Difference between revisions of "The Bureau: XCOM Declassified"
m (Yes, the game only uses the local copy of PhysXCore.dll, this can be verified via the 'faulting module' line of the application error entry in the event viewer when the crash occurs. Why 2K chose to do this is beyond me.) |
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Line 16: | Line 16: | ||
{{Infobox game/row/reception|IGDB|the-bureau-xcom-declassified|69}} | {{Infobox game/row/reception|IGDB|the-bureau-xcom-declassified|69}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization| | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, DLC }} |
{{Infobox game/row/taxonomy/microtransactions|finite spend, unlock}} | {{Infobox game/row/taxonomy/microtransactions|finite spend, unlock}} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Turn-based }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Shooter, Strategy }} | ||
+ | {{Infobox game/row/taxonomy/sports | }} | ||
+ | {{Infobox game/row/taxonomy/vehicles | }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Sci-fi }} | ||
{{Infobox game/row/taxonomy/series|X-COM}} | {{Infobox game/row/taxonomy/series|X-COM}} | ||
|steam appid = 65930 | |steam appid = 65930 | ||
Line 24: | Line 33: | ||
|official site= https://www.2k.com/en-US/game/the-bureau-xcom-declassified/ | |official site= https://www.2k.com/en-US/game/the-bureau-xcom-declassified/ | ||
|hltb = 12652 | |hltb = 12652 | ||
+ | |lutris = the-bureau-xcom-declassified | ||
|strategywiki = | |strategywiki = | ||
− | |mobygames = | + | |mobygames = 61854 |
|wikipedia = The Bureau: XCOM Declassified | |wikipedia = The Bureau: XCOM Declassified | ||
|winehq = 15507 | |winehq = 15507 | ||
|license = commercial | |license = commercial | ||
+ | }} | ||
+ | |||
+ | {{Introduction | ||
+ | |introduction = | ||
+ | |||
+ | |release history = | ||
+ | |||
+ | |current state = The game has PhysX effects enabled by default, heavily impacting performance. In order to get playable framerates, either disable ''PhysX Particles'' under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.<ref name=physx>[https://steamcommunity.com/app/65930/discussions/0/1759104257602043683/ Guide; Use old GPU to solve physX problems. :: Steam Community Discussions]</ref> | ||
}} | }} | ||
'''General information''' | '''General information''' | ||
− | {{ii}} [https://community.pcgamingwiki.com/ | + | {{ii}} [https://community.pcgamingwiki.com/blog/features/port-reports/port-report-the-bureau-xcom-declassified-r59/ Port Report] |
− | |||
{{mm}} [http://forums.2k.com/forumdisplay.php?136-The-Bureau-XCOM-Declassified Official forums] | {{mm}} [http://forums.2k.com/forumdisplay.php?136-The-Bureau-XCOM-Declassified Official forums] | ||
{{mm}} [http://www.ufopaedia.org/ UFOpaedia] - A huge wiki for the XCOM series | {{mm}} [http://www.ufopaedia.org/ UFOpaedia] - A huge wiki for the XCOM series | ||
Line 41: | Line 58: | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
+ | {{Availability/row| GamersGate | the-bureau-xcom-declassified | Steam | | | Windows }} | ||
{{Availability/row| Gamesplanet | 1091-1 | Steam | | | Windows, OS X }} | {{Availability/row| Gamesplanet | 1091-1 | Steam | | | Windows, OS X }} | ||
{{Availability/row| GOG.com | the_bureau_xcom_declassified | DRM-free | Includes all DLC. | | Windows }} | {{Availability/row| GOG.com | the_bureau_xcom_declassified | DRM-free | Includes all DLC. | | Windows }} | ||
{{Availability/row| GMG | bureau-xcom-declassified | Steam | | | Windows, OS X }} | {{Availability/row| GMG | bureau-xcom-declassified | Steam | | | Windows, OS X }} | ||
− | |||
{{Availability/row| Steam | 65930 | Steam | | | Windows, OS X }} | {{Availability/row| Steam | 65930 | Steam | | | Windows, OS X }} | ||
+ | {{Availability/row| MacApp | id722466021 | MacApp | | | OS X | unavailable }} | ||
}} | }} | ||
+ | ==Monetization== | ||
{{DLC| | {{DLC| | ||
{{DLC/row| Code Breakers | | Windows, OS X }} | {{DLC/row| Code Breakers | | Windows, OS X }} | ||
Line 56: | Line 75: | ||
==Essential improvements== | ==Essential improvements== | ||
===Skip intro videos=== | ===Skip intro videos=== | ||
− | {{Fixbox|description=Use the {{code|-nostartupmovies}} [[Glossary:Command line arguments| | + | {{Fixbox|description=Use the {{code|-nostartupmovies}} [[Glossary:Command line arguments|command line argument]]|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016|comment=Launch parameter works absolutely fine, removed file renaming and config editing methods.}}</ref>}} |
==Game data== | ==Game data== | ||
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===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |discord | + | |discord = |
− | |discord notes | + | |discord notes = |
− | |epic games | + | |epic games launcher = |
− | |epic games | + | |epic games launcher notes = |
− | |gog galaxy | + | |gog galaxy = true |
− | |gog galaxy notes | + | |gog galaxy notes = |
− | |origin | + | |origin = |
− | |origin notes | + | |origin notes = |
− | |steam cloud | + | |steam cloud = true |
− | |steam cloud notes | + | |steam cloud notes = |
− | | | + | |ubisoft connect = |
− | | | + | |ubisoft connect notes = |
− | |xbox cloud | + | |xbox cloud = |
− | |xbox cloud notes | + | |xbox cloud notes = |
}} | }} | ||
Line 100: | Line 119: | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
|multimonitor = hackable | |multimonitor = hackable | ||
− | |multimonitor notes = Use [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] with [ | + | |multimonitor notes = Use [https://github.com/dlrudie/WidescreenFixer/releases Widescreen Fixer] with [https://3dsurroundgaming.com/WSF.html this plugin] to fix HUD and menus. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
|ultrawidescreen notes = Proper {{term|Hor+}} scaling natively supported. HUD elements are at the edges of the screen. | |ultrawidescreen notes = Proper {{term|Hor+}} scaling natively supported. HUD elements are at the edges of the screen. | ||
− | |4k ultra hd = | + | |4k ultra hd = true |
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
Line 115: | Line 134: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = | |antialiasing notes = | ||
+ | |upscaling = unknown | ||
+ | |upscaling tech = | ||
+ | |upscaling notes = | ||
|vsync = true | |vsync = true | ||
|vsync notes = | |vsync notes = | ||
Line 129: | Line 151: | ||
===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
{{Fixbox|description=Custom FOV values|ref={{cn|date=July 2016}}|fix= | {{Fixbox|description=Custom FOV values|ref={{cn|date=July 2016}}|fix= | ||
− | # Go to | + | # Go to {{file|{{p|game}}\XGame\Config|folder}}. |
− | # Open | + | # Open {{file|XEngine.ini}}. |
# Locate line <code>DefaultFOV=xxx</code> in section <code>[SystemSettings]</code>. | # Locate line <code>DefaultFOV=xxx</code> in section <code>[SystemSettings]</code>. | ||
# Change it to the desired FOV value. | # Change it to the desired FOV value. | ||
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{{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016}}</ref>|fix= | {{Fixbox|description=Change frame rate smoothing|ref=<ref>{{Refcheck|user=Marioysikax|date=July 29, 2016}}</ref>|fix= | ||
# Go to the [[#Game data|configuration file(s) location]]. | # Go to the [[#Game data|configuration file(s) location]]. | ||
− | # Open | + | # Open {{file|XEngine.ini}}. |
# Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | # Search and change <code>bSmoothFrameRate</code> to <code>FALSE</code> '''or''' raise <code>MaxSmoothedFrameRate</code> value. | ||
− | # Save file. | + | # Save the file. |
{{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]]. | {{ii}} For more information, see the [[Engine:Unreal Engine 3#Smoothed frame rate|Unreal Engine 3 page]]. | ||
{{ii}} Changing value in game resets the changes. | {{ii}} Changing value in game resets the changes. | ||
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===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
{{Fixbox|description=Use same sensitivity for X- and Y-axis|ref={{cn|date=September 2020}}|fix= | {{Fixbox|description=Use same sensitivity for X- and Y-axis|ref={{cn|date=September 2020}}|fix= | ||
− | # Go to | + | # Go to {{file|{{p|game}}\XGame\Config|folder}}. |
− | # Open | + | # Open {{file|XInput.ini}}. |
# Change <code>LookUpScale</code> to the same value as <code>LookRightScale</code> (default <code>300</code>). | # Change <code>LookUpScale</code> to the same value as <code>LookRightScale</code> (default <code>300</code>). | ||
}} | }} | ||
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|eax support = | |eax support = | ||
|eax support notes = | |eax support notes = | ||
+ | |royalty free audio = false | ||
+ | |royalty free audio notes = Combination of original and licensed music. | ||
}} | }} | ||
Line 293: | Line 317: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Brazilian Portuguese | ||
+ | |interface = hackable | ||
+ | |audio = false | ||
+ | |subtitles = hackable | ||
+ | |notes = Fan translation; [https://tribogamer.com/traducoes/252_traducao-do-the-bureau-xcom-declassified-para-portugues-do-brasil.html download.] | ||
+ | |fan = true | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 322: | Line 354: | ||
|native 3d notes = | |native 3d notes = | ||
|nvidia 3d vision = hackable | |nvidia 3d vision = hackable | ||
− | |nvidia 3d vision notes = See [ | + | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2013/08/the-bureau-xcom-declassified.html Helix Mod: The Bureau: XCOM Declassified]. |
|tridef 3d = unknown | |tridef 3d = unknown | ||
|tridef 3d notes = | |tridef 3d notes = | ||
Line 361: | Line 393: | ||
{{Fixbox|description=Set ''Ambient Occlusion'' to Medium instead of High}} | {{Fixbox|description=Set ''Ambient Occlusion'' to Medium instead of High}} | ||
− | ===Game | + | ===Game does not start in DX11 mode=== |
{{Fixbox|description=Run in DirectX 9 mode}} | {{Fixbox|description=Run in DirectX 9 mode}} | ||
− | {{Fixbox|description=Blacklist | + | {{Fixbox|description=Blacklist executable from RivaTuner Statistics Server|fix= |
− | # Open up Rivatuner, and on the bottom left select <code>Add</code> | + | # Open up Rivatuner, and on the bottom left, select <code>Add</code> |
− | # Browse to | + | # Browse to {{file|{{p|game}}\Binaries\Win32|folder}} and select the {{file|TheBureau.exe}}. |
− | # On the top right of | + | # On the top right of RivaTuner, under <code>Application detection level</code> select <code>None</code> |
− | Optionally, | + | * Optionally, close RivaTuner while playing. |
}} | }} | ||
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===Crashing during the first mission in the room with the plane suspended from the ceiling=== | ===Crashing during the first mission in the room with the plane suspended from the ceiling=== | ||
− | {{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version||fix= | + | {{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version (Automatically)||fix= |
− | # Either find the newest version of PhysXCore.dll on | + | This has only been tested on the Steam version but may work on other versions as well. |
− | # Copy the newer | + | # Download and extract [https://community.pcgamingwiki.com/files/file/2216-the-bureau-xcom-declassified-physxcoredll-crash-fix/ this .zip file] into {{file|{{p|steam}}\steamapps\common|folder}}. Overwrite files when prompted. |
− | # Now open PCConsoleTOC.txt in | + | }} |
− | # Search for | + | {{Fixbox|description=Replace the game's version of PhysXCore.dll with a newer version (manually)||fix= |
− | # Replace the first number on the line with the new dll's size in bytes, excluding commas. So if | + | # Either find the newest version of {{file|PhysXCore.dll}} on the computer or download it [https://www.nvidia.com/object/physx-9.17.0524-driver.html from Nvidia]. |
− | # Save | + | # Copy the newer file to {{file|{{p|game}}\Binaries\Win32}} and overwrite. Make note of the size, in bytes, of the new dll. |
+ | # Now open {{file|PCConsoleTOC.txt}} in {{file|{{p|game}}\XGame|folder}}. | ||
+ | # Search for <code>\Binaries\Win32\PhysXCore.dll</code>, should be line 23. | ||
+ | # Replace the first number on the line with the new dll's size in bytes, excluding commas. So if the new .dll is (9,919,032 bytes) the replacement number should be 9919032. | ||
+ | # Save the file. Make note of what the txt files new size is, then edit that in {{file|PCConsoleTOC.txt}} too. It should be the very last line or line 3099. | ||
}} | }} | ||
Line 386: | Line 422: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = 9, 11 | + | |direct3d versions = 9.0c, 11 |
|direct3d notes = Selectable when launching the game. Tessellation exclusive to DX11. | |direct3d notes = Selectable when launching the game. Tessellation exclusive to DX11. | ||
|directdraw versions = | |directdraw versions = | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = unknown | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = | ||
|macos app notes = | |macos app notes = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
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|audio = Wwise | |audio = Wwise | ||
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = Scaleform |
|interface notes = | |interface notes = | ||
|input = | |input = | ||
Line 458: | Line 497: | ||
|OSfamily = OS X | |OSfamily = OS X | ||
− | |minOS = Mountain Lion 10.7.5 | + | |minOS = Mountain Lion 10.7.5 |
|minCPU = Intel Core i series | |minCPU = Intel Core i series | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
Line 466: | Line 505: | ||
|minGPU3 = Intel Iris Graphics | |minGPU3 = Intel Iris Graphics | ||
− | |recOS = Lion 10.9 | + | |recOS = Lion 10.9 |
|recCPU = | |recCPU = | ||
|recRAM = | |recRAM = |
Latest revision as of 16:05, 12 August 2023
Developers | |
---|---|
2K Marin | |
2K Australia | |
macOS (OS X) | TransGaming Inc. |
Publishers | |
2K Games | |
Engines | |
Unreal Engine 3 | |
Release dates | |
Windows | August 20, 2013 |
macOS (OS X) (Cider) | December 3, 2013 |
Reception | |
Metacritic | 66 |
IGDB | 69 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Microtransactions | Finite spend, Unlock |
Modes | Singleplayer |
Pacing | Turn-based |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Shooter, Strategy |
Art styles | Realistic |
Themes | Sci-fi |
Series | X-COM |
X-COM | |
---|---|
X-COM: UFO Defense | 1994 |
X-COM: Terror from the Deep | 1995 |
X-COM: Apocalypse | 1997 |
X-COM: Interceptor | 1998 |
X-COM: Email games | 1999 |
X-COM: Enforcer | 2001 |
XCOM: Enemy Unknown | 2012 |
The Bureau: XCOM Declassified | 2013 |
XCOM 2 | 2016 |
XCOM: Chimera Squad | 2020 |
The Bureau: XCOM Declassified is a singleplayer bird's-eye view shooter and strategy game in the X-COM series.
The game has PhysX effects enabled by default, heavily impacting performance. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1]
General information
- Port Report
- Official forums
- UFOpaedia - A huge wiki for the XCOM series
- GOG.com Community Discussions
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
GamersGate | ||||
GOG.com | Includes all DLC. | |||
Green Man Gaming | ||||
Steam | ||||
Mac App Store (unavailable) |
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Code Breakers | ||
Hangar 6 R&D | ||
Light Plasma Pistol |
Essential improvements
Skip intro videos
Use the -nostartupmovies command line argument[2]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\XGame\Config\[Note 1] |
macOS (OS X) | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
macOS (OS X) | |
Steam | <Steam-folder>/userdata/<user-id>/65930/ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/65930/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | Use Widescreen Fixer with this plugin to fix HUD and menus. | ||
Ultra-widescreen | Proper Hor+ scaling natively supported. HUD elements are at the edges of the screen. | ||
4K Ultra HD | |||
Field of view (FOV) | 65-100°. For additional tweaking, see Field of view (FOV). | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples | ||
Anti-aliasing (AA) | |||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Supports 30, 60 and 120 FPS smoothing. See High frame rate for disabling and other values. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
Custom FOV values[citation needed] |
---|
|
High frame rate
Change frame rate smoothing[3] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | If mapped to movement controls, the left and right arrow keys do not function correctly in the Hangar 6 R&D DLC. | |
Mouse acceleration | Mouse smoothing option is available under Gameplay Settings. | |
Mouse sensitivity | See Mouse sensitivity to fix the difference between horizontal/vertical movement. | |
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput only. | |
Full controller support | ||
Controller remapping | Couple placement change options. | |
Controller sensitivity | ||
Controller Y-axis inversion | Combined with mouse. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Generic/other controllers | See the glossary page for potential workarounds. |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Rapidly changes button prompts |
Mouse sensitivity
Use same sensitivity for X- and Y-axis[citation needed] |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, SoundFX, Music and Voice Over. | |
Surround sound | No setting available, support up to 5.1. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio | Combination of original and licensed music. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Hungarian | Fan translation. | |||
Italian | ||||
Japanese | ||||
Korean | ||||
Brazilian Portuguese | Fan translation; download. | |||
Russian | ||||
Spanish |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | See Helix Mod: The Bureau: XCOM Declassified. | ||
vorpX | G3D Officially supported game, see official vorpx game list. |
Issues fixed
Low frame rate
Disable PhysX Particles, see Middleware below |
---|
Disable "Screen space reflections" |
---|
Run in DX9 mode |
---|
Set Ambient Occlusion to Medium instead of High |
---|
Game does not start in DX11 mode
Run in DirectX 9 mode |
---|
Blacklist executable from RivaTuner Statistics Server |
---|
|
Large frame rate drop when aiming
Disable VSync |
---|
Crashing during the first mission in the room with the plane suspended from the ceiling
Replace the game's version of PhysXCore.dll with a newer version (Automatically) |
---|
This has only been tested on the Steam version but may work on other versions as well.
|
Replace the game's version of PhysXCore.dll with a newer version (manually) |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 9.0c, 11 | Selectable when launching the game. Tessellation exclusive to DX11. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows | |||
macOS (OS X) |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX | Has Nvidia's proprietary PhysX effects enabled by default. In order to get playable framerates, either disable PhysX Particles under the advanced graphics options, or dedicate a separate Nvidia GPU to Physx.[1] The PhysX Cloth simulation effect does not decrease performance to the same extent. |
Audio | Wwise | |
Interface | Scaleform | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 32-bit | 7 SP1 64-bit |
Processor (CPU) | Intel Core 2 Duo 2.4 GHz AMD Athlon X2 2.7 GHz |
Quad Core |
System memory (RAM) | 2 GB | 4 GB |
Hard disk drive (HDD) | 12 GB | |
Video card (GPU) | ATI Radeon HD 3870 Nvidia GeForce 8800 GT DirectX 9 compatible | AMD Radeon HD 6950 Nvidia GeForce GTX 560 DirectX 11 compatible |
Sound (audio device) | DirectX Compatible |
macOS (OS X) | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Mountain Lion 10.7.5 | Lion 10.9 |
Processor (CPU) | Intel Core i series | |
System memory (RAM) | 4 GB | |
Hard disk drive (HDD) | 15 GB | |
Video card (GPU) | AMD Radeon HD 4870 Nvidia GeForce 8800 GT Intel Iris Graphics | AMD Radeon HD 5870 Nvidia GeForce GT 650M |
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/65930/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (65930) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Guide; Use old GPU to solve physX problems. :: Steam Community Discussions
- ↑ Verified by User:Marioysikax on July 29, 2016
- Launch parameter works absolutely fine, removed file renaming and config editing methods.
- ↑ Verified by User:Marioysikax on July 29, 2016