The Surge 2

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The Surge 2
The Surge 2 cover
Developers
Deck13 Interactive
Publishers
Focus Home Interactive
Engines
Fledge
Release dates
Windows September 24, 2019
The Surge 2 on Wikipedia
The Surge
The Surge 2017
The Surge 2 2019

General information

Official website
Official forum
Official subreddit
Official Discord for Deck13
Steam Community Discussions

Availability[edit]

Denuvo Anti-Tamper DRM was used to protect the timed closed beta and was removed afterward.[1][2]

Game data[edit]

Configuration file(s) location[edit]

System Location
Steam %USERPROFILE%\Documents\The Surge 2\settings.ini
<Steam-folder>\userdata\<user-id>\644830\remote\userbindings.json
Origin %USERPROFILE%\Documents\The Surge 2\settings.ini
%USERPROFILE%\Documents\The Surge 2\userbindings.json
Linux (Proton) <Steam-folder>/steamapps/compatdata/644830/pfx/[Note 1]
The Origin folder can also be used for the Steam copy by launching the game using the -disable_steam=true command line argument.[3]
See Configuration parameters for the applicable parameters.

Save game data location[edit]

System Location
Steam <Steam-folder>\userdata\<user-id>\644830\remote\
Origin %USERPROFILE%\Documents\The Surge 2\save\
Linux (Proton) <Steam-folder>/steamapps/compatdata/644830/pfx/[Note 1]
The Origin folder can also be used for the Steam copy by launching the game using the -disable_steam=true command line argument.[3]
10 save slots are available.

Save game cloud syncing[edit]

System Native Notes
Origin
Steam Cloud

Video settings[edit]

Display settings
Display settings
Graphics settings
Graphics settings
Graphics feature State Notes
Widescreen resolution
Multi-monitor
[4]
Ultra-widescreen
Hor+
4K Ultra HD
The game also features a resolution scaler.
Field of view (FOV)
30-80°, default 50°.
Windowed
Two separate resolution settings - Resolution is used when Fullscreen is enabled and Resolution (Windowed) when disabled.
Borderless fullscreen windowed
Uncheck Fullscreen and change Resolution (Windowed) to the desired resolution, then exit the settings to allow the changes to be applied.
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
SMAA, TAA, as well as SSAA via resolution scaler.
Vertical sync (Vsync)
Off, On, Adaptive
60 FPS and 120+ FPS
FPS limiter with various predetermined values. See High frame rate.
Engine caps out at 200 FPS.
High dynamic range display (HDR)

High frame rate[edit]

The in-game settings allow the FPS limiter to be set to 30, 50, 60, 75, 90, 120, 144, or 160 FPS.
By changing the settings file manually it is possible to achieve a custom FPS limit, or reach the 200 FPS cap of the engine.
Set a custom FPS limiter through the config file[5]
  1. Navigate to the configuration file(s).
  2. Open settings.ini in a text editor.
  3. Search for the max_frame_rate line.
    • If it is found, set it to the desired custom value. Note that values above 200 will end up capping the game at 200 FPS.
    • If it is not found, add the following line to the bottom of the file: max_frame_rate = # where # is the custom FPS limiter value, such as 200.
  4. Save and close the file.
Changing the frame rate option through the in-game settings menu will overwrite the custom value.

Resolution scaler[edit]

Dynamic Resolution Mode adjusts the internal render resolution during play to keep the frame rate stable; down to 75% when using "Moderate" or 50% when using "Aggressive".
The in-game settings allow the resolution scaler to be set between 50% and up to 200% in increments of 1%.
By changing the settings file manually it is possible to set a higher or lower percentage.
Set a custom resolution scaler value through the config file[5]
  1. Navigate to the configuration file(s).
  2. Open settings.ini in a text editor.
  3. Search for the internal_renderbuffer_scale line.
    • If it is found, set it to the desired custom value.
    • If it is not found, add the following line to the bottom of the file: internal_renderbuffer_scale = # where # is the percentage in decimals, such as 0.100 for 10%, or 5.000 for 500%.[6]
  4. Save and close the file.
Changing the resolution scaler option through the in-game settings menu will overwrite the custom value.

Input settings[edit]

Gameplay/Camera settings
Gameplay/Camera settings
Keyboard bindings
Keyboard bindings
Keyboard and mouse State Notes
Remapping
Mouse acceleration
Labeled Camera Smoothing
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Also includes X-axis inversion
Controller
Controller support
Full controller support
Controller remapping
Inventory and Menu cannot be rebound. Enable Southpaw to swap the Move/Camera actions bound to the analog sticks.[7]
Controller sensitivity
Labeled Camera Smoothing
Controller Y-axis inversion
Also includes X-axis inversion[7]
Controller types
XInput-compatible controllers
[7]
Xbox button prompts
Impulse Trigger vibration
DualShock 4 controllers
[7]
DualShock button prompts
Light bar support
Connection modes V2 (Wired, Wireless adapter)
V2 (Bluetooth) is not recognized.[8]
Tracked motion controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Simultaneous controller+KB/M
Button prompts and HUD constantly switch between input schemes.
Steam Input
Steam Input API support
Uses the Steam Controller as a regular controller.[7]
Hook input (legacy mode)
Official controller preset(s)
[7]
Steam Controller button prompts
[7]

Audio settings[edit]

Audio settings
Audio settings
Audio feature State Notes
Separate volume controls
Speech, Effects, Music
Surround sound
7.1[9]
Subtitles
Closed captions
Enabled alongside subtitles.
Mute on focus lost

Localizations

Language is changed through the properties of the game in the Steam library.
Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
Czech
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Network[edit]

Multiplayer types

Type Native Notes
Local play
LAN play
Online play
Online functionality limited to basic elements such as leaving graffiti or a holographic copy that other players can interact with.[10]

Ports

Protocol Port(s) and/or port range(s)[11][Note 2]
TCP 1338, 9264
UDP 1234
Universal Plug and Play (UPnP) support status is not applicable for this game.[13]

Issues fixed[edit]

PC technical FAQ[edit]

See the official PC Technical FAQ thread.

Render-related issues[edit]

Many minor render-related issues[14] are fixed by restarting the game.
Restart the game.[14]

Cannot spend Module Points[edit]

Some of the UI elements may be difficult to interpret, resulting in confusion regarding how module points are spent to upgrade the Health, Stamina, or Battery Efficiency attributes.[15]
While using a keyboard and mouse:[17]
  1. Enter a Medbay.
  2. Move the cursor over on the desired attribute and click on the white triangle[16] pointing right (increase) or left (decrease) to allocate the points as desired.
  3. Hold down Enter to Accept the changes.
While using a controller:[17]
  1. Enter a Medbay.
  2. Press the A (Xbox/Steam Controller) or X (DualShock 4) button to enter the Module Points menu.
  3. Highlight the desired attribute and use DPad Right (increase) or DPad Left (decrease) to allocate the points as desired.
  4. Hold down A (Xbox/Steam Controller) or X (DualShock 4) button to Accept the changes.

Stuck and unable to move[edit]

Occasionally the player might find themselves stuck on terrain without a way out.
Use the Search and Rescue drone. Note that this will spend all of the tech scrap on the player.[18]
Enable the Cheat mode and use the "kill player" (Alt+F5 or L1+L2+L3+R1+R2+R3) command.[18]

Other information[edit]

API[edit]

Technical specs Supported Notes
Vulkan
[19]
Executable 32-bit 64-bit Notes
Windows

Middleware[edit]

Middleware Notes
Physics PhysX [20]
Audio FMOD [21]
Input libScePad, SDL2, XInput [22]
Cutscenes FFmpeg Used for playback of the WEBM files of the game.[23]

Freecam mode[edit]

Only accessible when Cheat mode is enabled and accessed through the debug menu, Ctrl+ Shift+F12 or Left Trigger+Right Trigger+Dpad Right in-game.

Cheat mode[edit]

Cheat mode is a mode where the player have access to the built in debug/cheating tools of the game, such as god mode, free cam, "kill player", etc.
Enable cheat mode:[24]
  1. Navigate to the configuration file(s).
  2. Open settings.ini in a text editor.
  3. Add cheats_enabled = true to the bottom of the file.
  4. Save and close the file.
  5. Launch the game. If the mode was applied correctly additional build information should be displayed at the bottom as well as the built-in FPS counter in the lower right corner should also be shown.
  6. Press Ctrl+ Shift+F12 or Left Trigger+Right Trigger+Dpad Right in-game to open the debug menu.

Notes

A "kill player" command that can help if being stuck can be triggered by pressing Alt+F5 if using a keyboard or left and right Triggers+Bumpers+Analog Sticks simultaneously, or L1+L2+L3+R1+R2+R3 if using DualShock 4.
Check <path-to-game>\media-next\input_binding_sets\DevDebugGameState.input_bindings.json and NextMain.input_bindings.json for more bindings available in this mode, such as Left Trigger+Right Trigger+Dpad Up to trigger god mode. A tip is to search for cheats to find the relevant bindings in the files.

Configuration parameters[edit]

Most of these settings are exposed through the in-game settings menu, but are also documented here for advanced users. They can be used inside of settings.ini to force a custom value.[25]
The structure is parameter = value, where parameter is one of the listed below, with a value as either true/false, decimal, or through some form of predefined value (e.g. HelmetOnNever).
Removing a parameter from settings.ini will restore it to its default.

General

Parameter Description
eula_accepted Has the player accepted the EULA?
masterserver_auto_connect Automatically play in online mode?
logging_enabled Enable additional logging in Documents\The Surge 2\logs\Fledge.log.
Default: false

UI / HUD

Parameter Description
hud_scale Size of the HUD, where 1.000 is 100%.
subtitles_enabled Enable subtitles?
Default: true
limb_names_enabled Display body part names for a short amount of time upon targeting?
Default: true
limb_hitlights_enabled Highlight body part hit by attacks for a short ammount of time?
Default: true
limb_highlighting_enabled Highlight body part for a short amount of time upon targeting?
Default: true
limb_targeting_ui_enabled Display UI elements for the targeted body part?
Default: true
always_show_player_status_ui Always show player health, stamina and energy, and not only while in combat?
Default: true
always_show_tech_scrap_ui Always show the tech scrap, and not only while in combat?
Default: true
display_ingame_text_combat Should in-game damage numbers/combat text be enabled?
Default: true
player_helmet_visibility_preset When to show/hide the helmet of the player?
Acceptable values: HelmetOnNever, HelmetOnCombatZones, HelmetOnAlways (default)
hints_enabled Show contextual tutorial hints?
Default: true
additional_tutorial_hints_enabled Show additional tutorial hints in the game world?
Default: true
auto_scale_hud_enabled Will the HUD elements auto-scale for resolutions other than 1080p?

Camera

Parameter Description
vertical_look_inverted Invert vertical look (move down to look up) ?
Default: false
horizontal_look_inverted Invert horizontal look (e.g. move left to look right) ?
Default: false
limb_target_synced_to_cam_horz Should body part targetting be synced to horizontal_look_inverted ?
Default: true
limb_target_synced_to_cam_vert Should body part targetting be synced to vertical_look_inverted ?
Default: true
cam_auto_adjust_pitch Auto-adjust camera pitch during gameplay?
Default: true
cam_auto_adjust_yaw Auto-adjust camera yaw during gameplay?
Default: true
cam_smoothing_enabled Smooth camera camera rotation/movement automatically?
Default: true
controller_sensitivity Rotational speed of the camera (affects both mouse and controllers) in decimals, where 0.100 is 0% and 1.100 is 100%.
Default: 0.600 (50%)
camera_bobbing_enabled Enable camera bobbing for when a player walks?
Default: false
auto_lock_on_enemies Auto-lock unto the current enemy?
Default: true
auto_switch_lock_on Should lock-on switch automatically to the next target automatically when current one is defeated?
Default: true
finishing_sequence_frequency How often will the game feature 'finishing sequences'?
Acceptable values: Off, Low, High, Always
Default: High

Video

Parameter Description
fullscreen Enable fullscreen mode?
brightness The brightness value, where -0.500is 0% and 0.500 is 100%.
Default: 0.000 (50%)
gamecam_fov Camera FOV.
Default: 50.000 (50)
internal_renderbuffer_scale Internal render resolution (see Resolution scaler) as percentages in decimals, where 0.100 is 10% and 5.000 is 500%.
Default: 1.000 (100%)
dynamic_resolution_mode Dynamic resolution mode, see Resolution scaler.
Acceptable values: Off, Moderate, Aggressive
vsync_enabled V-Sync mode.
Acceptable values: Off, On, Adaptive
general_detail_level General detail level.
Acceptable values: Auto (default), Custom
streaming_quality_level Texture quality/resolution.
Acceptable values: Low, Medium, High, VeryHigh
shadows_quality_level Shadow quality.
Acceptable values: Low, Medium, High, VeryHigh
volumetrics_quality_level Volumetric lighting quality.
Acceptable values: Low, Medium, High, VeryHigh
screen_size_windowed Size of the game when running in window mode (e.g. 1024x768).
screen_size_fullscreen Size of the game when running in fullscreen mode (e.g. 1024x768).
antialiasing_mode The anti-aliasing mode of the game.
Acceptable values: Off, SMAA, TAA
ssao_enabled Enable screen space ambient occlusion?
sss_enabled Enable subsurface scattering?
bloom_intensity Defines how strong the bloom effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).
lens_flare_intensity Defines how strong the lens flare effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).
chroma_shift_intensity Defines how strong the chroma shift effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).
motion_blur_intensity Defines how strong the motion blur effects should be, in decimals, where 0.000 is 0% (disabled) and 1.000 is 100% (fully enabled).
max_frame_rate The in-game FPS limiter, see High frame rate.
display_fps Display the built-in FPS counter (in the bottom right corner).

Input

Parameter Description
img_set_selector_hint Button prompts to use in-game.
Acceptable values: 0x0 (auto/default), xboxone, ps4, steam
rumble_enabled Enable/disable vibration effects when using a controller.
Default: true
southpaw_enabled Enable/disable southpaw behavior (switch left and the right stick).
Default: false
jump_binding_behavior Configure the behavior of the jump button.
Acceptable values: Jump (default), SprintJump
evade_sprint_binding_behavior Configure the behavior of the evade/sprint button.
Acceptable values: Evade, EvadeSprint (default), EvadeSprintJump

Audio

Parameter Description
master_volume Sets the master volume, where 0.500 is 50%.
Default: 1.000 (100%)
speech_volume Sets the speech volume, where 0.500 is 50%.
Default: 1.000 (100%)
effect_volume Sets the effects volume, where 0.500 is 50%.
Default: 1.000 (100%)
music_volume Sets the music volume, where 0.500 is 50%.
Default: 1.000 (100%)
subtitles_enabled Enable/disable subtitles?
Default: true

Other

These may not function properly in the release version of the game.
Parameter Description
renderer_final_build_enabled Is this a final/release build of the game? Disabling this enables the performance metrics OSD and the MicroProfile Capture profiler that can be accessed through http://localhost:1338
Default: true
cheats_enabled Enable Cheat Mode?
Default: false
skilling_enabled Will spell skilling be available? (unknown usage)
Default: false
game_mode "Mode" of the game to run. Be careful when using this mode as it is untested and might result in data loss!
Known working values: Default (default), Demo (Pre-E3 2018 demo), GCDemoPress

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) Windows 7, 8, 10 64-bit
Processor (CPU) AMD FX-8320
Intel i5-4690K
System memory (RAM) 8 GB RAM
Hard disk drive (HDD) 20 GB available space
Video card (GPU) AMD Radeon R9 280
NVIDIA GeForce GTX 950
2 GB of VRAM
DirectX 11 compatible
A 64-bit system is required.
Requires a graphics card compatible with Vulkan.[19]
Requires an Internet connection for online features.[19]

Notes

  1. 1.0 1.1 File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data (use Wine regedit to access Windows registry paths). Games with Steam Cloud support may store data in ~/.steam/steam/userdata/<user-id>/644830/ in addition to or instead of this directory. The app ID (644830) may differ in some cases. Treat backslashes as forward slashes. See the glossary page for details.
  2. There is also a randomized listening UDP port in the >60k range.[12]

References

  1. Steam Community - The Surge 2 - Release Surge 2 in GoG? - last accessed on 2019-09-27
    "Denuvo will not be there on The Surge 2 at release. Denuvo is only there for the timed closed beta currently ongoing, and will be deactivated afterward."
  2. Verified by User:Aemony on 2019-09-27
    Confirmed through my press review copy that Denuvo was not present upon the final version of the game.
  3. 3.0 3.1 Verified by User:Aemony on 2019-09-21
    Confirmed by using different saves in both folders. There's also technically a -wipe_steam_saves=true command-line argument, but that one should probably be avoided. Also please note that this argument does not disable the need of the Steam client!
  4. The Surge 2 = perfect multi screen support + owns \m/ :) \m/ - last accessed on 2019-09-24
  5. 5.0 5.1 Verified by User:Aemony on 2019-09-21
    Verified through multiple restarts.
  6. Verified by User:Aemony on 2019-09-21
    Confirmed that a value as low as 0.010 (1%) and as high as 5.000 (500%) was respected and used.
  7. 7.0 7.1 7.2 7.3 7.4 7.5 7.6 Verified by User:Aemony on 2019-09-21
    Tested using an Xbox One Controller, a Steam Controller, and a DualShock 4 controller.
  8. Verified by User:Aemony on 2019-09-21
    Tested V2 through wired, wireless adapter, and Bluetooth. The two former worked; not the latter.
  9. Verified by User:Aemony on 2019-09-21
    Confirmed using Orban Loudness Meter along with a 7.1 channels sound system.
  10. Player.One - The Surge 2: First Look At Character Customization And New Multiplayer Features - last accessed on 2019-09-21
  11. Verified by User:Aemony on 2019-09-23
    Listening ports confirmed through both Process Explorer and Resource Monitor.
  12. Verified by User:Aemony on 2019-09-23
    Confirmed that the listening UDP port in the >60k range randomizes what port it listens to on each launch of the game.
  13. Verified by User:Aemony on 2019-09-23
    While the game listens on these ports, it does not rely on a direct connection to them for multiplayer online functionality and therefor UPnP support is not applicable. They are most likely a leftover of some form of development tool, such as MicroProfile Capture profiler which is accessed through http://localhost:1338
  14. 14.0 14.1 Verified by User:Aemony on 2019-09-22
    The various minor render related issues I've stumbled upon (player character geometry being bugged, partial black screen flashing, 16:9 resolutions being sized incorrect when changing from a resolution of another aspect ratio, etc) have all been fixed with a restart of the game.
  15. How to use module points? - last accessed on 2019-09-25
  16. Verified by User:Aemony on 2019-09-24
    This white triangle right here, or its sibling on the opposite side that shows up when on a non-zero digit.
  17. 17.0 17.1 Verified by User:Aemony on 2019-09-24
    After days of confusion I finally, with the help of other players, realized that the white arrow pointing right was not an indicator that hitting Enter would increase the attribute, but an actual clickable button that increased the attribute. After that the player uses Enter to accept the allocated points.
  18. 18.0 18.1 Verified by User:Aemony on 2019-09-29
    Had to use this once myself to get out of a stuck position.
  19. 19.0 19.1 19.2 Steam - The Surge 2 - last accessed on 2019-09-20
  20. Verified by User:Aemony on 2019-09-23
    PhysX and various other related DLL files are present.
  21. Verified by User:Aemony on 2019-09-23
    FMOD is listed on the splash screen of the game.
  22. Verified by User:Aemony on 2019-09-23
    Confirmed the presence of DLL files related to libScePad, SDL2, as well as XInput.
  23. Verified by User:Aemony on 2019-09-23
    Various FFmpeg related DLL files are present.
  24. Verified by User:Aemony on 2019-09-29
  25. Verified by User:Aemony on 2019-09-23
    Painstakenly went through the whole settings menu of the game and documented most if not all of the basic parameters as well as a few others.