Difference between revisions of "Mirror's Edge"
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'''Key points''' | '''Key points''' | ||
{{ii}} The DLC was only ever present in the [[Origin]] version of the game, and is no longer available to buy. | {{ii}} The DLC was only ever present in the [[Origin]] version of the game, and is no longer available to buy. | ||
− | {{++}} The DLC can be modded into versions other than the [[Origin]] one (unless if using [[#Origin Fix|Origin Fix]]) by using [https://www.moddb.com/games/mirrors-edge/addons/pure-time-trail-map-pack-steam-players1 | + | {{++}} The DLC can be modded into versions other than the [[Origin]] one (unless if using [[#Origin Fix|Origin Fix]]) by using the [https://www.moddb.com/games/mirrors-edge/addons/pure-time-trail-map-pack-steam-players1 Pure Time Trial Map Pack] mod. |
'''General information''' | '''General information''' |
Revision as of 13:57, 21 March 2022
Cover image missing, please upload it | |
Developers | |
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DICE | |
Publishers | |
Electronic Arts | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | January 13, 2009 |
Reception | |
Metacritic | 81 |
IGDB | 73 |
Taxonomy | |
Perspectives | First-person |
Controls | Direct control |
Genres | Platform |
Themes | Cyberpunk |
Series | Mirror's Edge |
Mirror's Edge | |
---|---|
Mirror's Edge | 2009 |
Mirror's Edge Catalyst | 2016 |
Mirror's Edge is a sci-fi first-person action game developed by DICE, creators of the Battlefield franchise, and published by Electronic Arts. The game makes use of Unreal Engine 3, as DICE's own Frostbite engine wasn't complete when the title began full-scale production. A lighting system christened "Beast" was developed for the game by Illuminate Labs in association with DICE which was previously called "Turtle" and was used in Maya as a renderer.[1] The new technology would accentuate the art style of the game by allowing for the reflection of colors as well as light. The title takes advantage of many of Unreal Engine 3's features, such as Nvidia's PhysX physics simulation system, allowing for optional physics effects like detailed debris and cloth, emulating dynamic and unscripted physics.
The game was released on Steam and Origin on January 12th, 2009. The Origin release of the game featured extra DRM, including online activation and a limit to how many computers the game could be activated on, alongside needing to install the launcher to begin with. De-authorization tools have been made officially available.
Key points
- The DLC was only ever present in the Origin version of the game, and is no longer available to buy.
- The DLC can be modded into versions other than the Origin one (unless if using Origin Fix) by using the Pure Time Trial Map Pack mod.
General information
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
- Community Discord Servers list - from speedrunning to multiplayer and modding.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | SecuROM PA DRM, five machine limit.[2] A De-Authorization Tool is available. | |||
GOG.com | ||||
Origin | Included with EA Play. SecuROM PA DRM, five machine limit.[3] A De-Authorization Tool is available. Contacting EA Support can increase this limit.[3] |
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Steam | Included with EA Play (Steam). | |||
(unavailable) |
DLC and expansion packs
Name | Notes | |
---|---|---|
Pure Time Trials Map Pack | Were only available for Origin version; it is not compatible with the Steam and GOG version. |
- Unfortunately the DLC is no longer available to buy for unknown reasons.
- Fortunately the DLC can be modded into any other version that isn't Origin (unless you're using Origin Fix) using this mod: Pure Time Trial Map Pack
Essential improvements
Patches
- Patch 1.01. The Origin and Steam versions are already patched.
Origin Fix
- This patch fixes Origin version of Mirror's Edge. Patch affects game's main executable, as well as cleans game directory from useless SecuROM/Origin files and folders and fixes PhysX issues.
- Can possibly make Pure Time Trial Map Pack Restoration Mod compatible with this version.
Installation |
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Shard Roof Draw Distance Fix
- This mod fixes drawing distance problems, that can be encountered at game epilog.[4]
Installation |
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Skip intro videos
Use the -nostartupmovies command line argument
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Delete the StartupMovies line from TdEngine.ini
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PhysX servicing
Refer to Game fails to start, randomly crashes, or has framerate drops for a summary. |
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Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
- Settings can be also edited in
<path-to-game>\TdGame\Config\
with the aid of MEMLA.[5]
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\EA Games\Mirror's Edge\TdGame\Savefiles\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/17410/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | Only NA version. | |
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | 16:9; other aspect ratios are letterboxed. | ||
Multi-monitor | Use Flawless Widescreen. | ||
Ultra-widescreen | Use Flawless Widescreen.[6] Menus and loading screens are stretched. | ||
4K Ultra HD | UI is incredibly blurry at resolutions above 1080p. | ||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | See Windowed. | ||
Borderless fullscreen windowed | See Windowed. | ||
Anisotropic filtering (AF) | 4x by default. See Anisotropic filtering (AF). | ||
Anti-aliasing (AA) | Up to 8x MSAA, up to 16xQ CSAA. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Can be unlocked with the usual Unreal Engine 3 method, but it can break physics and/or AI.[7][8] The Chapter 1C slide from the RP&A building becomes nearly impossible to do for instance, due to the inability of moving side to side above 150 fps. |
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High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Use Flawless Widescreen[6] |
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Instructions[9] |
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Bindings=(Name="One",Command="FOV #",Control=False,Shift=False,Alt=False) Notes
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Windowed
Use dxwrapper[10] |
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Notes
|
Use modded files, also fixes ALT+TAB "out of focus" crash on Windows 7+[11] |
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Notes
|
Use Custom Hotkeys[12] |
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Bindings=(Name="#",Command="setres HxWx32W",Control=False,Shift=False,Alt=False) Example of 1280x720 in windowed on hotkey Bindings=(Name="F2",Command="setres 1280x720x32W",Control=False,Shift=False,Alt=False) Notes
|
Anisotropic filtering (AF)
Modify configuration file[citation needed] |
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Anti-aliasing (AA)
Force SGSSAA (Nvidia only)[13][14] |
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Ambient occlusion
Force HBAO+ (Nvidia only)[15][16] |
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Radial Blur
Disable Radial Blur[citation needed] |
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Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only switch between pre-defined layouts. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
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Button prompts | For DualShock Controllers use Dualshock Prompts Mod | |
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse smoothing
Mouse Smoothing[citation needed] |
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Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 7.1 is supported. Hardware accelerated effects could be messy though[17][citation needed] | |
Subtitles | In Game Settings. | |
Closed captions | ||
Mute on focus lost |
Localizations
- Language codes to be used for manual switching are provided in the notes. First value is for the registry setting, second one is for the files extension and path.
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | en_UK (INT ) |
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French | fr_FR (FRA ) |
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German | de_DE (DEU ) |
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Italian | it_IT (ITA ) |
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Spanish | es_ES (ESN ) |
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Russian | ru_RU (RUS ) |
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Brazilian Portuguese | pt_PT (POR ) |
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Polish | pl_PL (POL ) |
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Traditional Chinese | ||||
Czech | cs (CZE ) |
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Hungarian | hu_HU (HUN ) |
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Japanese | Region locked.[18] | |||
Turkish | Download here. |
Override language files |
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Notes
|
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Co-op Use the Splitting Edge Mod (in beta) |
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LAN play | ||||
Online play | Use mempsrc or mmultiplayer |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, DirectVR Officially supported game, see official vorpx game list. |
Issues fixed
Game fails to start, randomly crashes, or has framerate drops
- Note the optional Physx enhanced effects are enormously taxing on the CPU since it is using single-threaded X87 instructions[19] without an NVIDIA graphics card.
Install and enable the latest PhysX update[20] |
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Game does not saves settings/progress (Origin)
Run Origin as a administrator. |
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Game does not launch on Windows 10
Mandatory ASLR prevents game from running |
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Crash just after splash screen
Manually set resolution[21] |
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Disable default AA[22] |
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No sound during cut scenes/FMVs in Windows 7
Compatibility Fix[citation needed] |
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Merc's audio cuts off before end of sentence
Disable GX mode in Xonar Audio Center[citation needed] |
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Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9 | |
Shader Model support | 3 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | 2.8.0. Nvidia GPUs can accelerate optional physics effects like detailed debris and cloth. |
Audio | OpenAL, Speex | Ships with router version 6.14.357.22 and wrapper 2.2.0.5. Can be updated. |
Interface | Scaleform GFx | |
Cutscenes | Bink Video | v1.9a |
Crosshair toggle
Crosshair Toggle[citation needed] |
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Bindings=(Name="F11",Command="Showhud",Control=False,Shift=False,Alt=False) |
Adding binoculars
Binoculars tweak[citation needed] |
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Bindings=(Name="ZoomIn1",Command="FOV 50 | setbind YYY ZoomIn2",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomIn2",Command="FOV 30 | setbind YYY ZoomOut",Control=False,Shift=False,Alt=False) Bindings=(Name="ZoomOut",Command="FOV XXX | setbind YYY ZoomIn1",Control=False,Shift=False,Alt=False) Bindings=(Name="YYY",Command="ZoomIn1",Control=False,Shift=False,Alt=False) where |
Low end configuration
Use custom settings[23] |
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[SystemSettings] StaticDecals=False DynamicDecals=False DynamicLights=False DynamicShadows=False LightEnvironmentShadows=False CompositeDynamicLights=False DirectionalLightmaps=False MotionBlur=false DepthOfField=False AmbientOcclusion=false Bloom=False QualityBloom=False Distortion=False DropParticleDistortion=False SpeedTreeLeaves=False SpeedTreeFronds=False OnlyStreamInTextures=False LensFlares=False FogVolumes=False FloatingPointRenderTargets=True Trilinear=False OneFrameThreadLag=True UseVsync=False UpscaleScreenPercentage=False Fullscreen=True AllowD3D10=False EnableHighPolyChars=False SkeletalMeshLODBias=0 ParticleLODBias=0 DetailMode=0 ShadowFilterQualityBias=-1 MaxAnisotropy=1 MaxMultisamples=1 MinShadowResolution=32 MaxShadowResolution=256 ResX=640 ResY=480 ScreenPercentage=100.000000 SceneCaptureStreamingMultiplier=0.800000 FoliageDrawRadiusMultiplier=0.000000 ShadowTexelsPerPixel=1.000000 TEXTUREGROUP_World=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WorldNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WorldSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Character=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_CharacterNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_CharacterSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Weapon=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_WeaponNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_WeaponSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Vehicle=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_VehicleNormalMap=(MinLODSize=256,MaxLODSize=256,LODBias=2) TEXTUREGROUP_VehicleSpecular=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_Effects=(MinLODSize=256,MaxLODSize=256,LODBias=1) TEXTUREGROUP_Skybox=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=4096,LODBias=0) TEXTUREGROUP_LightAndShadowMap=(MinLODSize=256,MaxLODSize=512,LODBias=1) TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=4096,LODBias=1) PhysXEnhanced=False TdMotionBlur=False TdSunHaze=False TdTonemapping=False TdBicubicFiltering=False |
Modifications
Custom Maps
Use editor mode[24] |
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Mirror's Edge cut ending recreation
Install the custom level[25] |
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System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | XP SP2 | Vista |
Processor (CPU) | Intel Pentium 4 3.0 GHz | Intel Core 2 Duo 2.0 GHz |
System memory (RAM) | 1 GB | 2 GB |
Hard disk drive (HDD) | 8 GB | |
Video card (GPU) | Nvidia GeForce 6800 ATI Radeon X1650 256 MB of VRAM DirectX 9.0c compatible Shader model 3.0 support |
Nvidia GeForce 8800 512 MB of VRAM |
- Nvidia GeForce 7300 is below the minimum requirements, integrated chipsets may experience issues.
- Laptop versions of these chipsets may work but are not supported.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (17410) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ [https://www.deadendthrills.com/building-the-impossible-mirrors-edge Building The Impossible
The Art Of Mirror’s Edge] - last accessed on 2021-11-23
- "Help came in the form of rendering company Illuminate Labs, which at the time specialised in a Maya renderer – a global illumination lighting engine – called Turtle."
- ↑ https://archive.is/cCLm1
- ↑ 3.0 3.1 Verified by User:Thebradad1111 on 28 January 2017
- ↑ ModDB - Draw Distance Problem - last accessed on 2021-08-16
- ↑ How to make Mirror's Edge even HARDER or EASIER! :: Steam Community Guide
- ↑ 6.0 6.1 Mirrors Edge 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube
- ↑ Running Mirror's Edge at higher frame rate without affecting gameplay : mirrorsedge - Reddit
- ↑ keku645 comments on GUIDE: Optimizing Mirror's Edge 1 for minimum latency on modern hardware : mirrorsedge - Reddit
- ↑ Steam Community :: Guide :: How to change your FOV in Mirror's Edge
- ↑ https://github.com/elishacloud/dxwrapper/wiki/Configuration#d3d9
- ↑ Мод опции на меню для полного и оконного режима. - Форум
- ↑ [1]
- ↑ NVidia Profile Inspector - AA Flags - Google Drive
- ↑ https://www.forum-3dcenter.org/vbulletin/showpost.php?p=9195499&postcount=2137
- ↑ HBAO+ Compatibility Flags
- ↑ Original HBAO+ Post at 3DCenter.org Forums
- ↑ PC Gaming Surround Sound Round-up
- ↑ Mirror's Edge in Japanese - Answer HQ
- ↑ Analysis: PhysX On Systems With AMD Graphics Cards - last accessed on 2021-11-23
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ [Possible Fix] Mirror's Edge Crash at Splash Screen - Steam Users' Forums (retrieved)
- ↑ PhsyX, Mirror's Edge, and You - Steam Users' Forums (retrieved)
- ↑ Project Edge™; Enable Mirror's Edge™ to run on your low end system! - Steam Users' Forums (retrieved)
- ↑ On-Mirror's-Edge Forums / (TUTORIAL) How to open the unreal editor? (retrieved)
- ↑ Cut ending mod updated to v1.1 : mirrorsedge - Reddit