Difference between revisions of "Unreal Tournament 2003"
(Filled in the tables and added in screenshots. Also added in the Localization and Network table. The tables will need to be confirmed by someone who owns the full game.) |
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{{Infobox game | {{Infobox game | ||
− | |cover = Unreal Tournament 2003 | + | |cover = Unreal Tournament 2003 Cover.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|Epic Games}} | {{Infobox game/row/developer|Epic Games}} | ||
{{Infobox game/row/developer|Digital Extremes}} | {{Infobox game/row/developer|Digital Extremes}} | ||
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Ryan C. Gordon|OS X}} |
− | {{Infobox game/row/ | + | {{Infobox game/row/porter|Ryan C. Gordon|Linux}} |
|publishers = | |publishers = | ||
− | {{Infobox game/row/publisher| | + | {{Infobox game/row/publisher|Infogrames}} |
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|October 1, 2002}} | {{Infobox game/row/date|Windows|October 1, 2002}} | ||
− | |||
{{Infobox game/row/date|Linux|October 1, 2002}} | {{Infobox game/row/date|Linux|October 1, 2002}} | ||
+ | {{Infobox game/row/date|OS X|June 20, 2003}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|Metacritic|unreal-tournament-2003|86}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/microtransactions | }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | First-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, FPS, Shooter }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi, Space }} | ||
+ | {{Infobox game/row/taxonomy/series | Unreal }} | ||
|steam appid = | |steam appid = | ||
− | |gogcom | + | |gogcom id = |
+ | |hltb = 10831 | ||
+ | |igdb = unreal-tournament-2003 | ||
+ | |lutris = unreal-tournament-2003 | ||
+ | |strategywiki = | ||
+ | |mobygames = 7364 | ||
|wikipedia = Unreal Tournament 2003 | |wikipedia = Unreal Tournament 2003 | ||
+ | |winehq = 875 | ||
+ | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = | ||
}} | }} | ||
− | |||
'''General information''' | '''General information''' | ||
Line 27: | Line 56: | ||
==Availability== | ==Availability== | ||
− | {{Availability | + | {{Availability| |
− | {{Availability | + | {{Availability/row| Retail | | disc check, key | {{Removed DRM|SecuROM}} disc check. Disc check was patched out. | | Windows }} |
}} | }} | ||
− | {{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing | + | {{ii}} Not sold digitally due to [[Unreal Tournament 2004]] containing most 2003 content. |
− | + | {{DLC| | |
− | + | {{DLC/row| Digital Extremes Bonus Pack | Available for free. See [[#Bonus Content|Bonus Content]].| Windows, OS X, Linux }} | |
− | + | {{DLC/row| Epic Bonus Pack | Available for free. See [[#Bonus Content|Bonus Content]].| Windows, OS X, Linux }} | |
+ | }} | ||
− | === | + | ===Demos=== |
− | *[ | + | * [https://community.pcgamingwiki.com/files/file/153-unreal-tournament-2003-windows-demo/ Windows] ([https://community.pcgamingwiki.com/files/file/154-unreal-tournament-2003-windows-demo-patch/ Patch]) |
− | *[ | + | * [https://community.pcgamingwiki.com/files/file/156-unreal-tournament-2003-os-x-demo/ OS X] ([https://community.pcgamingwiki.com/files/file/157-unreal-tournament-2003-os-x-demo-server-patch/ Dedicated Server Patch]) |
+ | * [https://community.pcgamingwiki.com/files/file/155-unreal-tournament-2003-linux-demo/ Linux] | ||
− | === | + | ==Essential improvements== |
− | + | ===Patches=== | |
+ | {{ii}} For Windows, the latest version is v2225 | ||
+ | {{ii}} For OS X and Linux, the latest version is v2225.3 | ||
+ | * [https://community.pcgamingwiki.com/files/file/149-unreal-tournament-2003-windows-patch/ Windows] | ||
+ | * [https://community.pcgamingwiki.com/files/file/151-unreal-tournament-2003-os-x-patch/ OS X] | ||
+ | * [https://community.pcgamingwiki.com/files/file/152-unreal-tournament-2003-linux-patch/ Linux] | ||
− | === | + | ===Official bonus content=== |
− | + | * [https://community.pcgamingwiki.com/files/file/145-unreal-tournament-2003-digital-extremes-bonus-pack-ut2mod/ Digital Extremes Bonus Pack] - Adds 6 new maps. If there are issues using the UT2MOD version, a [https://community.pcgamingwiki.com/files/file/146-unreal-tournament-2003-digital-extremes-bonus-pack-no-ut2mod/ No UT2MOD version] is available. | |
− | *[ | + | * [https://community.pcgamingwiki.com/files/file/147-unreal-tournament-2003-epic-bonus-pack/ Epic Bonus Pack] - Adds three new gametypes, two new mutators, two additional features and ten new maps. |
==Game data== | ==Game data== | ||
− | + | {{Image|Unreal Tournament 2003 General.png|In-game general settings.}} | |
− | + | {{Image|Unreal Tournament 2003 Player.png|In-game player settings.}} | |
− | + | {{Image|Unreal Tournament 2003 HUD.png|In-game HUD settings.}} | |
+ | |||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
− | {{Game data/ | + | {{Game data/config|OS X|}} |
− | {{Game data/ | + | {{Game data/config|Linux|{{p|linuxhome}}/.ut2003/*.ini}} |
}} | }} | ||
{{ii}} {{file|UT2003.ini}} contains general settings. | {{ii}} {{file|UT2003.ini}} contains general settings. | ||
{{ii}} {{file|User.ini}} contains FOV and other settings. | {{ii}} {{file|User.ini}} contains FOV and other settings. | ||
+ | {{XDG|unknown}} | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/ | + | {{Game data/saves|Windows|{{p|game}}\Saves\}} |
− | {{Game data/ | + | {{Game data/saves|OS X|}} |
− | {{Game data/ | + | {{Game data/saves|Linux|}} |
}} | }} | ||
− | ==Video | + | ==Video== |
− | + | {{Image|Unreal Tournament 2003 General Video.png|In-game general video settings.}} | |
− | + | {{Image|Unreal Tournament 2003 Advanced Video.png|In-game advanced video settings.}} | |
− | {{Video | + | {{Video |
− | |wsgf link = | + | |wsgf link = https://www.wsgf.org/dr/unreal-tournament-2003 |
|widescreen wsgf award = silver | |widescreen wsgf award = silver | ||
|multimonitor wsgf award = unsupported | |multimonitor wsgf award = unsupported | ||
Line 94: | Line 132: | ||
|antialiasing = false | |antialiasing = false | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = false | |vsync = false | ||
|vsync notes = | |vsync notes = | ||
− | | | + | |60 fps = unknown |
− | | | + | |60 fps notes = |
− | | | + | |120 fps = unknown |
− | | | + | |120 fps notes = |
+ | |hdr = unknown | ||
+ | |hdr notes = | ||
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
Line 105: | Line 148: | ||
===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
− | {{Fixbox| | + | {{Fixbox|description=Set in ut2003.ini|ref={{cn|date=July 2016}}|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | # Go to | + | # Open {{file|ut2003.ini}}. |
− | # Open | + | # Under [WinDrv.WindowsClient], change <code>FullscreenViewportX=</code> and <code>FullscreenViewportY=</code> to the desired resolution. |
− | # | ||
# Save your changes. | # Save your changes. | ||
}} | }} | ||
Line 116: | Line 158: | ||
{{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV you want. | {{ii}} FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type <code>fov ###</code> with the FOV you want. | ||
− | {{Fixbox| | + | {{Fixbox|description=Set in user.ini|ref={{cn|date=July 2016}}|fix= |
− | + | # Go to the [[#Game data|configuration file(s) location]]. | |
− | # Go to | + | # Open {{file|user.ini}}. |
− | # Open | + | # Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the desired FOV and save the changes. |
− | # Change <code>DesiredFOV=</code> and <code>DefaultFOV=85</code> to the FOV | ||
{{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9. | {{ii}} Recommended settings: <code>95</code> for 16:10, <code>102</code> for 16:9. | ||
}} | }} | ||
− | ==Input | + | ==Input== |
− | + | {{Image|Unreal Tournament 2003 Controls.png|In-game control settings.}} | |
− | + | {{Image|Unreal Tournament 2003 Remapping.png|In-game key map settings.}} | |
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = | |key remap notes = | ||
|acceleration option = true | |acceleration option = true | ||
|acceleration option notes = | |acceleration option notes = | ||
+ | |mouse sensitivity = true | ||
+ | |mouse sensitivity notes = | ||
|mouse menu = true | |mouse menu = true | ||
|mouse menu notes = | |mouse menu notes = | ||
|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
+ | |touchscreen = unknown | ||
+ | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
|controller support notes = | |controller support notes = | ||
Line 142: | Line 187: | ||
|controller remap = hackable | |controller remap = hackable | ||
|controller remap notes = Needs to be mapped via User.ini. | |controller remap notes = Needs to be mapped via User.ini. | ||
+ | |controller sensitivity = false | ||
+ | |controller sensitivity notes= | ||
|invert controller y-axis = hackable | |invert controller y-axis = hackable | ||
|invert controller y-axis notes= Needs to be set via User.ini. | |invert controller y-axis notes= Needs to be set via User.ini. | ||
− | | | + | |xinput controllers = unknown |
− | | | + | |xinput controllers notes = |
+ | |xbox prompts = unknown | ||
+ | |xbox prompts notes = | ||
+ | |impulse triggers = unknown | ||
+ | |impulse triggers notes = | ||
+ | |dualshock 4 = unknown | ||
+ | |dualshock 4 notes = | ||
+ | |dualshock prompts = unknown | ||
+ | |dualshock prompts notes = | ||
+ | |light bar support = unknown | ||
+ | |light bar support notes = | ||
+ | |dualshock 4 modes = unknown | ||
+ | |dualshock 4 modes notes = | ||
+ | |tracked motion controllers= unknown | ||
+ | |tracked motion controllers notes = | ||
+ | |tracked motion prompts = unknown | ||
+ | |tracked motion prompts notes = | ||
+ | |other controllers = true | ||
+ | |other controllers notes = | ||
+ | |other button prompts = false | ||
+ | |other button prompts notes= | ||
+ | |controller hotplug = false | ||
+ | |controller hotplug notes = | ||
+ | |haptic feedback = false | ||
+ | |haptic feedback notes = | ||
+ | |simultaneous input = unknown | ||
+ | |simultaneous input notes = | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
− | + | {{Image|Unreal Tournament 2003 Audio.png|In-game audio settings.}} | |
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL.]] |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = always on |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = true | |eax support = true | ||
− | |eax support notes = EAX 3 (via OpenAL) <ref> | + | |eax support notes = EAX 3 (via OpenAL)<ref>{{Refurl|url=https://web.archive.org/web/20081118070841/http://connect.creativelabs.com/developer/Gaming/EAX_QA.pdf#page=14|title=EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved)|date=May 2023}}</ref><br />{{++}} Supports EAX Unified<ref>{{Refurl|url=https://web.archive.org/web/20041016141300/http://www.3dsoundsurge.com/features/articles/APIs/APIs-p4.html|title=3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved)|date=May 2023}}</ref> |
+ | |royalty free audio = always on | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
+ | {{ii}}''DefOpenAL32.dll'' works as DirectSound3D driver which can be used with [[DSOAL]] to restore EAX. | ||
{{L10n|content= | {{L10n|content= | ||
Line 180: | Line 256: | ||
|local play = | |local play = | ||
|local play players = | |local play players = | ||
+ | |local play modes = | ||
|local play notes = | |local play notes = | ||
|lan play = true | |lan play = true | ||
|lan play players = 64 | |lan play players = 64 | ||
+ | |lan play modes = | ||
|lan play notes = | |lan play notes = | ||
− | |online play = | + | |online play = false |
|online play players = 64 | |online play players = 64 | ||
+ | |online play modes = | ||
|online play notes = | |online play notes = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|asynchronous = | |asynchronous = | ||
|asynchronous notes = | |asynchronous notes = | ||
Line 212: | Line 279: | ||
|self-hosting = true | |self-hosting = true | ||
|self-hosting notes = | |self-hosting notes = | ||
+ | |direct ip = hackable | ||
+ | |direct ip notes = Open the console ({{key|~}}) and enter <code>open</code> followed by the IP and port. | ||
}} | }} | ||
{{Network/Ports | {{Network/Ports | ||
|tcp = 7777-7788, 27900, 42292 | |tcp = 7777-7788, 27900, 42292 | ||
− | |udp = 7777-7788, 27900, 42292 | + | |udp = 7777-7788, 27900, 42292 |
− | |upnp = | + | |upnp = unknown |
}} | }} | ||
+ | ==Other information== | ||
+ | ===API=== | ||
+ | {{API | ||
+ | |direct3d versions = 8.1b | ||
+ | |direct3d notes = | ||
+ | |directdraw versions = | ||
+ | |directdraw notes = | ||
+ | |opengl versions = | ||
+ | |opengl notes = | ||
+ | |glide versions = | ||
+ | |glide notes = | ||
+ | |software mode = true | ||
+ | |software mode notes = via official patch | ||
+ | |mantle support = | ||
+ | |mantle support notes = | ||
+ | |metal support = | ||
+ | |metal support notes = | ||
+ | |vulkan versions = | ||
+ | |vulkan notes = | ||
+ | |dos modes = | ||
+ | |dos modes notes = | ||
+ | |shader model versions = | ||
+ | |shader model notes = | ||
+ | |windows 32-bit exe = true | ||
+ | |windows 64-bit exe = false | ||
+ | |windows arm app = false | ||
+ | |windows exe notes = | ||
+ | |mac os x powerpc app = true | ||
+ | |macos intel 32-bit app = false | ||
+ | |macos intel 64-bit app = false | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= true | ||
+ | |linux 64-bit executable= false | ||
+ | |linux powerpc app = unknown | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = | ||
+ | |cutscenes notes = | ||
+ | |multiplayer = GameSpy | ||
+ | |multiplayer notes= | ||
+ | }} | ||
+ | |||
+ | ===Mods=== | ||
+ | Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003. | ||
+ | |||
+ | ====Maps==== | ||
+ | Maps are custom levels that are created using mod tools or editors. | ||
+ | * [https://community.pcgamingwiki.com/files/file/158-unreal-tournament-2003-community-bonus-pack-2003/ Community Bonus Pack 2003] - Comes with 18 new maps and the Angel Fire Mutator Pack. | ||
==System requirements== | ==System requirements== | ||
{{System requirements | {{System requirements | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 2000, XP | + | |minOS = 98, ME, 2000, XP |
− | |minCPU = Pentium III | + | |minCPU = Intel Pentium III 733 MHz |
− | | | + | |minCPU2 = AMD Athlon 733 MHz |
+ | |minRAM = 128 MB | ||
|minHD = 3 GB | |minHD = 3 GB | ||
− | |minVRAM = | + | |minVRAM = 16 MB |
− | |minDX = | + | |minGPU = TNT2, Kyro II, Voodoo 3, G400, Radeon 7000 |
+ | |minDX = 8.1b | ||
+ | |||
+ | |recOS = 98, Me, 2000, XP | ||
+ | |recCPU = Intel Pentium 4 1 GHz | ||
+ | |recCPU2 = AMD Athlon 1 GHz | ||
+ | |recRAM = 256 MB | ||
+ | |recHD = | ||
+ | |recVRAM = 128 MB | ||
+ | |recGPU = GeForce2 | ||
+ | |recDX = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 21:33, 28 July 2023
Developers | |
---|---|
Epic Games | |
Digital Extremes | |
macOS (OS X) | Ryan C. Gordon |
Linux | Ryan C. Gordon |
Publishers | |
Infogrames | |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | October 1, 2002 |
Linux | October 1, 2002 |
macOS (OS X) | June 20, 2003 |
Reception | |
Metacritic | 86 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Sci-fi, Space |
Series | Unreal |
Unreal | |
---|---|
Unreal | 1998 |
Unreal Tournament | 1999 |
Unreal Tournament 2003 | 2002 |
Unreal II: The Awakening | 2003 |
Unreal Tournament 2004 | 2004 |
Unreal Tournament 3 | 2007 |
Unreal Tournament 4 | Cancelled |
Warnings
- The Mac OS X version of this game does not work on Mac OS X Lion (version 10.7) or later due to the removal of support for PowerPC apps.
Unreal Tournament 2003 is a singleplayer and multiplayer first-person action, FPS and shooter game in the Unreal series.
General information
- Official Epic Games Forum
- Liandri Archives - A dedicated Unreal wiki site that collects information about all the games in the series.
- Unreal Wiki - A wiki on how to use Unreal Editor, UnrealScript and other technical aspects of Unreal Engine.
- Unreal Admin Wiki - A wiki on how to manage Unreal multiplayer servers.
Availability
- Not sold digitally due to Unreal Tournament 2004 containing most 2003 content.
DLC and expansion packs
Name | Notes | |
---|---|---|
Digital Extremes Bonus Pack | Available for free. See Bonus Content. | |
Epic Bonus Pack | Available for free. See Bonus Content. |
Demos
Essential improvements
Patches
- For Windows, the latest version is v2225
- For OS X and Linux, the latest version is v2225.3
Official bonus content
- Digital Extremes Bonus Pack - Adds 6 new maps. If there are issues using the UT2MOD version, a No UT2MOD version is available.
- Epic Bonus Pack - Adds three new gametypes, two new mutators, two additional features and ten new maps.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) | |
Linux | $HOME/.ut2003/*.ini |
-
UT2003.ini
contains general settings. -
User.ini
contains FOV and other settings.
- It's unknown whether this game follows the XDG Base Directory Specification on Linux. Please fill in this information.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\Saves\[Note 1] |
macOS (OS X) | |
Linux |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | See Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS and 120+ FPS |
Widescreen resolution
Set in ut2003.ini[citation needed] |
---|
|
Field of view (FOV)
- FOV higher than 100 will reset to 100 when the game is launched; for these values open the console and type
fov ###
with the FOV you want.
Set in user.ini[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Needs to be mapped via User.ini. | |
Controller sensitivity | ||
Controller Y-axis inversion | Needs to be set via User.ini. |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3 (via OpenAL)[1]
|
|
Royalty free audio |
- DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 64 | |||
Online play | 64 | GameSpy services have been shut down;[3] see GameSpy for workarounds. |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP | Open the console (~) and enter open followed by the IP and port. |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 7777-7788, 27900, 42292 |
UDP | 7777-7788, 27900, 42292 |
- Universal Plug and Play (UPnP) support status is unknown.
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8.1 | |
Software renderer | via official patch |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | ||||
Linux |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Multiplayer | GameSpy |
Mods
Various modifications, custom content such as characters, maps, plugins, and total-conversion mods can be downloaded and installed for Unreal Tournament 2003.
Maps
Maps are custom levels that are created using mod tools or editors.
- Community Bonus Pack 2003 - Comes with 18 new maps and the Angel Fire Mutator Pack.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98, ME, 2000, XP | 98, Me, 2000, XP |
Processor (CPU) | Intel Pentium III 733 MHz AMD Athlon 733 MHz |
Intel Pentium 4 1 GHz AMD Athlon 1 GHz |
System memory (RAM) | 128 MB | 256 MB |
Hard disk drive (HDD) | 3 GB | |
Video card (GPU) | TNT2, Kyro II, Voodoo 3, G400, Radeon 7000 16 MB of VRAM DirectX 8.1b compatible | GeForce2 128 MB of VRAM |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ EAX Quality Assurance - A Guide to Testing Positional Audio and EAX (retrieved) - last accessed on May 2023
- ↑ 3DsoundSurge: Gamer's Guide to 3D sound and reverb APIs (retrieved) - last accessed on May 2023
- ↑ Pricing | GameSpy Technology