Difference between revisions of "Sackboy: A Big Adventure"
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|multimonitor notes = No multi-monitor support. A 32:9 fix can be found [https://www.reddit.com/r/widescreengamingforum/comments/yg6pop/sackboy_a_big_adventure_fix_329/ here]. | |multimonitor notes = No multi-monitor support. A 32:9 fix can be found [https://www.reddit.com/r/widescreengamingforum/comments/yg6pop/sackboy_a_big_adventure_fix_329/ here]. | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Hor+ | + | |ultrawidescreen notes = Hor+ scaling gameplay and cutscenes. {{term|Letterboxed}} cutscenes. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = |
Revision as of 14:41, 8 November 2022
Developers | |
---|---|
Sumo Digital | |
Publishers | |
PlayStation PC | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | October 27, 2022 |
Reception | |
OpenCritic | 81 |
IGDB | 84 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Platform |
Art styles | Cartoon |
Sackboy: A Big Adventure is a singleplayer and multiplayer third-person platform game developed as a spinoff of the LittleBigPlanet series. It makes use of Unreal Engine 4.
It was developed originally by Sumo Digital Sheffield and published by Sony Interactive Entertainment for the PlayStation 4 and 5, which got released on November 12, 2020. The PC version was developed by The Eccentric Ape and published by PlayStation PC. The PC version got released on October 27, 2022, almost 2 years after its initial release. Notable additions to the PC release compared to the original PlayStation versions are ray traced reflections, ray traced additional effect lighting shadows and ray traced ambient occlusion. Additionally it added support for DLSS 2.4.
The game itself suffers since launch from shader compilation stutter.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pre-purchase entitlements | Pre-orders come with four bonus costumes for Sackboy, inspired by Connor from Detroit: Become Human, Sam Porter Bridges from Death Stranding, Deacon St. John from Days Gone, and Jin Sakai from Ghost of Tsushima.[1] | |
Nathan Drake Costume | Free | |
Cloe Frazer Costume | Free |
Microtransactions
- No microtransactions information; you can edit this page to add it.
Game data
Configuration file(s) location
System | Location |
---|---|
Steam | %USERPROFILE%\Saved Games\Sackboy\Steam\Settings[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Steam | %USERPROFILE%\Saved Games\Sackboy\Steam\SaveGames |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1599660/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud |
Video
- While at the graphics settings menu, the game itself can still be seen paused in the background. Making the user able to directly see the effects of changed graphical settings.
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Letterboxed cutscenes. | ||
Multi-monitor | No multi-monitor support. A 32:9 fix can be found here. | ||
Ultra-widescreen | Hor+ scaling gameplay and cutscenes. Letterboxed cutscenes. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Called Windowed Fullscreen. | ||
Anisotropic filtering (AF) | Scales with Textures setting; Low (0x), Medium (2x), High (4x) and Very High (8x).[2] No option in-game to increase or disable it individually. | ||
Anti-aliasing (AA) | TAA[3] with presets Off, Medium. High or Very High available. Game always applies sharpening, even when TAA is turned off.[4] | ||
High-fidelity upscaling | DLSS 2.4 Option only appears when supported by hardware. No sharpness slider available. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 60, 120 or Unlimited framerate limit options. Online co-op mode is capped at 60fps. | ||
High dynamic range display (HDR) | No option available in-game. Will activate only if HDR is enabled in Windows. | ||
Ray tracing (RT) | Raytraced reflections (Ray Tracing and Ray Tracing Ultra presets available under Reflections setting), raytraced additional effect lighting shadows (separate toggle) and raytraced ambient occlusion (highest preset available under Ambient Occlusion setting). Options only appear when supported by hardware. |
||
Color blind mode | Protanopia, Deuteranopia, Tritanopia and Achromatopsia. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | [1] | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | DualSense is also supported, requires wired connection to utilize haptic feedback and adaptive triggers.[1] No options in-game to disable this. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, SFX, Dialogue and Voice effects. | |
Surround sound | ||
Subtitles | Option available to enable it for cutscenes only | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
German | ||||
Spanish | ||||
Arabic | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
Greek | ||||
Hungarian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Portuguese | ||||
Romanian | ||||
Russian | ||||
Latin American Spanish | ||||
Traditional Chinese | ||||
Turkish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
- Co-op is mandatory for some optional levels.
Issues unresolved
Shader compilation stutter
The game suffers from noticeable regular shader compilation (CPU compiling GPU code) related stuttering whenever anything new appears on screen during gameplay. This issue is exacerbate by there being no pre-compilation of shaders at the main menu as shaders are only compiled during gameplay whenever needed.[5][6] This is an issue that happens often as of late particularly with Unreal Engine 4 games.[7]
Erratic in-game camera movement/animation
- Having the in-game framerate limiter set to Unlimited causes erratic in-game camera movement/animation, making it look like the game runs at a lower fps than it really does.[8]
Workaround: set in-game framerate limiter to 60 or 120[8] |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | v3.4.0.0 |
Audio | XAudio, Wwise | |
Multiplayer | Epic Online Services |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (version 1809) | |
Processor (CPU) | Intel Core i5-6400 AMD FX-6300 |
Intel Core i7-4770K AMD Ryzen 5 1500X |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 60 GB (HDD) | 60 GB (SSD) |
Video card (GPU) | NVIDIA GeForce GTX 660 AMD Radeon R7 265 | NVIDIA GeForce GTX 1060 AMD Radeon RX580 |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.25.1.0
- ↑ Only
GameUserSettings.ini
can be edited, the other files are encrypted. - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1599660/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1599660) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 Sackboy: A Big Adventure is coming to PC on October 27 - last accessed on 2022-09-29
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
r.MaxAnisotropy
while changing Textures setting in-game.
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
r.PostProcessAAQuality=4
indicates TAA-usage. Also, Render Quality adjusts render resolution, but no TAAU gets enabled when using values lower than 100.
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
r.Tonemapper.Sharpen=2
indicates sharpening usage.
- Confirmed through Universal Unreal Engine 4 Unlocker and reading command values;
- ↑ Shader Compilation Stutter!! #Stutterstruggle - Steam Discussion Forum - last accessed on 2022-11-05
- ↑ Verified by User:Mrtnptrs on 2022-11-05
- Encountered quite severe shader compilation stuttering in the few first minutes of the game. After that, as most initial shaders of most common effects on-screen were compiled, it became less noticeable
- ↑ DF Direct Weekly: stuttering problems in PC games is getting out of control - Eurogamer - last accessed on 2022-11-05
- ↑ 8.0 8.1 Sackboy: A Big Adventure PC - The #StutterStruggle Is Real - DF Tech Review - YouTube - last accessed on 2022-11-05