Difference between revisions of "Minion Masters"
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Revision as of 02:14, 27 October 2022
Although this product has been released, it remains under active development - information may change frequently and could be outdated or irrelevant.
Developers | |
---|---|
BetaDwarf | |
Engines | |
Former | Unity 5[Note 1] |
Unity 2018[Note 2] | |
Release dates | |
Windows | May 24, 2019 |
macOS (OS X) | May 24, 2019 |
Taxonomy | |
Monetization | Free-to-play, DLC |
Microtransactions | Cosmetic, Currency, Free-to-grind, Infinite spend, Loot box, Unlock |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Point and select |
Genres | CCG, Card/tile |
Art styles | Stylized |
Themes | Fantasy |
Series | Forced |
Forced | |
---|---|
Forced | 2013 |
Forced Showdown | 2016 |
Minion Masters | 2019 |
Minion Masters is a singleplayer and multiplayer bird's-eye view CCG and card/tile game in the Forced series.
General information
Availability
Monetization
Type | Notes |
---|---|
DLC | Bundles can be bought as DLC which offer a mix of in-game benefits. |
Free-to-play | The game switched from a paid to free-to-play model in December 2018.[4] |
Microtransactions
Type | Notes |
---|---|
Cosmetic | Champion shins can be unlocked with Rubies, or through the rotating season pass. There are also Avatars, Emotes and Areas which can only be unlocked through DLC or the season pass. |
Currency | Money must be spent on Rubies, the game's premium currency in order to buy select in-game goods. |
Free-to-grind | Two in-game currencies are offers, Gold and Shards. Gold is used to purchase Power Tokens and dailyshop offers, while Shards are used to directly purchase and upgrade new cards and champions. Both currcines including Rubies can be earnt through playing matches, completing challenges/quests and leveling up your account. |
Infinite spend | Rubies can be purchased indefinitely from the in-game shop. |
Loot box | The game offers Power Tokens, which can be bought with either the in-game gold or with Rubies as one method to unlock cards. |
Unlock | Most champions are locked for play unless bought with the in-game shards, or Rubies. Cards are also locked until either won from a Power Token, or bought directly with Shards. |
DLC and expansion packs
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_CURRENT_USER\Software\BetaDwarf ApS\Minion Masters\ |
Steam | <Steam-folder>\userdata\<user-id>\489520\remote\usersetup_v1 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/489520/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | |
Steam | <Steam-folder>\userdata\<user-id>\489520\remote\profile_v1 |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/489520/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Discord | ||
Steam Cloud | Approx. 954 MB available. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | Enable windowed mode and use the -popupwindow parameter (or see the glossary page). |
||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | On/off toggle. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unity page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Toggle between QWERTY and AZERTY. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers | Uses non-standard bindings | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired, |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts | ||
Cursor detection |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Sound Effects, Music, Dialogue | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Simplified Chinese |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | ||||
Online play | 4 | Versus, Co-op 1v1, 2v2 |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 10 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7, 8 | 10 |
Processor (CPU) | Intel Core i3 2.4 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GT 240 512 MB of VRAM DirectX 10 compatible | |
Other | Broadband Internet connection |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.12.4 | |
Processor (CPU) | Intel Core i3 2.4 GHz | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 6 GB | |
Other | Broadband Internet connection |
Notes
- ↑ Unity engine build: 5.6.5p2[1]
- ↑ Unity engine build: 2018.3.4f1[2]
- ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/489520/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (489520) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Vetle on 2018-05-19
- ↑ Verified by User:Baronsmoki on 2019-07-29
- ↑ Betadwaf Blog: Version 1.18 - last accessed on 2020-12-05
- "We don't want to just switch off supporting the Discord version of the game without offering any alternatives for everyone playing through the platform, however, so we’ve created a system to allow Discord players to transfer their progress to a Steam account."
- ↑ Steam News: Minion Masters - last accessed on 2020-12-05