Difference between revisions of "Team Sonic Racing"
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|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 21, 2019|ref=<ref>{{Refsnip|url=https://twitter.com/sonic_hedgehog/status/1055490414382219264|title=Sonic the Hedgehog at Twitter|date=2019-05-25|snippet=Hey guys! To make Team Sonic Racing the best game it can be, we’re giving the team extra time to work on it. Our new release date is May 21, 2019.}}</ref>}} | {{Infobox game/row/date|Windows|May 21, 2019|ref=<ref>{{Refsnip|url=https://twitter.com/sonic_hedgehog/status/1055490414382219264|title=Sonic the Hedgehog at Twitter|date=2019-05-25|snippet=Hey guys! To make Team Sonic Racing the best game it can be, we’re giving the team extra time to work on it. Our new release date is May 21, 2019.}}</ref>}} | ||
+ | |reception = | ||
+ | {{Infobox game/row/reception|OpenCritic|7124/team-sonic-racing|74}} | ||
+ | {{Infobox game/row/reception|IGDB|team-sonic-racing|71}} | ||
|steam appid = 785260 | |steam appid = 785260 | ||
|gogcom id = | |gogcom id = | ||
− | |strategywiki = | + | |hltb = 67297 |
+ | |official site= https://www.sonicthehedgehog.com/teamsonicracing | ||
+ | |strategywiki = Team Sonic Racing | ||
+ | |mobygames = team-sonic-racing | ||
|wikipedia = Team Sonic Racing | |wikipedia = Team Sonic Racing | ||
|winehq = | |winehq = | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/genres | Racing }} | ||
+ | {{Infobox game/row/taxonomy/series | Sonic Racing }} | ||
}} | }} | ||
− | {{ | + | |
+ | '''Key points''' | ||
+ | {{--}} Despite the uncapped frame rate, the update rate of the gameplay sections are arbitrarily capped at <code>60 FPS</code>, frame rates higher than that will cause the engine to duplicate the frames. See [[#High frame rate|High frame rate]] and [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]].<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> | ||
+ | {{--}} Game can look very dithered and blurry even at the highest settings. See [[#Dithering and pop-in|Dithering and pop-in]] and [[#Poor image quality|Poor image quality]]<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> | ||
'''General information''' | '''General information''' | ||
{{mm}} [https://steamcdn-a.akamaihd.net/steam/apps/785260/manuals/TSR_STEAM_MANUAL_EN.pdf?t=1558447291 Official manual] | {{mm}} [https://steamcdn-a.akamaihd.net/steam/apps/785260/manuals/TSR_STEAM_MANUAL_EN.pdf?t=1558447291 Official manual] | ||
− | |||
{{mm}} [https://steamcommunity.com/app/785260/discussions/ Steam Community Discussions] | {{mm}} [https://steamcommunity.com/app/785260/discussions/ Steam Community Discussions] | ||
Line 29: | Line 40: | ||
}} | }} | ||
{{ii}} All versions require {{DRM|Steam||Denuvo}}. | {{ii}} All versions require {{DRM|Steam||Denuvo}}. | ||
+ | |||
+ | ==Essential improvements== | ||
+ | ===Skip intro videos=== | ||
+ | {{Fixbox|description=Delete or rename {{code|{{p|game}}\data\movie\}}|ref=<ref name="Keith">{{Refcheck|user=Keith|date=2020-05-17|comment=}}</ref>|fix= | ||
+ | }} | ||
==Game data== | ==Game data== | ||
Line 43: | Line 59: | ||
===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ===[[Glossary:Save game cloud syncing|Save game cloud syncing]]=== | ||
{{Save game cloud syncing | {{Save game cloud syncing | ||
− | |origin | + | |discord = |
− | |origin notes | + | |discord notes = |
− | |steam cloud | + | |epic games launcher = |
− | |steam cloud notes = | + | |epic games launcher notes = |
− | | | + | |gog galaxy = |
− | | | + | |gog galaxy notes = |
+ | |origin = | ||
+ | |origin notes = | ||
+ | |steam cloud = true | ||
+ | |steam cloud notes = | ||
+ | |ubisoft connect = | ||
+ | |ubisoft connect notes = | ||
+ | |xbox cloud = | ||
+ | |xbox cloud notes = | ||
}} | }} | ||
− | ==Video | + | ==Video== |
{{Image|Team Sonic Racing - Graphics.png|Graphics settings.}} | {{Image|Team Sonic Racing - Graphics.png|Graphics settings.}} | ||
{{Image|Team Sonic Racing - Advanced graphics.png|Advanced graphics settings.}} | {{Image|Team Sonic Racing - Advanced graphics.png|Advanced graphics settings.}} | ||
− | {{Video | + | {{ii}} Fullscreen and borderless windowed modes scale selected resolution to fill desktop resolution with [[Glossary:Scaling#Scaling algorithm|nearest neighbor scaling]].<ref name="marioysikax">{{Refcheck|user=Marioysikax|date=2019-05-25}}</ref> |
− | |wsgf link = | + | {{Video |
− | |widescreen wsgf award = | + | |wsgf link = https://www.wsgf.org/dr/team-sonic-racing/en |
− | |multimonitor wsgf award = | + | |widescreen wsgf award = gold |
− | |ultrawidescreen wsgf award = | + | |multimonitor wsgf award = gold |
− | |4k ultra hd wsgf award = | + | |ultrawidescreen wsgf award = gold |
+ | |4k ultra hd wsgf award = gold | ||
|widescreen resolution = true | |widescreen resolution = true | ||
− | |widescreen resolution notes= | + | |widescreen resolution notes= See the [https://www.wsgf.org/dr/team-sonic-racing/en WSGF entry], use the CE table [https://community.pcgamingwiki.com/files/file/1319-team-sonic-racing-vertical-aspect-fix/ here] or the [https://community.pcgamingwiki.com/files/file/1739-team-sonic-racing-vertical-aspect-fix-fws-script/ FWS Script] for vertical aspect and bordering fixes. |
|multimonitor = true | |multimonitor = true | ||
− | |multimonitor notes = | + | |multimonitor notes = See the [https://www.wsgf.org/dr/team-sonic-racing/en WSGF entry], use the CE table [https://community.pcgamingwiki.com/files/file/1319-team-sonic-racing-vertical-aspect-fix/ here] or the [https://community.pcgamingwiki.com/files/file/1739-team-sonic-racing-vertical-aspect-fix-fws-script/ FWS Script] for vertical aspect and bordering fixes. |
|ultrawidescreen = true | |ultrawidescreen = true | ||
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See the [https://www.wsgf.org/dr/team-sonic-racing/en WSGF entry], use the CE table [https://community.pcgamingwiki.com/files/file/1319-team-sonic-racing-vertical-aspect-fix/ here] or the [https://community.pcgamingwiki.com/files/file/1739-team-sonic-racing-vertical-aspect-fix-fws-script/ FWS Script] for vertical aspect and bordering fixes. |
|4k ultra hd = true | |4k ultra hd = true | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
− | |fov = | + | |fov = hackable |
− | |fov notes = | + | |fov notes = See the [https://www.wsgf.org/dr/team-sonic-racing/en WSGF entry], use the CE table [https://community.pcgamingwiki.com/files/file/1319-team-sonic-racing-vertical-aspect-fix/ here] or the [https://community.pcgamingwiki.com/files/file/1739-team-sonic-racing-vertical-aspect-fix-fws-script/ FWS Script]. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 78: | Line 103: | ||
|antialiasing = true | |antialiasing = true | ||
|antialiasing notes = Toggle only. | |antialiasing notes = Toggle only. | ||
− | |vsync = | + | |upscaling = unknown |
− | |vsync notes = Double buffered.{{cn}}<br/>If experiencing | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = limited | ||
+ | |vsync notes = Double buffered.{{cn}}<br/>If experiencing inconsistent frame pacing and stuttering, disable and [[Glossary:Vertical sync (Vsync)#Force vertical sync .28Vsync.29|force externally.]] | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
− | |120 fps = | + | |120 fps = hackable |
− | |120 fps notes = Gameplay | + | |120 fps notes = Uncapped 2D and 3D animations inside menus and during race intros. Gameplay update rate/tick rate is arbitrarily capped at <code>60 FPS</code>, meaning the game will duplicate previous frames when it's running above that which may cause micro-stuttering. Team car indicators stutter and are bugged at high fps.<ref>{{Refurl|url=https://www.youtube.com/watch?v=31EVlOWgHdQ|title=Team Sonic Racing - 120fps - YouTube|date=2019-05-22}}</ref> The cyan bug laser supposedly is fixed in a patch.<ref>{{Refurl|url=https://steamcommunity.com/games/785260/announcements/detail/1600384168203352022|title=Patch Release (former Open Beta) Team Sonic Racing™|date=2021-04-04}}</ref> See [[#High frame rate|High frame rate]] and [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]] for a fix.<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
+ | |ray tracing = unknown | ||
+ | |ray tracing notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | TSR 4x3.png|Interface scales vertically at lower aspect ratios, the FOV doesn't. | ||
+ | TSR 4x3 Open matte.png|Vertical aspect fov fixed at 4:3 resolutions using one of the solutions provided. | ||
+ | </gallery> | ||
− | ==Input | + | ===[[Glossary:Frame rate (FPS)|High frame rate]]=== |
+ | {{ii}} This fix has only been tested during offline sessions. It may cause issues online. | ||
+ | {{Fixbox|description=Modify with Cheat Engine|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>|fix= | ||
+ | # Install [https://www.cheatengine.org/ Cheat Engine] and attach the game process. | ||
+ | # While {{code|All}} is selected in the memory search range, search for the following in rounded (extreme) mode, while '''Executable''', '''Writable''' and '''CopyOnWrite''' is set to '''Don't Care''' and the '''Fast Scan''' option disabled: {{code|0.016666666666}} as a float. | ||
+ | # Change every value to 1/FPS (e.g. {{code|0.006944444444}} for <code>144 FPS</code> or to {{code|0.003333333333}} for <code>300 FPS</code>). | ||
+ | # Save the cheat table. | ||
+ | {{--}} Temporary solution. The saved cheat table must be used and its values changed with each launch. | ||
+ | }} | ||
+ | {{Fixbox|description=Modify with hex editor|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>|fix= | ||
+ | # Open {{file|GameApp_PcDx11_x64Final.exe}} with a hex editor such as [https://mh-nexus.de/en/hxd/ HxD]. | ||
+ | # Replace all instances of {{code|89 88 88 3C}} (<code>60 FPS</code>) with one of the following, | ||
+ | #* <code>39 8E E3 3B</code> for <code>144 FPS</code>. | ||
+ | #* <code>89 88 88 3B</code> for <code>240 FPS</code>. | ||
+ | #* <code>0E 74 5A 3B</code> for <code>300 FPS</code>. | ||
+ | #* <code>61 0B 36 3B</code> for <code>360 FPS</code>. | ||
+ | {{++}} Permanent solution. Only needs to be applied once. | ||
+ | {{ii}} If the desired value is not listed above, apply it using the Cheat Engine method above. Right-Click one the changed values and select "Browse this memory region" to view the hex values. | ||
+ | }} | ||
+ | |||
+ | ==Input== | ||
{{Image|Team Sonic Racing - Input.png|Input settings and controller rebinding.}} | {{Image|Team Sonic Racing - Input.png|Input settings and controller rebinding.}} | ||
{{Image|Team Sonic Racing - Keyboard.png|Keyboard rebinding.}} | {{Image|Team Sonic Racing - Keyboard.png|Keyboard rebinding.}} | ||
− | {{Input | + | {{Input |
|key remap = true | |key remap = true | ||
|key remap notes = 1 preset and 4 customizable sets. One key per action, mouse buttons cannot be utilized. | |key remap notes = 1 preset and 4 customizable sets. One key per action, mouse buttons cannot be utilized. | ||
Line 123: | Line 177: | ||
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = true | |dualshock 4 = true | ||
− | |dualshock 4 notes = Predefined button mappings | + | |dualshock 4 notes = Predefined button mappings through DirectInput support. |
|dualshock prompts = false | |dualshock prompts = false | ||
|dualshock prompts notes = | |dualshock prompts notes = | ||
|light bar support = false | |light bar support = false | ||
|light bar support notes = | |light bar support notes = | ||
− | |dualshock 4 modes = V1, V2 | + | |dualshock 4 modes = V1, V2, Wired |
|dualshock 4 modes notes = Wireless Adaptor button mappings incorrect. Bluetooth untested. | |dualshock 4 modes notes = Wireless Adaptor button mappings incorrect. Bluetooth untested. | ||
|tracked motion controllers= false | |tracked motion controllers= false | ||
Line 135: | Line 189: | ||
|tracked motion prompts notes = | |tracked motion prompts notes = | ||
|other controllers = limited | |other controllers = limited | ||
− | |other controllers notes = Button bindings are for XInput layout, which might render some controllers unuseable as | + | |other controllers notes = Button bindings are for XInput layout, which might render some controllers unuseable as crucial buttons like Start cannot be rebound. |
|other button prompts = false | |other button prompts = false | ||
|other button prompts notes= | |other button prompts notes= | ||
|controller hotplug = true | |controller hotplug = true | ||
− | |controller hotplug notes = DirectInput controllers can create ghost inputs when unplugging. | + | |controller hotplug notes = DirectInput controllers can create ghost inputs when unplugging. |
|haptic feedback = true | |haptic feedback = true | ||
|haptic feedback notes = XInput only. | |haptic feedback notes = XInput only. | ||
Line 146: | Line 200: | ||
}} | }} | ||
− | ==Audio | + | ==Audio== |
{{Image|Team Sonic Racing - Audio.png|Audio settings.}} | {{Image|Team Sonic Racing - Audio.png|Audio settings.}} | ||
− | {{Audio | + | {{Audio |
|separate volume = true | |separate volume = true | ||
|separate volume notes = | |separate volume notes = | ||
|surround sound = true | |surround sound = true | ||
− | |surround sound notes = | + | |surround sound notes = 6.0 surround (7.1 without LFE and centre channels) |
|subtitles = true | |subtitles = true | ||
− | |subtitles notes = | + | |subtitles notes = Like in most Sonic games, all text and voice languages are interchangeable (for example, it's possible to play with English subs and Japanese dub), but due to differences in scripts, the subtitles may not represent what the characters are actually saying. |
|closed captions = false | |closed captions = false | ||
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = hackable |
− | |mute on focus lost notes = | + | |mute on focus lost notes = Use [[Special K]]. |
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
}} | }} | ||
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|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Simplified Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = Supported by the game despite not being listed on store's page.<ref>{{Refcheck|user=kardivevo|date=2023-08-03|comment=It's selectable in-game.}}</ref> | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Traditional Chinese | ||
+ | |interface = true | ||
+ | |audio = false | ||
+ | |subtitles = true | ||
+ | |notes = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 195: | Line 265: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 232: | Line 295: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Spanish |
|interface = true | |interface = true | ||
− | |audio = | + | |audio = true |
|subtitles = true | |subtitles = true | ||
− | |notes = | + | |notes = Castilian Spanish |
}} | }} | ||
}} | }} | ||
Line 271: | Line 334: | ||
|udp = | |udp = | ||
|upnp = | |upnp = | ||
+ | }} | ||
+ | |||
+ | ==VR support== | ||
+ | {{VR support | ||
+ | |gg3d name = | ||
+ | |native 3d gg3d award = | ||
+ | |nvidia 3d vision gg3d award = | ||
+ | |tridef 3d gg3d award = | ||
+ | |iz3d gg3d award = | ||
+ | |native 3d = | ||
+ | |native 3d notes = | ||
+ | |nvidia 3d vision = hackable | ||
+ | |nvidia 3d vision notes = See [https://helixmod.blogspot.com/2019/06/team-sonic-racing.html Helix Mod: Team Sonic Racing]. | ||
+ | |tridef 3d = | ||
+ | |tridef 3d notes = | ||
+ | |iz3d = | ||
+ | |iz3d notes = | ||
+ | |vr only = | ||
+ | |htc vive = | ||
+ | |htc vive notes = | ||
+ | |oculus rift = | ||
+ | |oculus rift notes = | ||
+ | |osvr = | ||
+ | |osvr notes = | ||
+ | |windows mixed reality = | ||
+ | |windows mixed reality notes = | ||
+ | |keyboard-mouse = | ||
+ | |keyboard-mouse notes = | ||
+ | |3rd space gaming vest = | ||
+ | |3rd space gaming vest notes = | ||
+ | |novint falcon = | ||
+ | |novint falcon notes = | ||
+ | |trackir = | ||
+ | |trackir notes = | ||
+ | |tobii eye tracking = | ||
+ | |tobii eye tracking notes = | ||
+ | |play area seated = | ||
+ | |play area seated notes = | ||
+ | |play area standing = | ||
+ | |play area standing notes = | ||
+ | |play area room-scale = | ||
+ | |play area room-scale notes = | ||
}} | }} | ||
==Issues unresolved== | ==Issues unresolved== | ||
{{ii}} [https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/ Official bug reporting thread in Steam community discussion.] | {{ii}} [https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/ Official bug reporting thread in Steam community discussion.] | ||
+ | |||
+ | ===Dithering and pop-in=== | ||
+ | {{--}} Game uses a dithering effect for transitioning shadows from one quality level to another. Since shadow quality (including resolution, detail and render distance and ambient occlusion) and asset LOD is generally low even at the highest preset, this will cause the game to look very dithered up close and with missing shadows and detail in far distances. There's currently no known fixes for this.<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref> | ||
===Online problems and disconnections=== | ===Online problems and disconnections=== | ||
Line 284: | Line 392: | ||
==Issues fixed== | ==Issues fixed== | ||
+ | ===Game uses incorrect refresh rate=== | ||
+ | {{--}} The game may default to the lowest supported refresh rate of the monitor. | ||
+ | |||
+ | {{Fixbox|description=Override refresh rate with Special K|ref=<ref name="Keith"/>|fix= | ||
+ | # Download the latest release of [https://github.com/Kaldaien/SpecialK/releases/tag/sk_0_10_2 Special K]. | ||
+ | # Copy <code>SpecialK64.dll</code> to the game folder, and rename it to <code>dxgi.dll</code>. | ||
+ | # Run the game once, and close it to allow the configuration file of Special K to be created. | ||
+ | # Open <code>dxgi.ini</code>, and change <code>RefreshRate=-1.0</code> to desired hertz; e.g. <code>RefreshRate=120.0</code>. | ||
+ | }} | ||
+ | {{Fixbox|description=Override refresh rate with 3Dmigoto|ref=<ref name="Keith"/>|fix= | ||
+ | # Download and install [https://helixmod.blogspot.com/2019/06/team-sonic-racing.html Team Sonic Racing 3Dfix]. | ||
+ | # Open <code>d3dx.ini</code>. | ||
+ | # Change <code>;refresh_rate=60</code> to desired hertz; e.g. <code>refresh_rate=120</code>. | ||
+ | }} | ||
+ | |||
+ | ===Poor image quality=== | ||
+ | {{--}} Game is not dpi aware. | ||
+ | {{Fixbox|description=Change high dpi settings|ref=<ref>{{Refcheck|user=Radmaxx|date=2024-03-01|comment=}}</ref>|fix= | ||
+ | # Make sure the current desktop is running with the desired resolution, then navigate to the game's installation directory. | ||
+ | # Right-click on {{file|GameApp_PcDx11_x64Final.exe}} and select <code>Properties</code>. | ||
+ | # Select <code>Change high dpi settings</code> under the <code>Compatibility</code> tab and check both options. | ||
+ | }} | ||
+ | |||
===Crashing on launch=== | ===Crashing on launch=== | ||
{{--}} Currently the game seems to be missing crucial redistributables which is causing this for some users. | {{--}} Currently the game seems to be missing crucial redistributables which is causing this for some users. | ||
{{Fixbox|description=Install Visual C++ redistributables.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/785260/discussions/0/1653297026034046981/?tscn=1558770652#c1653297026037324458|title=The game does not start, black screen and it closes. :: Team Sonic Racing™ General discussions, post #17|date=2019-05-26}}</ref>|fix= | {{Fixbox|description=Install Visual C++ redistributables.|ref=<ref>{{Refurl|url=https://steamcommunity.com/app/785260/discussions/0/1653297026034046981/?tscn=1558770652#c1653297026037324458|title=The game does not start, black screen and it closes. :: Team Sonic Racing™ General discussions, post #17|date=2019-05-26}}</ref>|fix= | ||
− | # Download and install [https://aka.ms/vs/16/release/vc_redist.x64.exe Visual C++ 2015/2017/2019 x64 redistributables | + | # Download and install [https://aka.ms/vs/16/release/vc_redist.x64.exe Visual C++ 2015/2017/2019 x64 redistributables.] ([https://support.microsoft.com/en-gb/help/2977003/the-latest-supported-visual-c-downloads source]) |
+ | # Download and install [https://www.microsoft.com/en-us/download/details.aspx?id=35 DirectX End-User Runtime]. | ||
# Restart the computer and start the game. | # Restart the computer and start the game. | ||
− | }} | + | }} |
− | ===Dithered visual artifacts<ref>{{Refurl|url=https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/#c3557193237115164157|title=Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #13|date=2019-05-23}}</ref>=== | + | ===Dithered visual artifacts=== |
− | {{ii}} | + | {{ii}} This seems to be related to games Ambient Occulusion working incorrectly.<ref>{{Refurl|url=https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/#c3557193237115164157|title=Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #13|date=2019-05-23}}</ref> |
+ | |||
+ | {{Fixbox|description=Use [https://helixmod.blogspot.com/2019/06/team-sonic-racing.html Team Sonic Racing 3Dfix]|ref=|fix= | ||
+ | {{ii}} However, this fix changes the tone of some of the graphics. | ||
+ | }} | ||
{{Fixbox|description=Toggle or disable ambient occulusion from games settings.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/?tscn=1558573904#c1653297026030219862|title=Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions|date=2019-05-23|snippet=...but if i go into options and toggle it off and back on, it goes away.}}</ref>|fix= | {{Fixbox|description=Toggle or disable ambient occulusion from games settings.|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/?tscn=1558573904#c1653297026030219862|title=Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions|date=2019-05-23|snippet=...but if i go into options and toggle it off and back on, it goes away.}}</ref>|fix= | ||
}} | }} | ||
+ | |||
+ | ===Inconsistent Aspect Ratio support=== | ||
+ | {{Fixbox|description=See the [https://www.wsgf.org/dr/team-sonic-racing/en WSGF entry] on how to correct the FOV expansion to scale within the HUD.}} | ||
===Laggy and stuttery gameplay=== | ===Laggy and stuttery gameplay=== | ||
− | {{ii}} This | + | {{ii}} This problem can also appear after hour of gameplay with no fix currently.<ref>{{Refurl|url=https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/?ctp=8#c1653297026028925127|title=Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #106|date=2019-05-24}}</ref> |
+ | |||
{{Fixbox|description=Disable in-game vsync|ref=|fix= | {{Fixbox|description=Disable in-game vsync|ref=|fix= | ||
* Disable in-game vsync. | * Disable in-game vsync. | ||
− | ** Additionally [[Glossary: | + | ** Additionally [[Glossary:Vertical sync (Vsync)#Force vertical sync .28Vsync.29|force Vsync externally]] if needed. |
− | ** With high refresh rate monitors, try [[ | + | ** With high refresh rate monitors, try [[#High frame rate|High frame rate]] and [[#Game uses incorrect refresh rate|Game uses incorrect refresh rate]] to minimize inconsistency with gameplay elements. |
+ | }} | ||
+ | |||
+ | ===Videos are running faster or slower=== | ||
+ | {{Fixbox|description=Change audio device sample rate to 48 000 Hz|ref=<ref>{{Refsnip|url=https://steamcommunity.com/app/785260/discussions/0/3557193237114906920/?ctp=16#c1653297026040646567|title=Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General discussions, post #228|date=2019-05-26|snippet=For those with the 2x intro speed: https://www.youtube.com/watch?v=liJShFlBxEU}}</ref>|fix= | ||
+ | # Open windows audio settings. | ||
+ | # Open properties to your output device. | ||
+ | # From advanced tab, change the option to desired bit depth with 48000Hz sample rate. | ||
+ | # Click OK and start the game. | ||
+ | }} | ||
+ | |||
+ | ===Mouse cursor always visible=== | ||
+ | {{Fixbox|description=Use [https://helixmod.blogspot.com/2019/06/team-sonic-racing.html Team Sonic Racing 3Dfix]|ref=|fix= | ||
}} | }} | ||
Line 327: | Line 479: | ||
|shader model versions = | |shader model versions = | ||
|shader model notes = | |shader model notes = | ||
− | |64-bit executable | + | |windows 32-bit exe = false |
− | |64-bit executable notes= | + | |windows 64-bit exe = true |
+ | |windows arm app = unknown | ||
+ | |windows exe notes = | ||
+ | |macos intel 32-bit app = | ||
+ | |macos intel 64-bit app = | ||
+ | |macos arm app = unknown | ||
+ | |macos app notes = | ||
+ | |linux 32-bit executable= | ||
+ | |linux 64-bit executable= | ||
+ | |linux arm app = unknown | ||
+ | |linux executable notes = | ||
}} | }} | ||
Line 337: | Line 499: | ||
|audio = Wwise | |audio = Wwise | ||
|audio notes = | |audio notes = | ||
− | |interface = | + | |interface = |
|interface notes = | |interface notes = | ||
|input = | |input = | ||
|input notes = | |input notes = | ||
− | |cutscenes = | + | |cutscenes = |
|cutscenes notes = | |cutscenes notes = | ||
|multiplayer = Steamworks | |multiplayer = Steamworks | ||
Line 352: | Line 514: | ||
|minOS = 7 | |minOS = 7 | ||
− | |minCPU = Intel Core i3 4130T 2.9 GHz | + | |minCPU = Intel Core i3-4130T 2.9 GHz |
|minCPU2 = AMD FX-6300 3.5 GHz | |minCPU2 = AMD FX-6300 3.5 GHz | ||
|minRAM = 4 GB | |minRAM = 4 GB | ||
Line 362: | Line 524: | ||
|recOS = | |recOS = | ||
− | |recCPU = Intel Core i5 8600K 3.6 GHz | + | |recCPU = Intel Core i5-8600K 3.6 GHz |
|recCPU2 = AMD Ryzen 5 1600X 3.6 GHz | |recCPU2 = AMD Ryzen 5 1600X 3.6 GHz | ||
|recRAM = 8 GB | |recRAM = 8 GB | ||
− | |recHD = | + | |recHD = |
|recGPU = Nvidia GeForce GTX 970 | |recGPU = Nvidia GeForce GTX 970 | ||
|recGPU2 = AMD Radeon RX 570 | |recGPU2 = AMD Radeon RX 570 | ||
|recVRAM = 4 GB | |recVRAM = 4 GB | ||
− | |notes = | + | |notes = |
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 02:01, 1 March 2024
Developers | |
---|---|
Sumo Digital | |
Publishers | |
Sega | |
Engines | |
Sumo Engine[1] | |
Release dates | |
Windows | May 21, 2019[2] |
Reception | |
OpenCritic | 74 |
IGDB | 71 |
Taxonomy | |
Genres | Racing |
Series | Sonic Racing |
Sonic Racing | |
---|---|
Subseries of Sonic the Hedgehog | |
Sonic & Sega All-Stars Racing | 2010 |
Sonic & All-Stars Racing Transformed | 2013 |
Team Sonic Racing | 2019 |
Sonic Racing | 2019 |
Key points
- Despite the uncapped frame rate, the update rate of the gameplay sections are arbitrarily capped at
60 FPS
, frame rates higher than that will cause the engine to duplicate the frames. See High frame rate and Game uses incorrect refresh rate.[3] - Game can look very dithered and blurry even at the highest settings. See Dithering and pop-in and Poor image quality[4]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Region-locked to Europe. | ||||
Humble Store | ||||
Steam |
- All versions require Steam and Denuvo Anti-Tamper DRM.
Essential improvements
Skip intro videos
Delete or rename <path-to-game>\data\movie\ [5]
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sumo Digital Ltd\<user-id>\TSR\Config\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/785260/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Sumo Digital Ltd\<user-id>\TSR\Profiles\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/785260/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
- Fullscreen and borderless windowed modes scale selected resolution to fill desktop resolution with nearest neighbor scaling.[6]
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes. | ||
Multi-monitor | See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes. | ||
Ultra-widescreen | See the WSGF entry, use the CE table here or the FWS Script for vertical aspect and bordering fixes. | ||
4K Ultra HD | |||
Field of view (FOV) | See the WSGF entry, use the CE table here or the FWS Script. | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | Toggle only. | ||
Vertical sync (Vsync) | Double buffered.[citation needed] If experiencing inconsistent frame pacing and stuttering, disable and force externally. |
||
60 FPS | |||
120+ FPS | Uncapped 2D and 3D animations inside menus and during race intros. Gameplay update rate/tick rate is arbitrarily capped at 60 FPS , meaning the game will duplicate previous frames when it's running above that which may cause micro-stuttering. Team car indicators stutter and are bugged at high fps.[7] The cyan bug laser supposedly is fixed in a patch.[8] See High frame rate and Game uses incorrect refresh rate for a fix.[9] |
||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
High frame rate
- This fix has only been tested during offline sessions. It may cause issues online.
Modify with Cheat Engine[10] |
---|
|
Modify with hex editor[11] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | 1 preset and 4 customizable sets. One key per action, mouse buttons cannot be utilized. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | Mouse not used outside menus. | |
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Cursor stays in the middle of the screen. | |
Full controller support | ||
Controller remapping | 2 presets and 4 customizable sets. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | Xbox One variant. | |
Impulse Trigger vibration |
PlayStation controllers | Predefined button mappings through DirectInput support. | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | , , Wired Wireless Adaptor button mappings incorrect. Bluetooth untested. |
Generic/other controllers | Button bindings are for XInput layout, which might render some controllers unuseable as crucial buttons like Start cannot be rebound. | |
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | DirectInput controllers can create ghost inputs when unplugging. | |
Haptic feedback | XInput only. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | 6.0 surround (7.1 without LFE and centre channels) | |
Subtitles | Like in most Sonic games, all text and voice languages are interchangeable (for example, it's possible to play with English subs and Japanese dub), but due to differences in scripts, the subtitles may not represent what the characters are actually saying. | |
Closed captions | ||
Mute on focus lost | Use Special K. | |
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | Supported by the game despite not being listed on store's page.[12] | |||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish | Castilian Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | Versus, Co-op Co-op is 3 player team againts 4 other teams. Player order is according to which controller presses START/Space first. |
||
LAN play | ||||
Online play | 12 | Versus, Co-op Co-op is 3 player team againts 4 other teams. Up to 4 local players can join into online game. Currently no way to create party before going into matchmaking. |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | Private lobbies, P2P. | |
Direct IP |
VR support
3D modes | State | Notes | |
---|---|---|---|
Nvidia 3D Vision | See Helix Mod: Team Sonic Racing. |
Issues unresolved
Dithering and pop-in
- Game uses a dithering effect for transitioning shadows from one quality level to another. Since shadow quality (including resolution, detail and render distance and ambient occlusion) and asset LOD is generally low even at the highest preset, this will cause the game to look very dithered up close and with missing shadows and detail in far distances. There's currently no known fixes for this.[13]
Online problems and disconnections
- As of May 24, 2019, there is many reports of online lobbies not finding other players and players being kicked mid-game back to lobby when connection errors occur and kicked out from whole session if host quits.[14] Console versions are having similar issues.[15]
- Games online matchmaking is tied into Steam download server location. If having issues finding players in matchmaking, changing the download server to another country with more people can help.
Lighting bugs
- Lighting seems incorrect and it's possible to see transparent textures.[14]
Issues fixed
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate of the monitor.
Override refresh rate with Special K[5] |
---|
|
Override refresh rate with 3Dmigoto[5] |
---|
|
Poor image quality
- Game is not dpi aware.
Change high dpi settings[16] |
---|
|
Crashing on launch
- Currently the game seems to be missing crucial redistributables which is causing this for some users.
Install Visual C++ redistributables.[17] |
---|
|
Dithered visual artifacts
- This seems to be related to games Ambient Occulusion working incorrectly.[18]
Use Team Sonic Racing 3Dfix |
---|
|
Toggle or disable ambient occulusion from games settings.[19] |
---|
Inconsistent Aspect Ratio support
See the WSGF entry on how to correct the FOV expansion to scale within the HUD. |
---|
Laggy and stuttery gameplay
- This problem can also appear after hour of gameplay with no fix currently.[20]
Disable in-game vsync |
---|
|
Videos are running faster or slower
Change audio device sample rate to 48 000 Hz[21] |
---|
|
Mouse cursor always visible
Use Team Sonic Racing 3Dfix |
---|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Multiplayer | Steamworks |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | |
Processor (CPU) | Intel Core i3-4130T 2.9 GHz AMD FX-6300 3.5 GHz |
Intel Core i5-8600K 3.6 GHz AMD Ryzen 5 1600X 3.6 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 32 GB | |
Video card (GPU) | Nvidia GeForce GTX 770 AMD Radeon HD 7870 2 GB of VRAM DirectX 11 compatible | Nvidia GeForce GTX 970 AMD Radeon RX 570 4 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/785260/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (785260) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Team Sonic Racing Interview with Richard Acherki - last accessed on 2018-06-18
- ↑ Sonic the Hedgehog at Twitter - last accessed on 2019-05-25
- "Hey guys! To make Team Sonic Racing the best game it can be, we’re giving the team extra time to work on it. Our new release date is May 21, 2019."
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ 5.0 5.1 5.2 Verified by User:Keith on 2020-05-17
- ↑ Verified by User:Marioysikax on 2019-05-25
- ↑ Team Sonic Racing - 120fps - YouTube - last accessed on 2019-05-22
- ↑ Patch Release (former Open Beta) Team Sonic Racing™ - last accessed on 2021-04-04
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ Verified by User:kardivevo on 2023-08-03
- It's selectable in-game.
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ 14.0 14.1 @SEGA & SUMO: The game is beyond bugged. We didn't pay for an alpha version !! FIX IT ASAP -.- :: Team Sonic Racing™ General discussions - last accessed on 2019-05-24
- ↑ Team Sonic Racing - Team Sonic Basically Acceptable (Jimpressions) - last accessed on 2019-05-25
- ↑ Verified by User:Radmaxx on 2024-03-01
- ↑ The game does not start, black screen and it closes. :: Team Sonic Racing™ General discussions, post #17 - last accessed on 2019-05-26
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #13 - last accessed on 2019-05-23
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions - last accessed on 2019-05-23
- "...but if i go into options and toggle it off and back on, it goes away."
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General Discussions, post #106 - last accessed on 2019-05-24
- ↑ Bug Reporting Thread – 21st May 2019 :: Team Sonic Racing™ General discussions, post #228 - last accessed on 2019-05-26
- "For those with the 2x intro speed: https://www.youtube.com/watch?v=liJShFlBxEU"