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Difference between revisions of "Shadow Warrior 3"

From PCGamingWiki, the wiki about fixing PC games
(Add Steam appid sides + make Deluxe edition clickable in Steam availability row + add version differences + fix system requirements (to be more in-line with PCGW standards) + some minor fixes)
(Improve middleware section + add DLSS)
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{{Infobox game/row/publisher|Devolver Digital}}
 
{{Infobox game/row/publisher|Devolver Digital}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://wccftech.com/flying-wild-hog-ceo-tells-us-what-theyve-been-up-to-hint-two-game-reveals-scheduled-in-2020/|title=Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020)|date=2020-07-12|snippet=And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4.}}</ref><ref>{{Refcheck|user=Mastan|date=2022-04-28}}</ref>|build=4.26.2.0}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://wccftech.com/flying-wild-hog-ceo-tells-us-what-theyve-been-up-to-hint-two-game-reveals-scheduled-in-2020/|title=Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020)|date=2020-07-12|snippet=And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4.}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2023-02-17|comment=Confirmed by the properties of {{file|SW3.exe}}.}}</ref>|build=4.26.2.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 1, 2022}}
 
{{Infobox game/row/date|Windows|March 1, 2022}}
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|antialiasing              = true
 
|antialiasing              = true
 
|antialiasing notes        = Low, Medium, High
 
|antialiasing notes        = Low, Medium, High
|upscaling                  = unknown
+
|upscaling                  = true
|upscaling tech            =  
+
|upscaling tech            = DLSS 2.2
 
|upscaling notes            =  
 
|upscaling notes            =  
 
|vsync                      = true
 
|vsync                      = true
Line 390: Line 390:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = [[PhysX]]
+
|physics          = [[PhysX]], APEX
|physics notes    =  
+
|physics notes    = PhysX v3.4.0.0, APEX v1.4.0.0
 
|audio            = FMOD
 
|audio            = FMOD
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = libScePad, XAudio
|input notes      =  
+
|input notes      = libScePad v1.0.4.1, adds DualSense support. XAudio v2.9
|cutscenes        = Bink Video
+
|cutscenes        = Bink 2 Video
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = GOG Galaxy
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        =  
 
|anticheat        =  

Revision as of 18:39, 17 February 2023

Shadow Warrior 3
Shadow Warrior 3 cover
Developers
Flying Wild Hog
Publishers
Devolver Digital
Engines
Unreal Engine 4[Note 1]
Release dates
Windows March 1, 2022
Reception
Metacritic 71
OpenCritic 72
IGDB 56
Taxonomy
Monetization One-time game purchase
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Asia, Fantasy
Series Shadow Warrior
Shadow Warrior 3 on HowLongToBeat
Shadow Warrior 3 on IGDB
Shadow Warrior 3 guide on StrategyWiki
Shadow Warrior 3 on MobyGames
Shadow Warrior 3 on Wikipedia
Shadow Warrior
Shadow Warrior (1997) 1997
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013
Viscera Cleanup Detail: Shadow Warrior 2013
Shadow Warrior 2 2016
Shadow Warrior 3 2022

Shadow Warrior 3 is a singleplayer first-person action, FPS and shooter game in the Shadow Warrior series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
GOG.com
DRM-free
Deluxe Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Steam
Icon overlay.png
Digital Deluxe Edition also available.
Windows

Version differences

The (Digital) Deluxe Edition includes the base game, soundtrack, Dragonblood weapon skin for the SMGs and the Dragontail katana weapon skin.

Essential improvements

Skip intro videos

Delete or rename video files
  1. Go to <path-to-game>\SW3\Content\Movies.
  2. Delete or rename DEVOLVER_Logo.bk2 and FWH_Logo.bk2.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\SW3\Saved\Config\WindowsNoEditor\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1036890/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\SW3\Saved\SaveGames\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1036890/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud

Video

Game settings
Game settings
Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert-. No proper 21:9 or 32:9 support.
4K Ultra HD
Field of view (FOV)
Horizontal FOV 80-130°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
See the glossary page for potential workarounds.
Anti-aliasing (AA)
Low, Medium, High
High-fidelity upscaling
DLSS 2.2
Vertical sync (Vsync)
60 FPS and 120+ FPS
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Controller settings
Controller settings
Keyboard and mouse settings
Keyboard and mouse settings

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Master, Music, Sound Effects, Dialogs, Cinematics
Surround sound
7.1 Surround[3]
Subtitles
Subtitle size can be adjusted since patch 1.05.[4]
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Russian
Brazilian Portuguese
Spanish

Other information

API

Technical specs Supported Notes
Direct3D 11
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, APEX PhysX v3.4.0.0, APEX v1.4.0.0
Audio FMOD
Input libScePad, XAudio libScePad v1.0.4.1, adds DualSense support. XAudio v2.9
Cutscenes Bink Video 2
Multiplayer GOG Galaxy

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-3470
AMD Phenom II X4 965
System memory (RAM) 8 GB
Hard disk drive (HDD) 31 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260X
2 GB of VRAM
A 64-bit operating system is required.
Minimum system requirements target 1080p, 30 FPS at Low graphical settings. Recommended system requirements target 1080p, 60FPS at High graphical preset.

Notes

  1. Unreal Engine 4 engine build: 4.26.2.0[1][2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020) - last accessed on 2020-07-12
    "And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4."
  2. Verified by User:Mrtnptrs on 2023-02-17
    Confirmed by the properties of SW3.exe.
  3. Verified by User:Mastan on 2022-04-28
    Tested in 7.1 using Orban Loudness Meter.
  4. Shadow Warrior patch 1.05 New Game+ - Shadow Warrior 3 - Steam - last accessed on 2023-02-17