Requires v3.2.4 or newer; Windows only.
  1. Open the *.ini file(s) where the GZDoom folder is located with a text editor.
  2. Find the variables fullscreen= and set it to false, then find win_borderless= and set it to true.
  3. Save the file(s). GZDoom should now run in borderless fullscreen windowed.
Doom Retro: use Direct3D or Software rendering while running at native desktop resolution[5]
  1. Open the *.cfg file(s) where the Doom Retro folder is located with a text editor.
  2. Find the variables vid_scaleapi and set it to either direct3d or software inside the quotation marks, then find vid_screenresolution and set it to desktop.
  3. Save the file(s). Doom Retro now should run in borderless fullscreen windowed.
PrBoom+: Use Borderless Gaming while running PrBoom+ at your display's native resolution[6]

Input settings

Template:Input settings

Audio settings

Template:Audio settings

Localizations

Language UI Audio Sub Notes
English

Network

Multiplayer types

Type Native Players Notes
Local play
Use Doom Legacy.
LAN play
4 Co-op, Versus
Online play
4 Co-op, Versus
Zandronum is recommended for online play as it adds modern networking support and simplifies the process of finding games.

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Provided by Zandronum and Odamex. See Source ports.
Self-hosting
Direct IP
See Source ports.

VR support

Issues fixed

Game does not run in DOSBox (Steam)

Disable double-buffering in DOSBox[7][8]
  1. Go to <path-to-game>\base\.
  2. Edit doom2.conf and doom2m.conf with a text editor.
  3. Under the section [sdl], look for the line fulldouble=true and set it to false.
  4. Saves and close both files.

Doom95 doesn't start on Windows 7

Apply necessary fixes and Doom95 XP Mouse Patch[9]
  1. Apply a palette fix (see Rainbow color problems in older games).
  2. Right-click the DOOM95.exe file, click Properties, go to the Compatibility tab, then set it to Windows 95 compatibility mode and tick Run the program as administrator option.
  3. Go to %WINDIR%\SysWOW64, copy dplayx.dll and paste it into <path-to-game>, then rename the copied file to dplay.dll.
  4. Download the Doom95 XP Mouse Patch and extract it to <path-to-game> folder.
  5. Run the program and at the end of the page, click the install button.
  6. Use the Configure button to disable Vertical Axis to prevent moving forward with the mouse, smooth the mouse and add parameters if desired.
  7. Run DOOM95.exe, go to Advanced/Screen Resolution and set it to the highest resolution available.

Other information

API

Technical specs Supported Notes
Direct3D
See Source ports.
DirectDraw 2 Doom 95 only.
OpenGL
Supported by GZDoom. See Source ports.
Software renderer
DOS video modes VGA
ExecutablePPC16-bit 32-bit 64-bit Notes
Windows
Mac OS (Classic)

System requirements

DOS
Minimum Recommended
Operating system (OS) MS-DOS 5.0
Processor (CPU) Intel 386
System memory (RAM) 4 MB
Hard disk drive (HDD) 100 MB
Video card (GPU) VGA graphics card

Notes

  1. 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below %PROGRAMFILES%, %PROGRAMDATA%, or %WINDIR% might be redirected to %LOCALAPPDATA%\VirtualStore on Windows Vista and later (more details).
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. id-Software/DOOM: DOOM Open Source Release
  2. Steam Community :: Guide :: Doom 2 Disable Vertical Mouse Movement - last accessed on August 4, 2016
  3. ZDoom • View topic - ZDoom is Dead. Long live ZDoom. - last accessed on May 5, 2017
  4. GZDoom 3.2.4 Released - ZDoom Forums - last accessed on December 18, 2017
    "implemented win_borderless for fake fullscreen in Windows"
  5. Verified by User:AmethystViper on December 18, 2017
  6. Verified by User:AmethystViper on April 25, 2016
  7. Steam Community :: Guide :: How to get DOOM to work on Windows 8 without downloading any sourcecodes or mods - last accessed on August 4, 2016
  8. Verified by User:AmethystViper on August 4, 2016
    Have tested using Windows 95 compatibility on the game's executable when using DOSBox, which did not stop the freezing issue until disabling double-buffering within DOSBox under Windows 7 and 8.1.
  9. How to run Doom95 on Windows Vista/7 - The Doom Wiki at DoomWiki.org - last accessed on August 4, 2016