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− | |release history = The game will be the first game to showcase Microsoft's [https://en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S#Xbox_Velocity_Architecture DirectStorage] API that enables the game to utilize GPU decompression to significantly lower loading times.<ref>{{Refurl|url=https://www.theverge.com/2022/11/9/23449382/microsoft-directstorage-1-1-gpu-decompression-load-times-drivers-official|title=Microsoft’s DirectStorage 1.1 arrives to boost PC game load times with GPU decompression - The Verge|date=2022-12-07}}</ref> | + | |release history = The game will be the first game to showcase Microsoft's [https://en.wikipedia.org/wiki/Xbox_Series_X_and_Series_S#Xbox_Velocity_Architecture DirectStorage] API that enables the game to utilize GPU decompression to significantly lower loading times.<ref>{{Refurl|url=https://www.theverge.com/2022/11/9/23449382/microsoft-directstorage-1-1-gpu-decompression-load-times-drivers-official|title=Microsoft’s DirectStorage 1.1 arrives to boost PC game load times with GPU decompression - The Verge|date=2022-12-07}}</ref>{{Dubious|reason=Having tested it myself with the command line arguments, the game inhibits no difference from default behaviour when using {{Code|-noGPUDecompression}} and outright crashes when using {{Code|-useGPUDecompression}}. In most situations the game barely sees a difference in load times when disabling DirectStorage by {{Code|-noDirectStorage}} or outright removing the DLL files.<ref>{{Refcheck|user=Aemony|date=2023-01-26|comment=}}</ref>|date=January 26, 2023}} |
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Revision as of 10:26, 26 January 2023
Forspoken is a singleplayer third-person action, adventure, exploration, open world and RPG game.
The game will be the first game to showcase Microsoft's DirectStorage API that enables the game to utilize GPU decompression to significantly lower loading times.[1]<span title="Having tested it myself with the command line arguments, the game inhibits no difference from default behaviour when using -noGPUDecompression
and outright crashes when using -useGPUDecompression
. In most situations the game barely sees a difference in load times when disabling DirectStorage by -noDirectStorage
or outright removing the DLL files.[2] (January 26, 2023)">[dubious – discuss]
General information
- Steam Community Discussions
Availability
- All versions require Denuvo Anti-Tamper DRM.
Demo
- A demo is available from Steam:
steam://install/2228080
.
Monetization
Type |
Notes |
DLC
| Story expansion and pre-order cosmetics. |
One-time game purchase
| The game requires an upfront purchase to access. |
Microtransactions
Type |
Notes |
Cosmetic
| Pre-order cosmetics which provide minor early game stats. |
DLC and expansion packs
Name |
Notes |
|
In Tanta We Trust |
DLC to be released later in 2023. Included in the Digital Deluxe Edition. |
|
Game data
Configuration file(s) location
Save game data location
Video
Input
Keyboard rebinding settings
Controller rebinding settings
Audio
Audio feature |
State |
Notes |
Separate volume controls |
|
Master, Music, Sound Effect, Voice and Controller Volume |
Surround sound |
|
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Subtitles |
|
Options for size, background and name display. |
Closed captions |
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Mute on focus lost |
|
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Localizations
Language |
UI |
Audio |
Sub |
Notes |
English |
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Arabic |
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Simplified Chinese |
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Traditional Chinese |
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French |
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German |
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Italian |
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Japanese |
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Korean |
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Brazilian Portuguese |
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Russian |
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Spanish |
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Latin American Spanish |
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Thai |
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Issues unresolved
Downsampling / DSR resolutions not displayed
- The game will only display resolutions up to the current desktop resolution setting, leaving any DSR options unavailable.[4]
- This can be worked around by changing the desktop resolution to the DSR resolution before launching, after that DSR options should show in the game, though desktop resolution will need to be changed each time you want to launch it.
Other information
API
Technical specs |
Supported |
Notes |
Direct3D |
12 |
DirectX 12 Ultimate (Agility SDK) |
Executable |
32-bit |
64-bit |
Notes |
Windows |
|
|
|
Middleware
|
Middleware |
Notes |
Physics |
PhysX |
v3.4.1.0 |
Cutscenes |
Bink Video |
Bink movies are used for ability previews. |
- The following command line arguments are available, though note that not all might function or work properly.[5]
-benchmark
-benchmark_loop
-benchmark_leak
-benchmark_autoclose_when_finish
-noPipelineCache
-showPipelineStats
-noNVAfterMath
-noAMDDriverVersionCheck
-noAsyncCompute
-noDynamicResolution
-detectGpuHang
-shaderHotReload
-disable_raytrace
-noDirectStorage
-useDirectStorage
-noGPUDecompression
-useGPUDecompression
-noMultiDrawThread
-useMultiDrawThread
-renderMode
-task_thread_num
-asycntask_thread_num
-hostPC
-asset_preview
-debugGraphics
-usePIX
-usePIXCapture
System requirements
Windows |
|
Minimum |
Recommended |
Operating system (OS) |
10 (after November 2019 update), 11 | |
Processor (CPU) |
Intel Core i7-3770 AMD Ryzen 5 1600 |
Intel Core i7-8700K AMD Ryzen 5 3600 |
System memory (RAM) |
16 GB |
24 GB |
Hard disk drive (HDD) |
150 GB (HDD) |
150 GB (SSD) |
Video card (GPU) |
Nvidia GeForce GTX 1060 AMD Radeon RX 5500 XT 6 GB (Nvidia), 8 GB (AMD) of VRAM
| Nvidia GeForce RTX 3070 AMD Radeon RX 6700 XT 8 GB (Nvidia), 12 GB (AMD) of VRAM |
- A 64-bit operating system is required.
- Minimum specifications are for 720p at 30 FPS. Recommended specifications are for 1440p at 30 FPS.[6] System requirements for 2160p at 60 FPS are also available.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
References