Difference between revisions of "Star Wars: Jedi Knight - Dark Forces II"
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|ultrawidescreen notes = Increasing the [[#Field of view (FOV)|Field of view (FOV)]] is necessary to avoid cutting off weapon models in first person mode. | |ultrawidescreen notes = Increasing the [[#Field of view (FOV)|Field of view (FOV)]] is necessary to avoid cutting off weapon models in first person mode. | ||
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = Game's HUD may be too small in high resolutions; try the [[#JK HUD Revamp|JK HUD mod]] or scale the HUD with [[#jkgfxmod|jkgfxmod | + | |4k ultra hd notes = Game's HUD may be too small in high resolutions; try the [[#JK HUD Revamp|JK HUD mod]] or scale the HUD with [[#jkgfxmod|jkgfxmod]]. |
|fov = hackable | |fov = hackable | ||
|fov notes = Can be changed from 90° to 120° through [[#Field of view (FOV)|patches]]. | |fov notes = Can be changed from 90° to 120° through [[#Field of view (FOV)|patches]]. | ||
Line 179: | Line 179: | ||
|windowed notes = In the [[#Access advanced display settings menu|advanced display settings menu]] set the Display Device to <code>DIBsection windowed display</code>. '''Note:''' Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use [[#3D Acceleration problems|dgVoodoo 2]] or [[#jkgfxmod|jkgfxmod]]. | |windowed notes = In the [[#Access advanced display settings menu|advanced display settings menu]] set the Display Device to <code>DIBsection windowed display</code>. '''Note:''' Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use [[#3D Acceleration problems|dgVoodoo 2]] or [[#jkgfxmod|jkgfxmod]]. | ||
|borderless windowed = hackable | |borderless windowed = hackable | ||
− | |borderless windowed notes = Use [[#jkgfxmod|jkgfxmod | + | |borderless windowed notes = Use [[#jkgfxmod|jkgfxmod]]. |
|anisotropic = hackable | |anisotropic = hackable | ||
− | |anisotropic notes = Use [[#jkgfxmod|jkgfxmod | + | |anisotropic notes = Use [[#jkgfxmod|jkgfxmod]] or force through the [[#3D_acceleration_issues|dgVoodoo control panel]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = Use [[#jkgfxmod|jkgfxmod | + | |antialiasing notes = Use [[#jkgfxmod|jkgfxmod]] or force through the [[#3D_acceleration_issues|dgVoodoo control panel]]. |
|vsync = hackable | |vsync = hackable | ||
− | |vsync notes = Enabled by default. Can be disabled with [ | + | |vsync notes = Enabled by default. Can be disabled with[[#jkgfxmod|jkgfxmod]]. |
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Use [[#jkgfxmod|jkgfxmod | + | |120 fps notes = Use [[#jkgfxmod|jkgfxmod]].{{cn|no explicit setting? https://github.com/jdmclark/jkgfxmod/blob/master/doc/config.md|date=December 20, 2020}} Has side effects, see [[#Seemingly low framerate or stuttering|Seemingly low framerate or stuttering]]. May be on by default. |
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = |
Revision as of 14:08, 4 May 2021
Developers | |
---|---|
LucasArts | |
Publishers | |
LucasArts | |
Disney Interactive Studios | |
Engines | |
Sith | |
Release dates | |
Windows | October 10, 1997 |
Reception | |
Metacritic | 91 |
Key points
- Running the game on modern Windows may require multiple steps and workarounds. See Essential improvements and Issues fixed.
- Installer for retail version is 16-bit only. Use the Alternate installer for 64-bit versions of Windows.
- Shares many similarities with standalone expansion Jedi Knight: Mysteries of the Sith in terms of its engine and performance. Fixes for one may work for the other.
General information
- Wookieepedia - A huge wiki dedicated to the Star Wars universe
- JKDF2.COM - Former extensive troubleshooting guide for Jedi Knight and Mysteries of the Sith (Defunct)
- JK Hub - Editing Hub for Jedi Knight and Mysteries of the Sith
- JKDF2.NET - Active modding an multiplayer community.
- Mod DB - Archive of modifications for Jedi Knight
- GOG.com Community Discussions for game series
- GOG.com Support Page
- Steam Community Discussions
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | Disc check can be skipped with this | |||
GOG.com | v1.01, includes Star Wars: Jedi Knight - Mysteries of the Sith | |||
Humble Store | ||||
Origin | Included with EA Play | |||
Steam | ||||
GamersGate (unavailable) |
- A demo is available.
Monetization
DLC and expansion packs
Name | Notes | |
---|---|---|
Mysteries of the Sith | Retail requires base game; digital distribution version is a standalone title.[1][2] |
Version differences
Essential improvements
Alternate installer
- Allows the game to be installed from the original CD on 64-bit systems.
jkgfxmod
- Allows the game to run properly on modern computers, adds some mod support, improves and includes more graphical options for the game.
- Requires the original, installed-from-CD version 1.0 executable, which can be obtained with jkversions for the Steam and GOG releases.
Peixoto's patch
- Alternative to jkgfxmod
- Includes an installer for 64 bit systems
- Fixes black screen when 3D acceleration is enabled
- Fixes a ghosting bug when 3D acceleration is enabled
- Forces the game to run at your desktop resolution. Ultra-wide and 4K supported
- Disable mode changes when entering the menu
- Forces the game to run in 32 bit color depth
- Fixes the HUD getting smaller at higher resolutions
- Automatic FOV correction in any aspect ratio
- Disables the 'manual' mipmapping employed by the game that makes distant textures blurry
- Fixes music playback
- Better compatibility with Xinput gamepads
Patches
Latest official patch
- Updates the game to version 1.01 and fixes some joystick and lockup issues.
- Included in digital re-releases.
Unofficial patch
- Includes patch v1.01 and adds compatibility for modern Windows, mod support and team chat in multiplayer.
- The pre-patched version linked above works with both the original CD and digital releases of the game.
- Alternately, the original (non-pre-patched) Unofficial Patch may be used, but it requires the original, installed-from-CD executable.[5]
Remove CD check
Copy JK_.CD[6] |
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|
Skip intro videos
Delete/rename 01-02A.SMK[7] |
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|
Higher quality music
Replace the music tracks with higher quality ones ripped from the original CD.
Replace .ogg files[8] |
---|
|
- Requires the music wrapper (winmm.dll) to be in the installation folder.
- Can be combined with the wrapper to allow the retail CD release to play music without the CD.
Higher quality graphics
Make the game always use the highest quality textures and models, instead of using lower qualities the further away they are (and leading to unsightly transitions).
Install the High Detail Mod[9] |
---|
|
- Doesn't add or replace any textures or models.
- Can be used alone or in conjunction with other texture/model mods.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | HKEY_LOCAL_MACHINE\SOFTWARE\LucasArts Entertainment Company\JediKnight\v1.0[Note 1] <path-to-game>\Controls\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32380/pfx/[Note 3] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\player\[Note 2] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/32380/pfx/[Note 3] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Origin | ||
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | Screen change is Vert-. Menus are always 640x480, and cutscenes are prerendered at 640x300. |
||
Multi-monitor | |||
Ultra-widescreen | Increasing the Field of view (FOV) is necessary to avoid cutting off weapon models in first person mode. | ||
4K Ultra HD | Game's HUD may be too small in high resolutions; try the JK HUD mod or scale the HUD with jkgfxmod. | ||
Field of view (FOV) | Can be changed from 90° to 120° through patches. | ||
Windowed | In the advanced display settings menu set the Display Device to DIBsection windowed display . Note: Game will be limited to software rendering in windowed mode. To enable windowed mode with 3D Acceleration, use dgVoodoo 2 or jkgfxmod. |
||
Borderless fullscreen windowed | Use jkgfxmod. | ||
Anisotropic filtering (AF) | Use jkgfxmod or force through the dgVoodoo control panel. | ||
Anti-aliasing (AA) | Use jkgfxmod or force through the dgVoodoo control panel. | ||
Vertical sync (Vsync) | Enabled by default. Can be disabled withjkgfxmod. | ||
60 FPS | |||
120+ FPS | Use jkgfxmod.[citation needed] Has side effects, see Seemingly low framerate or stuttering. May be on by default. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Field of view (FOV)
- Field-of-view is hardcoded to 90° in the game.
Patch FOV to 120° |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | Limited binding options for mouse wheel. See Mouse Wheel Rebinding. | |
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Can only detect up to 8 joystick buttons (and dpad). | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
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XInput-compatible controllers |
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PlayStation controllers |
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Generic/other controllers |
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Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse Wheel Rebinding
- The mouse wheel can normally only be bound to a few movement actions, and cannot for example be used to switch between force powers or weapons.
Install mouse wheel mod |
---|
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music and sound effects sliders. | |
Surround sound | 5.1[10] only with A3D | |
Subtitles | Only for cutscenes. | |
Closed captions | ||
Mute on focus lost | ||
EAX support | A3D 1.0[11] | |
Red Book CD audio | On Windows, CD music might not play correctly; see the troubleshooting guide for solutions. |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | Some retail version have issue with the second disc that will switch to English during cutscenes. | |||
Italian | ||||
Polish | Fan translation, download. | |||
Portuguese | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
LAN play | 32 | Jedi Knight (8 supported, 16 possible) Capture the Flag (8 supported, 32 possible) |
||
Online play | 32 | Jedi Knight (4 supported, 16 possible) Capture the Flag (4 supported, 32 possible) |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking | ||
Peer-to-peer | ||
Dedicated | ||
Self-hosting | ||
Direct IP |
Ports
Protocol | Port(s) and/or port range(s) |
---|---|
TCP | 2300-2400, 47624-47625 |
UDP | 2300-2400, 47624-47625 |
- Universal Plug and Play (UPnP) support status is unknown.
Issues fixed
Game crashes at launch
- This issue is present in the original CD release and may also apply to re-releases patched with the Unofficial Patch.
Run the game with the -windowgui command line parameter[12]
|
---|
(Alternative) Use the dgVoodoo wrapper[citation needed] |
---|
(Alternative) Change compatibility settings[13] |
---|
|
3D acceleration issues
Running the game with 3D acceleration turned on may cause crashes or graphics problems (ex. black screens) on some modern machines.
(DirectX 10+) Use dgVoodoo wrapper[14] |
---|
|
(DirectX 9 and earlier) Use alternate ddraw.dll wrapper[14] |
---|
Download and extract this ddraw.dll to the installation folder. If that one doesn't work, try this one. |
(Alternative) use DDrawCompat[15] |
---|
|
Can't start new game on AMD GPUs
This issue is present in the original CD release and may also apply to releases patched with the Unofficial Patch.
Update to the latest AMD drivers[citation needed] |
---|
(Alternative) Use the dgVoodoo wrapper[citation needed] |
---|
(Alternative) Apply compatibility fix[16] |
---|
|
Use -windowgui parameter[12] |
---|
Run the game with the |
Seemingly low framerate or stuttering
The game updates camera movement at only 30 FPS, even though the game runs at 60 FPS. This gives the appearance of poor performance and can be improved by capping the framerate below 48. Additional side effects (such as first-person weapon animation) may also appear with high framerate.
Cap FPS[17] |
---|
Notes
|
HUD is missing or screen has black border
Change the screen size[citation needed] |
---|
Press - or = to adjust the screen size. |
Music issues
- Music doesn't play (after exiting the bar) or loop or the volume can't be adjusted.
Add/replace music wrapper[citation needed] |
---|
|
Disable compatibility settings[18] |
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Rename
|
Miscellaneous fixes
Nvidia profile settings[citation needed] |
---|
If the game crashes with an Nvidia GPU, disable the following settings for
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 5 | |
OpenGL | Use jkgfxmod. | |
Software renderer | RenderDroid I (Default) is faster, but renders in 8-bit color depth. RGB Emulation (Access via Advanced Settings) is slower, but renders in 16-bit color depth. Neither use texture filtering. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Cutscenes | Smacker Video Technology |
Launch the game with the -displayconfig parameter[citation needed]
|
---|
Texture/model enhancements
Jedi Knight Enhanced
- This mod replaces models with higher quality ones taken from Jedi Knight: Jedi Outcast. It requires the Unofficial Patch to be installed.
Install the mod[19] |
---|
--or--
|
Jedi Knight Retexture Pack
- This mod replaces textures with higher quality versions and can be used alone or with Jedi Knight Enhanced. It requires the Unofficial Patch to be installed.
Install the mod[20] |
---|
--or--
|
Jedi Knight Neural Upscale Texture Pack
- Vanilla textures upscaled with trained ESGRAN technique. For best results, install after installing Jedi Knight Enhanced and Jedi Knight Retexture Pack.
- Requires jkgfxmod (currently in beta).
- Textures are raw with noticeable AI artefacting and are intended as a baseline for future texture mods.
JK HUD Revamp
- The original HUD is too small at high resolutions. This mod replaces the default GUI and HUD elements with larger, higher resolution alternatives.
Install the mod[21]
|
---|
-
Jkhud.zip
affects the health and ammo readouts andjkgui.zip
affects the force power and item icons. - The larger elements are very different than the original designs.
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 95 | |
Processor (CPU) | Intel Pentium 90 MHz | |
System memory (RAM) | 16 MB | 32 MB |
Hard disk drive (HDD) | 53 MB | 174 MB |
Video card (GPU) | DirectX 5 compatible |
Notes
- ↑ Applications writing to
HKEY_LOCAL_MACHINE\SOFTWARE
will be redirected to other locations based on various criterias, see the glossary page for more details. - ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 3.0 3.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/32380/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (32380) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ The default wrapper starts playing as soon as the game starts, rather than muting while in the bar. The alternative wrapper is more compatible, but does not loop automatically.
References
- ↑ Is Mysteries of the Sith standalone here on GOG?, page 1 - Forum - GOG.com
- ↑ is :: Star Wars - Jedi Knight: Mysteries of the Sith General Discussions
- ↑ Release: Star Wars™ Jedi Knight: Dark Forces II, page 3 - Forum - GOG.com
- ↑ Update :: Star Wars Jedi Knight Dark Forces II General Discussions - Steam Community
- ↑ The JK Unofficial Patch will NOT work if you have the v1.01 version of JK.EXE - JKDF2.com
- ↑ The Jedi Order - No CD - last accessed on December 2018
- ↑ JK Hub - [Tutorials]
- ↑ Jedi Knight: Dark Forces 2 Improved Music - GOG.com Community Discussions
- ↑ High Detail Mod for Jedi Knight DF2 & MotS
- ↑ Graphical effects that amazed you - MobyGames Forums
- ↑ Press release - Aureal: News (retrieved)
- ↑ 12.0 12.1 Issues launching Jedi Knight or Mysteries of the Sith - JKDF2.com
- ↑ Steam Community - Says to Insert Disk...steam plz..
- ↑ 14.0 14.1 3D Acceleration Fixes - DirectX Wrappers - JFDK2.com
- ↑ DDrawCompat GitHub page
- ↑ AMD Graphics Cards: Will not support Jedi Knight or Mysteries of the Sith UNLESS you use Catalyst 13.1 or PRIOR drivers - JKDF2.com
- ↑ 30FPS? - Forum - GOG.com
- ↑ Jedi Knight / MotS Hardware Acceleration Graphic Patches for ALL
- ↑ JK Hub - Project: Jedi Knight Enhanced
- ↑ JK Hub - Project: Jedi Knight Retexture Pack
- ↑ JK Hub - Project: JK HUD Revamp