Difference between revisions of "Yakuza 4 Remastered"
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{{Infobox game/row/date|Windows|January 28, 2021}} | {{Infobox game/row/date|Windows|January 28, 2021}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic| | + | {{Infobox game/row/reception|Metacritic|yakuza-4-remastered|rating}} |
{{Infobox game/row/reception|OpenCritic|8561/yakuza-4-remastered|77}} | {{Infobox game/row/reception|OpenCritic|8561/yakuza-4-remastered|77}} | ||
{{Infobox game/row/reception|IGDB|yakuza-4-remastered|rating}} | {{Infobox game/row/reception|IGDB|yakuza-4-remastered|rating}} | ||
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|igdb = yakuza-4-remastered | |igdb = yakuza-4-remastered | ||
|mobygames = | |mobygames = | ||
− | |strategywiki = | + | |strategywiki = Yakuza 4 |
|wikipedia = Yakuza 4 | |wikipedia = Yakuza 4 | ||
|winehq = | |winehq = | ||
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==Essential improvements== | ==Essential improvements== | ||
===[https://cookieplmonster.github.io/mods/yakuza-4/ SilentPatch]=== | ===[https://cookieplmonster.github.io/mods/yakuza-4/ SilentPatch]=== | ||
− | {{++}} Reduces CPU usage | + | {{++}} Reduces CPU usage. |
− | {{++}} | + | {{++}} Removes a low level keyboard hook potentially causing issues with slow typing speed. |
− | {{--}} Only works for Steam version, incompatible with Microsoft Store version. | + | {{++}} Fixed a potential random startup crash. |
+ | {{++}} Fixed several issues related to non-ASCII user names. | ||
+ | {{--}} Only works for Steam version, incompatible with Microsoft Store version, unless sideloading the game files with something like UWPDumper. | ||
==Game data== | ==Game data== | ||
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===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves| | + | {{Game data/saves|Microsoft Store|{{P|localappdata}}\Packages\SEGAofAmericaInc.Yakuza4PC_<ALPHABETS>\SystemAppData\wgs}} |
− | + | {{Game data/saves|Steam|{{p|steam}}\userdata\{{p|uid}}\1105500\remote\}} | |
}} | }} | ||
+ | |||
+ | ====Transferring Microsoft Store saves to the Steam version==== | ||
+ | The Microsoft Store save game data location should contain folders which lead to files with hexadecimal names that are either 119KB or 128KB in size. | ||
+ | |||
+ | The 128KB file is the <code>save\system.sys</code> file in the Steam save game data location. | ||
+ | |||
+ | Each 119KB file is either a <code>savegameX.sav</code> or a <code>savegameX.clr</code> (created after beating the game) file in the Steam save game data location, where <code>X</code> is the index of the save, starting at <code>1</code>. | ||
+ | |||
+ | Which Microsoft Store save is which index can be deduced using the "Date modified" property of the file and the in-game save date. | ||
+ | |||
+ | Transfer is done by copying files from the Microsoft Store location to the Steam location and renaming the copied files correctly. | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
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|multimonitor notes = | |multimonitor notes = | ||
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = Cutscenes are {{Term|pillarboxed}}. | + | |ultrawidescreen notes = Cutscenes are {{Term|pillarboxed}}. Use the [https://community.pcgamingwiki.com/files/file/2157-yakuza-collection-ultrawide-superwide-multi-monitor-fix/ related PCGW community tool] as a workaround. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
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|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | |||
+ | ===Depth of field=== | ||
+ | {{Fixbox|description=Disable DoF in cutscenes and first person mode|ref={{cn}}|fix= | ||
+ | # Install [https://helixmod.blogspot.com/2021/03/yakuza-4-remastered.html Yakuza 4 3D Vision fix]. | ||
+ | # Run the game, and press {{key|F4}} to toggle depth of field. Not disabled by default. | ||
}} | }} | ||
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|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
|linux executable notes = | |linux executable notes = | ||
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}} | }} | ||
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# Unpack the files to {{code|{{P|game}}}} and overwrite when prompted. | # Unpack the files to {{code|{{P|game}}}} and overwrite when prompted. | ||
}} | }} | ||
+ | |||
+ | ===[https://www.nexusmods.com/yakuza4remastered/mods/14 High Resolution Font for Yakuza 4]=== | ||
+ | {{++}} Replaces the font in the game with the same official higher resolution text font. | ||
==System requirements== | ==System requirements== | ||
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|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = | + | |minOS = 10 |
|minCPU = Intel Core i5-3470 | |minCPU = Intel Core i5-3470 | ||
|minCPU2 = AMD FX-6300 | |minCPU2 = AMD FX-6300 | ||
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|minDX = 11 | |minDX = 11 | ||
− | |recOS = | + | |recOS = |
|recCPU = Intel Core i7-3770 | |recCPU = Intel Core i7-3770 | ||
|recCPU2 = AMD FX-8350 | |recCPU2 = AMD FX-8350 | ||
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|recGPU2 = AMD Radeon HD 7950 | |recGPU2 = AMD Radeon HD 7950 | ||
|recVRAM = 2 GB (Nvidia), 3 GB (AMD) | |recVRAM = 2 GB (Nvidia), 3 GB (AMD) | ||
− | |recDX = | + | |recDX = |
|notes = | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Revision as of 10:57, 30 May 2021
Developers | |
---|---|
Ryu Ga Gotoku Studio | |
Windows | QLOC |
Publishers | |
Sega | |
Release dates | |
Windows | January 28, 2021 |
Reception | |
OpenCritic | 77 |
Taxonomy | |
Monetization | Sponsored |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Brawler, Mini-games, Open world |
Art styles | Realistic |
Themes | Contemporary, Japan |
Series | Yakuza |
⤏ Go to series page | |
Yakuza 0 | 2018 |
Ryu ga Gotoku Online | 2018 |
Yakuza Kiwami | 2019 |
Yakuza Kiwami 2 | 2019 |
Streets of Kamurocho | 2020 |
Yakuza: Like a Dragon | 2020 |
Yakuza 3 Remastered | 2021 |
Yakuza 4 Remastered | 2021 |
Yakuza 5 Remastered | 2021 |
Yakuza 6: The Song of Life | 2021 |
Judgment (series) | |
Like a Dragon: Ishin! | 2023 |
Like a Dragon Gaiden: The Man Who Erased His Name | 2023 |
Like a Dragon: Infinite Wealth | 2024 |
Yakuza 4 Remastered is a singleplayer third-person action, brawler, mini-games and open world game in the Yakuza series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Remastered Collection also available. | ||||
Humble Store | ||||
Microsoft Store | Xbox Game Pass for PC | |||
Steam |
Essential improvements
SilentPatch
- Reduces CPU usage.
- Removes a low level keyboard hook potentially causing issues with slow typing speed.
- Fixed a potential random startup crash.
- Fixed several issues related to non-ASCII user names.
- Only works for Steam version, incompatible with Microsoft Store version, unless sideloading the game files with something like UWPDumper.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %APPDATA%\Sega\Yakuza4\ |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1105500/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Microsoft Store | %LOCALAPPDATA%\Packages\SEGAofAmericaInc.Yakuza4PC_<ALPHABETS>\SystemAppData\wgs |
Steam | <Steam-folder>\userdata\<user-id>\1105500\remote\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1105500/pfx/[Note 1] |
Transferring Microsoft Store saves to the Steam version
The Microsoft Store save game data location should contain folders which lead to files with hexadecimal names that are either 119KB or 128KB in size.
The 128KB file is the save\system.sys
file in the Steam save game data location.
Each 119KB file is either a savegameX.sav
or a savegameX.clr
(created after beating the game) file in the Steam save game data location, where X
is the index of the save, starting at 1
.
Which Microsoft Store save is which index can be deduced using the "Date modified" property of the file and the in-game save date.
Transfer is done by copying files from the Microsoft Store location to the Steam location and renaming the copied files correctly.
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Cutscenes are pillarboxed. Use the related PCGW community tool as a workaround. | ||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Up to 16x. | ||
Anti-aliasing (AA) | FXAA, CMAA, SSAA via Render Scale setting. | ||
Vertical sync (Vsync) | |||
60 FPS | |||
120+ FPS | Capped at 60 FPS. Some scenes are pre-rendered at 30 FPS. Some scenes, like Karaoke scenes for example, are interpolated at 30 FPS. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Depth of field
Disable DoF in cutscenes and first person mode[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | Forced on | |
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Left Analog stick can't be rebound | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Special Effects and Cinematics | |
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | The English Karaoke Lyrics option is available. If turned off, Japanese Kanji and Romaji lyrics are displayed. If turned on, English lyrics will be displayed. | |||
Traditional Chinese | Traditional Chinese lyrics are displayed in Karaoke. | |||
Japanese | Japanese lyrics are displayed in Karaoke. Two selectable font types are available. | |||
Korean | Korean lyrics are displayed in Karaoke. |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 2 | Versus Bowling, Billiard, Darts, Golf |
||
LAN play | ||||
Online play |
Issues fixed
The code execution cannot proceed because MFPlat.DLL was not found. Reinstalling the program may fix this problem
- The issue is due to N versions of Windows, because it has no built-in Media Features Pack.
Install Media Feature Pack[citation needed] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Yakuza 4 Restoration Patch
- Restores licensed music that was cut from the western version of Yakuza 4, as well as higher quality videos from the PS3 version, uncensors certain lines of dialogue in a scene during the game's first chapter, and restores Masayoshi Tanimura's original appearance and Japanese voice.
Use restoration patch[1] |
---|
|
High Resolution Font for Yakuza 4
- Replaces the font in the game with the same official higher resolution text font.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-3470 AMD FX-6300 |
Intel Core i7-3770 AMD FX-8350 |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 35 GB | |
Video card (GPU) | Nvidia GeForce GTS 450 AMD Radeon HD 6670 1 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 760 AMD Radeon HD 7950 2 GB (Nvidia), 3 GB (AMD) of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1105500/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1105500) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Jigen123 on 2021-02-04