Difference between revisions of "Tom Clancy's Splinter Cell: Double Agent"
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|developers = | |developers = | ||
{{Infobox game/row/developer|Ubisoft Shanghai}} | {{Infobox game/row/developer|Ubisoft Shanghai}} | ||
− | {{Infobox game/row/developer|Ubisoft | + | {{Infobox game/row/developer|Ubisoft Annecy}} |
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Ubisoft}} | {{Infobox game/row/publisher|Ubisoft}} | ||
+ | {{Infobox game/row/publisher|Russobit-M|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2.5}} | {{Infobox game/row/engine|Unreal Engine 2.5}} | ||
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|strategywiki = | |strategywiki = | ||
|lutris = tom-clancys-splinter-cell-double-agent | |lutris = tom-clancys-splinter-cell-double-agent | ||
− | |mobygames = | + | |mobygames = 24562 |
|wikipedia = Tom Clancy's Splinter Cell: Double Agent | |wikipedia = Tom Clancy's Splinter Cell: Double Agent | ||
|winehq = 7053 | |winehq = 7053 | ||
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{{Introduction | {{Introduction | ||
− | |introduction = | + | |introduction = |
− | |||
− | |||
− | |release history = The | + | |release history = There are two different versions of this game. The "current-gen" version for original Xbox, PlayStation 2, Nintendo GameCube and Wii was developed by [[Company:Ubisoft Montreal|Ubisoft Montreal]], the series' primary developer. The "next-gen" version for then next-generation Xbox 360 and PlayStation 3 consoles were developed by [[Company:Ubisoft Shanghai|Ubisoft Shanghai]] and [[Company:Ubisoft Annecy|Ubisoft Annecy]] (for multiplayer modes). While both versions share the same general plot, there are minor plot details, levels and some features between the two versions that are different.<ref>{{Refurl|url=https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent|title=Wikipedia|date=2020-01-26}}</ref><ref>{{Refurl|url=https://www.mobygames.com/game/tom-clancys-splinter-cell-double-agent/promo|title=MobyGames - Promo Art|date=2020-07-14}}</ref> |
− | |current state = | + | The PC version is a port of the Xbox 360/PlayStation 3 version. However, the game suffers from major technical issues that remained unsolved after initial launch, in addition to several complains from players and game journalist alike for numerous compatibility issue with some system configurations.<ref>{{Refurl|url=https://web.archive.org/web/20070113215910/pc.gamespy.com/pc/tom-clancys-splinter-cell-4/751217p1.html|title=GameSpy: Tom Clancy's Splinter Cell Double Agent Review (archived)|date=2006-12-15}}</ref> |
+ | |||
+ | |current state = The online services were shut down on June 2016, with Ubisoft confirming its closure eventually on November 19, 2018.<ref>{{Refsnip|url=https://forums.ubisoft.com/showthread.php/1241617-Online-Services-Update-Masterlist|title=Ubisoft Forums - Online Services Update Masterlist|date=2019-12-03|snippet=PC, Splinter Cell Double Agent, November 19th 2018}}</ref> The soundtrack is also available for free at [http://www.behaviormusic.com/projects/splinter-cell-double-agent-soundtrack/ composer's website]. | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | + | {{mm}} [https://splintercell.fandom.com/wiki/Splinter_Cell_Wiki Splinter Cell Wiki] | |
− | {{mm}} [https | ||
− | |||
{{mm}} [https://steamcommunity.com/app/13580/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/13580/discussions/ Steam Community Discussions] | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | disc | {{removed DRM|SecuROM|7}}. Removed in [ | + | {{Availability/row| Retail | | disc | {{removed DRM|SecuROM|7}}. Removed in [[#Patches|patch v1.02a]].<ref>[http://www.rage3d.com/board/showthread.php?t=33933718 Splinter Cell: Double Agent - Patch v1.02a released → SecuROM removed. - Rage3D Discussion Area]</ref> | | Windows }} |
{{Availability/row| Epic Games Store | splinter-cell-double-agent | Uplay | | | Windows }} | {{Availability/row| Epic Games Store | splinter-cell-double-agent | Uplay | | | Windows }} | ||
{{Availability/row| GamersGate | tom-clancys-splinter-cell-double-agent | Uplay | | | Windows }} | {{Availability/row| GamersGate | tom-clancys-splinter-cell-double-agent | Uplay | | | Windows }} | ||
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{{Availability/row| Amazon | B01MR345RQ | Uplay | | | Windows | unavailable }} | {{Availability/row| Amazon | B01MR345RQ | Uplay | | | Windows | unavailable }} | ||
}} | }} | ||
− | + | {{ii}} GamersGate, Humble Store and Steam store pages show screenshots of the console "current-gen" version instead of the correct "next-gen" PC version. | |
− | {{ii}} GamersGate, Humble Store and Steam store pages show screenshots of the console | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref=|fix= |
− | |||
− | # | ||
}} | }} | ||
===Patches=== | ===Patches=== | ||
− | {{ | + | {{ii}} The latest official patch is v1.02a, available from [https://community.pcgamingwiki.com/files/file/2527-splinter-cell-double-agent-patch-102a/ PCGamingWiki], [http://patches.ubi.com/splinter_cell_double_agent/ Ubisoft's patch repository] and [https://www.patches-scrolls.de/patch/3881/7/ Patches-Scrolls]. It includes bug fixes and removes the DRM. |
− | {{ii}} | + | {{ii}} The Steam version also needs the patch to be manually applied. It may also require the 1.01 and 1.02 patches to be applied beforehand. |
==Game data== | ==Game data== | ||
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{{Game data/config|Windows|{{p|game}}\|{{p|game}}\SCDA-Offline\System\SplinterCell4.ini|{{p|game}}\SCDA-Online\System\Default.ini}} | {{Game data/config|Windows|{{p|game}}\|{{p|game}}\SCDA-Offline\System\SplinterCell4.ini|{{p|game}}\SCDA-Online\System\Default.ini}} | ||
}} | }} | ||
− | {{ii}} | + | {{ii}} Singleplayer settings are in {{file|{{p|game}}\SCDA-Offline\System\SplinterCell4.ini}} |
{{ii}} Multiplayer settings are in {{file|{{p|game}}\SCDA-Online\System\Default.ini}} | {{ii}} Multiplayer settings are in {{file|{{p|game}}\SCDA-Online\System\Default.ini}} | ||
Line 93: | Line 89: | ||
|discord = | |discord = | ||
|discord notes = | |discord notes = | ||
− | |epic games launcher = | + | |epic games launcher = false |
|epic games launcher notes = | |epic games launcher notes = | ||
|gog galaxy = | |gog galaxy = | ||
Line 131: | Line 127: | ||
|borderless windowed notes = | |borderless windowed notes = | ||
|anisotropic = limited | |anisotropic = limited | ||
− | |anisotropic notes = Up to | + | |anisotropic notes = Up to 16 samples, does not apply to all surfaces.{{cn|date=August 2021}} |
|antialiasing = true | |antialiasing = true | ||
− | |antialiasing notes = Up to 4x [[FSAA]]. | + | |antialiasing notes = Up to 4x [[FSAA]]. Introduced in [[#Patches|official patches]].{{cn|date=August 2018}} |
|upscaling = unknown | |upscaling = unknown | ||
|upscaling tech = | |upscaling tech = | ||
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = | + | |120 fps notes = Capped at 100 FPS in singleplayer mode. See [[#High frame rate|High frame rate]]. |
− | |||
|hdr = false | |hdr = false | ||
|hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | |hdr notes = Rendered image uses {{term|SDR}} color space. In-game {{term|HDR}} option refers only to {{term|HDR Rendering}}. | ||
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===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref={{cn|date=August 2018}}|fix= | + | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]|ref={{cn|date=August 2018}}|fix= |
− | + | }} | |
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit configuration files|ref=<ref name=widescreen>[https://forums.ubisoft.com/showthread.php/508851-Resolutin-Settings-in-Double-Agent-Forums Resolutin Settings in Double Agent | Ubisoft Forums]</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open {{file|SplinterCell4.ini}} ( | + | # Open {{file|SplinterCell4.ini}} (singleplayer) or {{file|Default.ini}} (multiplayer). |
# Find the section <code>[WinDrv.WindowsClient]</code>. | # Find the section <code>[WinDrv.WindowsClient]</code>. | ||
− | # | + | # Set the <code>FullscreenViewportX =</code> and <code>FullscreenViewportY =</code> values to the desired resolution. |
# Change the FOV. See [[#Field of view (FOV)|Field of view (FOV)]]. | # Change the FOV. See [[#Field of view (FOV)|Field of view (FOV)]]. | ||
}} | }} | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit configuration file|ref=<ref name=widescreen/>|fix= |
− | # Go to the [[# | + | # Go to the [[#Configuration file(s) location|configuration file(s) location]]. |
# Open {{file|SplinterCell4User.ini}}. | # Open {{file|SplinterCell4User.ini}}. | ||
− | # Find | + | # Find the section <code>[Engine.PlayerController]</code>. |
− | # | + | # Change both <code>DesiredFOV=75.0</code> and <code>DefaultFOV=75.0</code> to the desired FOV. |
− | |||
− | |||
− | |||
− | |||
− | |||
'''Notes''' | '''Notes''' | ||
− | {{ | + | {{ii}} No known solution for multiplayer. |
}} | }} | ||
===[[Glossary:Windowed|Windowed]]=== | ===[[Glossary:Windowed|Windowed]]=== | ||
− | {{Fixbox|description=Edit | + | {{Fixbox|description=Edit configuration file|ref=<ref>{{Refurl|url=https://www.neowin.net/forum/topic/511277-sc-double-agent-tweaks/|title=SC Double Agent Tweaks - Neowin Forums|date=May 2023}}</ref>|fix= |
− | # Go to the [[# | + | # Go to the [[#Configuration file(s) location|configuration file(s) location]]. |
# Open {{file|SplinterCell4.ini}}. | # Open {{file|SplinterCell4.ini}}. | ||
# Change <code>StartupFullscreen=True</code> to <code>StartupFullscreen=False</code> | # Change <code>StartupFullscreen=True</code> to <code>StartupFullscreen=False</code> | ||
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===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== | ||
{{Fixbox|description=Override frame rate cap|ref=<ref name="jackfuste">[https://github.com/ThirteenAG/WidescreenFixesPack/issues/725#issuecomment-614291622 SCCT Shadows become more broken the wider the screen resolution]</ref>|fix= | {{Fixbox|description=Override frame rate cap|ref=<ref name="jackfuste">[https://github.com/ThirteenAG/WidescreenFixesPack/issues/725#issuecomment-614291622 SCCT Shadows become more broken the wider the screen resolution]</ref>|fix= | ||
− | # | + | # Download and install [https://thirteenag.github.io/wfp#scda Splinter Cell Double Agent Widescreen Fix]. |
− | + | # Open the installed {{file|SplinterCellDoubleAgent.WidescreenFix.ini}}. | |
− | # | + | # Edit {{code|1=FPSLimit = 1000}} as needed. |
− | # | ||
− | |||
− | |||
− | |||
− | |||
− | |||
# The game's refresh rate is still capped at 60 Hz by default; see [[#Run the game at screen refresh rate|Run the game at screen refresh rate]] to fix this. | # The game's refresh rate is still capped at 60 Hz by default; see [[#Run the game at screen refresh rate|Run the game at screen refresh rate]] to fix this. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} No cap for multiplayer. However, frame rates above 60 FPS will break movement strafing and aiming. | ||
+ | }} | ||
+ | |||
+ | ===INI tweaks=== | ||
+ | {{Fixbox|description=Edit configuration files|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13580/discussions/0/864973919395788745|title=Graphical Problems|date=2023-08-28}}</ref>{{dubious|date=2021-12-25|reason=Very often more than half of the settings isn't even parsed by unreal engine. And I don't know if 80.222.155.13 and 72.251.181.53 might have instead just read though to names.}}|fix= | ||
+ | # Go to the [[#Configuration file(s) location|configuration file(s) location]]. | ||
+ | # Open {{file|SplinterCell4.ini}}. | ||
+ | <div class="mw-collapsible mw-collapsed"><ol><li value="3"> Edit the file as shown below:</li></ol><div class="mw-collapsible-content"> | ||
+ | <pre>[GENERAL] | ||
+ | DisableHDRTonemapping=False | ||
+ | LowResTex=False | ||
+ | SimpleShader=False | ||
+ | SimpleEffect=False | ||
+ | HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game. | ||
+ | |||
+ | [Graphics] | ||
+ | bEnableHDR=True | ||
+ | bTrilinearFiltering=True | ||
+ | bSpecularLighting=True | ||
+ | bVerticalSync=True | ||
+ | bHighQualityVisualFX=True | ||
+ | |||
+ | [WinDrv.WindowsClient] | ||
+ | TextureDetail=UltraHigh ; => Setting in the in-game settings to max setting will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh. | ||
+ | SkinDetail=UltraHigh | ||
+ | Decals=True | ||
+ | NoDynamicLights=False | ||
+ | SkinDetail=High | ||
+ | TextureDetail=High | ||
+ | NoFractalAnim=False | ||
+ | Decals=True ; => Yes, Skin and Texture details as well as decals appear twice in the .ini, you can safely remove the duplicates if you want. | ||
+ | |||
+ | [D3DDrv.D3DRenderDevice] | ||
+ | UseVSync=False ; => Does not touch Vsync. It's actually changed elsewhere. You can try removing this line if you want. | ||
+ | Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works. | ||
+ | UsePrecaching=True | ||
+ | UseMipmapping=True | ||
+ | UseTrilinear=True | ||
+ | UseMultitexture=True | ||
+ | UsePageFlipping=True | ||
+ | UseGammaCorrection=True | ||
+ | UseTripleBuffering=True ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash. | ||
+ | UsePrecache=True | ||
+ | Use32BitTextures=True | ||
+ | ReduceMouseLag=False ; => While this reduces mouse lag by a bit, the setting is broken in UE2 and decreases performance, so it's not worth it. | ||
+ | UseTripleBuffering=True ; => Same situation as with the duplicates in the previous section. | ||
+ | UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now. | ||
+ | ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game. | ||
+ | ShadowTurnOffDegree=200 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance. | ||
+ | bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows. | ||
+ | FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended. | ||
+ | AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver.</pre> | ||
+ | </div></div> | ||
}} | }} | ||
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{{Input | {{Input | ||
|key remap = hackable | |key remap = hackable | ||
− | |key remap notes = Half of the command buttons | + | |key remap notes = Half of the command buttons are not bindable. Manually edit the [[#Game data|configuration file]] to bypass this. |
− | Manually edit | ||
|acceleration option = hackable | |acceleration option = hackable | ||
|acceleration option notes = Enabled by default; see [[#Mouse acceleration|Mouse acceleration]]. | |acceleration option notes = Enabled by default; see [[#Mouse acceleration|Mouse acceleration]]. | ||
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'''Notes''' | '''Notes''' | ||
− | {{--}} Using Direct Mouse Input will invert Mouse Y axis. | + | {{--}} Using Direct Mouse Input will invert Mouse Y axis. Set <code>bInvertMouseUp=True</code> to solve this while in-game. Menu will still be inverted though. |
}} | }} | ||
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|subtitles = n/a | |subtitles = n/a | ||
|notes = | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = limited | ||
+ | |notes = Retail only. Chinese subtitles are present in gameplay, but not in cutscenes. | ||
|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = Retail only | + | |notes = Retail only; [https://onedrive.live.com/?authkey=%21Arl4mQz2VFodeQU&cid=ABB91E3371C57D74&id=ABB91E3371C57D74%219136&parId=ABB91E3371C57D74%219135&action=locate download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = true | |audio = true | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = Official localization by | + | |notes = Official localization by [[Company:Russobit-M|Russobit-M]]/[[Company:GFI|GFI]], retail only; [https://steamcommunity.com/sharedfiles/filedetails/?id=372413551 download for digital releases]. |
|fan = | |fan = | ||
}} | }} | ||
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|audio = false | |audio = false | ||
|subtitles = n/a | |subtitles = n/a | ||
− | |notes = [https://enpy.net/forum/files/file/23-tom-clancys-splinter-cell-double-agent/ | + | |notes = Fan translation by SyS-team/ENPY Studio/Spirit Team; [https://enpy.net/forum/files/file/23-tom-clancys-splinter-cell-double-agent/ download]. |
|fan = true | |fan = true | ||
}} | }} | ||
Line 382: | Line 428: | ||
|local play players = | |local play players = | ||
|local play modes = | |local play modes = | ||
− | |local play notes = PS2/Xbox version only.<ref>[https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent#Multiplayer Tom Clancy's Splinter Cell: Double Agent - Wikipedia]</ref> | + | |local play notes = Available in PS2/Xbox version only.<ref>[https://en.wikipedia.org/wiki/Tom_Clancy%27s_Splinter_Cell:_Double_Agent#Multiplayer Tom Clancy's Splinter Cell: Double Agent - Wikipedia]</ref> |
|lan play = true | |lan play = true | ||
|lan play players = 6 | |lan play players = 6 | ||
|lan play modes = | |lan play modes = | ||
− | |lan play notes = | + | |lan play notes = |
− | |online play = | + | |online play = false |
|online play players = 6 | |online play players = 6 | ||
|online play modes = | |online play modes = | ||
− | |online play notes = | + | |online play notes = The official multiplayer service was shut down. |
− | |||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
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==Issues unresolved== | ==Issues unresolved== | ||
===Game crashes with a runtime error=== | ===Game crashes with a runtime error=== | ||
− | {{--}} Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.<ref name="refcheck Antrad"/> | + | {{--}} Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.<ref name="refcheck Antrad">{{refcheck|user=Antrad|date=January 26, 2020}}</ref> |
===Light rendering bug=== | ===Light rendering bug=== | ||
{{ii}} Lights start to render only when player is very close and also turn on/off when rotating the camera. | {{ii}} Lights start to render only when player is very close and also turn on/off when rotating the camera. | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Edit configuration file|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/13580/discussions/0/38596747743792707/|title=Splinter Cell Double Agent - Lighting Fix|date=May 2023}}</ref>|fix= |
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
# Open {{file|SplinterCell4.ini}} with a text editor and change the following variables to these values: | # Open {{file|SplinterCell4.ini}} with a text editor and change the following variables to these values: | ||
− | # <code>ShadowTurnOffDegree = 100</code> | + | #* <code>ShadowTurnOffDegree = 100</code> |
− | # <code>PermeatingLightCutOff = False</code> | + | #* <code>PermeatingLightCutOff = False</code> |
'''Notes''' | '''Notes''' | ||
− | {{--}} This mostly fixes the issue, some lights can still turn on/off at certain angles. | + | {{--}} This mostly fixes the issue, but some lights can still turn on/off at certain angles. |
}} | }} | ||
===Broken input when typing profile name=== | ===Broken input when typing profile name=== | ||
{{--}} If the player changes controls and tries to make a new profile, the letters will not match key input. | {{--}} If the player changes controls and tries to make a new profile, the letters will not match key input. | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Reset the controls to default values|ref=<ref name="refcheck Antrad"/>|fix= |
− | |||
}} | }} | ||
===Blurry screen during first person view=== | ===Blurry screen during first person view=== | ||
− | {{--}} When player controls the character in first person view during two short interactive cutscenes, the screen turns very blurry.<ref name="refcheck Antrad"/> | + | {{--}} When the player controls the character in first-person view during two short interactive cutscenes, the screen turns very blurry.<ref name="refcheck Antrad"/> |
===Pause menu letters and GUI elements appear during gameplay=== | ===Pause menu letters and GUI elements appear during gameplay=== | ||
− | {{--}} During gameplay | + | {{--}} During gameplay, some letters or other elements from the pause menu may shortly appear on screen.<ref name="refcheck Antrad"/> |
===Enemies releasing steam=== | ===Enemies releasing steam=== | ||
− | {{--}} Sometimes when an enemy is shot, kicked or put on floor after being carried they start releasing steam that can hurt the player.<ref name="refcheck Antrad"/> | + | {{--}} Sometimes when an enemy is shot, kicked or put on floor after being carried, they start releasing steam that can hurt the player.<ref name="refcheck Antrad"/> |
===Enemies respawn after being killed=== | ===Enemies respawn after being killed=== | ||
− | {{--}} In Kinshasa (Part 2) some enemies in the streets near the buses keep respawning after being killed. | + | {{--}} In Kinshasa (Part 2), some enemies in the streets near the buses keep respawning after being killed. |
===Emile Dufraisne's bedroom bug=== | ===Emile Dufraisne's bedroom bug=== | ||
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===Game crashes when using a weapon's scope=== | ===Game crashes when using a weapon's scope=== | ||
− | {{ii}} The game crashes for some | + | {{ii}} The game crashes for some players running the game in the 16:9 aspect ratio when using the scope on SC-20K in the Kinshasa mission, making the player unable to complete the mission. |
{{Fixbox|description=Switch to a 4:3 resolution.}} | {{Fixbox|description=Switch to a 4:3 resolution.}} | ||
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===Game crashes on startup=== | ===Game crashes on startup=== | ||
{{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda ThirteenAG's fix]|ref={{cn|date=August 2018}}}} | {{Fixbox|description=Use [https://thirteenag.github.io/wfp#scda ThirteenAG's fix]|ref={{cn|date=August 2018}}}} | ||
− | {{Fixbox|description= | + | {{Fixbox|description=[[Windows Compatibility Mode|Disable visual themes and desktop composition]] for {{file|SplinterCell4.exe}}.|ref=<ref>{{Refurl|url=https://forums.ubisoft.com/showthread.php/528944-Double-Agent|title=Double Agent Forums|date=May 2023}}</ref>|fix= |
− | |||
− | |||
}} | }} | ||
− | ===Unable to load save through the "Continue" | + | ===Unable to load save through the "Continue" option / game crashes when loading saves manually=== |
{{Fixbox|description=Load the mission first, then load the progress once the mission is running.}} | {{Fixbox|description=Load the mission first, then load the progress once the mission is running.}} | ||
===Broken controls during safe cracking and mine assembly=== | ===Broken controls during safe cracking and mine assembly=== | ||
{{--}} During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed. | {{--}} During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed. | ||
− | {{Fixbox|description= | + | {{Fixbox|description=Hold the left or right movement key and scroll up/down with the mouse wheel (player speed) until the game starts accepting input.|ref=<ref name="refcheck Antrad"/>|fix= |
− | |||
}} | }} | ||
Line 503: | Line 544: | ||
===Enhanced night vision goggles show black screen with gray stripes=== | ===Enhanced night vision goggles show black screen with gray stripes=== | ||
{{Fixbox|description=Edit the map files to disable enhanced night vision and revert back to standard night vision|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Edit the map files to disable enhanced night vision and revert back to standard night vision|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{folder|{{p|game}}\SCDA-Offline\Maps}}. |
− | # | + | # In the following map files, find all the lines reading <code>bEnhanceNightVision=true</code> and change <code>true</code> to <code>false</code>. |
− | + | <pre> | |
− | + | 00_HQ_05.ini | |
− | + | 00_HQ_05_B.ini | |
− | + | 01_Intro.ini | |
− | + | 03_Okhotsk_01.ini | |
− | + | 03_Okhotsk_02.ini | |
− | + | 04_Hotel.ini | |
− | + | 05_Cozumel_01.ini | |
− | + | 05_Cozumel_02.ini | |
− | + | 07_Kinshasa00.ini | |
− | + | 07_Kinshasa01.ini | |
− | + | 07_kinshasa02.ini | |
− | + | 10_newyork_02.ini | |
+ | </pre> | ||
}} | }} | ||
Line 524: | Line 566: | ||
{{Fixbox|description=Override refresh rate with hex editor|ref=<ref name="jackfuste"/>|fix= | {{Fixbox|description=Override refresh rate with hex editor|ref=<ref name="jackfuste"/>|fix= | ||
− | # Open | + | # Open {{file|D3DDrv.dll}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. |
# Find the hex values <code>1B D2 83 E2 3C</code>. | # Find the hex values <code>1B D2 83 E2 3C</code>. | ||
− | # Replace with | + | # Replace with <code>BA E8 03 00 00</code> for highest available refresh rate. |
− | |||
− | |||
− | |||
− | |||
# Save the changes. | # Save the changes. | ||
}} | }} | ||
Line 537: | Line 575: | ||
# Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | # Install Special K by following the [https://steamcommunity.com/sharedfiles/filedetails/?id=933337066 Special K Unofficial Guide]. Manual local installation may work better. | ||
# Start the game once and close it to allow the configuration file of Special K to be created. | # Start the game once and close it to allow the configuration file of Special K to be created. | ||
− | # Open | + | # Open {{file|{{p|game}}\SCDA-Offline\System\d3d9.ini}} or {{file|{{p|userprofile\Documents}}\My Mods\SpecialK\Profiles\SplinterCell4.exe\SpecialK.ini}}, depending on the installation method used. |
# Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | # Change <code>RefreshRate=-1</code> to <code>RefreshRate=0</code> under <code>[Render.FrameRate]</code>. | ||
}} | }} | ||
Line 544: | Line 582: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9 | + | |direct3d versions = 9.0c |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
Line 562: | Line 600: | ||
|dos modes = | |dos modes = | ||
|dos modes notes = | |dos modes notes = | ||
− | |shader model versions = | + | |shader model versions = 3.0 |
|shader model notes = | |shader model notes = | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
Line 582: | Line 620: | ||
|audio = DirectSound3D | |audio = DirectSound3D | ||
|audio notes = | |audio notes = | ||
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}} | }} | ||
Line 641: | Line 626: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = XP | + | |minOS = XP<br>7, 10, 11 (Steam) |
− | |minCPU = Intel Pentium | + | |minCPU = Intel Pentium IV 3.0 GHz |
|minCPU2 = AMD Athlon 3000 | |minCPU2 = AMD Athlon 3000 | ||
|minRAM = 1 GB | |minRAM = 1 GB | ||
Line 651: | Line 636: | ||
|minDX = 9.0c | |minDX = 9.0c | ||
|minSM = 3.0 | |minSM = 3.0 | ||
+ | |minaudio = DirectX 9.0c compatible | ||
− | |recCPU = Intel Pentium | + | |recCPU = Intel Pentium IV 3.5 GHz |
|recCPU2 = AMD Athlon 3500 | |recCPU2 = AMD Athlon 3500 | ||
|recRAM = 1.5 GB | |recRAM = 1.5 GB | ||
Line 658: | Line 644: | ||
|recGPU2 = ATI Radeon X1900 | |recGPU2 = ATI Radeon X1900 | ||
|recVRAM = 256 MB | |recVRAM = 256 MB | ||
+ | |recaudio = EAX compatible | ||
|notes = {{ii}} Nvidia GeForce 6600 is required for multiplayer component. | |notes = {{ii}} Nvidia GeForce 6600 is required for multiplayer component. | ||
}} | }} | ||
+ | {{ii}}Supported video cards at time of retail release:Single Player: ATI X1300, X1600, X1800, X1900; NVIDIA 6200, 6600, 6800, 7300, 7600, 7800, 7900 | Multiplayer: ATI X1600, X1800, X1900; NVIDIA 6600, 6800,7300, 7600, 7800, 7900 | ||
+ | {{ii}}Laptop versions of these cards may work but are NOT supported. | ||
{{References}} | {{References}} |
Revision as of 11:34, 25 February 2024
Developers | |
---|---|
Ubisoft Shanghai | |
Ubisoft Annecy | |
Publishers | |
Ubisoft | |
Russia | Russobit-M |
Engines | |
Unreal Engine 2.5 | |
Release dates | |
Windows | November 7, 2006 |
Reception | |
Metacritic | 80 |
IGDB | 79 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Stealth |
Art styles | Realistic |
Themes | Contemporary, Africa, Asia, North America |
Series | Splinter Cell |
Splinter Cell | |
---|---|
Subseries of Tom Clancy | |
Splinter Cell | 2003 |
Splinter Cell: Pandora Tomorrow | 2004 |
Splinter Cell: Chaos Theory | 2005 |
Splinter Cell: Double Agent | 2006 |
Splinter Cell: Conviction | 2010 |
Splinter Cell: Blacklist | 2013 |
Tom Clancy's Splinter Cell: Double Agent is a singleplayer and multiplayer third-person and first-person action and stealth game in the Splinter Cell series.
There are two different versions of this game. The "current-gen" version for original Xbox, PlayStation 2, Nintendo GameCube and Wii was developed by Ubisoft Montreal, the series' primary developer. The "next-gen" version for then next-generation Xbox 360 and PlayStation 3 consoles were developed by Ubisoft Shanghai and Ubisoft Annecy (for multiplayer modes). While both versions share the same general plot, there are minor plot details, levels and some features between the two versions that are different.[1][2]
The PC version is a port of the Xbox 360/PlayStation 3 version. However, the game suffers from major technical issues that remained unsolved after initial launch, in addition to several complains from players and game journalist alike for numerous compatibility issue with some system configurations.[3]
The online services were shut down on June 2016, with Ubisoft confirming its closure eventually on November 19, 2018.[4] The soundtrack is also available for free at composer's website.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 7 DRM. Removed in patch v1.02a.[5] | |||
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam | Steam version is not patched. | |||
Ubisoft Store | Included with Ubisoft+. | |||
Amazon.com (unavailable) |
- GamersGate, Humble Store and Steam store pages show screenshots of the console "current-gen" version instead of the correct "next-gen" PC version.
Essential improvements
Skip intro videos
Use Splinter Cell Double Agent Widescreen Fix |
---|
Patches
- The latest official patch is v1.02a, available from PCGamingWiki, Ubisoft's patch repository and Patches-Scrolls. It includes bug fixes and removes the DRM.
- The Steam version also needs the patch to be manually applied. It may also require the 1.01 and 1.02 patches to be applied beforehand.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\[Note 1] <path-to-game>\SCDA-Offline\System\SplinterCell4.ini[Note 1] <path-to-game>\SCDA-Online\System\Default.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 2] |
- Singleplayer settings are in
<path-to-game>\SCDA-Offline\System\SplinterCell4.ini
- Multiplayer settings are in
<path-to-game>\SCDA-Online\System\Default.ini
Save game data location
System | Location |
---|---|
Windows | %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\<user-id>\[Note 1] %PROGRAMDATA%\Application Data\Ubisoft\SplinterCell4\save\Offline\<user-id>[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/13580/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Ubisoft Connect |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples, does not apply to all surfaces.[citation needed] | ||
Anti-aliasing (AA) | Up to 4x FSAA. Introduced in official patches.[citation needed] | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 100 FPS in singleplayer mode. See High frame rate. | ||
High dynamic range display (HDR) | Rendered image uses SDR color space. In-game HDR option refers only to HDR Rendering. |
Widescreen resolution
Use Splinter Cell Double Agent Widescreen Fix[citation needed] |
---|
Edit configuration files[6] |
---|
|
Field of view (FOV)
Edit configuration file[6] |
---|
Notes
|
Windowed
Edit configuration file[7] |
---|
|
High frame rate
Override frame rate cap[8] |
---|
Notes
|
INI tweaks
Edit configuration files[9][dubious – discuss] |
---|
[GENERAL] DisableHDRTonemapping=False LowResTex=False SimpleShader=False SimpleEffect=False HidePieces=True ; => Setting it to "False" will add a few objects to the environment, but it will cause the coast guard to get stuck in the door on Cozumel and introduce a couple of graphical artifacts throughout the game. While "True" is recommended for the sake of compatibility, you might consider setting it to "False" to have more Environment Details in game. [Graphics] bEnableHDR=True bTrilinearFiltering=True bSpecularLighting=True bVerticalSync=True bHighQualityVisualFX=True [WinDrv.WindowsClient] TextureDetail=UltraHigh ; => Setting in the in-game settings to max setting will result in this values set to High. But there will be a lack of certain details and objects if these aren't set to UltraHigh. SkinDetail=UltraHigh Decals=True NoDynamicLights=False SkinDetail=High TextureDetail=High NoFractalAnim=False Decals=True ; => Yes, Skin and Texture details as well as decals appear twice in the .ini, you can safely remove the duplicates if you want. [D3DDrv.D3DRenderDevice] UseVSync=False ; => Does not touch Vsync. It's actually changed elsewhere. You can try removing this line if you want. Translucency=True ; => For semi-transparent ice, which is broken in the game. Setting this to false does nothing wrong. The transparency in the game still works. UsePrecaching=True UseMipmapping=True UseTrilinear=True UseMultitexture=True UsePageFlipping=True UseGammaCorrection=True UseTripleBuffering=True ; => Using Triple Buffering may cause save/load screen (the one with the progress bar) to flash. UsePrecache=True Use32BitTextures=True ReduceMouseLag=False ; => While this reduces mouse lag by a bit, the setting is broken in UE2 and decreases performance, so it's not worth it. UseTripleBuffering=True ; => Same situation as with the duplicates in the previous section. UseHWShadowMapping=False ; => Designed for older GPUs. Not needed now. ShadowResolutionDegree=0 ; => 0 is actually the High resolution shadows option in-game. ShadowTurnOffDegree=200 ; => A higher number is better. It tells the game at which distance to render lights with shadows. 200 is maximum, which renders all lights at any distance. bUseSmoothShadow=False ; => True does NOT work properly. It will actually mess up your shadows. FSAADegree=0 ; => Setting Anti-Aliasing to 2 or 4 will disable HDR rendering and very likely cause a "Frozen Frame" issue during cutscenes. Not recommended. AnisotropyDegree=1 ; => AF does not work. If you want AF in the game, force it through the video driver. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Half of the command buttons are not bindable. Manually edit the configuration file to bypass this. | |
Mouse acceleration | Enabled by default; see Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Shares the same slider with mouse. | |
Controller Y-axis inversion | Shares the same option with mouse. |
Controller types |
---|
XInput-compatible controllers | Only official wired Xbox 360 controllers. | |
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Button prompts | Prompts are text based (e.g. "Press Action key"). | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Disable mouse acceleration[citation needed] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Ambient. | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Retail only. Chinese subtitles are present in gameplay, but not in cutscenes. | |||
French | ||||
German | ||||
Hungarian | Fan translation, download | |||
Italian | ||||
Polish | Retail only; download for digital releases. | |||
Brazilian Portuguese | Fan translation; download. | |||
Russian | Official localization by Russobit-M/GFI, retail only; download for digital releases. | |||
Russian | Fan translation by SyS-team/ENPY Studio/Spirit Team; download. | |||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | Available in PS2/Xbox version only.[10] | |||
LAN play | 6 | |||
Online play | 6 | The official multiplayer service was shut down. |
Issues unresolved
Game crashes with a runtime error
- Game may often crash on saving and loading screens, as well as upon being maximized from the taskbar. Usually, it is followed by a C++ runtime error. A save file may be unusable and game will crash everytime when trying to load it. Similarly, a game may always crash when trying to save after a particular point, forcing the player to replay the level.[11]
Light rendering bug
- Lights start to render only when player is very close and also turn on/off when rotating the camera.
Edit configuration file[12] |
---|
Notes
|
Broken input when typing profile name
- If the player changes controls and tries to make a new profile, the letters will not match key input.
Reset the controls to default values[11] |
---|
Blurry screen during first person view
- When the player controls the character in first-person view during two short interactive cutscenes, the screen turns very blurry.[11]
- During gameplay, some letters or other elements from the pause menu may shortly appear on screen.[11]
Enemies releasing steam
- Sometimes when an enemy is shot, kicked or put on floor after being carried, they start releasing steam that can hurt the player.[11]
Enemies respawn after being killed
- In Kinshasa (Part 2), some enemies in the streets near the buses keep respawning after being killed.
Emile Dufraisne's bedroom bug
- A door in Emile's office leading to his bedroom cannot be opened, as the "open door" action prompt disappears too quickly.
Enter the room in later JBA HQ missions where the bug does not appear |
---|
Make a noise near the door, prompting Emile to open it |
---|
|
Use ghost cheat |
---|
Game hangs after defusing the bomb in JBA headquarters
- After defusing the bomb an in-game cutscene starts, but does not continue to play.
Before defusing the bomb switch to 4:3 or 16:10 resolution in the display options menu.[11] |
---|
Noclip onto bomb position[13] |
---|
|
Game crashes when using a weapon's scope
- The game crashes for some players running the game in the 16:9 aspect ratio when using the scope on SC-20K in the Kinshasa mission, making the player unable to complete the mission.
Switch to a 4:3 resolution. |
---|
Issues fixed
Game crashes on startup
Use ThirteenAG's fix[citation needed] |
---|
Disable visual themes and desktop composition for SplinterCell4.exe .[14]
|
---|
Unable to load save through the "Continue" option / game crashes when loading saves manually
Load the mission first, then load the progress once the mission is running. |
---|
Broken controls during safe cracking and mine assembly
- During safe cracking or mine assembly minigames the game does not react to player input, because it is tied to player speed.
Hold the left or right movement key and scroll up/down with the mouse wheel (player speed) until the game starts accepting input.[11] |
---|
Coast guard gets stuck in the door on Cozumel
- This bug occurs while the game is set not to remove certain environment objects when Environment Detail option is set to "High". Mistakenly, the door appears to be one of those objects.
Set Environment Detail to Low in display options[citation needed] |
---|
Kinshasa (Part 2) map is too bright
- Kinshasa (Part 2) map becomes excessively bright when user sets
SimpleShader
option to False in game's configuration file to improve visual quality.
Set HDR Rendering to Off in display options[citation needed] |
---|
Shanghai's mission intro not playing any audio and/or softlocks the game
Set the core affinity for SplinterCell4.exe to 1 core.[15]
|
---|
Switch to a 4:3 resolution before starting the mission, when control will be available switch back. |
---|
Enhanced night vision goggles show black screen with gray stripes
Edit the map files to disable enhanced night vision and revert back to standard night vision[citation needed] |
---|
00_HQ_05.ini 00_HQ_05_B.ini 01_Intro.ini 03_Okhotsk_01.ini 03_Okhotsk_02.ini 04_Hotel.ini 05_Cozumel_01.ini 05_Cozumel_02.ini 07_Kinshasa00.ini 07_Kinshasa01.ini 07_kinshasa02.ini 10_newyork_02.ini |
Run the game at screen refresh rate
- Game may default monitor refresh rate to 60 Hz, resulting in reduced smoothness and possible screen-tearing even if internal GPU render is at >60FPS.
Override refresh rate with hex editor[8] |
---|
|
Override refresh rate with Special K[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | DirectSound3D |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP 7, 10, 11 (Steam) | |
Processor (CPU) | Intel Pentium IV 3.0 GHz AMD Athlon 3000 |
Intel Pentium IV 3.5 GHz AMD Athlon 3500 |
System memory (RAM) | 1 GB | 1.5 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6200 ATI Radeon X1300 128 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 7900 ATI Radeon X1900 256 MB of VRAM |
Sound (audio device) | DirectX 9.0c compatible | EAX compatible |
- Nvidia GeForce 6600 is required for multiplayer component.
Notes
- ↑ 1.0 1.1 1.2 1.3 1.4 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (13580) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Wikipedia - last accessed on 2020-01-26
- ↑ MobyGames - Promo Art - last accessed on 2020-07-14
- ↑ GameSpy: Tom Clancy's Splinter Cell Double Agent Review (archived) - last accessed on 2006-12-15
- ↑ Ubisoft Forums - Online Services Update Masterlist - last accessed on 2019-12-03
- "PC, Splinter Cell Double Agent, November 19th 2018"
- ↑ Splinter Cell: Double Agent - Patch v1.02a released → SecuROM removed. - Rage3D Discussion Area
- ↑ 6.0 6.1 Resolutin Settings in Double Agent | Ubisoft Forums
- ↑ SC Double Agent Tweaks - Neowin Forums - last accessed on May 2023
- ↑ 8.0 8.1 SCCT Shadows become more broken the wider the screen resolution
- ↑ Graphical Problems - last accessed on 2023-08-28
- ↑ Tom Clancy's Splinter Cell: Double Agent - Wikipedia
- ↑ 11.0 11.1 11.2 11.3 11.4 11.5 11.6 Verified by User:Antrad on January 26, 2020
- ↑ Splinter Cell Double Agent - Lighting Fix - last accessed on May 2023
- ↑ Splinter Cell double agent last mission - Steam Users' Forums (retrieved)
- ↑ Double Agent Forums - last accessed on May 2023
- ↑ Verified by User:Suicide machine on 2020-09-12