Difference between revisions of "It Takes Two"
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===Fix shader compilation stutter=== | ===Fix shader compilation stutter=== | ||
− | {{ii}} This fixes the dreadful | + | {{ii}} This fixes the dreadful GPU shader compilation stutter that (most) Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load. |
{{Fixbox|description=Enable shader preloading (Directx 11 only)|fix= | {{Fixbox|description=Enable shader preloading (Directx 11 only)|fix= | ||
# Open {{code|{{P|localappdata}}\ItTakesTwo\Saved\Config\WindowsNoEditor\Engine.ini}} with a text editor. | # Open {{code|{{P|localappdata}}\ItTakesTwo\Saved\Config\WindowsNoEditor\Engine.ini}} with a text editor. |
Revision as of 01:47, 2 September 2022
Developers | |
---|---|
Hazelight | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | March 26, 2021 |
Reception | |
Metacritic | 89 |
OpenCritic | 89 |
IGDB | 90 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Multiplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform, Puzzle |
Art styles | Stylized |
Themes | Comedy, Contemporary |
It Takes Two is a multiplayer third-person action, platform and puzzle game.
General information
- Steam Community Discussions
- This game is coop multiplayer only. There is no singleplayer mode, and it is not possible to finish the game unless you have somebody to coop with.
- To use the online multiplayer mode, only one player needs to own the game. The other can download the Friend's Pass. Remote Play Together is also possible on Steam.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Amazon.com | ||||
Epic Games Store | ||||
Origin | Included with EA Play. | |||
Steam | Included with EA Play (Steam). |
Monetization
Microtransactions
Type | Notes |
---|---|
No microtransactions | It Takes Two contains no microtransactions. |
Essential improvements
Skip intro video
Delete video files[1] |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ItTakesTwo\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1426210/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\ItTakesTwo\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1426210/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | Handled through the cloud sync of Origin. | |
Origin | ||
Steam Cloud | Handled through the cloud sync of Origin. |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Teamwork section is cut off in the middle using dual monitor | ||
Ultra-widescreen | Cutscenes are windowboxed. See the related WSGF post for a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | Window can be resized by dragging edge. | ||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Options for 2X, 4X, 8X, and 16X. | ||
Anti-aliasing (AA) | Options for FXAA, TAA, and MSAA 2x and 4x. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Choice between 30, 60, 120 FPS or Unlocked. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | A slider is available for both horizontal and vertical sensitivity, as well as aiming variants, which can be adjusted independently per character. Can be set in intervals of 1, from 1 to 100. |
|
Mouse input in menus | ||
Mouse Y-axis inversion | Both the Y and X-axis can be inverted per character. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Controller has only one preset configuration that cannot be changed. | |
Controller sensitivity | A slider is available for both horizontal and vertical sensitivity, as well as aiming variants, which can be adjusted independently per character. Can be set in intervals of 1, from 1 to 100. |
|
Controller Y-axis inversion | Both the Y and X-axis can be inverted per character. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Supports DualSense | |
---|---|---|
PlayStation button prompts | ||
Light bar support | Standard blue light bar on DualShock 4, Player slot LED on DualSense | |
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , Wired, , Wired |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders for Master, Dialogue, and Music. Can be set in intervals of 1, from 0 to 10. |
|
Surround sound | In-game toggle to switch between surround sound and stereo. Has three audio mixes: "Speakers", "TV", and "Headphones". |
|
Subtitles | Individual subtitles for May and Cody's dialogue during gameplay is also available. | |
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Slovak | Fan translation. Download: [1] |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op |
||
LAN play | ||||
Online play | 2 | Co-op Splitscreen. Joining a friend is possible without owning the game.[2] |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Issues fixed
SteamVR/OculusVR launches on game start
Delete the Oculus Binaries[3] |
---|
|
Fix shader compilation stutter
- This fixes the dreadful GPU shader compilation stutter that (most) Unreal Engine 4/5 (Directx 12) games are notorious for by forcing the game to run in DirectX 11 while also enabling shader preloading on load.
Enable shader preloading (Directx 11 only) |
---|
[/Script/Engine.RendererSettings] r.CreateShadersOnLoad=1
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 8.1, 10 | Windows 8.1 de 64 bits o Windows 10 de 64 bits |
Processor (CPU) | Intel Core i3-2100T 2.5 GHz AMD FX-6100 |
Intel Core i5-3570K AMD Ryzen 3 1300X |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 50 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon R7 260X 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 980 AMD Radeon R9 290X |
Other | 256 KBps Internet connection |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1426210/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1426210) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:MasterBlaster on 2021-03-27
- Checked by testing game after moving splash_itt_1080p60hq.mp4 file to a separate folder.
- ↑ It Takes Two - Friend's Pass - Official EA Site - Electronic Arts - last accessed on 2021-03-27
- ↑ VR :: It Takes Two General Discussions - last accessed on 2021-04-10