Difference between revisions of "Grand Theft Auto: Vice City"
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|notes = Local retail only. Patch for digital release can be downloaded [https://community.pcgamingwiki.com/files/file/2344-grand-theft-auto-the-trilogy-polish-translations here] or [https://cenega.pl/pliki/patch/grand-theft-auto-vice-city1/wszystkie/1 here]. | |notes = Local retail only. Patch for digital release can be downloaded [https://community.pcgamingwiki.com/files/file/2344-grand-theft-auto-the-trilogy-polish-translations here] or [https://cenega.pl/pliki/patch/grand-theft-auto-vice-city1/wszystkie/1 here]. | ||
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+ | {{L10n/switch | ||
+ | |language = Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://archive.org/details/traducao-gta-portugues-portugal-pt-pt download]. | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |fan = true | ||
+ | |notes = Fan translation, [https://www.mixmods.com.br/2018/07/vc-traducao-pt-br-para-gta-vc-nova.html download]. | ||
}} | }} | ||
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Revision as of 23:17, 17 January 2023
This page is for the original 2003 PC release. For the remaster, see Grand Theft Auto: Vice City – The Definitive Edition.
Developers | |
---|---|
Rockstar North | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
Rockstar Games | |
Japan | Capcom |
Russia | 1C-SoftClub |
Engines | |
RenderWare | |
Release dates | |
Windows | May 1, 2003 |
macOS (OS X) (Cider) | November 12, 2010 |
Reception | |
Metacritic | 94 |
IGDB | 94 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Open world |
Vehicles | Automobile, Bicycle, Bus, Flight, Helicopter, Hovercraft, Motorcycle, Off-roading, Street racing, Tank, Train, Transport, Truck |
Art styles | Realistic |
Themes | Contemporary |
Series | Grand Theft Auto |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Key points
- Features the ability to import your music for your own custom radio station.[1]
General information
- GTAForums - Grand Theft Auto: Vice City Discussion
- Grand Theft Wiki
- GTA Network - A huge network of fansites all dedicated to the Grand Theft Auto series
- GTA Garage Mod Database
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM 4 DRM disc check. Custom DRM code may sabotage the game in several ways. |
|||
Retail | Polish Classics Collection release by Cenega. | |||
Retail | Included in Grand Theft Auto: The Trilogy.[2] | |||
Publisher website | Included in Grand Theft Auto: The Trilogy. Playable without DRM by using VC RGSC Downgrader. | |||
(unavailable) | ||||
Games for Windows Marketplace (unavailable) | [3] | |||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) | ||||
Steam (unavailable) | ||||
Amazon.com (unavailable) |
- If the Steam version is detected, the Rockstar launcher can launch the game through Steam instead.[4]
- Was given for free to anyone who purchased The Definitive Edition on the Rockstar Store before June 30, 2022.
Version differences
- The current Steam version as of December 2012 was rumored to have some radio songs removed similarly to the mobile version and rare 2013 retail PC re-release.[5] However, these rumours were untrue as the most recent Steam version ("New Audio") still has the full soundtrack, like the earlier retail and "Old Audio" Steam versions.[6][7][8]
- The Rockstar Games Launcher version, however, does have the cut soundtrack from the mobile port and the 2013 retail re-release.[9] To restore them for the Rockstar Games Launcher version, see Downgrading.
Essential improvements
Patches
- Not recommended for modding as most mods require v1.0.
- Patch v1.1 is the latest official patch available. Most digital distribution versions already include this patch.
Skip intro videos
- Although this mod was made for Grand Theft Auto: San Andreas, it also works for Grand Theft Auto: Vice City as well.
Installing No Intro mod[10] |
---|
|
SilentPatch
- This works with both v1.1 and v1.0 executables. No need to downgrade.
- Fixes numerous bugs and oversights introduced in the PC version.
Installing SilentPatch and DDraw Component[11] |
---|
|
ThirteenAG's Widescreen Fix
- A v1.0 executable is recommended.
- Fixes issues such as broken in-game widescreen presentation, misaligned aiming and HUD/subtitle scaling in higher resolutions.
- Adds MSAA support for the non-Steam version. Also works as an ASI loader and a D3D8to9 wrapper.
Installing ThirteenAG's Widescreen Fix[12] |
---|
Notes
; The settings below are used to scale parts of the game UI differently. ; If set to "0.0", original values will be used. HudWidthScale = 0.0 ; Original value is 1.0. HudHeightScale = 0.0 ; Original value is 1.0714285. RadarWidthScale = 0.0 ; Original value is 1.0. SubtitlesScale = 0.0 ; Original value is 1.0. ; Fixes vehicle lights coronas size. (0|1). SmallerVehicleCorona = 0 ; Remove vehicle light square. (0|1). NoLightSquare = 1 ; Makes radar size the same as in GTA IV (0|1). IVRadarScaling = 0 ; Replaces text shadow with outline (0|1|2). ReplaceTextShadowWithOutline = 0
|
Restore removed licensed music tracks
- Downgrading the game to an earlier version restores all of the removed licensed music tracks.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\gta_vc.set |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Configuration file is encrypted.
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\GTA Vice City User Files\GTAVCsf*.b |
macOS (OS X) | ~/Library/Application Support/Grand Theft Auto Vice City/p_drive/Documents/GTA Vice City User Files/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/12110/pfx/[Note 1] |
- Steam edition uses an altered saves format than the retail one. They can be converted though.
- If using Windows 98 / Windows ME compatibility mode save files are stored in
%PUBLIC%\Documents\GTA Vice City User Files
. - Save files are not cross-compatible between Windows and OS X.
Portable GTA
- Requires a v1.0 executable and an ASI loader (included in ThirteenAG's Widescreen Fix).
- Also works with Grand Theft Auto III and San Andreas.
- Moves the user files folder to
<path-to-game>
, allowing a downgraded game to be fully portable.
Using Portable GTA[13] |
---|
|
Save game cloud syncing
System | Native | Notes |
---|---|---|
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Incompatible save game
Convert saves |
---|
|
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | Can be adjust with ThirteenAG's Widescreen Fix. For driving FOV, use Car Speed Dependant FOV (requires CLEO). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | Can be forced from GPU control panel.[14] | ||
Anti-aliasing (AA) | Use ThirteenAG's Widescreen Fix for MSAA.[15] Post-process anti-aliasing such as FXAA can also be forced from GPU control panel (you have to set "Disable Fullscreen Optimizations" in gta_vc.exe on Windows 8,8.1,10). | ||
Vertical sync (Vsync) | Can be forced from GPU control panel.[12] Enabling the Frame Limiter setting also caps the game to 30 FPS unless modded. | ||
60 FPS and 120+ FPS | Running the game above 30 FPS introduces physical and technical issues. |
Widescreen resolution
- Only 16:9 aspect-ratio is supported as other resolutions are stretched, however, the in-game Widescreen setting causes issues such as stretched HUD, cuts off parts of the image (Vert-), and misaligned mouse aiming. Use ThirteenAG's Widescreen Fix for proper widescreen support.
Windowed
Install ThirteenAG's Widescreen Fix, then create a wndmode.ini file in <path-to-game> [12]
|
---|
Input
- The game features two control styles: Standard which accommodates keyboard and mouse controls, while Classic is based on the console versions.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Only X-Axis by default. Use SilentPatch to tie both axes. | |
Mouse input in menus | See Mouse clicks do not register. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | DirectInput only. | |
Full controller support | ||
Controller remapping | Only for DirectInput controllers. | |
Controller sensitivity | Use GInput and adjust options in GInputVC.ini . |
|
Controller Y-axis inversion | Use GInput and adjust InvertLook in GInputVC.ini . |
Controller types |
---|
XInput-compatible controllers | See GInput. | |
---|---|---|
Xbox button prompts | Can be enabled via GInput. | |
Impulse Trigger vibration |
PlayStation controllers | Requires DS4 Windows and GInput.[16] | |
---|---|---|
PlayStation button prompts | Set PlayStationButtons to 1 in GInputVC.ini . |
|
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, Wireless (Bluetooth) Connection mode must be configured in DS4 Windows. |
Generic/other controllers | ||
---|---|---|
Button prompts | Game references buttons by number (e.g. JOY1 ) by default. Use GInput for Xbox and DualShock controller prompts; alternative text prompt add-on is also available. |
Additional information | ||
---|---|---|
Controller hotplugging | Only for the same type of controller plugged in initially from launch.[17] | |
Haptic feedback | See GInput. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
GInput
- Adds full XInput and DualShock 3 controller support with relevant controller prompts.
- Supports pressure sensitive buttons and SIXAXIS accelerometers.
- Restores haptic feedback from console versions.
- Five controller presets, based on console versions and Grand Theft Auto IV.
Installing GInput[12] |
---|
|
Y-axis sensitivity modifier
Independently adjust Y-axis speed[citation needed] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and effects. | |
Surround sound | Up to 7.0 output[19] May require DirectSound 3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 1, EAX 3, A3D 1.0, A3D 2.0 (via manual config editing). In case of problems with EAX restoring in III/VC, see EAX Alchemy Fix. | |
Royalty free audio | The game uses licensed songs, with the radio station chosen at random when entering a car or motorcycle |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Fan translation, The Project itself and download and GitHub. | |||
Croatian | Fan translation, download. | |||
Czech | Fan translation, download. | |||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | Retail only. Contains several differences from international versions. | |||
Japanese | Most likely restores the Japanese PlayStation 2 version's text. Guide on how to do it. | |||
Polish | Local retail only. Patch for digital release can be downloaded here or here. | |||
Portuguese | Fan translation, download. | |||
Brazilian Portuguese | Fan translation, download. | |||
Russian | Retail only. Patch for digital release here. Unofficial audio translation is avaliable. | |||
Slovak | Fan translation, download. Contains Slovak textures in the world. | |||
Spanish | Official translation. | |||
Spanish | Improved fan translation, download. | |||
Turkish | Fan translation, download. | |||
Ukrainian | Two different fan localizations, #1 and #2. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Use the Vice City 2 Players Mod | ||
LAN play | Use Vice City Multiplayer or GTA Connected. | |||
Online play | Use Vice City Multiplayer or GTA Connected. |
Connection types
Type | Native | Notes |
---|---|---|
Peer-to-peer | Use GTA Connected | |
Dedicated | Use Vice City Multiplayer or GTA Connected. | |
Self-hosting | Use Vice City Multiplayer or GTA Connected. | |
Direct IP |
VR support
3D modes | State | GG3D | Notes | |
---|---|---|---|---|
iZ3D |
Issues fixed
- An unlocked or incorrect frame rate cap can result in timing issues.
Related issues
- Broken cutscenes (when a cut scene starts, the game seems frozen[20])
- It is noticeable upon starting a new game, when a black screen appears with the writing "Marco's Bistro, Liberty City, 1986".
- Random crash when changing resolution
- Cars that reverse extremely slowly and/or stop quickly after releasing the accelerator
- Inhuman difficulties while performing boat missions (such as "Stunt Boat Challenge")
- Boats that accelerate and move slower than they should be (like cars issue above)
- Game that runs almost comically fast[21]
- Pedestrians seem to be "running" and cars move on and off screen extremely fast.
- Textures & models "pop in" too slowly[21]
- Certain models such as bridges or stairs take a few seconds to "pop in" even if the character is standing near to or next to the model.
- In the mission "The Driver", a character may fall through the a bridge.
- Vice City with almost no cars or pedestrians on the streets and seems a ghost-town.
Solutions
Turn on in-game frame limiter[22] |
---|
|
Download Open Limit Adjuster[citation needed] |
---|
|
Mouse clicks do not register
Install SilentPatch[citation needed] |
---|
Install SilentPatch[citation needed] |
---|
Bad lighting, reflections, shadowing mapping
Install SilentPatch[citation needed] |
---|
The game will ask for CD if installed on A: or B: drives
Install SilentPatch[citation needed] |
---|
Low violence gameplay with some keyboard layouts
- Includes ar-EG, de-AT, en-AU, es-ES, fr-CA, qu-PE, se-FI, sr-SP, zh-HK[23]
Install SilentPatch[citation needed] |
---|
Game refuses to start
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game> [citation needed]
|
---|
Fix Data Execution Prevention setting[citation needed] |
---|
Ensure Data Execution Prevention (DEP) is set to the default (Windows programs and services only) |
Cannot find 640x480 video mode error
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game>[24]
|
---|
Use the following compatibility fixes[25] |
---|
|
Game cannot find enough available video memory
Download fixed GTA III/GTA VC DDraw Component and put the ddraw.dll in <path-to-game> [citation needed]
|
---|
Game crashes after loading an old save
Make sure save file and game build match and convert save file if needed[citation needed] |
---|
Misaligned mouse aiming
Install the Widescreen Fix[12] |
---|
Player and pedestrians dialogue is very rare compared to PlayStation 2 version
Install the Ped Speech Patch[26] |
---|
Havana outfit is inaccessible
- After finishing Cop Land or No Escape? missions the outfit gets moved behind invisible wall
Install Havana Outfit Fix[27] |
---|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate set by game[28] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | For Direct3D 9 support, use ThirteenAG's Widescreen Fix. |
Shader Model support | 1.4 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) | This 32-bit-only macOS game does not work on macOS Catalina (10.15) or later. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Miles Sound System | 6.1c |
Modding
Downgrading
- A majority of mods and fixes require a v1.0 executable.
- Downgrading the Rockstar Games Launcher version restores all of the removed licensed music tracks.
Steam version requires a No-CD patch.[29] |
---|
Rockstar Games Launcher version: use the VC RGSC Downgrader[30] |
---|
|
Featured plugins
- CLEO - Popular script extender used by lots of sophisticated mods. Version 2.0.0.0 is compatible with the Steam version.
- Mod Loader - Allows the use of mods without replacing most core files from the installation folder. Some script-based files may not work if loaded via Mod Loader.
- Ultimate ASI Loader - Allows the use of ASI files
- Simple DLL loader - Allows the use of DLL files
- VBDec - A plugin that, when used in conjunction with Audio Samples, allows for native playback of the original uncompressed .VB audio files from the PlayStation 2 version onto the PC version. The .VB files from the PlayStation 2 version must be extracted from the disc.
Featured mods
- AI Enhanced Textures for Vice City - Replaces all textures with 4x AI Enhanced versions of the originals.
- VRTP - Vice City Retexture Project - Improved textures that retain the nature of the original, but are of much better quality. Improvement not only of the surface textures or buildings but also of more detailed elements of the game world.
- GTA Vice City - Updated SCM - Fixes/Restores/Improves mission-specific stuff.
- GTA:FPS - Play the game in first person with joypad support and specific guns, only works when aiming weapons.
- First Person view mod - Play the game in first person with all weapons, inside cars, and when freeroaming.
- Fixed idle animations - Restores the missing idle animations of the player character with certain weapons.
- Map Fixes
- Vice Cry 1.8 - Major graphics overhaul for the game.
- Spaceeinstein's All In One Mod v3.2 - Adds new features, new optional mods, fixes the gameplay and restores some beta features.
- Vice City - The Leftovers Fix - This reinstates missing or changed artifacts from the PlayStation 2 version of the game.
- Classic Axis: Visual Camera Improvements - Allows camera to be moved around the character or vehicle while "on foot" and "in a vehicle" like in future GTA titles
- swimming mod - This mod allows Tommy to swim in GTA: VC
- VC Render HD Graphics X 2.0 - A mod that will try to radically change your game.
SkyGfx
- Requires a D3D8to9 wrapper (included in ThirteenAG's Widescreen Fix) and currently only works with a v1.0 executable.
- Features the ability to restore the visual aesthetics of the RenderWare engine from the console or mobile versions.
Installing SkyGfx[12] |
---|
|
Total conversions
- Grand Theft Auto: Liberty City - Total Conversion of GTA III to Vice City.
- Grand Theft Auto: Stories - Ports both Vice City Stories and Liberty City Stories to PC.
- GTA: State of Liberty - Attempt to port every GTA III-era game map to VC.
Modding tools
- IMG Manager V2.0 - Beta version of the most bug-free .img files manager.
- IMG Factory 1.2 - An alternative .img file manager to the above.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | AMD Athlon 800 MHz AMD Duron 1.2 GHz Intel Pentium III 800 MHz Intel Celeron 1.2 GHz |
AMD Athlon XP Intel Pentium 4 |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 915 MB | 1.55 GB |
Video card (GPU) | Nvidia GeForce 32 MB of VRAM DirectX 8.1 compatible | ATI Radeon 8500 Nvidia GeForce 3 64 MB of VRAM DirectX 9.0 compatible |
Sound (audio device) | DirectX 9.0 compatible |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.6.8 | |
Processor (CPU) | Intel Core 2 Duo | |
System memory (RAM) | 1 GB | |
Hard disk drive (HDD) | 1.7 GB | |
Video card (GPU) | ATI Radeon X1600 Nvidia GeForce 7300 GT Intel GMA X3100 |
|
Other | This game will NOT run on PowerPC (G3/G4/G5) based Mac systems (PowerMac) |
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (12110) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Custom Radio Stations in GTA Games
- ↑ Verified by User:AmethystViper on 2021-10-24
- Does not appear to use SecuROM DRM after installing the game from the discs, and running SecuROM's removal tool does not return any instance of SecuROM being installed onto the system while the game was installed. Tested on Windows 10 64-bit.
- ↑ GTA: Vice City - Games for Windows - last accessed on 2022-09-06
- ↑ Verified by User:AmethystViper on 2019-09-18
- ↑ Vice City now back on Steam - Rockstar Nexus - last accessed on 2019-06-09
- ↑ GTA VC - Why Steam is NOT a bad version? (Comparison) - Feat. MrMario - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- I have compared the retail version included in the 2009 Grand Theft Auto: The Trilogy collection and the "New Audio" Steam version and noticed the original radio songs that were rumored to be cut are still present in the latter.
- ↑ Verified by User:Mrtnptrs on 2022-11-28
- Can confirm by playing the Steam "New Audio" version (bought long before it got delisted) that the music has not been cut; for example Billie Jean still plays after starting the game and stepping into the car.
- ↑ Various GTA Downgraders - GTA Forums - last accessed on 2019-10-07
- ↑ Verified by User:AmethystViper on 2019-06-09
- Installed this mod on Vice City (and III) and it works, skipping intros immediately. It also works via Mod Loader.
- ↑ Verified by User:AmethystViper on May 21, 2018
- ↑ 12.0 12.1 12.2 12.3 12.4 12.5 Verified by User:AmethystViper on 2019-06-09
- ↑ Verified by User:AmethystViper on March 31, 2019
- ↑ Verified by User:AmethystViper on 2019-06-09
- Enabling anisotropic filtering x16 for the game via Nvidia Control Panel/Profile Inspector (after installing Widescreen Fix) boosted the overall clarity of the game's textures.
- ↑ (GTA-NFS-MP-OTHER) Widescreen Fixes Pack, Page 51, Scripts & Plugins - GTAForums - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- Using DS4Windows together with GInput allowed for DualShock 4 support by tricking the game into thinking it's reading inputs from an XInput controller.
- ↑ Verified by User:AmethystViper on June 6, 2018
- ↑ Was somebody able to make DS3-mode in GInput work via DSHIDMini yet?
- ↑ PC Gaming Surround Sound Round-up
- ↑ [REL]Multi-sampling FIX - GTA Forums
- ↑ 21.0 21.1 Vice City on Windows Vista & Windows 7 - last accessed on 2022-12-09
- ↑ Verified by User:Mrtnptrs on 2022-11-28
- Fixes all framerate related issues
- ↑ SilentPatch - Page 167 - GTAForums
- ↑ cant find 640x480 video mode :: Steam Community Discussions
- ↑ How to fix 'Cannot find 640x480 video mode' in GTA: Vice City - YouTube - last accessed on 2019-06-09
- ↑ Verified by User:AmethystViper on 2019-06-09
- This restored the talkative pedestrians from the PlayStation 2 version in the PC version from experience.
- ↑ Verified by User:Blackbird on 2019-04-20
- ↑ Verified by User:Keith on 2020-11-16
- ↑ Verified by User:AmethystViper on 2019-10-07
- ↑ Verified by User:AmethystViper on 2020-12-14