Difference between revisions of "Shadow Warrior 3"
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{{Infobox game | {{Infobox game | ||
|cover = Shadow Warrior 3 cover.jpg | |cover = Shadow Warrior 3 cover.jpg | ||
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{{Infobox game/row/publisher|Devolver Digital}} | {{Infobox game/row/publisher|Devolver Digital}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://wccftech.com/flying-wild-hog-ceo-tells-us-what-theyve-been-up-to-hint-two-game-reveals-scheduled-in-2020/|title=Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020)|date=2020-07-12|snippet=And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4.}}</ref>}} | + | {{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://wccftech.com/flying-wild-hog-ceo-tells-us-what-theyve-been-up-to-hint-two-game-reveals-scheduled-in-2020/|title=Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020)|date=2020-07-12|snippet=And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4.}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2023-02-17|comment=Confirmed by the properties of {{file|SW3.exe}}.}}</ref>|build=4.26.2.0}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|March 1, 2022}} | {{Infobox game/row/date|Windows|March 1, 2022}} | ||
|reception = | |reception = | ||
− | {{Infobox game/row/reception|Metacritic|shadow-warrior-3| | + | {{Infobox game/row/reception|Metacritic|shadow-warrior-3|71}} |
− | {{Infobox game/row/reception|OpenCritic|12819/shadow-warrior-3| | + | {{Infobox game/row/reception|OpenCritic|12819/shadow-warrior-3|72}} |
− | {{Infobox game/row/reception|IGDB|shadow-warrior-3| | + | {{Infobox game/row/reception|IGDB|shadow-warrior-3|56}} |
|taxonomy = | |taxonomy = | ||
− | {{Infobox game/row/taxonomy/monetization | }} | + | {{Infobox game/row/taxonomy/monetization | One-time game purchase, Subscription gaming service }} |
− | {{Infobox game/row/taxonomy/microtransactions | }} | + | {{Infobox game/row/taxonomy/microtransactions | None }} |
{{Infobox game/row/taxonomy/modes | Singleplayer }} | {{Infobox game/row/taxonomy/modes | Singleplayer }} | ||
{{Infobox game/row/taxonomy/pacing | Real-time }} | {{Infobox game/row/taxonomy/pacing | Real-time }} | ||
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{{Infobox game/row/taxonomy/series | Shadow Warrior }} | {{Infobox game/row/taxonomy/series | Shadow Warrior }} | ||
|steam appid = 1036890 | |steam appid = 1036890 | ||
− | |steam appid side = | + | |steam appid side = 1913640 1895090 1876260 677367 677366 |
|gogcom id = 1650413893 | |gogcom id = 1650413893 | ||
|gogcom id side = | |gogcom id side = | ||
|official site= https://shadowwarrior.com/ | |official site= https://shadowwarrior.com/ | ||
|hltb = 80698 | |hltb = 80698 | ||
− | | | + | |lutris = shadow-warrior-3 |
− | |mobygames = | + | |mobygames = 179172 |
|strategywiki = Shadow Warrior 3 | |strategywiki = Shadow Warrior 3 | ||
|wikipedia = Shadow Warrior 3 | |wikipedia = Shadow Warrior 3 | ||
Line 54: | Line 53: | ||
{{Availability| | {{Availability| | ||
{{Availability/row| Gamesplanet | 4803-1 | Steam | {{store link|Gamesplanet|4803-2|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Gamesplanet | 4803-1 | Steam | {{store link|Gamesplanet|4803-2|Deluxe Edition}} also available. | | Windows }} | ||
− | {{Availability/row| GOG.com | shadow_warrior_3 | DRM-free | {{store link|GOG.com|shadow_warrior_3_deluxe_edition|Deluxe Edition}} also available. | | Windows }} | + | {{Availability/row| GOG.com | shadow_warrior_3 | DRM-free | Definitive Edition. {{store link|GOG.com|shadow_warrior_3_deluxe_edition|Deluxe Definitive Edition}} also available. | | Windows }} |
{{Availability/row| Humble | shadow-warrior-3 | Steam | {{store link|Humble|shadow-warrior-3-digital-deluxe|Deluxe Edition}} also available. | | Windows }} | {{Availability/row| Humble | shadow-warrior-3 | Steam | {{store link|Humble|shadow-warrior-3-digital-deluxe|Deluxe Edition}} also available. | | Windows }} | ||
− | {{Availability/row| Steam | 1036890 | Steam | Deluxe Edition also available. | | Windows }} | + | {{Availability/row| Microsoft Store | 9ntvr62gf2tf | Microsoft Store | Definitive Edition. Included with {{store feature|Xbox Game Pass}}. | | Windows }} |
+ | {{Availability/row| Steam | 1036890 | Steam | Definitive Edition. {{store link|Steam-sub|677367|Deluxe Definitive Edition}} also available. | | Windows }} | ||
+ | |||
+ | }} | ||
+ | |||
+ | ===Version differences=== | ||
+ | {{ii}} The game was upgraded to the '''Definitive Editon''' which includes a New Game Plus mode, a Survival Mode, Hero Mode, Chapter Select, and a new Hardcore Difficulty, as well as new weapon skins. | ||
+ | {{ii}} The '''Deluxe Definitive Edition''' includes the base game, soundtrack, Dragonblood weapon skin for the SMGs and the Dragontail katana weapon skin. | ||
+ | |||
+ | ==Monetization== | ||
+ | {{Monetization | ||
+ | |ad-supported = | ||
+ | |cross-game bonus = | ||
+ | |dlc = | ||
+ | |expansion pack = | ||
+ | |freeware = | ||
+ | |free-to-play = | ||
+ | |one-time game purchase = The game requires an upfront purchase to access. | ||
+ | |sponsored = | ||
+ | |subscription = | ||
+ | |subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]]. | ||
}} | }} | ||
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===Skip intro videos=== | ===Skip intro videos=== | ||
{{Fixbox|description=Delete or rename video files|fix= | {{Fixbox|description=Delete or rename video files|fix= | ||
− | # Go to | + | # Go to {{file|{{p|game}}\SW3\Content\Movies|folder}}. |
− | # Delete or rename | + | # Delete or rename {{file|DEVOLVER_Logo.bk2}} and {{file|FWH_Logo.bk2}}. |
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/config|Windows|{{P|localappdata}}\SW3\Saved\Config\WindowsNoEditor\}} | {{Game data/config|Windows|{{P|localappdata}}\SW3\Saved\Config\WindowsNoEditor\}} | ||
+ | {{Game data/config|Microsoft Store|{{P|localappdata}}\SW3\Saved\Config\WinGDK\}} | ||
}} | }} | ||
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{{Game data| | {{Game data| | ||
{{Game data/saves|Windows|{{p|localappdata}}\SW3\Saved\SaveGames\}} | {{Game data/saves|Windows|{{p|localappdata}}\SW3\Saved\SaveGames\}} | ||
+ | {{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\DevolverDigital.ShadowWarrior3Win10_6kzv4j18v0c96\SystemAppData\wgs}} | ||
}} | }} | ||
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|ubisoft connect = | |ubisoft connect = | ||
|ubisoft connect notes = | |ubisoft connect notes = | ||
− | |xbox cloud = | + | |xbox cloud = unknown |
|xbox cloud notes = | |xbox cloud notes = | ||
}} | }} | ||
==Video== | ==Video== | ||
+ | {{Image|Shadow Warrior 3 game settings.png|Game settings}} | ||
+ | {{Image|Shadow Warrior 3 video settings.png|Video settings}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
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|widescreen resolution = true | |widescreen resolution = true | ||
|widescreen resolution notes= | |widescreen resolution notes= | ||
− | |multimonitor = | + | |multimonitor = false |
|multimonitor notes = | |multimonitor notes = | ||
− | |ultrawidescreen = | + | |ultrawidescreen = false |
− | |ultrawidescreen notes = | + | |ultrawidescreen notes = {{Term|Vert-}}. No proper 21:9 or 32:9 support, thought depending on yiyr aspect ratio, FOV can be adjusted to match the vertical FOV at 16:9. Player weapons rendering remains Vert-. |
|4k ultra hd = true | |4k ultra hd = true | ||
− | |4k ultra hd notes = | + | |4k ultra hd notes = '''Resolution Scale''' slider available between 25% and 100% of set resolution. |
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Horizontal FOV-slider available between '''80''' and '''130'''° |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
|borderless windowed = true | |borderless windowed = true | ||
|borderless windowed notes = | |borderless windowed notes = | ||
− | |anisotropic = | + | |anisotropic = limited |
− | |anisotropic notes = | + | |anisotropic notes = Scales with '''Texture Quality''' setting: '''Low''' (x0), '''Medium''' (x2) and '''High''' (x4).<ref>{{Refcheck|user=Mrtnptrs|date=2023-02-17|comment=Always clearly visible. Tested with Universal Unreal Engine 4 Unlocker.}}</ref> |
− | |antialiasing = | + | |antialiasing = true |
− | |antialiasing notes = | + | |antialiasing notes = [[TAA]] forced on with '''Low''', '''Medium''' and '''High''' presets. |
+ | |upscaling = true | ||
+ | |upscaling tech = DLSS 2.2, FSR 1.0 | ||
+ | |upscaling notes = [[DLSS]] has a sharpness slider available. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = On/Off toggle. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = | + | |60 fps notes = '''None''', '''30''' and '''60''' frame rate limit options available. |
|120 fps = true | |120 fps = true | ||
|120 fps notes = | |120 fps notes = | ||
|hdr = false | |hdr = false | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
|ray tracing notes = | |ray tracing notes = | ||
− | |color blind = | + | |color blind = false |
|color blind notes = | |color blind notes = | ||
− | |||
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}} | }} | ||
==Input== | ==Input== | ||
+ | {{Image|Shadow Warrior 3 control settings.png|Controller settings}} | ||
+ | {{Image|Shadow Warrior 3 kbm settings.png|Keyboard and mouse settings}} | ||
{{Input | {{Input | ||
− | |key remap = | + | |key remap = true |
|key remap notes = | |key remap notes = | ||
− | |acceleration option = | + | |acceleration option = false |
|acceleration option notes = | |acceleration option notes = | ||
− | |mouse sensitivity = | + | |mouse sensitivity = true |
− | |mouse sensitivity notes = | + | |mouse sensitivity notes = Separate '''Horizontal Camera Speed''' and '''Vertical Camera Speed''' sliders available. |
− | |mouse menu = | + | |mouse menu = true |
|mouse menu notes = | |mouse menu notes = | ||
− | |invert mouse y-axis = | + | |invert mouse y-axis = true |
− | |invert mouse y-axis notes = | + | |invert mouse y-axis notes = Named '''Invert Vertical look'''. |
− | |touchscreen = | + | |touchscreen = false |
|touchscreen notes = | |touchscreen notes = | ||
|controller support = true | |controller support = true | ||
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|full controller = true | |full controller = true | ||
|full controller notes = | |full controller notes = | ||
− | |controller remap = | + | |controller remap = true |
− | |controller remap notes = | + | |controller remap notes = '''Shadow Warrior''', '''Southpaw''', '''Yin Yang''' and '''Ninja''' controller presets available. '''Custom''' allows for custom controller remapping. |
− | |controller sensitivity = | + | |controller sensitivity = true |
− | |controller sensitivity notes= | + | |controller sensitivity notes= Separate '''Horizontal Camera Speed''' and '''Vertical Camera Speed''' sliders available. |
− | |invert controller y-axis = | + | |invert controller y-axis = true |
− | |invert controller y-axis notes= | + | |invert controller y-axis notes= Named '''Invert Vertical look'''. |
− | |xinput controllers = | + | |xinput controllers = true |
|xinput controllers notes = | |xinput controllers notes = | ||
− | |xbox prompts = | + | |xbox prompts = true |
|xbox prompts notes = | |xbox prompts notes = | ||
− | |impulse triggers = | + | |impulse triggers = false |
|impulse triggers notes = | |impulse triggers notes = | ||
|dualshock 4 = unknown | |dualshock 4 = unknown | ||
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|other button prompts = unknown | |other button prompts = unknown | ||
|other button prompts notes= | |other button prompts notes= | ||
− | |controller hotplug = | + | |controller hotplug = true |
|controller hotplug notes = | |controller hotplug notes = | ||
− | |haptic feedback = | + | |haptic feedback = true |
|haptic feedback notes = | |haptic feedback notes = | ||
− | |simultaneous input = | + | |simultaneous input = true |
|simultaneous input notes = | |simultaneous input notes = | ||
|steam input api = unknown | |steam input api = unknown | ||
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|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Shadow Warrior 3 controller preset shadow warrior.png|'''Shadow Warrior''' controller preset | ||
+ | Shadow Warrior 3 controller preset southpaw.png|'''Southpaw''' controller preset | ||
+ | Shadow Warrior 3 controller preset yin yang.png|'''Yin Yang''' controller preset | ||
+ | Shadow Warrior 3 controller preset ninja.png|'''Ninja''' controller preset | ||
+ | Shadow Warrior 3 controller custom.png|Custom controller bindings | ||
+ | Shadow Warrior 3 kbm bindings.png|Keyboard and mouse bindings | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Shadow Warrior 3 audio settings.png|Audio settings}} | ||
{{Audio | {{Audio | ||
− | |separate volume = | + | |separate volume = true |
− | |separate volume notes = | + | |separate volume notes = Sepearate volume sliders available for '''Master''', '''Music''', '''Sound Effects''', '''Dialogs''' and '''Cinematics'''. |
− | |surround sound = | + | |surround sound = always on |
− | |surround sound notes = | + | |surround sound notes = 7.1 Surround sound supported.<ref>{{Refcheck|user=Mastan|date=2022-04-28|comment=Tested in 7.1 using Orban Loudness Meter.}}</ref> |
− | |subtitles = | + | |subtitles = true |
− | |subtitles notes = | + | |subtitles notes = On/Off toggle. Showing '''Speaker Name''' in the subtitles can be toggled on/off. Subtitle size can be adjusted since patch 1.05.<ref name="patch105">{{Refurl|url=https://steamcommunity.com/app/1036890/eventcomments/3417683648800703909|title=Shadow Warrior patch 1.05 New Game+ - Shadow Warrior 3 - Steam|date=2023-02-17}}</ref> |
− | |closed captions = | + | |closed captions = true |
|closed captions notes = | |closed captions notes = | ||
− | |mute on focus lost = | + | |mute on focus lost = false |
|mute on focus lost notes = | |mute on focus lost notes = | ||
|eax support = | |eax support = | ||
− | |eax support notes = | + | |eax support notes = |
+ | |royalty free audio = unknown | ||
+ | |royalty free audio notes = | ||
|red book cd audio = | |red book cd audio = | ||
|red book cd audio notes = | |red book cd audio notes = | ||
Line 310: | Line 338: | ||
}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Portuguese - Brazil |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
{{L10n/switch | {{L10n/switch | ||
− | |language = | + | |language = Russian |
|interface = true | |interface = true | ||
|audio = false | |audio = false | ||
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}} | }} | ||
− | == | + | ==Issues unresolved== |
− | + | ===Shader compilation stutter=== | |
− | + | {{ii}} The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refurl|url=https://steamcommunity.com/app/1036890/discussions/0/3773490215219892235/|title=Shader Stutter|date=2023-07-03}}</ref> | |
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− | }} | ||
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==Other information== | ==Other information== | ||
===API=== | ===API=== | ||
{{API | {{API | ||
− | |direct3d versions = | + | |direct3d versions = 11, 12 |
|direct3d notes = | |direct3d notes = | ||
|directdraw versions = | |directdraw versions = | ||
− | |directdraw notes = | + | |directdraw notes = |
|wing = | |wing = | ||
|wing notes = | |wing notes = | ||
Line 398: | Line 397: | ||
|windows 32-bit exe = false | |windows 32-bit exe = false | ||
|windows 64-bit exe = true | |windows 64-bit exe = true | ||
+ | |windows arm app = false | ||
|windows exe notes = | |windows exe notes = | ||
|mac os x powerpc app = | |mac os x powerpc app = | ||
|macos intel 32-bit app = unknown | |macos intel 32-bit app = unknown | ||
|macos intel 64-bit app = unknown | |macos intel 64-bit app = unknown | ||
+ | |macos arm app = unknown | ||
|macos app notes = | |macos app notes = | ||
|linux powerpc app = | |linux powerpc app = | ||
|linux 32-bit executable= unknown | |linux 32-bit executable= unknown | ||
|linux 64-bit executable= unknown | |linux 64-bit executable= unknown | ||
+ | |linux arm app = unknown | ||
|linux executable notes = | |linux executable notes = | ||
}} | }} | ||
Line 411: | Line 413: | ||
===Middleware=== | ===Middleware=== | ||
{{Middleware | {{Middleware | ||
− | |physics = | + | |physics = PhysX, APEX |
− | |physics notes = | + | |physics notes = PhysX v3.4.0.0, APEX v1.4.0.0 |
|audio = FMOD | |audio = FMOD | ||
|audio notes = | |audio notes = | ||
|interface = | |interface = | ||
|interface notes = | |interface notes = | ||
− | |input = | + | |input = libScePad, XAudio |
− | |input notes = | + | |input notes = libScePad v1.0.4.1, adds DualSense support. XAudio v2.9 |
− | |cutscenes = Bink Video | + | |cutscenes = Bink 2 Video |
|cutscenes notes = | |cutscenes notes = | ||
− | |multiplayer = | + | |multiplayer = GOG Galaxy |
|multiplayer notes= | |multiplayer notes= | ||
|anticheat = | |anticheat = | ||
Line 432: | Line 434: | ||
|minOS = 7 | |minOS = 7 | ||
− | |minCPU = Intel Core i5-3470 | + | |minCPU = Intel Core i5-3470 |
− | |minCPU2 = AMD Phenom II X4 965 | + | |minCPU2 = AMD Phenom II X4 965 |
|minRAM = 8 GB | |minRAM = 8 GB | ||
|minHD = 31 GB | |minHD = 31 GB | ||
|minGPU = Nvidia GeForce GTX 760 | |minGPU = Nvidia GeForce GTX 760 | ||
|minGPU2 = AMD Radeon R7 260X | |minGPU2 = AMD Radeon R7 260X | ||
− | |minVRAM = | + | |minVRAM = 2 GB |
|recOS = 10 | |recOS = 10 | ||
− | |recCPU = Intel Core i7-6950X | + | |recCPU = Intel Core i7-6950X |
− | |recCPU2 = AMD Ryzen 7 2700 | + | |recCPU2 = AMD Ryzen 7 2700 |
|recRAM = | |recRAM = | ||
|recHD = | |recHD = | ||
Line 448: | Line 450: | ||
|recGPU2 = AMD Radeon RX 5700 | |recGPU2 = AMD Radeon RX 5700 | ||
|recVRAM = 8 GB | |recVRAM = 8 GB | ||
− | |notes = | + | |notes = |
}} | }} | ||
− | {{ii}}Minimum | + | {{ii}} Minimum system requirements target 1080p, 30 FPS at Low graphical settings. Recommended system requirements target 1080p, 60FPS at High graphical preset. |
{{References}} | {{References}} | ||
+ | {{GOG.com Enhancement Project}} |
Latest revision as of 18:16, 2 April 2024
Developers | |
---|---|
Flying Wild Hog | |
Publishers | |
Devolver Digital | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | March 1, 2022 |
Reception | |
Metacritic | 71 |
OpenCritic | 72 |
IGDB | 56 |
Taxonomy | |
Monetization | One-time game purchase, Subscription gaming service |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Genres | Action, FPS, Shooter |
Themes | Asia, Fantasy |
Series | Shadow Warrior |
Shadow Warrior | |
---|---|
Shadow Warrior (1997) | 1997 |
Shadow Warrior Classic Redux | 2013 |
Shadow Warrior (2013) | 2013 |
Viscera Cleanup Detail: Shadow Warrior | 2013 |
Shadow Warrior 2 | 2016 |
Shadow Warrior 3 | 2022 |
Shadow Warrior 3 is a singleplayer first-person action, FPS and shooter game in the Shadow Warrior series.
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Deluxe Edition also available. | ||||
GOG.com | Definitive Edition. Deluxe Definitive Edition also available. | |||
Humble Store | Deluxe Edition also available. | |||
Microsoft Store | Definitive Edition. Included with Xbox Game Pass for PC. | |||
Steam | Definitive Edition. Deluxe Definitive Edition also available. |
Version differences
- The game was upgraded to the Definitive Editon which includes a New Game Plus mode, a Survival Mode, Hero Mode, Chapter Select, and a new Hardcore Difficulty, as well as new weapon skins.
- The Deluxe Definitive Edition includes the base game, soundtrack, Dragonblood weapon skin for the SMGs and the Dragontail katana weapon skin.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Subscription gaming service | Available via Xbox Game Pass for PC. |
Essential improvements
Skip intro videos
Delete or rename video files |
---|
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SW3\Saved\Config\WindowsNoEditor\ |
Microsoft Store | %LOCALAPPDATA%\SW3\Saved\Config\WinGDK\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1036890/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\SW3\Saved\SaveGames\ |
Microsoft Store | %LOCALAPPDATA%\Packages\DevolverDigital.ShadowWarrior3Win10_6kzv4j18v0c96\SystemAppData\wgs |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1036890/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
GOG Galaxy | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Vert-. No proper 21:9 or 32:9 support, thought depending on yiyr aspect ratio, FOV can be adjusted to match the vertical FOV at 16:9. Player weapons rendering remains Vert-. | ||
4K Ultra HD | Resolution Scale slider available between 25% and 100% of set resolution. | ||
Field of view (FOV) | Horizontal FOV-slider available between 80 and 130° | ||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | Scales with Texture Quality setting: Low (x0), Medium (x2) and High (x4).[3] | ||
Anti-aliasing (AA) | TAA forced on with Low, Medium and High presets. | ||
High-fidelity upscaling | DLSS 2.2, FSR 1.0 DLSS has a sharpness slider available. |
||
Vertical sync (Vsync) | On/Off toggle. | ||
60 FPS and 120+ FPS | None, 30 and 60 frame rate limit options available. | ||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | Separate Horizontal Camera Speed and Vertical Camera Speed sliders available. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Named Invert Vertical look. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Shadow Warrior, Southpaw, Yin Yang and Ninja controller presets available. Custom allows for custom controller remapping. | |
Controller sensitivity | Separate Horizontal Camera Speed and Vertical Camera Speed sliders available. | |
Controller Y-axis inversion | Named Invert Vertical look. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sepearate volume sliders available for Master, Music, Sound Effects, Dialogs and Cinematics. | |
Surround sound | 7.1 Surround sound supported.[4] | |
Subtitles | On/Off toggle. Showing Speaker Name in the subtitles can be toggled on/off. Subtitle size can be adjusted since patch 1.05.[5] | |
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Issues unresolved
Shader compilation stutter
- The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[6]
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11, 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | PhysX, APEX | PhysX v3.4.0.0, APEX v1.4.0.0 |
Audio | FMOD | |
Input | libScePad, XAudio | libScePad v1.0.4.1, adds DualSense support. XAudio v2.9 |
Cutscenes | Bink Video 2 | |
Multiplayer | GOG Galaxy |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 7 | 10 |
Processor (CPU) | Intel Core i5-3470 AMD Phenom II X4 965 |
Intel Core i7-6950X AMD Ryzen 7 2700 |
System memory (RAM) | 8 GB | |
Hard disk drive (HDD) | 31 GB | |
Video card (GPU) | Nvidia GeForce GTX 760 AMD Radeon R7 260X 2 GB of VRAM | Nvidia GeForce GTX 1080 AMD Radeon RX 5700 8 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26.2.0[1][2]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1036890/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1036890) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020) - last accessed on 2020-07-12
- "And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4."
- ↑ Verified by User:Mrtnptrs on 2023-02-17
- Confirmed by the properties of
SW3.exe
.
- Confirmed by the properties of
- ↑ Verified by User:Mrtnptrs on 2023-02-17
- Always clearly visible. Tested with Universal Unreal Engine 4 Unlocker.
- ↑ Verified by User:Mastan on 2022-04-28
- Tested in 7.1 using Orban Loudness Meter.
- ↑ Shadow Warrior patch 1.05 New Game+ - Shadow Warrior 3 - Steam - last accessed on 2023-02-17
- ↑ Shader Stutter - last accessed on 2023-07-03