Difference between revisions of "Need for Speed II"
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|wikipedia = Need for Speed II | |wikipedia = Need for Speed II | ||
|winehq = 1969 | |winehq = 1969 |
Revision as of 14:50, 19 May 2023
Developers | |
---|---|
EA Canada | |
EA Seattle | |
Publishers | |
Electronic Arts | |
Release dates | |
Windows | April 30, 1997 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing |
Vehicles | Automobile, Street racing |
Art styles | Realistic |
Themes | Contemporary |
Series | Need for Speed |
⤏ Go to series page | |
The Need for Speed | 1994 |
Need for Speed II | 1997 |
Need for Speed: Hot Pursuit (series) | |
Need for Speed: High Stakes | 1999 |
Need for Speed: Porsche Unleashed | 2000 |
Need for Speed: Underground (series) | |
Need for Speed: Most Wanted (series) | |
Need for Speed: Carbon | 2006 |
Need for Speed: ProStreet | 2007 |
Need for Speed: Undercover | 2008 |
Need for Speed: Shift (series) | |
Need for Speed: World | 2010 |
Need for Speed: The Run | 2011 |
Need for Speed Rivals | 2013 |
Need for Speed (2016) | 2016 |
Need for Speed Payback | 2017 |
Need for Speed: Edge | 2017 |
Need for Speed Heat | 2019 |
Need for Speed Unbound | 2022 |
Need For Speed Mobile | 2024 |
Key points
- Re-released as Need for Speed II: Special Edition, featuring extra content and Glide support.
- Installing on 64-bit systems requires a workaround. See Installing on 64-bit versions of Windows.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Simple CD check. |
- This game is not available digitally.
- A demo is available.
Essential improvements
Need For Speed II - Second Edition Patch
- Adds support for external 3rash API renderers (DirectX, Glide and OpenGL), implements proper widescreen support with correct FOV and higher texture detail for cars, etc.
NFSIISE
- NFSIISE is a cross platform wrapper which utilizes SDL 2 and OpenGL 1/2/ES2 to run the game in Windows, Linux and Android. Bringing 3D acceleration and TCP protocol support, along with force feedback for controllers. For the non 3D acceleration version, NFSIISEN can be used instead.
- Requires Need for Speed II: Special Edition
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\FEDATA\PC\CONFIG\config.dat[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\FEDATA\PC\CONFIG\config.dat[Note 1] |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 640x480 only; use Verok's NFSII Patch. Objects (cars, world) sometimes disappear at the left and right side of the screen. | ||
Multi-monitor | Use Verok's NFSII Patch. | ||
Ultra-widescreen | Use Verok's NFSII Patch. | ||
4K Ultra HD | Use Verok's NFSII Patch. | ||
Field of view (FOV) | |||
Windowed | Use Verok's NFSII Patch or dgVoodoo 2. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | In 3dfx wrapper. | ||
60 FPS | |||
120+ FPS | 64 fps cap | ||
High dynamic range display (HDR) |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Supports all sorts of DirectInput devices. Keys and axes have to be manually bound. | |
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | For XInput controllers see XInput force feedback vibration in DirectInput games. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Japanese | ||||
Brazilian Portuguese | ||||
Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Split-screen. | ||
LAN play | 8 | |||
Online play |
Issues fixed
Game wrapper for modern Windows/Linux/MacOS operating systems
Modern NFSIISE wrapper[1] |
---|
Installing original game on 64-bit versions of Windows
Fan-made installer[citation needed] |
---|
Notes
|
Manual installation of Need For Speed 2 SE[2] |
---|
DSETUP.DLL EACSND.DLL INSTALL.NFS NFS2SEA.EXE NFS2SEA.ICO NFS2SEN.EXE NFS2SEN.ICO SHELL.DLL to NFS2SE folder on your hard disk.
|
Fixing Glide compatibility on modern Windows systems
Fixing compatibility issues[citation needed] |
---|
To fix most of compatibility issues you're going to need a 3dfx wrapper (recommended nGlide) and a small system compatibility patch.
|
Fixing sound issues[2] |
---|
If ALchemy is unable to run properly on your pc, then try the alternative method fix by copying the dsound.dll from a Windows XP installation.
|
Running in software rendered mode on modern systems
Despite being able to run in 3dfx mode, the software mode of NFSIISE (NFS2SEN.EXE) is unique for being the only way to play with dashboard view camera and it is the version that preserves the original style of the game.
Fixing compatibility issues[citation needed] |
---|
To fix most of the compatibility issues, these fixes need to be installed using the Compatibility Administrator from the Microsoft Application Compatibility:
|
It can be used for both NFSIISE software mode (NFS2SEN.EXE) and NFSII (NFSW.EXE). To solve problems with audio that may appear, follow the "Fixing sound issues" guide.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Glide | 2.4, 3.10 | |
Software renderer |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | 98 |
Processor (CPU) | Intel Pentium 90 MHz (133 MHz required for Multiplayer) | Intel Pentium 166 MHz |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 10 MB | 80 MB |
Video card (GPU) | Hi Color (65,535) support 1 MB of VRAM DirectX 5.0 compatible | 3Dfx Voodoo 1 (Special Edition Only) |
Sound (audio device) | 16-Bit DirectX 5.0 compatible |
|
Other | 4x CD-ROM drive Keyboard Multiplayer: 14400bps or Faster Modem (2 Player), Null Modem Cable (2 Player) and/or IPX-Compliant Network Card (2-8 Players). One CD Per Computer, unless using Remote Installation. |
Mouse, Any DirectInput Compatible Controller. |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Verified by User:grantek on January 2018
- ↑ 2.0 2.1 Verified by User:Suicide machine on August 11, 2016