Difference between revisions of "Minecraft Dungeons"
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Revision as of 17:12, 3 June 2021
Developers | |
---|---|
Mojang | |
Microsoft Studios | |
Publishers | |
Microsoft Studios | |
Engines | |
Unreal Engine 4 | |
Release dates | |
Windows | May 26, 2020 |
Reception | |
Metacritic | 70 |
OpenCritic | 74 |
IGDB | 74 |
Taxonomy | |
Monetization | DLC |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | ARPG, Hack and slash |
Art styles | Cartoon, Voxel art |
Themes | Fantasy |
Series | Minecraft |
Minecraft | |
---|---|
Minecraft: Java Edition | 2011 |
Minecraft: Pi Edition | 2013 |
Minecraft: Story Mode (series) | |
Minecraft: Education Edition | 2016 |
Minecraft: Bedrock Edition | 2016 |
Minecraft Dungeons | 2020 |
Minecraft Legends | 2023 |
Minecraft Dungeons is made by Mojang and published by Microsoft Studios. It is set in the Minecraft universe. Unlike its predecessors Minecraft, the original first-person sandbox game, and Minecraft: Story Mode, an episodic point and select adventure game, Minecraft Dungeons is a hack and slash-styled action RPG viewed from a bird's-eye view.
On May 26, 2020 the game was released on Microsoft Store for Windows 10, as well as on its own launcher compatible with Windows 7, 8 and 10.
Cross-platform multiplayer is available between Xbox and Windows 10 using Xbox Game Bar,[1] however cross-platform saves are not available nor planned.[2]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Official website | A Microsoft account is required.[3] Hero Edition also available. | |||
Microsoft Store | Xbox Game Pass for PC. Hero Edition also available. |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\Saved\Config\WindowsNoEditor\ %LOCALAPPDATA%\Dungeons\Saved\Config\WindowsNoEditor |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Dungeons\<user-id> |
Microsoft Store | %LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons\<user-id> %LOCALAPPDATA%\Dungeons\<user-id> %USERPROFILE%\Saved Games\Mojang Studios\Dungeons\<user-id> |
- Microsoft Store version makes use of
%LOCALAPPDATA%\Dungeons
if it exists exclusively; otherwise it will fall back to%LOCALAPPDATA%\Packages\Microsoft.Lovika_8wekyb3d8bbwe\LocalCache\Local\Dungeons
when neither or both of the locations exist.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Xbox Cloud | Enabled in May 2021.[4] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Vert- scaling and spanned UI elements.[5] See Field of view (FOV). | ||
Ultra-widescreen | Vert- scaling.[6] See Field of view (FOV). | ||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | [7] | ||
Anti-aliasing (AA) | TAA. Low, Medium, High. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | 30, 60, 120, 144, 240, or Unlimited. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Color blind mode | Enemy outline color options.[8] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Field of view (FOV)
Use the FOV changer |
---|
|
Use the Universal Unreal Engine 4 Unlocker[9] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | [11] | |
Controller sensitivity | Dead Zone adjustment for left and right sticks. | |
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | [11] | |
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | [11] | |
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | [11] |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, Music, SFX, Ambience, Dialogue, Video. | |
Surround sound | [12] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | Auto-Mute Game toggle. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Added on patch 1.4.6.0 | |||
Traditional Chinese | Added on patch 1.4.6.0 | |||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Co-op |
||
LAN play | ||||
Online play | 4 | Co-op |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 8, 10 (November 2019 Update or higher) |
Processor (CPU) | Intel Core i5 2.8 GHz | |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 6 GB | |
Video card (GPU) | Nvidia GeForce GTX 660 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | |
Other | Monitor: 800x600 |
- A 64-bit operating system is required.
References
- ↑ HOW TO DO CROSS-PLAY IN MINECRAFT DUNGEONS ON PC & XBOX? - last accessed on 2020-05-30
- ↑ Minecraft Dungeons FAQ - last accessed on 2020-05-30
- "Save files and game progress do not transfer across platforms."
- ↑ Minecraft Dungeons FAQ – Home - last accessed on 2020-04-30
- "Minecraft Dungeons is using Microsoft Accounts"
- ↑ Dungeons Cloud Saves Out Now - last accessed on 2021-05-27
- ↑ Verified by User:Rose on 2020-05-26
- Tested at a custom 5760x1080 resolution on a single monitor.
- ↑ Verified by User:Rose on 2020-05-26
- Screenshots of the gameplay, menu screens and cutscenes taken at 1920x1080 and 2560x1080 (native), then compared.
- ↑ Verified by User:Rose on 2020-05-26
- r.MaxAnisotropy is always set to 8, as seen in the console.
- ↑ ACCESSIBILITY IN MINECRAFT DUNGEONS - last accessed on 2020-05-26
- ↑ Verified by User:Rose on 2020-05-26
- ↑ [ ] - last accessed on 2020-05-29
- "granti 05/27/2020
minecraft dungeons fov sadly resets everytime you load a new map
OneDeltaTenTango
Yeah, Minecraft Dungeons eventually zooms in due to a status effect or whatever and then just stays zoomed-in. Setting the FOV in the console doesn't seem to do anything after a while until you leave the dungeon."
- "granti 05/27/2020
- ↑ 11.0 11.1 11.2 11.3 Verified by User:Rose on 2020-05-26
- Tested with an Xbox 360 Razer Onza controller.
- ↑ Verified by User:Rose on 2020-05-26
- The rear speakers of the 5.1 sound system were in use for positional output for fire and other effects.