Difference between revisions of "Sonic Adventure 2"
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* [https://gamebanana.com/mods/33169 Menu Overhaul] - Overhauls and revises the menu system of the game while removing unnecessary clutter and discrepancies. This mod however causes some of the main menu descriptions to not properly reflect the rearranged menu options, but [https://gamebanana.com/posts/8545699 an unofficial fix] is available. Only English and Japanese localizations are currently supported. | * [https://gamebanana.com/mods/33169 Menu Overhaul] - Overhauls and revises the menu system of the game while removing unnecessary clutter and discrepancies. This mod however causes some of the main menu descriptions to not properly reflect the rearranged menu options, but [https://gamebanana.com/posts/8545699 an unofficial fix] is available. Only English and Japanese localizations are currently supported. | ||
* [https://gamebanana.com/mods/33171 HD GUI: SA2 Edition] - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. Recommended with Menu Overhaul. | * [https://gamebanana.com/mods/33171 HD GUI: SA2 Edition] - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. Recommended with Menu Overhaul. | ||
− | * [https://gamebanana.com/mods/ | + | * [https://gamebanana.com/mods/405667 Modern Action Button Prompt] - Replaces the vanilla button prompts with Xbox/DualShock/Nintendo Switch buttons. Requires to change the button prompt in the HD GUI mod to the Vanilla/Custom. |
* [https://gamebanana.com/mods/33137 Speed UP Icon Fix] - Replaces the Vanilla Speed-UP icon with Soap Shoes. | * [https://gamebanana.com/mods/33137 Speed UP Icon Fix] - Replaces the Vanilla Speed-UP icon with Soap Shoes. | ||
* [https://gamebanana.com/gamefiles/13366 SA2 Error Message Fixes] - Removes the prompts to restart the game when a controller is disconnected or the internet connection is lost. | * [https://gamebanana.com/gamefiles/13366 SA2 Error Message Fixes] - Removes the prompts to restart the game when a controller is disconnected or the internet connection is lost. |
Revision as of 06:51, 16 December 2023
Developers | |
---|---|
Sonic Team | |
Windows | Sega of China |
Publishers | |
Sega | |
Release dates | |
Windows | November 9, 2012 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure, Platform |
Vehicles | Automobile, Track racing |
Art styles | Cartoon |
Themes | Contemporary |
Series | Sonic Adventure |
Sonic Adventure | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic Adventure DX | 2003 |
Sonic Adventure DX (2011) | 2011 |
Sonic Adventure 2 | 2012 |
Sonic Adventure DX (Steam) | 2014 |
Sonic Adventure 2 is a cartoon third-person platform game developed by Sonic Team, published by Sega, and released for PC on November 9, 2012. It is a part of the Sonic the Hedgehog series and the sequel to Sonic Adventure.
The original game was first released for the Dreamcast in North America on June 18, 2001, and the rest of the world on June 23. The game was later ported to the GameCube in 2002 as Sonic Adventure 2: Battle as an updated version of the game, featuring an expanded multiplayer mode and readjusted gameplay elements. This PC port is based off the GameCube version, with the expanded multiplayer and Chao Karate content being locked behind a separate DLC purchase.[1]
The game's physics and speed are tied around 60 FPS, meaning slowdowns on lower end machines and speedups with high refresh-rate displays. Various mods are available to restore original features from the Dreamcast version and address issues with the PC version; see Modifications for recommendations and how to setup MainMemory's SA2 Mod Loader to ease the installation of mods.
General information
- Sonic Retro - A huge fan site for everything Sonic the Hedgehog. Mods for all the games can be found here
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Humble Store | ||||
Steam | ||||
GamersGate (unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Publisher website (unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
SONIC ADVENTURE 2: BATTLE | Unlocks the Battle Mode, extra versus characters and maps, and Chao Karate. |
Essential improvements
Modification
- QOL Improvements.
Bypass launcher
Use the -q command line argument[2]
|
---|
|
Skip company logos and intro cutscene
Enable Skip Intro in SA2 Mod Loader[3] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\Config\Keyboard.cfg[Note 1] <path-to-game>\Config\UserConfig.cfg[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\resource\gd_PC\SAVEDATA\[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/213610/pfx/[Note 2] |
- Chao Garden is saved to the file
SONIC2B__ALF
. - Game progression is saved to numbered
SONIC2B__S##
files; one file per slot.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | A few cutscenes are pillarboxed to 4:3; use the Cutscene revamp mod to remove the black bars. | ||
Multi-monitor | Use Flawless Widescreen to fix spanned HUD. | ||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Use SA2 Mod Loader. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | Force in GPU control panel. Nvidia users can force SGSSAA in Nvidia Profile Inspector without any compatibility bits.[Note 3] Do not force FXAA, see the talk page. |
||
Vertical sync (Vsync) | Always enabled. Every loading screen needs to run at monitor's refresh rate or else it will crash. | ||
60 FPS | The game must run at 60 FPS as game speed is tied to frame rate. | ||
120+ FPS | Fullscreen Mode is capped 60 Hz. See Run the game at screen refresh rate. If the display runs higher than 60 Hz in Windowed mode, use SA2 Mod Loader and enable Lock framerate under its Graphics settings. |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Mouse not used at all. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. Controller must be selected from configuration launcher. | |
Full controller support | ||
Controller remapping | Controller buttons cannot be remapped, however a mod exists to change the placement of context-sensitive actions. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox 360 variant. See Better Buttons for an alternative or Xbox One Buttons for Xbox One prompts (if using HD GUI: SA2, set Button Prompts Style to Vanilla+Custom within SA2 Mod Loader). |
|
Impulse Trigger vibration |
PlayStation controllers | Not supported natively. Use Steam Input as a workaround.[4] | |
---|---|---|
PlayStation button prompts | See the DualShock 3 variant of Better Buttons for DualShock prompts (if using HD GUI: SA2, set Button Prompts Style to Vanilla+Custom and Compatibility Mode to True within SA2 Mod Loader). for DualSense Button use this DualSense Button Mod |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) V2 controller tested. |
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | Only for the selected input input device from the configuration launcher can be hotplugged, otherwise the game will prompt a "Reboot Now/Later" to change devices. If the controller was not plugged in from the initial launch of the game, it will switch to keyboard instead and request a reboot of the game. | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Only for the selected input input device from the configuration launcher is usable when launching the game. |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Based on system configuration; otherwise not configurable. Tested with 7.1 surround sound. No centre and LFE channels, just a 4.0 quadraphonic mix.[citation needed] | |
Subtitles | On by default. Subtitles during pre-rendered cutscenes are not available. | |
Closed captions | Idle Chatter mod is not captioned, however, Retranslated Story Complete features captions for idle chatter. | |
Mute on focus lost |
Localizations
- Text language is selected from launcher, dialogue language is selected from in game settings.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | Dubtitles only. Use Retranslated Story Complete if playing with Japanese audio and English subtitles. | |||
French | Dubtitles only. Use French Retranslation if playing with Japanese audio and French subtitles. | |||
German | ||||
Italian | ||||
Japanese | ||||
Brazilian Portuguese | Fan translation of the "Sonic Adventure 2 Retranslated" mod. Mod created by «Luks_18» | |||
Russian | Fan localization by «Sonic and all Characters/Joker Studio». | |||
Spanish | Castilian. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Other player can use keyboard or controller if enabled in the config file. "Battle" DLC adds 21 battle maps to multiplayer. | ||
LAN play | ||||
Online play | 2 | Use Sonic Adventure 2: Battle Network. |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision |
Issues unresolved
Steam API Compatibility (Controllers)
- When using any controller under the Steam Controller API, analog sticks are treated as digital keyboard keys and will be considered as 100% analog for all values beyond the dead zone.[citation needed]
Menus don't render
- On AMD cards, menus won't render if the resolution exceeds 4579 x 3965, on either axis.[citation needed]
FXAA breaks the game
- Forcing FXAA through the graphics card control panel will cause the game to stop responding.[citation needed]
Game freezes and hardlocks when trying to load a stage
- This issues is related to the SA2 Mod Loader. Rebooting the computer with the mod loader uninstalled seems to help temporarily.[5] An issue ticket can be found on the Mod Loader's GitHub repo. Another potential solution is to to launch SA2 Mod Loader, click "Uninstall loader" to disable the mod loader, launching the game normally via
Launcher.exe
and exiting the game, and then re-launching the Mod Loader and clicking "Install Loader" to re-enable it.
Issues fixed
Game crashes after the Sonic Team logo
Use DXVK[citation needed] |
---|
|
Use ForceD3D9On12[citation needed] |
---|
|
Fixing crashes[citation needed] |
---|
If the game is crashing only in fullscreen mode, an easy workaround is to use a borderless fullscreen tool to make windowed mode fill the entire screen. The SA2 Mod Loader offers an option to do that.[6] If the game is crashing in both fullscreen and windowed mode:
|
Game freezing for few seconds randomly
Fixing crashes[citation needed] |
---|
|
Missing or broken graphical effects
- Some effects such as rain, fire, smoke, footprints, and dirt from digging as Knuckles or Rouge are missing on integrated graphics with application optimization mode enabled.
Disable Application Optimal Mode from the integrated GPU control panel[7] |
---|
Run the game at screen refresh rate
- Fullscreen mode is limited to 60 Hz, even if the screen refresh rate is set higher than that.
Set screen refresh rate and 60 FPS cap[citation needed] |
---|
|
Launcher crashes when trying to start the game, No resolution options available
Manually create config files[8] |
---|
|
Planted Trees in the Chao Garden appear as saplings despite being fully grown
- This fix requires SA2 Mod Loader.
Instructions |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Modifications
Modding essentials
How to install SA2 Mod Manager[9] |
---|
Notes
|
Featured websites
- MainMemory's mods - Features a number of useful mods, including models converted from the Dreamcast version.
- GameBanana - Hosts a large number of user-created mods for Sonic Adventure 2.
- SF94's Sandwich - Features a small number of mods such Sonic Adventure 2: Battle Network and Stache Fix.
- Sonic Community Hacking Guide on Sonic Retro
Essential Mods
- No Battle - Removes the Battle branding from the game.
- Sonic Adventure 2: Full Story - Reorganizes the game's three side of story and puts the in a chronological order.
- Sonic: New Tricks - Adds new features to Sonic/Shadow and Allows for Remaping the buttons. Light Speed Dash is reamaped to Y by default.
- Better Miles (Tails Gameplay Overhaul) - Changes the gameplay of the Tails's Mech section to that of SA1 and allows to switch to the mech gameplay at anytime.
- Knuckles: New Tricks - Introduces new feature to Knuckles/Rouge gameplay.
- Better Radar - Improves the Radar to be more like SA1.
- Dead-zone reduced to 50% - Reduces the deadzone to 50% resulting in a better movement.
- Turning Corrections - Moderate improvements to the controls on non-flat surface.
- Smoother Wall Collisions [port & bonus] - Makes the characters not loos momentum when hitting the wall.
- Physics Improvement - Adds many improvements to the character physics.
- Dynamic Field of View for Action Stages - Adds the abillity to change the FOV.
- Subtitles Fix - Fixes various typos and grammar issues in the subtitles, and improves the French translation.
- IMPRESSive - Changes the font to be more in line with SA1.
- Level Oddity Patch - Fixes misplaced level objects, making "Perfect" ring collection possible.
- Black Market Sound Fix - Replaces the duller sounding menu sounds from the Chao Garden's Black Market with ones that sound closer to the GameCube version.
- Improved Waypoints(Chao Garden) - Permits chao to wander around more of the Hero and Dark gardens.
- Menu Overhaul - Overhauls and revises the menu system of the game while removing unnecessary clutter and discrepancies. This mod however causes some of the main menu descriptions to not properly reflect the rearranged menu options, but an unofficial fix is available. Only English and Japanese localizations are currently supported.
- HD GUI: SA2 Edition - Updates many GUI and HUD elements with higher resolution ones, along with optional tweaks. Recommended with Menu Overhaul.
- Modern Action Button Prompt - Replaces the vanilla button prompts with Xbox/DualShock/Nintendo Switch buttons. Requires to change the button prompt in the HD GUI mod to the Vanilla/Custom.
- Speed UP Icon Fix - Replaces the Vanilla Speed-UP icon with Soap Shoes.
- SA2 Error Message Fixes - Removes the prompts to restart the game when a controller is disconnected or the internet connection is lost.
- SA2 Render Fix - A collection of fixes for addressing rendering errors introduced in the GameCube version while restoring missing smaller details from the Dreamcast version, replaces stock textures with their highest quality equivalents from different versions of the game, and unstretches the ARK portion of the Stage Select screen.
- Reworked Afterimages - Uses the Higher poly Gameplay models for Afterimages instead of 2P Lower poly models.
- Tails vs Eggman 1 Texture Fix - Fixes a visual bug in the stage in both single player and 2P mode where the skybox gets imprinted on the ship's towers.
- Tails Cyclone Fix - Fixes Tails' model at the end of Route 280 to appear more accurate to his in-game model.
- No LoD Models - Disables level of detail models for Sonic and Shadow in singleplayer and multiplayer.
- Volume Controls - Adds configurable volume settings for background music, sound effects, and voice overs, while fixing the poor sound mixing of the PC version by restoring the original Dreamcast volume levels, fixing sound effect errors, and implementing 3D positional audio.
- Dreamcast Characters - Dreamcast character models converted for the PC version. This results in consistent model quality between cutscenes and gameplay when used in conjunction with Cutscene Revamp, as most cutscenes use these models by default in the vanilla game.
- Dreamcast Characters and Effects - Similar to the above but also restores visual effects from the Dreamcast version used by each character.
- Dreamcast Shield Hunters - Restores the original Dreamcast version of the G.U.N. Hunters and Shield Hunter enemies.
- Dreamcast Boss Texture and Effects - Restores many of the higher quality Dreamcast textures and effects from the Dreamcast version.
- Dreamcast object light restoration - Restores the object lighting of the Dreamcast version.
- Partial DC Fog Restoration - Complete Edition - Restores the missing fog to some of the stages.
- Flying Dog and Sonic vs Shadow DC Fog Restoration - Restores fog to Flying Dog and Sonic vs Shadow Bosses.
- Prison Lane Smooth DC Fog Restoration - Restores fog to Prison Lane.
- Dreamcast fog restore for SvS1 and Aquatic Mine - Restores fog to Sonic vs Shadow Boss and Aquatic Mine.
- Stage Atmosphere Tweaks - Includes many lighting alterations resulting in tweaking the atmosphere of the stages.
- Final Hazard Super Lighting - Changes the lighting of the Biolizard boss to be more atmospheric.
- DC Shadows - Restores the missing shadow effects from the Dreamcast version.
- DC+ Models - Versions of the higher-quality GameCube models edited to give the characters pointy ears, like Yuji Uekawa's original artwork. Requires the DC Models of Sonic and Shadow to be disabled in Dreamcast Characters mod.
- Enhanced City Escape - Series of Options and QOL features for the City Escape.
- Dreamcast SETs (Objects) - Ports the Stage Sets for DC version. reauires a Fix for the Green Forest, White Jungle and/or Eggman's Cannon's Core segment
- Dreamcast Credit Images - Replaces the Credit images from the Vanilla version with the DC version.
- Misc. Improvements and Dreamcast Textures - Attempts to restore some of the missing effects and modified textures to their Dreamcast counterparts, as well as restoring the original item and enemy placements of City Escape, however, the modified City Escape stage in this mod can cause issues.[10] The White Jungle Fog fix is also available independently.
- Eggman Lighting Fix - Fixes the lighting of Eggman's stages to resemble their GameCube counterparts while restoring the directional light from his Egg Walker.
- Rouge's Eye Animation Fix - Fixes a bug with Rouge's eye texture when climbing along walls sideways.
- Cutscene Revamp - Overhauls the game's Story Mode cutscenes by fixing various issues, importing assets, and workarounds so they appear closer to the original game. This also features tweaks such as 16:9 widescreen cutscenes and restoring the Dreamcast intro.
- Cutscene Revamp Music Fixes - Fixes some music issues with Cutscene Revamp.
- Transforming Scene Volume FIX - Corrects the volume levels for the transformation scene's music in the Final Story when using Cutscene Revamp.
- SFDs with Subtitles - Adds Subtitle to FMVs. Requires to be loaded under the Cutscene Revamp mod.
- e0211 Fix - Fixes the e0211 Scene by Removing Sonic's Hand in the corner of the screen that was resulted by the Widescreen.
- Event Timescale Fix - Fixes the Dialogue interruption that was caused by the incorrect timing.
- HQ Chao Sounds - Replaces Chao sound effects with higher quality recordings from Team Sonic Racing and adds some other music improvements
- Mech Sound Improvement - Changes the noises made by the mechs to be more easy on the ears.
- HD Lens Flares - Replaces the Lens Flare with higher quality variant.
- Restore SOAP ads - Restores the various references to SOAP in City Escape, Radical Highway, Downtown Race, and the kart racing stages, without adding incidental GameCube button prompts.
- Running Animation Bob Inversion - Replaces the running animation of Sonic to Visually be less noisy.
- Idle Chatter SA2 Edition - A port of the similarly named Sonic Adventure DX mod for Sonic Adventure 2 that adds the ability to hear what the player's character has to say about the current stage. The function is mapped to Right on the D-pad due to the Input Mod not being available for Sonic Adventure 2.
- Enhanced Chao World - fixes, quality-of-life improvements, restorations, and configurable features for the Chao World.
- Enable Spindash in Chao Gardens (DC Restoration) - Restores the Spin Dash to the Chao World that was disabled from the later re-releases.
- Character Select PLUS - Allows to play any stage with any character.
Co-op Story Mode
- By using Cheat Engine after launching the game, two players can play the Story Mode co-operatively.
- Address 0043D6EB must be set as 3D898989898989, Address 00439703 as 9090 and Address 01934BE4 as 1 for having Shadow as P2 (or : 0 - Sonic / 1 - Shadow / 2 - Mechless Tails/ 3 - Mechless Eggman/ 4 - Knuckles/ 5 - Rouge/ 6 - Mech Tails / 7 - Mech Eggman)
SA2 Save Utility
- A utility designed to modify save files for the game. Can be downloaded here.
SA2 Save Converter
- A utility that can convert main game and Chao Garden save files from the GameCube, Xbox 360/PlayStation 3, and PC versions to another platform. Can be downloaded here.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP | Vista, 7 |
Processor (CPU) | Intel Pentium 4 3.2 GHz AMD Athlon 64 3000+ |
Intel Core 2 Duo 2.4 GHz AMD Athlon 64 X2 4200+ |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 3 GB | 6 GB |
Video card (GPU) | Nvidia GeForce 8600 ATI Radeon HD 3650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTS 250 ATI Radeon HD 4850 512 MB of VRAM DirectX 11 compatible |
Sound (audio device) | DirectX compatible |
Notes
- ↑ 1.0 1.1 1.2 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (213610) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ LOD adjustment and the "AA Fix" are not necessary.
References
- ↑ Sonic Adventure 2 (2012) - Sonic Retro - last accessed on 2020-12-23
- ↑ Verified by User:AmethystViper on 2019-12-13
- ↑ Verified by User:AmethystViper on 2021-12-28
- ↑ Verified by User:AmethystViper on 2020-12-24
- ↑ Verified by User:SirYodaJedi on 2019-12-19
- It might be due to one of my mods, because uninstalling the mod loader worked reliably. Doesn't explain how rebooting the PC helped though.
- ↑ Verified by User:SirYodaJedi on 2019-12-09
- ↑ SA2 Troubleshooting Guide (SA2) (Tutorial), section 2.1 - GameBanana (archived) - last accessed on 2021-12-04
- ↑ Game doesn't launch :: Sonic Adventure™ 2 General Discussions - last accessed on 9 June 2023
- ↑ Verified by User:AmethystViper on 2019-12-12
- ↑ Miscellaneous Improvements and Dreamcast Textures (Sonic Adventure 2) (mods) - GameBanana - last accessed on 2020-12-20