Shrek 2: The Game

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This page is for the original PC game developed by KnowWonder. For the PC port of the console game developed by Luxoflux, see Shrek 2: Team Action.

Shrek 2: The Game
Shrek 2: The Game cover
Developers
KnowWonder
macOS (OS X) Aspyr Media
macOS (OS X) Ryan C. Gordon
Publishers
Activision
Engines
Unreal Engine 2
Release dates
Windows May 3, 2004
macOS (OS X) August 27, 2004
Shrek 2: The Game on MobyGames
Shrek 2: The Game on Wikipedia

Warnings

The macOS (OS X) version of this game does not work on macOS Catalina (version 10.15) or later due to the removal of support for 32-bit-only apps.
Shrek
Subseries of DreamWorks
Shrek Game Land Activity Center 2001
Shrek 2 Activity Center: Twisted Fairy Tale Fun 2004
Shrek 2: The Game 2004
Shrek 2: Team Action 2004
Shrek SuperSlam 2005
Shrek the Third 2007
Shrek's Carnival Craze 2008
Shrek Forever After 2010

General information

Official Website (Archived)

Availability[edit]

Source DRM Notes Keys OS
Retail
DRM-free
CD-ROM used only for installation.
Windows
This game is not available digitally.

Essential improvements[edit]

Patches[edit]

Patch v1.1 is the latest patch for the OS X version. [1]

Game data[edit]

Configuration file(s) location[edit]

System Location
Windows %USERPROFILE%\Documents\Shrek 2\
macOS (OS X)

Save game data location[edit]

System Location
Windows %USERPROFILE%\Documents\Shrek 2\Save\
macOS (OS X)

Video settings[edit]

Widescreen resolution[edit]

Set in game.ini[2]
  1. Go to the configuration file(s) location.
  2. Open game.ini.
  3. Go to the [WinDrv.WindowsClient] section.
  4. Set FullscreenViewportX and FullscreenViewportY to the desired resolution.

Field of view (FOV)[edit]

Set in User.ini[2]
  1. Go to the configuration file(s) location.
  2. Open User.ini.
  3. Change DesiredFOV=85 and DefaultFOV=85 to the desired value.

Input settings[edit]

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Mouse input in menus
Mouse Y-axis inversion
Set bInvertMouse=True in User.ini under [Engine.PlayerInput]. See config location.
Controller
Controller support

Audio settings[edit]

Audio feature State Notes
Separate volume controls
Music and SFX.
Surround sound
Up to 7.0 output with DirectSound3D restoration software or OpenAL.
Subtitles
Closed captions
Mute on focus lost
EAX support
Use OpenAL Soft for binaural HRTF mixing.[3]
DefOpenAL32.dll works as DirectSound3D driver which can be used with DSOAL to restore EAX.
Using DSOAL causes random high-pitched voices. No EAX reverb is used in-game.

Localizations

Language UI Audio Sub Notes
English
German
Russian
Swedish
Polish
Ukrainian

VR support[edit]

3D modes Native Notes
vorpX
G3D
User created profile, requires DGVoodoo2 v 2.55.4, see profile introdution.
Note: Profile may not work with the latest wrapper, in case of issues please report to the vorpx forum.

Other information[edit]

API[edit]

Technical specs Supported Notes
Direct3D 8, 9
ExecutablePPC 32-bit 64-bit Notes
Windows
macOS (OS X)
Install the version 1.1 patch for Intel support.

Middleware[edit]

Middleware Notes
Audio OpenAL

System requirements[edit]

Windows
Minimum Recommended
Operating system (OS) 98
Processor (CPU) Intel Pentium 2 500 MHz
System memory (RAM) 128 MB
Hard disk drive (HDD) 400 MB
Video card (GPU) 16 MB of VRAM
DirectX 9 compatible
Other 4x CD-ROM Drive
macOS (OS X)
Minimum
Operating system (OS) 10.2.8
Processor (CPU) PowerPC G3
System memory (RAM) 256 MB
Hard disk drive (HDD) 800 MB
Video card (GPU) 32 MB of VRAM

References

  1. Aspyr - Support - last accessed on 2007-08-04
    "This patch addresses some graphics issues and adds native support for Intel Mac computers."
  2. 2.0 2.1 Shrek 2 | WSGF
  3. Two years of HRTF research has led to this moment