Difference between revisions of "Dragon Ball Z: Kakarot"
From PCGamingWiki, the wiki about fixing PC games
(added HLTB) |
(instructions for motion blur mod) |
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#Create a folder named '''~mods'''. | #Create a folder named '''~mods'''. | ||
#Move '''NoSunGlare.pak''' file in to the newly created '''~mods''' folder. | #Move '''NoSunGlare.pak''' file in to the newly created '''~mods''' folder. | ||
+ | }} | ||
+ | |||
+ | ===Enable Motion Blur All The Time=== | ||
+ | {{Fixbox|description=Allows the use of motion blur all the time in the game|ref=|fix= | ||
+ | *[https://www.reddit.com/r/kakarot/comments/jiip30/i_was_looking_through_my_old_recordings_and_one/ Video Example] | ||
+ | #Go to directory <code>AppData\Local\AT\Saved\Config\WindowsNoEditor</code> | ||
+ | #Open Engine.ini | ||
+ | #Add the following lines to the bottom: | ||
+ | #*[SystemSettings]<br />r.DefaultFeature.MotionBlur=1<br />r.MotionBlurQuality=4<br />r.MotionBlur.Amount=0.5<br />r.MotionBlur.Max=5 | ||
+ | #Save the file and set it to "Read Only" | ||
+ | *These are the preset motion blur amounts for the game, but they go to zero anytime the game doesn't want to use motion blur (which is basically all the time), so we're just forcing it to have the "enabled" values all the time. | ||
}} | }} | ||
Revision as of 17:02, 28 August 2021
Developers | |
---|---|
CyberConnect2 | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | January 17, 2020 |
Reception | |
Metacritic | 73 |
OpenCritic | 73 |
IGDB | 77 |
Taxonomy | |
Monetization | DLC |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Third-person, First-person |
Controls | Direct control |
Genres | Action, Open world, Fighting, JRPG, CCG |
Vehicles | Hovercraft, Robot |
Art styles | Anime |
Themes | Fantasy |
Series | Dragon Ball |
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Publisher website | Deluxe Edition and Ultimate Edition also available. | |||
Deluxe Edition and Ultimate Edition also available. | ||||
Green Man Gaming | Deluxe Edition and Ultimate Edition also available. | |||
Humble Store | Deluxe Edition and Ultimate Edition also available. | |||
Steam | Deluxe Edition and Ultimate Edition also available. |
DLC and expansion packs
Name | Notes | |
---|---|---|
Season Pass | ||
A New Power Awakens Set | A New Power Awakens - Part 1 and A New Power Awakens - Part 2 bundle. | |
A New Power Awakens - Part 1 | Only available in bundle with Part 2 (A New Power Awakens Set) or as part of the Season Pass. | |
A New Power Awakens - Part 2 | Only available in bundle with Part 1 (A New Power Awakens Set) or as part of the Season Pass. | |
Music Compilation Pack | ||
Pre-Order DLC Pack | ||
Tao Pai Pai Pillar | ||
Trunks: The Warrior of Hope |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\AT\Saved\Config\WindowsNoEditor\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851850/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | <Steam-folder>\userdata\<user-id>\851850\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/851850/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Pillarboxed.[1] See Ultra-widescreen for the available workarounds. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | 16x by default. | ||
Anti-aliasing (AA) | FXAA or TAA toggle, SSAA through Internal Rendering Resolution. | ||
Vertical sync (Vsync) | Reportedly syncs to half the screen refresh rate.[2][3] | ||
60 FPS | Cutscenes are pre-rendered at 30 FPS.[4] | ||
120+ FPS | A ASI Loader plugin allows increasing the frame rate cap beyond 60. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Ultra-widescreen
Use the Dragon Ball Z Kakarot - ultrawide fix and FOV patcher |
---|
|
Use the kakarot-screen-patch DLL injection |
---|
|
Manually modify the executable file[6] |
---|
Notes
|
Remove sun glare
Use the Sun Glare Removal mod |
---|
|
Enable Motion Blur All The Time
Allows the use of motion blur all the time in the game |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Mouse and keyboard prompts appear when "Keyboard & Mouse" Icons are selected in the Graphics settings. | |
Mouse acceleration | ||
Mouse sensitivity | Listed as Camera Speed within Game settings. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | Listed as Camera Speed within Game settings. | |
Controller Y-axis inversion | Vertical and horizontal inversion options within Game settings. |
Controller types |
---|
XInput-compatible controllers | [7] | |
---|---|---|
Xbox button prompts | [7] Type B Icons in the Graphics settings. | |
Impulse Trigger vibration | [7] |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | Type A Icons in the Graphics settings. | |
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | [7] | |
Digital movement supported | ||
Simultaneous controller+KB/M | [7] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 5.1 Surround Sound [8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Versus Dragon Ball Card Warriors |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D, Z3D Officially supported game, see official vorpx game list. |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | Direct3D 12 can be forced using the -d3d12 command line argument.[9] |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 SP1 | 10 |
Processor (CPU) | Intel Core i5-2400 AMD Phenom II X6 1100T |
Intel Core i5-3470 AMD Ryzen 3 1200 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 36 GB | 40 GB |
Video card (GPU) | Nvidia GeForce GTX 750 Ti AMD Radeon HD 7950 DirectX 11 compatible | Nvidia GeForce GTX 960 AMD Radeon R9 280X |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/851850/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (851850) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Ultrawide support ? 32:9 / 21:9 - last accessed on 2020-01-17
- ↑ no graphic options? and locked at 30 fps? why??? - last accessed on 2020-01-17
- ↑ WIP Framerate Uncap/21:9-Multimonitor Patch (Port Fix thread) - last accessed on 2020-01-21
- ↑ Verified by User:KingKrouch on 2020-01-17
- Tested by changing the t.MaxFPS command during cutscenes. There's also noticeable video compression.
- ↑ 5.0 5.1 DRAGON BALL Z KAKAROT 21:9 QUICK TEST - last accessed on 2020-01-21
- ↑ Dragon Ball Z: Kakarot Ultrawide/21:9/32:9 Fix (EN) - last accessed on 2020-01-20
- ↑ 7.0 7.1 7.2 7.3 7.4 Verified by User:Unavailable on 2020-01-18
- Tested with Xbox One controller
- ↑ Verified by User:Unavailable on 2020-03-27
- Tested in 7.1 using Orban Loudness Meter with Razer Surround.
- ↑ Verified by User:KingKrouch on 2020-08-04
- Tested using launch parameters on Steam, and checking what API is being used with RivaTuner.