Difference between revisions of "Rising Storm"
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|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Need to [[Engine:Unreal Engine 3#Smoothed frame rate|edit .ini]] to remove 62 FPS cap.<ref> | + | |120 fps notes = Need to [[Engine:Unreal Engine 3#Smoothed frame rate|edit .ini]] to remove 62 FPS cap.<ref>{{Refurl|url=http://forums.tripwireinteractive.com/showthread.php?t=91130|title=62 FPS stuck - Tripwire Interactive Forums|date=May 2023}}</ref> Unrecommended though as it causes sway after exhaustion to increase.<ref>{{Refurl|url=https://www.youtube.com/watch?v=C6mBqBpaJr4&t=105|title=Red Orchestra 2 - Sway testing|date=May 2023}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
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}} | }} | ||
− | {{Fixbox|description=Force using GeDoSaTo|ref=<ref> | + | {{Fixbox|description=Force using GeDoSaTo|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1117008161|title=Borderless Window - how to do it|date=May 2023}}</ref>|fix= |
# Download GeDoSaTo from [http://blog.metaclassofnil.com/?page_id=582 here]. | # Download GeDoSaTo from [http://blog.metaclassofnil.com/?page_id=582 here]. | ||
# After installing it, select "Edit Settings". | # After installing it, select "Edit Settings". | ||
Line 184: | Line 184: | ||
===Change corpse and decal despawn rate=== | ===Change corpse and decal despawn rate=== | ||
− | {{Fixbox|description=Edit ROGame.ini|ref=<ref name="tweaks" /><ref> | + | {{Fixbox|description=Edit ROGame.ini|ref=<ref name="tweaks" /><ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=149065379|title=Dead Bodies Stay|date=May 2023}}</ref>|fix= |
#Open "ROGame.ini | #Open "ROGame.ini | ||
#Ctrl + F "FXL" | #Ctrl + F "FXL" | ||
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===Poor performance on Nvidia cards, no SlI, [[SGSSAA]] or Nvidia HBAO support=== | ===Poor performance on Nvidia cards, no SlI, [[SGSSAA]] or Nvidia HBAO support=== | ||
{{--}} Despite using the same executable, Red Orchestra 2 and Rising Storm have separate Nvidia profiles. Because of this the nearly empty Rising Storm profile is always chosen. | {{--}} Despite using the same executable, Red Orchestra 2 and Rising Storm have separate Nvidia profiles. Because of this the nearly empty Rising Storm profile is always chosen. | ||
− | {{Fixbox|description=Use [[Nvidia Profile Inspector]]|ref=<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/forums/moar-games/35/185515/red-orchestra-2rising-storm-sli-not-working/|title=Red Orchestra 2/Rising Storm SLI not working.|date=May 2023}}</ref><ref> | + | {{Fixbox|description=Use [[Nvidia Profile Inspector]]|ref=<ref>{{Refurl|url=https://www.nvidia.com/en-us/geforce/forums/moar-games/35/185515/red-orchestra-2rising-storm-sli-not-working/|title=Red Orchestra 2/Rising Storm SLI not working.|date=May 2023}}</ref><ref>{{Refurl|url=https://forums.tripwireinteractive.com/forum/red-orchestra-2-rising-storm/technical-support-ab/ro2-rs-support/99988-rising-storm-sgssaa-guide-and-dx11-aa-petition?t=97703|title=Rising Storm SGSSAA guide and DX11 AA petition|date=May 2023}}</ref>|fix= |
# Open Nvidia Profile Inspector and export all driver profiles as a text file. | # Open Nvidia Profile Inspector and export all driver profiles as a text file. | ||
# Open the text file with a editor and edit the below replacement profile in place of the ''Rising Storm'' profile. Only replace the lines that start with the word ''setting'', rest should remain unchanged. | # Open the text file with a editor and edit the below replacement profile in place of the ''Rising Storm'' profile. Only replace the lines that start with the word ''setting'', rest should remain unchanged. | ||
Line 507: | Line 507: | ||
{{ii}} An issue with object culling may cause objects, terrain, particle effects and even the sky to disappear or start flickering, usually after playing for a certain amount of time or alt-tabbing. | {{ii}} An issue with object culling may cause objects, terrain, particle effects and even the sky to disappear or start flickering, usually after playing for a certain amount of time or alt-tabbing. | ||
− | {{Fixbox|description=Disable Umbra Culling|ref=<ref> | + | {{Fixbox|description=Disable Umbra Culling|ref=<ref>{{Refurl|url=https://steamcommunity.com/sharedfiles/filedetails/?id=1369005794|title=BUG Invisible walls, textures, black sky.|date=May 2023}}</ref>|fix= |
#Open the console with {{key|~}} or {{key|F3}}. | #Open the console with {{key|~}} or {{key|F3}}. | ||
#Type <code>umbra culling</code> and press {{Key|Enter}} to apply. | #Type <code>umbra culling</code> and press {{Key|Enter}} to apply. |
Revision as of 11:53, 20 May 2023
Developers | |
---|---|
Tripwire Interactive | |
Antimatter Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | May 30, 2013 |
Reception | |
Metacritic | 82 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Tactical shooter |
Vehicles | Tank, Transport |
Art styles | Realistic |
Themes | World War II, Eastern Europe, Japan |
Series | Red Orchestra |
Red Orchestra | |
---|---|
Red Orchestra: Ostfront 41-45 | 2006 |
Darkest Hour: Europe '44-'45 (unofficial mod) | 2009 |
Red Orchestra 2: Heroes of Stalingrad | 2011 |
Rising Storm | 2013 |
Rising Storm 2: Vietnam | 2017 |
Key points
- Red Orchestra 2: Heroes of Stalingrad (multiplayer) and Rising Storm use the same executable. Rising Storm contains all of Red Orchestra 2's content besides singleplayer.[1] Maps for Rising Storm will have a RS prefix.
- A mod for restoring the original Red Orchestra 2 UI aesthetics for Rising Storm/post September 2014 Red Orchestra 2 is available here.
- Steam Workshop integration
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
Green Man Gaming | 4-Pack also available. | |||
Humble Store | Red Orchestra 2: Heroes of Stalingrad also available. | |||
Steam | Red Orchestra 2: Heroes of Stalingrad also available. |
Version differences
- Digital Deluxe Edition unlocks 4 weapons from the start (for Red Orchestra 2), gives you 2 playable skins for Killing Floor and includes the game soundtracks.
DLC and expansion packs
Name | Notes | |
---|---|---|
Armored Assault | Free, included in latest update | |
Armored Assault Part 2 | Free, included in latest update | |
Island Assault | Free, included in latest update | |
Counterattack Map Pack | Free, included in latest update | |
Counterattack Map Pack 2 | Free, included in latest update | |
Reinforcement Pack | Free, included in latest update | |
Game of the Year Edition | Free, included in latest update | |
Digital Deluxe Upgrade | Converts a standard version of the game into the Digital Deluxe Edition. |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[citation needed]
|
---|
Updated Text
Makes in game text more consistent. Special version with native faction class names is available here.
Heroes of The West
Featured mod that adds maps from the West front. Note that making a desktop shortcut is unnecessary as it launches the same way as Rising Storm; join a server hosting the content. Hero's of the West maps begin with the letters WF.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\My Games\RedOrchestra2\ROGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/234510/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | See Ultra-widescreen. | ||
Ultra-widescreen | See Ultra-widescreen. | ||
4K Ultra HD | |||
Field of view (FOV) | Slider range determined by aspect ratio (up to 90° for 16:9).[2] | ||
Windowed | |||
Borderless fullscreen windowed | See Borderless fullscreen windowed. | ||
Anisotropic filtering (AF) | Setting Texture Quality to Ultra enables 16x. Can be further tuned with the MaxAnisotropy= line in ROEngine.ini or graphics card's control panel. |
||
Anti-aliasing (AA) | FXAA and MLAA, more types can be forced through graphics card's control panel (see Poor performance on Nvidia cards, no SlI, SGSSAA or Nvidia HBAO support for Nvidia cards). | ||
Vertical sync (Vsync) | Triple buffering can also be enabled by setting UseTripleBuffering to true.[3] |
||
60 FPS | |||
120+ FPS | Need to edit .ini to remove 62 FPS cap.[4] Unrecommended though as it causes sway after exhaustion to increase.[5] | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Ultra-widescreen
Set resolution in console[6] |
---|
|
Borderless fullscreen windowed
Notes
- Use at your own risk when playing online on cheat-protected servers.
Force using DxWnd[citation needed] |
---|
|
Force using GeDoSaTo[8] |
---|
|
Force FOV
Edit ROGame.ini[9] |
---|
|
Change corpse and decal despawn rate
Edit ROGame.ini[9][10] |
---|
|
Get rid of zoom for iron sights
Edit ROGame.ini[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | See Mouse acceleration. | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | See Controller support. | |
Full controller support | ||
Controller remapping | Does not show in-game what each button map is. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
- Additional binding tweaks can be found here.
Mouse acceleration
Disable mouse acceleration[citation needed] |
---|
|
Controller support
- Controller support can be optionally disabled
- Actual support is very limited
Disable controller support[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | A patch to fix minor translation issues can be found here | |||
German | ||||
Hungarian | Can be added with this mod | |||
Italian | ||||
Polish | ||||
Russian | A fan patch is recommended to fix interface bugs and a few untranslated UI items | |||
Spanish | Can be added with this mod |
Network
- Online modes use both Valve Anti-Cheat and PunkBuster protection.
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 64 | bLANServer must be set to true for dedicated server. | ||
Online play | 64 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | A guide on how to set up a server is available. Note that the dedicated server software is a separate download from the main game. | |
Self-hosting | Can only create games by hosting a dedicated server. | |
Direct IP | Open console and type open <ip address of server you wish to join here> |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 8075, 28902 |
UDP | 7757, 7758, 7767, 20610 |
- Universal Plug and Play (UPnP) support status is unknown.
VR support
Issues fixed
Unable to play as anything other than Rifleman
Upgrade to Rising Storm[1] |
---|
If you purchased Red Orchestra 2 before September 2014 you can pay a small upgrade fee to unlock all the Rising Storm content, otherwise you can only play as a rifleman. If this is not the case, contact Tripwire customer support. |
Poor performance on Nvidia cards, no SlI, SGSSAA or Nvidia HBAO support
- Despite using the same executable, Red Orchestra 2 and Rising Storm have separate Nvidia profiles. Because of this the nearly empty Rising Storm profile is always chosen.
Use Nvidia Profile Inspector[11][12] |
---|
Setting ID_0x002c7f45 = 0x00000002 Setting ID_0x00664339 = 0x00000001 Setting ID_0x00d55f7d = 0x084000C1 Setting ID_0x007ba09e = 0x00000001 Setting ID_0x1033cec1 = 0x00000003 Setting ID_0x1033dcd2 = 0x00000004 Setting ID_0x1034cb89 = 0x00000000 Setting ID_0x106d5cff = 0x00000000 Setting ID_0x1095def8 = 0x02422605 Setting ID_0x10ecdb82 = 0x00000004 Setting ID_0x10f9dc81 = 0x00000011 Setting ID_0x701eb457 = 0x2241ab21 InternalSettingFlag=V0 SettingString ID_0x7049c7ec = "4.0" SettingString ID_0x7051e5f5 = "4" SettingString ID_0x705fafec = "2011-07-06 00:00:00" Setting ID_0x708db8c5 = 0x2328d2da InternalSettingFlag=V0 Setting ID_0x709a1ddf = 0x4b1cd968 InternalSettingFlag=V0 SettingString ID_0x70b5603f = "D3D" Setting ID_0x70d10d2b = 0xea58d3d0 InternalSettingFlag=V0 Setting ID_0x70edb381 = 0x24208b6c InternalSettingFlag=V0
|
Microstuttering
- Microstuttering of camera view and player animations, similar to that caused by poor online connection. This is due to the interference of Microsoft multimedia drivers with connection to Red Orchestra servers.
Microstuttering[13] |
---|
|
Edit ROEngine.ini[citation needed] |
---|
Find and edit "PoolSize" to equal the amount of available memory. |
Set priority to Low or Bellow Normal in Task Manager[14] |
---|
|
Disappearing/flickering graphical elements
- An issue with object culling may cause objects, terrain, particle effects and even the sky to disappear or start flickering, usually after playing for a certain amount of time or alt-tabbing.
Disable Umbra Culling[15] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c | |
Shader Model support | 3.0 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | |
Audio | XAudio2 | |
Anti-cheat | PunkBuster, Valve Anti-Cheat (VAC) | [16] |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP, Vista, 7 | |
Processor (CPU) | Dual-core 2.3 GHz or better | Quad-core 2.6 GHz or better |
System memory (RAM) | 2 GB | 3 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 7800 GTX ATI Radeon HD 2900 GT 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce GTX 260 ATI Radeon HD 5750 512 MB of VRAM |
Notes
- ↑ Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (234510) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Rising Storm - Rifleman Only And No Red Orchestra 2 Single Player
- ↑ Fov? :: Rising Storm/Red Orchestra 2 Multiplayer General Discussions - last accessed on May 2023
- ↑ No Triple Buffering? - comment #18
- ↑ 62 FPS stuck - Tripwire Interactive Forums - last accessed on May 2023
- ↑ Red Orchestra 2 - Sway testing - last accessed on May 2023
- ↑ 2560x1080 21:9? :: Rising Storm/Red Orchestra 2 Multiplayer General Discussions - last accessed on May 2023
- ↑ Hook all DLLs might be optional
- ↑ Borderless Window - how to do it - last accessed on May 2023
- ↑ 9.0 9.1 9.2 A guide to tweaking Red Orchestra 2: Heroes of Stalingrad, and Rising Storm. (Field of View, Weapon Zoom, Bodies That Don't Vanish, Hold to view HUD)
- ↑ Dead Bodies Stay - last accessed on May 2023
- ↑ Red Orchestra 2/Rising Storm SLI not working. - last accessed on May 2023
- ↑ Rising Storm SGSSAA guide and DX11 AA petition - last accessed on May 2023
- ↑ www.sevenforums.com - last accessed on May 2023
- ↑ High Ping/Lag on every server - comment #15
- ↑ BUG Invisible walls, textures, black sky. - last accessed on May 2023
- ↑ Even Balance, Inc. - PunkBuster Online Countermeasures - last accessed on May 2023