Difference between revisions of "Shrek SuperSlam"
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{{Infobox game | {{Infobox game | ||
− | |cover = | + | |cover = Shrek SuperSlam (PC Cover).jpg |
|developers = | |developers = | ||
{{Infobox game/row/developer|7 Studios}} | {{Infobox game/row/developer|7 Studios}} | ||
Line 11: | Line 11: | ||
{{Infobox game/row/date|Windows|November 1, 2005}} | {{Infobox game/row/date|Windows|November 1, 2005}} | ||
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase }} |
− | + | {{Infobox game/row/taxonomy/modes | Singleplayer, Multiplayer }} | |
− | {{Infobox game/row/taxonomy/modes | }} | + | {{Infobox game/row/taxonomy/pacing | Real-time }} |
− | {{Infobox game/row/taxonomy/pacing | }} | + | {{Infobox game/row/taxonomy/perspectives | Bird's-eye view }} |
− | {{Infobox game/row/taxonomy/perspectives | }} | + | {{Infobox game/row/taxonomy/controls | Direct control }} |
− | {{Infobox game/row/taxonomy/controls | }} | ||
{{Infobox game/row/taxonomy/genres | Fighting }} | {{Infobox game/row/taxonomy/genres | Fighting }} | ||
− | + | {{Infobox game/row/taxonomy/art styles | Stylized }} | |
− | + | {{Infobox game/row/taxonomy/themes | Medieval }} | |
− | {{Infobox game/row/taxonomy/art styles | }} | ||
− | {{Infobox game/row/taxonomy/themes | }} | ||
{{Infobox game/row/taxonomy/series | Shrek }} | {{Infobox game/row/taxonomy/series | Shrek }} | ||
|steam appid = | |steam appid = | ||
Line 105: | Line 102: | ||
|invert mouse y-axis = n/a | |invert mouse y-axis = n/a | ||
|invert mouse y-axis notes = | |invert mouse y-axis notes = | ||
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
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{{--}} Upon selecting a resolution above 1280x960 and re-launching the game, it will crash during the loading screen right before the title screen. | {{--}} Upon selecting a resolution above 1280x960 and re-launching the game, it will crash during the loading screen right before the title screen. | ||
{{Fixbox|description=Use Patched Executable|fix= | {{Fixbox|description=Use Patched Executable|fix= | ||
− | Download [https://community.pcgamingwiki.com/files/file/2228-shrek-superslam-uncap-fps/ this patched executable] and replace the original | + | Download [https://community.pcgamingwiki.com/files/file/2228-shrek-superslam-uncap-fps/ this patched executable] and replace the original {{file|Shrek.exe}} in {{p|game}} to fix the crashing issue. Editing the {{file|[[#Game data|config.ini]]}} and setting the resolution manually may be necessary to change the resolution afterwards. |
}} | }} | ||
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|windows 32-bit exe = true | |windows 32-bit exe = true | ||
|windows 64-bit exe = false | |windows 64-bit exe = false | ||
− | |windows arm app = | + | |windows arm app = |
|windows exe notes = | |windows exe notes = | ||
|macos intel 32-bit app = | |macos intel 32-bit app = | ||
Line 311: | Line 308: | ||
|input notes = | |input notes = | ||
|cutscenes = Bink Video | |cutscenes = Bink Video | ||
− | |cutscenes notes = | + | |cutscenes notes = 1.8.3.0 |
|multiplayer = | |multiplayer = | ||
|multiplayer notes= | |multiplayer notes= |
Revision as of 13:52, 3 July 2023
Developers | |
---|---|
7 Studios | |
Shaba Games | |
Windows | LTI Gray Matter |
Publishers | |
Activision | |
Release dates | |
Windows | November 1, 2005 |
Taxonomy | |
Monetization | One-time game purchase |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | Bird's-eye view |
Controls | Direct control |
Genres | Fighting |
Art styles | Stylized |
Themes | Medieval |
Series | Shrek |
Shrek | |
---|---|
Subseries of DreamWorks | |
Shrek Game Land Activity Center | 2001 |
Shrek 2 Activity Center: Twisted Fairy Tale Fun | 2004 |
Shrek 2: The Game | 2004 |
Shrek 2: Team Action | 2004 |
Shrek SuperSlam | 2005 |
Shrek the Third | 2007 |
Shrek's Carnival Craze | 2008 |
Shrek Forever After | 2010 |
Warnings
- SafeDisc retail DRM does not work on Windows Vista and later (see Availability for affected versions).
Key points
- Doesn't feature any video settings besides resolution.
- Frame-rate is locked at 32 FPS out-of-the-box (unlike console versions); this can be removed with a modified .exe file.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | CD-ROM used only for installation. | |||
Retail | SafeDisc 4 DRM[Note 1] European version only. |
- SafeDisc retail DRM does not work on Windows Vista and later (see above for affected versions).
- This game is not available digitally.
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | <path-to-game>/config.ini[Note 2] |
Save game data location
System | Location |
---|---|
Windows | <path-to-game>/data/saves/(username)-ShrekSuperSlam.sav[Note 2] |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | Menus and loading screens are 4:3, and are centered. | ||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | The game supports 2160p, but for resolutions higher than 1080p, you must first start the game in 1080p or lower and run it as an administrator, change to 2160p under settings before playing, and then change back to 2160p before quitting. Use 100% scaling at all times. Otherwise, the game crashes after the intro videos. If you alt-tab from the game, you will not be able to alt-tab back unless you change your PC's display settings to 2160p to match your current resolution while the game is running. The readme notes that it does not support alt-tabbing and that if you alt-tab, you won't be able to get back, but it seems to work fine other than the noted issue. | ||
Field of view (FOV) | |||
Windowed | See the glossary page for potential workarounds. | ||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | See the glossary page for potential workarounds. | ||
Anti-aliasing (AA) | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | See the glossary page for potential workarounds. | ||
60 FPS | Locked at 32 FPS. Download this fix to uncap the framerate. | ||
120+ FPS | Download this fix to uncap the framerate. Exceeding 60 FPS may cause gameplay issues. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | ||
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | Doesn't work on XInput controllers. | |
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sound, Music, and Voice. | |
Surround sound | Up to 7.0 output. May require DirectSound 3D restoration software. | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
EAX support |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Dutch | ||||
French | ||||
German | ||||
Italian | ||||
Spanish |
- US versions only contain an English language option.
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | 4 | |||
LAN play | ||||
Online play |
Issues fixed
Crashes when selecting resolutions above 1280x960
- Upon selecting a resolution above 1280x960 and re-launching the game, it will crash during the loading screen right before the title screen.
Use Patched Executable |
---|
Download this patched executable and replace the original |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 8 | Minimum required DirectX version listed is 9.0c, however the game uses Direct3D 8 for rendering. |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok | |
Cutscenes | Bink Video | 1.8.3.0 |
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 98, ME, 2000, XP | |
Processor (CPU) | Intel Pentium III 800 MHz AMD Athlon XP 1500 MHz |
|
System memory (RAM) | 128 MB | |
Hard disk drive (HDD) | 1200 MB (900 MB plus 300 MB for the Windows swap file) | |
Video card (GPU) | 3D hardware accelerator card 32 MB of VRAM DirectX 9.0c compatible |
Notes
- ↑ SafeDisc retail DRM does not work on Windows 10[1] or Windows 11 and is disabled by default on Windows Vista, Windows 7, Windows 8, and Windows 8.1 when the KB3086255 update is installed.[2]
- ↑ 2.0 2.1 When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details).
References
- ↑ Not Loading in Windows 10; this will break thousands of - Microsoft Community - last accessed on 2017-01-16
- ↑ Microsoft - MS15-097: Description of the security update for the graphics component in Windows: September 8, 2015 - last accessed on 2018-02-16