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Difference between revisions of "Team Sonic Racing"

From PCGamingWiki, the wiki about fixing PC games
m (removed 64-bit only note)
m (Minor correction.)
 
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Line 20: Line 20:
 
|wikipedia    = Team Sonic Racing
 
|wikipedia    = Team Sonic Racing
 
|winehq      =  
 
|winehq      =  
 +
|taxonomy    =
 +
{{Infobox game/row/taxonomy/genres            | Racing }}
 +
{{Infobox game/row/taxonomy/series            | Sonic Racing }}
 
}}
 
}}
{{Series|Sonic Racing}}
+
 
 +
'''Key points'''
 +
{{--}} Despite the uncapped frame rate, the update rate of the gameplay sections are arbitrarily capped at <code>60 FPS</code>, frame rates higher than that will cause the engine to duplicate the frames. See [[#High frame rate|High frame rate]] and [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]].<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
 +
{{--}} Game can look very dithered and blurry even at the highest settings. See [[#Dithering and pop-in|Dithering and pop-in]] and [[#Poor image quality|Poor image quality]]<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
  
 
'''General information'''
 
'''General information'''
Line 53: Line 59:
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]===
 
{{Save game cloud syncing
 
{{Save game cloud syncing
|discord               =  
+
|discord                   =  
|discord notes         =  
+
|discord notes             =  
|epic games store       =  
+
|epic games launcher       =  
|epic games store notes =  
+
|epic games launcher notes =  
|gog galaxy             =  
+
|gog galaxy               =  
|gog galaxy notes       =  
+
|gog galaxy notes         =  
|origin                 =  
+
|origin                   =  
|origin notes           =  
+
|origin notes             =  
|steam cloud           = true
+
|steam cloud               = true
|steam cloud notes     =  
+
|steam cloud notes         =  
|uplay                  =  
+
|ubisoft connect          =  
|uplay notes           =  
+
|ubisoft connect notes     =  
|xbox cloud             =  
+
|xbox cloud               =  
|xbox cloud notes       =  
+
|xbox cloud notes         =  
 
}}
 
}}
  
Line 97: Line 103:
 
|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Toggle only.
 
|antialiasing notes        = Toggle only.
|vsync                      = true
+
|upscaling                  = unknown
|vsync notes                = Double buffered.{{cn}}<br/>If experiencing inconsistant frame pacing, disable and [[Glossary:Vertical_sync_(Vsync)#Force_vertical_sync_.28Vsync.29|force externally.]]
+
|upscaling tech            =
 +
|upscaling notes            =
 +
|vsync                      = limited
 +
|vsync notes                = Double buffered.{{cn}}<br/>If experiencing inconsistent frame pacing and stuttering, disable and [[Glossary:Vertical sync (Vsync)#Force vertical sync .28Vsync.29|force externally.]]
 
|60 fps                    = true
 
|60 fps                    = true
 
|60 fps notes              =  
 
|60 fps notes              =  
|120 fps                    = false
+
|120 fps                    = hackable
|120 fps notes              = Gameplay and physics are locked to 60 FPS. The game will duplicate previous frames when it's running above that and can cause micro-stuttering. Team car indicators stutter and are bugged at high fps [[Glossary:Frame_rate (FPS)#Frame rate capping|run the game at 60 FPS]] to fix.<ref>{{Refurl|url=https://www.youtube.com/watch?v=31EVlOWgHdQ|title=Team Sonic Racing - 120fps - YouTube|date=2019-05-22}}</ref>.The cyan bug laser supposedly is fixed in a patch.<ref>{{Refurl|url=https://steamcommunity.com/games/785260/announcements/detail/1600384168203352022|title=Patch Release (former Open Beta) Team Sonic Racing™|date=2021-04-04}}</ref>.
+
|120 fps notes              = Uncapped 2D and 3D animations inside menus and during race intros. Gameplay update rate/tick rate is arbitrarily capped at <code>60 FPS</code>, meaning the game will duplicate previous frames when it's running above that which may cause micro-stuttering. Team car indicators stutter and are bugged at high fps.<ref>{{Refurl|url=https://www.youtube.com/watch?v=31EVlOWgHdQ|title=Team Sonic Racing - 120fps - YouTube|date=2019-05-22}}</ref> The cyan bug laser supposedly is fixed in a patch.<ref>{{Refurl|url=https://steamcommunity.com/games/785260/announcements/detail/1600384168203352022|title=Patch Release (former Open Beta) Team Sonic Racing™|date=2021-04-04}}</ref> See [[#High frame rate|High frame rate]] and [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]] for a fix.<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
 
|hdr                        = unknown
 
|hdr                        = unknown
 
|hdr notes                  =  
 
|hdr notes                  =  
 +
|ray tracing                = unknown
 +
|ray tracing notes          =
 
|color blind                = false
 
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
Line 112: Line 123:
 
TSR 4x3 Open matte.png|Vertical aspect fov fixed at 4:3 resolutions using one of the solutions provided.
 
TSR 4x3 Open matte.png|Vertical aspect fov fixed at 4:3 resolutions using one of the solutions provided.
 
</gallery>
 
</gallery>
 +
 +
===[[Glossary:Frame rate (FPS)|High frame rate]]===
 +
{{ii}} This fix has only been tested during offline sessions. It may cause issues online.
 +
{{Fixbox|description=Modify with Cheat Engine|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>|fix=
 +
# Install [https://www.cheatengine.org/ Cheat Engine] and attach the game process.
 +
# While {{code|All}} is selected in the memory search range, search for the following in rounded (extreme) mode, while '''Executable''', '''Writable''' and '''CopyOnWrite''' is set to '''Don't Care''' and the '''Fast Scan''' option disabled: {{code|0.016666666666}} as a float.
 +
# Change every value to 1/FPS (e.g. {{code|0.006944444444}} for <code>144 FPS</code> or to {{code|0.003333333333}} for <code>300 FPS</code>).
 +
# Save the cheat table.
 +
{{--}} Temporary solution. The saved cheat table must be used and its values changed with each launch.
 +
}}
 +
{{Fixbox|description=Modify with hex editor|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>|fix=
 +
# Open {{file|GameApp_PcDx11_x64Final.exe}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD].
 +
# Replace all instances of {{code|89 88 88 3C}} (<code>60 FPS</code>) with one of the following,
 +
#* <code>39 8E E3 3B</code> for <code>144 FPS</code>.
 +
#* <code>89 88 88 3B</code> for <code>240 FPS</code>.
 +
#* <code>0E 74 5A 3B</code> for <code>300 FPS</code>.
 +
#* <code>61 0B 36 3B</code> for <code>360 FPS</code>.
 +
{{++}} Permanent solution. Only needs to be applied once.
 +
{{ii}} If the desired value is not listed above, apply it using the Cheat Engine method above. Right-Click one the changed values and select "Browse this memory region" to view the hex values.
 +
}}
  
 
==Input==
 
==Input==
Line 151: Line 182:
 
|light bar support        = false
 
|light bar support        = false
 
|light bar support notes  =  
 
|light bar support notes  =  
|dualshock 4 modes        = V1, V2. Wired.
+
|dualshock 4 modes        = V1, V2, Wired
 
|dualshock 4 modes notes  = Wireless Adaptor button mappings incorrect. Bluetooth untested.
 
|dualshock 4 modes notes  = Wireless Adaptor button mappings incorrect. Bluetooth untested.
 
|tracked motion controllers= false
 
|tracked motion controllers= false
Line 177: Line 208:
 
|surround sound notes    = 6.0 surround (7.1 without LFE and centre channels)
 
|surround sound notes    = 6.0 surround (7.1 without LFE and centre channels)
 
|subtitles                = true
 
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = Like in most Sonic games, all text and voice languages are interchangeable (for example, it's possible to play with English subs and Japanese dub), but due to differences in scripts, the subtitles may not represent what the characters are actually saying.
 
|closed captions          = false
 
|closed captions          = false
 
|closed captions notes    =  
 
|closed captions notes    =  
Line 183: Line 214:
 
|mute on focus lost notes = Use [[Special K]].
 
|mute on focus lost notes = Use [[Special K]].
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
}}
 
}}
  
Line 194: Line 227:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
 +
}}
 +
{{L10n/switch
 +
|language  = Simplified Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    = Supported by the game despite not being listed on store's page.<ref>{{Refcheck|user=kardivevo|date=2023-08-03|comment=It's selectable in-game.}}</ref>
 +
}}
 +
{{L10n/switch
 +
|language  = Traditional Chinese
 +
|interface = true
 +
|audio    = false
 +
|subtitles = true
 +
|notes    =
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 218: Line 265:
 
  |notes    =  
 
  |notes    =  
 
  |fan      =  
 
  |fan      =  
}}
 
{{L10n/switch
 
|language  = Spanish
 
|interface = true
 
|audio    = true
 
|subtitles = true
 
|notes    = Castilian Spanish
 
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
Line 255: Line 295:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Traditional Chinese
+
  |language  = Spanish
 
  |interface = true
 
  |interface = true
  |audio    = false
+
  |audio    = true
 
  |subtitles = true
 
  |subtitles = true
  |notes    =  
+
  |notes    = Castilian Spanish
 
}}
 
}}
 
}}
 
}}
Line 340: Line 380:
 
==Issues unresolved==
 
==Issues unresolved==
 
{{ii}} [https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/ Official bug reporting thread in Steam community discussion.]
 
{{ii}} [https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/ Official bug reporting thread in Steam community discussion.]
 +
 +
===Dithering and pop-in===
 +
{{--}} Game uses a dithering effect for transitioning shadows from one quality level to another. Since shadow quality (including resolution, detail and render distance and ambient occlusion) and asset LOD is generally low even at the highest preset, this will cause the game to look very dithered up close and with missing shadows and detail in far distances. There's currently no known fixes for this.<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>
  
 
===Online problems and disconnections===
 
===Online problems and disconnections===
Line 362: Line 405:
 
# Open <code>d3dx.ini</code>.
 
# Open <code>d3dx.ini</code>.
 
# Change <code>;refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>.
 
# Change <code>;refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>.
 +
}}
 +
 +
===Poor image quality===
 +
{{--}} Game is not dpi aware.
 +
{{Fixbox|description=Change high dpi settings|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>|fix=
 +
# Make sure the current desktop is running with the desired resolution, then navigate to the game's installation directory.
 +
# Right-click on {{file|GameApp_PcDx11_x64Final.exe}} and select <code>Properties</code>.
 +
# Select <code>Change high dpi settings</code> under the <code>Compatibility</code> tab and check both options.
 
}}
 
}}
  
Line 389: Line 440:
 
{{Fixbox|description=Disable in-game vsync|ref=|fix=
 
{{Fixbox|description=Disable in-game vsync|ref=|fix=
 
* Disable in-game vsync.
 
* Disable in-game vsync.
** Additionally [[Glossary:Vertical_sync_(Vsync)#Force_vertical_sync_.28Vsync.29|force vsync externally]] if needed.
+
** Additionally [[Glossary:Vertical sync (Vsync)#Force vertical sync .28Vsync.29|force Vsync externally]] if needed.
** With high refresh rate monitors, try [[Glossary:Frame rate (FPS)#Frame rate capping|capping the framerate to 60 FPS]] to minimize inconsistancy with gameplay elements and minimize lagging UI elements.
+
** With high refresh rate monitors, try [[#High frame rate|High frame rate]] and [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]] to minimize inconsistency with gameplay elements.
 
}}
 
}}
  
Line 430: Line 481:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = unknown
 
|windows exe notes      =  
 
|windows exe notes      =  
|macos 32-bit app       =  
+
|macos intel 32-bit app =  
|macos 64-bit app       =  
+
|macos intel 64-bit app =  
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux 32-bit executable=  
 
|linux 32-bit executable=  
 
|linux 64-bit executable=  
 
|linux 64-bit executable=  
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}

Latest revision as of 02:01, 1 March 2024

Team Sonic Racing
Team Sonic Racing cover
Developers
Sumo Digital
Publishers
Sega
Engines
Sumo Engine[1]
Release dates
Windows May 21, 2019[2]
Reception
OpenCritic 74
IGDB 71
Taxonomy
Genres Racing
Series Sonic Racing
Team Sonic Racing on HowLongToBeat
Team Sonic Racing on IGDB
Team Sonic Racing guide on StrategyWiki
Team Sonic Racing on MobyGames
Team Sonic Racing on Wikipedia
Sonic Racing
Subseries of Sonic the Hedgehog
Sonic & Sega All-Stars Racing 2010
Sonic & All-Stars Racing Transformed 2013
Team Sonic Racing 2019
Sonic Racing 2019

Key points

Despite the uncapped frame rate, the update rate of the gameplay sections are arbitrarily capped at 60 FPS, frame rates higher than that will cause the engine to duplicate the frames. See High frame rate and Game uses incorrect refresh rate.[3]
Game can look very dithered and blurry even at the highest settings. See Dithering and pop-in and Poor image quality[4]

General information

Official manual
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Region-locked to Europe.
Windows
Humble Store
Icon overlay.png
Windows
Steam
Icon overlay.png
Windows
All versions require Steam and Denuvo Anti-Tamper DRM.

Essential improvements

Skip intro videos

Delete or rename <path-to-game>\data\movie\[5]

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\Sumo Digital Ltd\<user-id>\TSR\Config\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/785260/pfx/[Note 1]

Save game data location

System Location
Windows %LOCALAPPDATA%\Sumo Digital Ltd\<user-id>\TSR\Profiles\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/785260/pfx/[Note 1]

Save game cloud syncing

System Native Notes
Steam Cloud

Video

Graphics settings.
Graphics settings.
Advanced graphics settings.
Advanced graphics settings.
Fullscreen and borderless windowed modes scale selected resolution to fill desktop resolution with nearest neighbor scaling.[6]

Graphics feature State WSGF Notes
Widescreen resolution
See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes.
Multi-monitor
See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes.
Ultra-widescreen
See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes.
4K Ultra HD
Field of view (FOV)
See the WSGF entry, use the CE table here or the FWS Script.
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Anti-aliasing (AA)
Toggle only.
Vertical sync (Vsync)
Double buffered.[citation needed]
If experiencing inconsistent frame pacing and stuttering, disable and force externally.
60 FPS
120+ FPS
Uncapped 2D and 3D animations inside menus and during race intros. Gameplay update rate/tick rate is arbitrarily capped at 60 FPS, meaning the game will duplicate previous frames when it's running above that which may cause micro-stuttering. Team car indicators stutter and are bugged at high fps.[7] The cyan bug laser supposedly is fixed in a patch.[8] See High frame rate and Game uses incorrect refresh rate for a fix.[9]
High dynamic range display (HDR)
See the glossary page for potential alternatives.

High frame rate

This fix has only been tested during offline sessions. It may cause issues online.
Modify with Cheat Engine[10]
  1. Install Cheat Engine and attach the game process.
  2. While All is selected in the memory search range, search for the following in rounded (extreme) mode, while Executable, Writable and CopyOnWrite is set to Don't Care and the Fast Scan option disabled: 0.016666666666 as a float.
  3. Change every value to 1/FPS (e.g. 0.006944444444 for 144 FPS or to 0.003333333333 for 300 FPS).
  4. Save the cheat table.
Temporary solution. The saved cheat table must be used and its values changed with each launch.
Modify with hex editor[11]
  1. Open GameApp_PcDx11_x64Final.exe with a hex editor such as HxD.
  2. Replace all instances of 89 88 88 3C (60 FPS) with one of the following,
    • 39 8E E3 3B for 144 FPS.
    • 89 88 88 3B for 240 FPS.
    • 0E 74 5A 3B for 300 FPS.
    • 61 0B 36 3B for 360 FPS.
Permanent solution. Only needs to be applied once.
If the desired value is not listed above, apply it using the Cheat Engine method above. Right-Click one the changed values and select "Browse this memory region" to view the hex values.

Input

Input settings and controller rebinding.
Input settings and controller rebinding.
Keyboard rebinding.
Keyboard rebinding.

Keyboard and mouse State Notes
Remapping
1 preset and 4 customizable sets. One key per action, mouse buttons cannot be utilized.
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse not used outside menus.
Mouse Y-axis inversion
Controller
Controller support
Cursor stays in the middle of the screen.
Full controller support
Controller remapping
2 presets and 4 customizable sets.
Controller sensitivity
Controller Y-axis inversion
Controller types
XInput-compatible controllers
Xbox button prompts
Xbox One variant.
Impulse Trigger vibration
PlayStation controllers
Predefined button mappings through DirectInput support.
PlayStation button prompts
Light bar support
Adaptive trigger support
DualSense haptic feedback support
Connection modes
,
, Wired
Wireless Adaptor button mappings incorrect. Bluetooth untested.
Generic/other controllers
Button bindings are for XInput layout, which might render some controllers unuseable as crucial buttons like Start cannot be rebound.
Button prompts
Additional information
Controller hotplugging
DirectInput controllers can create ghost inputs when unplugging.
Haptic feedback
XInput only.
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings.
Audio settings.

Audio feature State Notes
Separate volume controls
Surround sound
6.0 surround (7.1 without LFE and centre channels)
Subtitles
Like in most Sonic games, all text and voice languages are interchangeable (for example, it's possible to play with English subs and Japanese dub), but due to differences in scripts, the subtitles may not represent what the characters are actually saying.
Closed captions
Mute on focus lost
Use Special K.
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Supported by the game despite not being listed on store's page.[12]
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Russian
Spanish
Castilian Spanish

Network

Multiplayer types

Type Native Players Notes
Local play
4 Versus, Co-op
Co-op is 3 player team againts 4 other teams.
Player order is according to which controller presses START/Space first.
LAN play
Online play
12 Versus, Co-op
Co-op is 3 player team againts 4 other teams.
Up to 4 local players can join into online game.
Currently no way to create party before going into matchmaking.
Asynchronous multiplayer

Connection types

Type Native Notes
Matchmaking
Peer-to-peer
Dedicated
Self-hosting
Private lobbies, P2P.
Direct IP

VR support

Issues unresolved

Official bug reporting thread in Steam community discussion.

Dithering and pop-in

Game uses a dithering effect for transitioning shadows from one quality level to another. Since shadow quality (including resolution, detail and render distance and ambient occlusion) and asset LOD is generally low even at the highest preset, this will cause the game to look very dithered up close and with missing shadows and detail in far distances. There's currently no known fixes for this.[13]

Online problems and disconnections

As of May 24, 2019, there is many reports of online lobbies not finding other players and players being kicked mid-game back to lobby when connection errors occur and kicked out from whole session if host quits.[14] Console versions are having similar issues.[15]
Games online matchmaking is tied into Steam download server location. If having issues finding players in matchmaking, changing the download server to another country with more people can help.

Lighting bugs

Lighting seems incorrect and it's possible to see transparent textures.[14]

Issues fixed

Game uses incorrect refresh rate

The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with Special K[5]
  1. Download the latest release of Special K.
  2. Copy SpecialK64.dll to the game folder, and rename it to dxgi.dll.
  3. Run the game once, and close it to allow the configuration file of Special K to be created.
  4. Open dxgi.ini, and change RefreshRate=-1.0 to desired hertz; e.g. RefreshRate=120.0.
Override refresh rate with 3Dmigoto[5]
  1. Download and install Team Sonic Racing 3Dfix.
  2. Open d3dx.ini.
  3. Change ;refresh_rate=60 to desired hertz; e.g. refresh_rate=120.

Poor image quality

Game is not dpi aware.
Change high dpi settings[16]
  1. Make sure the current desktop is running with the desired resolution, then navigate to the game's installation directory.
  2. Right-click on GameApp_PcDx11_x64Final.exe and select Properties.
  3. Select Change high dpi settings under the Compatibility tab and check both options.

Crashing on launch

Currently the game seems to be missing crucial redistributables which is causing this for some users.
Install Visual C++ redistributables.[17]
  1. Download and install Visual C++ 2015/2017/2019 x64 redistributables. (source)
  2. Download and install DirectX End-User Runtime.
  3. Restart the computer and start the game.

Dithered visual artifacts

This seems to be related to games Ambient Occulusion working incorrectly.[18]
Use Team Sonic Racing 3Dfix
However, this fix changes the tone of some of the graphics.
Toggle or disable ambient occulusion from games settings.[19]

Inconsistent Aspect Ratio support

See the WSGF entry on how to correct the FOV expansion to scale within the HUD.

Laggy and stuttery gameplay

This problem can also appear after hour of gameplay with no fix currently.[20]
Disable in-game vsync

Videos are running faster or slower

Change audio device sample rate to 48 000 Hz[21]
  1. Open windows audio settings.
  2. Open properties to your output device.
  3. From advanced tab, change the option to desired bit depth with 48000Hz sample rate.
  4. Click OK and start the game.

Mouse cursor always visible

Use Team Sonic Racing 3Dfix

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Audio Wwise
Multiplayer Steamworks

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i3-4130T 2.9 GHz
AMD FX-6300 3.5 GHz
System memory (RAM) 4 GB
Hard disk drive (HDD) 32 GB
Video card (GPU) Nvidia GeForce GTX 770
AMD Radeon HD 7870
2 GB of VRAM
DirectX 11 compatible
A 64-bit operating system is required.


Notes

  1. 1.0 1.1 Notes regarding Steam Play (Linux) data:

References

  1. Team Sonic Racing Interview with Richard Acherki - last accessed on 2018-06-18
  2. Sonic the Hedgehog at Twitter - last accessed on 2019-05-25
    "Hey guys! To make Team Sonic Racing the best game it can be, we’re giving the team extra time to work on it. Our new release date is May 21, 2019."
  3. Verified by User:Radmaxx on 2024-03-01
  4. Verified by User:Radmaxx on 2024-03-01
  5. 5.0 5.1 5.2 Verified by User:Keith on 2020-05-17
  6. Verified by User:Marioysikax on 2019-05-25
  7. Team Sonic Racing - 120fps - YouTube - last accessed on 2019-05-22
  8. Patch Release (former Open Beta) Team Sonic Racing™ - last accessed on 2021-04-04
  9. Verified by User:Radmaxx on 2024-03-01
  10. Verified by User:Radmaxx on 2024-03-01
  11. Verified by User:Radmaxx on 2024-03-01
  12. Verified by User:kardivevo on 2023-08-03
    It's selectable in-game.
  13. Verified by User:Radmaxx on 2024-03-01
  14. 14.0 14.1 @SEGA & SUMO: The game is beyond bugged. We didn't pay for an alpha version !! FIX IT ASAP -.- :: Team Sonic Racing™ General discussions - last accessed on 2019-05-24
  15. Team Sonic Racing - Team Sonic Basically Acceptable (Jimpressions) - last accessed on 2019-05-25
  16. Verified by User:Radmaxx on 2024-03-01
  17. The game does not start, black screen and it closes. :: Team Sonic Racing™ General discussions, post #17 - last accessed on 2019-05-26
  18. Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #13 - last accessed on 2019-05-23
  19. Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions - last accessed on 2019-05-23
    "...but if i go into options and toggle it off and back on, it goes away."
  20. Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #106 - last accessed on 2019-05-24
  21. Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General discussions, post #228 - last accessed on 2019-05-26
    "For those with the 2x intro speed: https://www.youtube.com/watch?v=liJShFlBxEU"