Difference between revisions of "Spider-Man 2: The Game"
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{{Infobox game | {{Infobox game | ||
− | |cover = Spider-Man 2 | + | |cover = Spider-Man 2 2004.png |
|developers = | |developers = | ||
{{Infobox game/row/developer|The Fizz Factor}} | {{Infobox game/row/developer|The Fizz Factor}} | ||
Line 8: | Line 7: | ||
|publishers = | |publishers = | ||
{{Infobox game/row/publisher|Activision}} | {{Infobox game/row/publisher|Activision}} | ||
+ | {{Infobox game/row/publisher|1C Company|Russia}} | ||
|engines = | |engines = | ||
{{Infobox game/row/engine|Unreal Engine 2}} | {{Infobox game/row/engine|Unreal Engine 2}} | ||
Line 15: | Line 15: | ||
|reception = | |reception = | ||
{{Infobox game/row/reception|Metacritic|spider-man-2-the-game|42}} | {{Infobox game/row/reception|Metacritic|spider-man-2-the-game|42}} | ||
+ | {{Infobox game/row/reception|IGDB|spider-man-2|68}} | ||
+ | |taxonomy = | ||
+ | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} | ||
+ | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
+ | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
+ | {{Infobox game/row/taxonomy/perspectives | Third-person }} | ||
+ | {{Infobox game/row/taxonomy/controls | Direct control }} | ||
+ | {{Infobox game/row/taxonomy/genres | Action, Adventure }} | ||
+ | {{Infobox game/row/taxonomy/art styles | Realistic }} | ||
+ | {{Infobox game/row/taxonomy/themes | Contemporary, North America }} | ||
+ | {{Infobox game/row/taxonomy/series | Spider-Man }} | ||
|steam appid = | |steam appid = | ||
|gogcom id = | |gogcom id = | ||
+ | |hltb = 12343 | ||
+ | |lutris = spider-man-2-the-game | ||
|strategywiki = Spider-Man 2: The Game | |strategywiki = Spider-Man 2: The Game | ||
− | |mobygames = | + | |mobygames = 14673 |
|wikipedia = Spider-Man 2 (video game) | |wikipedia = Spider-Man 2 (video game) | ||
|winehq = 3653 | |winehq = 3653 | ||
|license = commercial | |license = commercial | ||
}} | }} | ||
− | {{ | + | |
+ | {{Introduction | ||
+ | |introduction = '''Spider-Man 2: The Game''' is a [[:Category:Third-person|third-person]] [[:Category:action|action]] [[:Category:adventure|adventure]] game developed by The Fizz Factor. Despite sharing the name with popular 2004 game developed by Treyarch, this is not a PC port. Instead it's a low-budget game developed by a separate team, which doesn't share assets or code with console versions. | ||
+ | |release history = The game released on June 28, 2004 as retail only receiving negative reviews due to it simplistic, unimaginative gameplay, mediocre visuals and boring gameplay with some reviewers questioning why this version was even made, instead of the game being ported from consoles. | ||
+ | |current state = The game is currently unavailable for purchase with only rare second-hand copies being available. | ||
+ | }} | ||
==Availability== | ==Availability== | ||
{{Availability| | {{Availability| | ||
− | {{Availability/row| Retail | | | + | {{Availability/row| Retail | | DRM-free | CD-ROM used only for installation. | | Windows }} |
+ | {{Availability/row| Retail | | Unknown | | | OS X }} | ||
}} | }} | ||
+ | {{ii}} This game is not available digitally. | ||
+ | |||
+ | ===Demos=== | ||
+ | {{ii}} A demo is available [https://www.gamepressure.com/download.asp?ID=5195 here]. | ||
==Essential improvements== | ==Essential improvements== | ||
Line 37: | Line 60: | ||
===Configuration file(s) location=== | ===Configuration file(s) location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/config|Windows|{{p|game}}\ | + | {{Game data/config|Windows|{{p|game}}\System\*.ini}} |
{{Game data/config|OS X|}} | {{Game data/config|OS X|}} | ||
}} | }} | ||
+ | {{ii}} {{file|Webhead.ini}} contains general settings. | ||
+ | {{ii}} {{file|User.ini}} contains camera FOV, mouse, keyboard/controller bindings and other settings. | ||
===Save game data location=== | ===Save game data location=== | ||
{{Game data| | {{Game data| | ||
− | {{Game data/saves|Windows|}} | + | {{Game data/saves|Windows|{{p|game}}\System|}} |
{{Game data/saves|OS X|}} | {{Game data/saves|OS X|}} | ||
}} | }} | ||
Line 51: | Line 76: | ||
{{Video | {{Video | ||
|wsgf link = https://www.wsgf.org/dr/spider-man-2 | |wsgf link = https://www.wsgf.org/dr/spider-man-2 | ||
− | |widescreen wsgf award = | + | |widescreen wsgf award = silver |
− | |multimonitor wsgf award = | + | |multimonitor wsgf award = silver |
− | |ultrawidescreen wsgf award = | + | |ultrawidescreen wsgf award = silver |
− | |4k ultra hd wsgf award = | + | |4k ultra hd wsgf award = silver |
|widescreen resolution = hackable | |widescreen resolution = hackable | ||
− | |widescreen resolution notes= See | + | |widescreen resolution notes= See [[#Widescreen resolution|Widescreen resolution]]. |
− | |multimonitor = | + | |multimonitor = hackable |
− | |multimonitor notes = | + | |multimonitor notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |ultrawidescreen = | + | |ultrawidescreen = hackable |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = See [[#Widescreen resolution|Widescreen resolution]]. |
− | |4k ultra hd = | + | |4k ultra hd = hackable |
− | |4k ultra hd notes = | + | |4k ultra hd notes = See [[#Widescreen resolution|Widescreen resolution]]. |
|fov = hackable | |fov = hackable | ||
− | |fov notes = See | + | |fov notes = 60° by default. See [[#Field of view (FOV)|Field of view (FOV)]]. |
|windowed = false | |windowed = false | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = false | |borderless windowed = false | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = hackable |
− | |anisotropic notes = | + | |anisotropic notes = See [[#Anisotropic filtering (AF)|Anisotropic filtering (AF)]], or use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]]. |
|antialiasing = hackable | |antialiasing = hackable | ||
− | |antialiasing notes = [[ | + | |antialiasing notes = Use [[dgVoodoo 2#DirectX 8|dgVoodoo 2]]. |
− | |vsync = | + | |upscaling = false |
− | |vsync notes = | + | |upscaling tech = |
+ | |upscaling notes = | ||
+ | |vsync = hackable | ||
+ | |vsync notes = Off by default. To turn it on, see [[#Vertical sync (Vsync)|Vertical sync (Vsync)]]. | ||
|60 fps = true | |60 fps = true | ||
|60 fps notes = | |60 fps notes = | ||
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = | + | |120 fps notes = See [[#Run the game at screen refresh rate|Run the game at screen refresh rate]]. |
− | |hdr = | + | |hdr = false |
|hdr notes = | |hdr notes = | ||
|color blind = false | |color blind = false | ||
|color blind notes = | |color blind notes = | ||
+ | }} | ||
+ | ===[[Glossary:Widescreen resolution|Widescreen resolution]]=== | ||
+ | {{Fixbox|description=Set in Webhead.ini|ref=<ref name="Checked_by_AlphaYellow">{{Refcheck|user=AlphaYellow|date=2023-07-03}}</ref>|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Go to the <code>[WinDrv.WindowsClient]</code> section. | ||
+ | # Set <code>FullscreenViewportX</code> and <code>FullscreenViewportY</code> to the desired resolution. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Lower vertical FOV at wider aspect ratios (Vert-). Increase FOV to compensate, see [[#Field of view (FOV)|Field of view (FOV)]]. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Field of view (FOV)|Field of view (FOV)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Define FoV in following lines: | ||
+ | <pre> | ||
+ | DesiredFOV=60.000000 | ||
+ | DefaultFOV=60.000000 | ||
+ | FOVAngle=60.000000 | ||
+ | </pre> | ||
+ | |||
+ | '''Notes''' | ||
+ | {{--}} Game could start to randomly reset those values. If so, edit those values in <code>{{p|game}}\System\{{file|DefUser.ini}}</code> too. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Anisotropic filtering (AF)|Anisotropic filtering (AF)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Go to class <code>[D3DDrv.D3DRenderDevice]</code>. | ||
+ | # In this section, adjust the line <code>LevelOfAnisotropy=1</code> (maximum is 16). | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Vertical sync (Vsync)|Vertical sync (Vsync)]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Change the line <code>UseVSync=False</code> to <code>UseVSync=True</code>. | ||
}} | }} | ||
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|invert mouse y-axis = true | |invert mouse y-axis = true | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
− | |controller support = | + | |controller support = hackable |
− | |controller support notes = | + | |controller support notes = Set <code>UseJoystick=True</code> in {{file|[[#Game data|Webhead.ini]]}} under <code>[WinDrv.WindowsClient]</code>. |
|full controller = unknown | |full controller = unknown | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = hackable |
− | |controller remap notes = | + | |controller remap notes = Edit in {{file|[[#Game data|User.ini]]}}. |
− | |controller sensitivity = | + | |controller sensitivity = hackable |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Edit in {{file|[[#Game data|User.ini]]}}. |
− | |invert controller y-axis = | + | |invert controller y-axis = hackable |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Edit in {{file|[[#Game data|User.ini]]}}. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
|xbox prompts = unknown | |xbox prompts = unknown | ||
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|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse acceleration|Mouse acceleration]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseAccelThreshold=100.0000</code> to <code>0</code>. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} [Engine.PlayerInput] entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Mouse#Sensitivity|Mouse sensitivity]]=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Change the line <code>MouseSensitivity=</code> to the desired value. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} <code>[Engine.PlayerInput]</code> entries are created upon inverting mouse y-axis or adjusting sensitivity. | ||
+ | }} | ||
+ | |||
+ | ===Jerky/Uneven mouse movement=== | ||
+ | {{Fixbox|description=Edit ini file|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|User.ini]]}}. | ||
+ | # Go to the following lines and change <code>2.0</code> to <code>0.1</code>:<br><pre><nowiki>MouseX=Count bXAxis | Axis aMouseX Speed=2.0</nowiki></pre><pre><nowiki>MouseY=Count bYAxis | Axis aMouseY Speed=2.0</nowiki></pre> | ||
+ | # Change the line <code>MouseSmoothingMode=</code> to {{code|1}} and <code>MouseSamplingTime=</code> to: | ||
+ | #* {{code|0.008}} for 125Hz polling rate | ||
+ | #* {{code|0.002}} for 500Hz polling rate | ||
+ | #* {{code|0.001}} for 1000Hz polling rate | ||
+ | # Change the line <code>MouseSensitivity=</code> to <code>50</code> in {{file|[[#Game data|User.ini]]}} (more or less, if needed to adjust). | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Go to the <code><nowiki>[D3DDrv.D3DRenderDevice]</nowiki></code> section and change <code>ReduceMouseLag=</code> to False. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Opening the control settings in-game to adjust mouse sensitivity will reset the value to 10 or below, making aiming way too slow. | ||
}} | }} | ||
Line 154: | Line 258: | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
− | |separate volume notes = Music, | + | |separate volume notes = Music, Effects and Voice. |
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Up to 7.0 output with [[Glossary:Sound card#DirectSound hardware path|DirectSound3D restoration software]] or [[Glossary:Sound card#Set up OpenAL|OpenAL]]. See [[#Surround sound|Surround sound]]. |
|subtitles = false | |subtitles = false | ||
|subtitles notes = | |subtitles notes = | ||
Line 163: | Line 267: | ||
|mute on focus lost = unknown | |mute on focus lost = unknown | ||
|mute on focus lost notes = | |mute on focus lost notes = | ||
− | |eax support = | + | |eax support = true |
− | |eax support notes = | + | |eax support notes = EAX 3.0. |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
+ | }} | ||
+ | |||
+ | ===[[Glossary:Surround sound|Surround sound]]=== | ||
+ | {{ii}} By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound. | ||
+ | {{--}} Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples. | ||
+ | |||
+ | {{Fixbox|description=Restore surround sound|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Set <code>Use3DSound=True</code> and <code>UseDefaultDriver=False</code>, and save. | ||
}} | }} | ||
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{{L10n/switch | {{L10n/switch | ||
|language = English | |language = English | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = | ||
+ | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = French | ||
|interface = true | |interface = true | ||
|audio = true | |audio = true | ||
Line 183: | Line 307: | ||
|notes = | |notes = | ||
|fan = | |fan = | ||
+ | }} | ||
+ | {{L10n/switch | ||
+ | |language = Polish | ||
+ | |interface = true | ||
+ | |audio = true | ||
+ | |subtitles = false | ||
+ | |notes = Only on Polish retail copy, [https://drive.google.com/file/d/1lxzeLr5AxUryUU1_nE0HOBg1-fU7DL76/view download]. | ||
+ | |fan = | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
Line 211: | Line 343: | ||
|vorpx = hackable | |vorpx = hackable | ||
|vorpx modes = G3D | |vorpx modes = G3D | ||
− | |vorpx notes = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/SpiderMan_2/ profile | + | |vorpx notes = User created profile, requires [[DgVoodoo 2|DGVoodoo2 v 2.55.4]], see [https://www.vorpx.com/forums/search/SpiderMan_2/ profile introduction]. <br><code>Note:</code> Profile may not work with the latest wrapper, in case of issues please report to the [https://www.vorpx.com/forums/search/SpiderMan_2/ vorpx forum]. |
|htc vive = | |htc vive = | ||
|htc vive notes = | |htc vive notes = | ||
Line 236: | Line 368: | ||
|play area room-scale = | |play area room-scale = | ||
|play area room-scale notes = | |play area room-scale notes = | ||
+ | }} | ||
+ | |||
+ | ==Issues fixed== | ||
+ | ===Poor performance on Windows 8/8.1/10/11=== | ||
+ | {{Fixbox|description=Install [http://dege.freeweb.hu/dgVoodoo2/dgVoodoo2/ dgVoodoo2].|ref=<ref name="Checked_by_AlphaYellow" />}} | ||
+ | |||
+ | {{Fixbox|description=Use crosire's d3d8to9 wrapper|ref=<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Download {{file|d3d8.dll}} from [https://github.com/crosire/d3d8to9/releases here]. | ||
+ | # Place it in {{folder|{{p|game}}\System\}}. | ||
+ | }} | ||
+ | |||
+ | ===Run the game at screen refresh rate=== | ||
+ | {{--}} Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor. | ||
+ | |||
+ | {{Fixbox|description=Set fullscreen refresh rate<ref name="Checked_by_AlphaYellow" />|fix= | ||
+ | # Launch the game at least once then close it. | ||
+ | # Open {{file|[[#Game data|Webhead.ini]]}}. | ||
+ | # Find the line <code>DesiredRefreshRate=60</code>. | ||
+ | # Change the value to set the monitor's refresh rate. For example, 120 or 144. | ||
+ | |||
+ | '''Notes''' | ||
+ | {{ii}} Modifying any video options will undo the custom refresh rate. | ||
}} | }} | ||
Line 241: | Line 395: | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 8 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
|directdraw notes = | |directdraw notes = | ||
− | |opengl versions = | + | |opengl versions = true |
|opengl notes = | |opengl notes = | ||
|glide versions = | |glide versions = | ||
|glide notes = | |glide notes = | ||
− | |software mode = | + | |software mode = true |
− | |software mode notes = | + | |software mode notes = RAD Game Tools' Pixomatic Software Renderer. |
|mantle support = | |mantle support = | ||
|mantle support notes = | |mantle support notes = | ||
Line 263: | Line 417: | ||
|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
+ | |windows arm app = | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = true | |mac os x powerpc app = true | ||
|macos intel 32-bit app = true | |macos intel 32-bit app = true | ||
|macos intel 64-bit app = false | |macos intel 64-bit app = false | ||
+ | |macos arm app = | ||
|macos app notes = Install the [[#Patches|version 1.1]] patch for Intel support. | |macos app notes = Install the [[#Patches|version 1.1]] patch for Intel support. | ||
|linux 32-bit executable= | |linux 32-bit executable= | ||
|linux 64-bit executable= | |linux 64-bit executable= | ||
− | |linux executable notes = | + | |linux arm app = |
+ | |linux executable notes = | ||
+ | }} | ||
+ | |||
+ | ===Middleware=== | ||
+ | {{Middleware | ||
+ | |physics = | ||
+ | |physics notes = | ||
+ | |audio = OpenAL | ||
+ | |audio notes = | ||
+ | |interface = | ||
+ | |interface notes = | ||
+ | |input = | ||
+ | |input notes = | ||
+ | |cutscenes = Bink Video | ||
+ | |cutscenes notes = 1.5.21.0 | ||
+ | |multiplayer = | ||
+ | |multiplayer notes= | ||
+ | |anticheat = | ||
+ | |anticheat notes = | ||
}} | }} | ||
Line 277: | Line 452: | ||
|OSfamily = Windows | |OSfamily = Windows | ||
− | |minOS = 98 | + | |minOS = 98/ME/2000/XP |
− | |minCPU = | + | |minCPU = Pentium 600 MHz |
− | |minCPU2 = | + | |minCPU2 = Athlon 600 MHz |
|minRAM = 128 MB | |minRAM = 128 MB | ||
|minHD = 827 MB | |minHD = 827 MB | ||
− | |minGPU = | + | |minGPU = NVIDIA RIVA TnT/TnT2 |
+ | |minGPU2 = ATI Radeon series | ||
+ | |minGPU3 = Matrox Parhelia | ||
|minVRAM = 16 MB | |minVRAM = 16 MB | ||
|minDX = 9.0b | |minDX = 9.0b | ||
+ | |minaudio = 16-bit sound card with DirectX 9.0b compliancy | ||
+ | |minother = 4X CD-ROM with 600K/sec sustained transfer rate | ||
+ | |||
+ | |recOS = | ||
+ | |recCPU = Pentium III | ||
+ | |recRAM = | ||
+ | |recHD = + 400 MB for the Windows swap file | ||
+ | |recGPU = NVIDIA GeForce series | ||
+ | |recVRAM = | ||
+ | |recDX = | ||
+ | |notes = Partially region locked due to the game requiring the same language based Windows system that matches the region's disc during installation. | ||
+ | }} | ||
+ | |||
+ | {{System requirements | ||
+ | |OSfamily = OS X | ||
+ | |||
+ | |minOS = 10.2.8 (Jaguar) | ||
+ | |minCPU = G3 700 MHz | ||
+ | |minCPU2 = | ||
+ | |minRAM = 256 MB | ||
+ | |minHD = 1 GB | ||
+ | |minGPU = ATI Radeon 7500 | ||
+ | |minGPU2 = NVIDIA GeForce 2 MX | ||
+ | |minGPU3 = | ||
+ | |minVRAM = 32 MB | ||
+ | |minOGL = | ||
+ | |minDX = | ||
+ | |minSM = | ||
+ | |minaudio = | ||
+ | |mincont = | ||
+ | |minother = 8X CD-ROM <ref>{{Refurl|url=https://www.macworld.com/article/171752/spiderman2|title=Aspyr: Mac Spider-Man 2 game goes gold|date=2024-04-24}}</ref> | ||
− | |recOS = | + | |recOS = |
|recCPU = | |recCPU = | ||
+ | |recCPU2 = | ||
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
|recGPU = | |recGPU = | ||
+ | |recGPU2 = | ||
+ | |recGPU3 = | ||
|recVRAM = | |recVRAM = | ||
+ | |recOGL = | ||
|recDX = | |recDX = | ||
+ | |recSM = | ||
+ | |recaudio = | ||
+ | |reccont = | ||
+ | |recother = | ||
+ | |notes = | ||
}} | }} | ||
{{References}} | {{References}} |
Latest revision as of 12:15, 4 May 2024
Developers | |
---|---|
The Fizz Factor | |
macOS (OS X) | Aspyr Media |
macOS (OS X) | Ryan C. Gordon |
Publishers | |
Activision | |
Russia | 1C Company |
Engines | |
Unreal Engine 2 | |
Release dates | |
Windows | June 28, 2004 |
macOS (OS X) | August 16, 2004 |
Reception | |
Metacritic | 42 |
IGDB | 68 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Adventure |
Art styles | Realistic |
Themes | Contemporary, North America |
Series | Spider-Man |
Warnings
- The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Spider-Man 2: The Game is a third-person action adventure game developed by The Fizz Factor. Despite sharing the name with popular 2004 game developed by Treyarch, this is not a PC port. Instead it's a low-budget game developed by a separate team, which doesn't share assets or code with console versions.
The game released on June 28, 2004 as retail only receiving negative reviews due to it simplistic, unimaginative gameplay, mediocre visuals and boring gameplay with some reviewers questioning why this version was even made, instead of the game being ported from consoles.
The game is currently unavailable for purchase with only rare second-hand copies being available.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. | |||
Retail |
- This game is not available digitally.
Demos
- A demo is available here.
Essential improvements
Patches
- Patch v1.1 is the latest patch for the OS X version.[1]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>\System\*.ini[Note 1] |
macOS (OS X) |
-
Webhead.ini
contains general settings. -
User.ini
contains camera FOV, mouse, keyboard/controller bindings and other settings.
Save game data location
System | Location |
---|---|
Windows | <path-to-game>\System[Note 1] |
macOS (OS X) |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | See Widescreen resolution. | ||
Multi-monitor | See Widescreen resolution. | ||
Ultra-widescreen | See Widescreen resolution. | ||
4K Ultra HD | See Widescreen resolution. | ||
Field of view (FOV) | 60° by default. See Field of view (FOV). | ||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See Anisotropic filtering (AF), or use dgVoodoo 2. | ||
Anti-aliasing (AA) | Use dgVoodoo 2. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | Off by default. To turn it on, see Vertical sync (Vsync). | ||
60 FPS and 120+ FPS | See Run the game at screen refresh rate. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Widescreen resolution
Set in Webhead.ini[2] |
---|
Notes
|
Field of view (FOV)
Edit ini file[2] |
---|
DesiredFOV=60.000000 DefaultFOV=60.000000 FOVAngle=60.000000 Notes
|
Anisotropic filtering (AF)
Edit ini file[2] |
---|
|
Vertical sync (Vsync)
Edit ini file[2] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | Set UseJoystick=True in Webhead.ini under [WinDrv.WindowsClient] . |
|
Full controller support | ||
Controller remapping | Edit in User.ini . |
|
Controller sensitivity | Edit in User.ini . |
|
Controller Y-axis inversion | Edit in User.ini . |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Mouse acceleration
Edit ini file[2] |
---|
Notes
|
Mouse sensitivity
Edit ini file[2] |
---|
Notes
|
Jerky/Uneven mouse movement
Edit ini file[2] |
---|
Notes
|
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Music, Effects and Voice. | |
Surround sound | Up to 7.0 output with DirectSound3D restoration software or OpenAL. See Surround sound. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support | EAX 3.0. | |
Royalty free audio |
Surround sound
- By default, the game outputs to stereo on modern versions of Windows. This will force the game to use the system OpenAL device as ouput and restore surround sound.
- Forcing the game to use the system OpenAL device may lead to audio dropouts, missing and substituted audio samples.
Restore surround sound[2] |
---|
|
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
Italian | ||||
Polish | Only on Polish retail copy, download. | |||
Russian | Only on Russian retail copy. |
VR support
3D modes | State | Notes | |
---|---|---|---|
vorpX | G3D User created profile, requires DGVoodoo2 v 2.55.4, see profile introduction. Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum. |
Issues fixed
Poor performance on Windows 8/8.1/10/11
Install dgVoodoo2.[2] |
---|
Use crosire's d3d8to9 wrapper[2] |
---|
|
Run the game at screen refresh rate
- Maximum selectable refresh rate is 60 Hz. This does not limit FPS, but may set the monitor's refresh rate to 100 Hz, which may result in screen tearing on a 120 or 144 Hz monitor.
Set fullscreen refresh rate[2] |
---|
Notes
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | |
OpenGL | ||
Software renderer | RAD Game Tools' Pixomatic Software Renderer. |
Executable | PPC | 32-bit | 64-bit | Notes |
---|---|---|---|---|
Windows | ||||
macOS (OS X) | Install the version 1.1 patch for Intel support. |
Middleware
Middleware | Notes | |
---|---|---|
Audio | OpenAL | |
Cutscenes | Bink Video | 1.5.21.0 |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 98/ME/2000/XP | |
Processor (CPU) | Pentium 600 MHz Athlon 600 MHz |
Pentium III |
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 827 MB | + 400 MB for the Windows swap file |
Video card (GPU) | NVIDIA RIVA TnT/TnT2 ATI Radeon series Matrox Parhelia 16 MB of VRAM DirectX 9.0b compatible | NVIDIA GeForce series |
Sound (audio device) | 16-bit sound card with DirectX 9.0b compliancy | |
Other | 4X CD-ROM with 600K/sec sustained transfer rate |
macOS (OS X) | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10.2.8 (Jaguar) | |
Processor (CPU) | G3 700 MHz | |
System memory (RAM) | 256 MB | |
Hard disk drive (HDD) | 1 GB | |
Video card (GPU) | ATI Radeon 7500 NVIDIA GeForce 2 MX 32 MB of VRAM |
|
Other | 8X CD-ROM [3] |
Notes
- ↑ 1.0 1.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).