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Difference between revisions of "Shadow Warrior 3"

From PCGamingWiki, the wiki about fixing PC games
m (→‎Middleware: removed incorrect physx link)
 
(47 intermediate revisions by 20 users not shown)
Line 1: Line 1:
{{stub}}
 
 
{{Infobox game
 
{{Infobox game
 
|cover        = Shadow Warrior 3 cover.jpg
 
|cover        = Shadow Warrior 3 cover.jpg
Line 7: Line 6:
 
{{Infobox game/row/publisher|Devolver Digital}}
 
{{Infobox game/row/publisher|Devolver Digital}}
 
|engines      =  
 
|engines      =  
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://wccftech.com/flying-wild-hog-ceo-tells-us-what-theyve-been-up-to-hint-two-game-reveals-scheduled-in-2020/|title=Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020)|date=2020-07-12|snippet=And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4.}}</ref>}}
+
{{Infobox game/row/engine|Unreal Engine 4|ref=<ref>{{Refurl|url=https://wccftech.com/flying-wild-hog-ceo-tells-us-what-theyve-been-up-to-hint-two-game-reveals-scheduled-in-2020/|title=Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020)|date=2020-07-12|snippet=And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4.}}</ref><ref>{{Refcheck|user=Mrtnptrs|date=2023-02-17|comment=Confirmed by the properties of {{file|SW3.exe}}.}}</ref>|build=4.26.2.0}}
 
|release dates=  
 
|release dates=  
 
{{Infobox game/row/date|Windows|March 1, 2022}}
 
{{Infobox game/row/date|Windows|March 1, 2022}}
 
|reception    =  
 
|reception    =  
{{Infobox game/row/reception|Metacritic|shadow-warrior-3|72}}
+
{{Infobox game/row/reception|Metacritic|shadow-warrior-3|71}}
{{Infobox game/row/reception|OpenCritic|12819/shadow-warrior-3|74}}
+
{{Infobox game/row/reception|OpenCritic|12819/shadow-warrior-3|72}}
{{Infobox game/row/reception|IGDB|shadow-warrior-3|rating}}
+
{{Infobox game/row/reception|IGDB|shadow-warrior-3|56}}
 
|taxonomy    =
 
|taxonomy    =
{{Infobox game/row/taxonomy/monetization      | }}
+
{{Infobox game/row/taxonomy/monetization      | One-time game purchase, Subscription gaming service }}
{{Infobox game/row/taxonomy/microtransactions | }}
+
{{Infobox game/row/taxonomy/microtransactions | None }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/modes            | Singleplayer }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
 
{{Infobox game/row/taxonomy/pacing            | Real-time }}
Line 28: Line 27:
 
{{Infobox game/row/taxonomy/series            | Shadow Warrior }}
 
{{Infobox game/row/taxonomy/series            | Shadow Warrior }}
 
|steam appid  = 1036890
 
|steam appid  = 1036890
|steam appid side =  
+
|steam appid side = 1913640 1895090 1876260 677367 677366
 
|gogcom id    = 1650413893
 
|gogcom id    = 1650413893
 
|gogcom id side =  
 
|gogcom id side =  
 
|official site= https://shadowwarrior.com/
 
|official site= https://shadowwarrior.com/
 
|hltb        = 80698
 
|hltb        = 80698
|igdb        = shadow-warrior-3
+
|lutris      = shadow-warrior-3
|mobygames    = shadow-warrior-3
+
|mobygames    = 179172
 
|strategywiki = Shadow Warrior 3
 
|strategywiki = Shadow Warrior 3
 
|wikipedia    = Shadow Warrior 3
 
|wikipedia    = Shadow Warrior 3
Line 54: Line 53:
 
{{Availability|
 
{{Availability|
 
{{Availability/row| Gamesplanet | 4803-1 | Steam | {{store link|Gamesplanet|4803-2|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Gamesplanet | 4803-1 | Steam | {{store link|Gamesplanet|4803-2|Deluxe Edition}} also available. | | Windows }}
{{Availability/row| GOG.com | shadow_warrior_3 | DRM-free | {{store link|GOG.com|shadow_warrior_3_deluxe_edition|Deluxe Edition}} also available. | | Windows }}
+
{{Availability/row| GOG.com | shadow_warrior_3 | DRM-free | Definitive Edition. {{store link|GOG.com|shadow_warrior_3_deluxe_edition|Deluxe Definitive Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | shadow-warrior-3 | Steam | {{store link|Humble|shadow-warrior-3-digital-deluxe|Deluxe Edition}} also available. | | Windows }}
 
{{Availability/row| Humble | shadow-warrior-3 | Steam | {{store link|Humble|shadow-warrior-3-digital-deluxe|Deluxe Edition}} also available. | | Windows }}
{{Availability/row| Steam | 1036890 | Steam | Deluxe Edition also available. | | Windows }}
+
{{Availability/row| Microsoft Store | 9ntvr62gf2tf | Microsoft Store | Definitive Edition. Included with {{store feature|Xbox Game Pass}}. | | Windows }}
 +
{{Availability/row| Steam | 1036890 | Steam | Definitive Edition. {{store link|Steam-sub|677367|Deluxe Definitive Edition}} also available. | | Windows }}
 +
 
 +
}}
 +
 
 +
===Version differences===
 +
{{ii}} The game was upgraded to the '''Definitive Editon''' which includes a New Game Plus mode, a Survival Mode, Hero Mode, Chapter Select, and a new Hardcore Difficulty, as well as new weapon skins.
 +
{{ii}} The '''Deluxe Definitive Edition''' includes the base game, soundtrack, Dragonblood weapon skin for the SMGs and the Dragontail katana weapon skin.
 +
 
 +
==Monetization==
 +
{{Monetization
 +
|ad-supported          =
 +
|cross-game bonus      =
 +
|dlc                    =
 +
|expansion pack        =
 +
|freeware              =
 +
|free-to-play          =
 +
|one-time game purchase = The game requires an upfront purchase to access.
 +
|sponsored              =
 +
|subscription          =
 +
|subscription gaming service = Available via [[List of PC Game Pass games|Xbox Game Pass for PC]].
 
}}
 
}}
  
Line 62: Line 81:
 
===Skip intro videos===
 
===Skip intro videos===
 
{{Fixbox|description=Delete or rename video files|fix=
 
{{Fixbox|description=Delete or rename video files|fix=
# Go to <code>{{p|game}}\SW3\Content\Movies\</code>.
+
# Go to {{file|{{p|game}}\SW3\Content\Movies|folder}}.
# Delete or rename <code>DEVOLVER_Logo.bk2</code> and <code>FWH_Logo.bk2</code>.
+
# Delete or rename {{file|DEVOLVER_Logo.bk2}} and {{file|FWH_Logo.bk2}}.
 
}}
 
}}
  
Line 70: Line 89:
 
{{Game data|
 
{{Game data|
 
{{Game data/config|Windows|{{P|localappdata}}\SW3\Saved\Config\WindowsNoEditor\}}
 
{{Game data/config|Windows|{{P|localappdata}}\SW3\Saved\Config\WindowsNoEditor\}}
 +
{{Game data/config|Microsoft Store|{{P|localappdata}}\SW3\Saved\Config\WinGDK\}}
 
}}
 
}}
  
Line 75: Line 95:
 
{{Game data|
 
{{Game data|
 
{{Game data/saves|Windows|{{p|localappdata}}\SW3\Saved\SaveGames\}}
 
{{Game data/saves|Windows|{{p|localappdata}}\SW3\Saved\SaveGames\}}
 +
{{Game data/saves|Microsoft Store|{{p|localappdata}}\Packages\DevolverDigital.ShadowWarrior3Win10_6kzv4j18v0c96\SystemAppData\wgs}}
 
}}
 
}}
  
Line 91: Line 112:
 
|ubisoft connect          =  
 
|ubisoft connect          =  
 
|ubisoft connect notes    =  
 
|ubisoft connect notes    =  
|xbox cloud                =  
+
|xbox cloud                = unknown
 
|xbox cloud notes          =  
 
|xbox cloud notes          =  
 
}}
 
}}
  
 
==Video==
 
==Video==
 +
{{Image|Shadow Warrior 3 game settings.png|Game settings}}
 +
{{Image|Shadow Warrior 3 video settings.png|Video settings}}
 
{{Video
 
{{Video
 
|wsgf link                  =  
 
|wsgf link                  =  
Line 104: Line 127:
 
|widescreen resolution      = true
 
|widescreen resolution      = true
 
|widescreen resolution notes=  
 
|widescreen resolution notes=  
|multimonitor              = unknown
+
|multimonitor              = false
 
|multimonitor notes        =  
 
|multimonitor notes        =  
|ultrawidescreen            = unknown
+
|ultrawidescreen            = false
|ultrawidescreen notes      =  
+
|ultrawidescreen notes      = {{Term|Vert-}}. No proper 21:9 or 32:9 support, thought depending on yiyr aspect ratio, FOV can be adjusted to match the vertical FOV at 16:9. Player weapons rendering remains Vert-.
 
|4k ultra hd                = true
 
|4k ultra hd                = true
|4k ultra hd notes          =  
+
|4k ultra hd notes          = '''Resolution Scale''' slider available between 25% and 100% of set resolution.
 
|fov                        = true
 
|fov                        = true
|fov notes                  =  
+
|fov notes                  = Horizontal FOV-slider available between '''80''' and '''130'''°
 
|windowed                  = true
 
|windowed                  = true
 
|windowed notes            =  
 
|windowed notes            =  
 
|borderless windowed        = true
 
|borderless windowed        = true
 
|borderless windowed notes  =  
 
|borderless windowed notes  =  
|anisotropic                = unknown
+
|anisotropic                = limited
|anisotropic notes          =  
+
|anisotropic notes          = Scales with '''Texture Quality''' setting: '''Low''' (x0), '''Medium''' (x2) and '''High''' (x4).<ref>{{Refcheck|user=Mrtnptrs|date=2023-02-17|comment=Always clearly visible. Tested with Universal Unreal Engine 4 Unlocker.}}</ref>
|antialiasing              = unknown
+
|antialiasing              = true
|antialiasing notes        =  
+
|antialiasing notes        = [[TAA]] forced on with '''Low''', '''Medium''' and '''High''' presets.
 +
|upscaling                  = true
 +
|upscaling tech            = DLSS 2.2, FSR 1.0
 +
|upscaling notes            = [[DLSS]] has a sharpness slider available.
 
|vsync                      = true
 
|vsync                      = true
|vsync notes                =  
+
|vsync notes                = On/Off toggle.
 
|60 fps                    = true
 
|60 fps                    = true
|60 fps notes              =  
+
|60 fps notes              = '''None''', '''30''' and '''60''' frame rate limit options available.
 
|120 fps                    = true
 
|120 fps                    = true
 
|120 fps notes              =  
 
|120 fps notes              =  
 
|hdr                        = false
 
|hdr                        = false
 
|hdr notes                  =  
 
|hdr notes                  =  
|ray tracing                = unknown
+
|ray tracing                = false
 
|ray tracing notes          =  
 
|ray tracing notes          =  
|color blind                = unknown
+
|color blind                = false
 
|color blind notes          =  
 
|color blind notes          =  
}}
 
 
===Chromatic aberration===
 
{{Fixbox|description=Disable chromatic aberration|fix=
 
# Go to the [[#Game data|configuration file(s) location]].
 
# Open <code>Engine.ini</code>.
 
# Add this at the bottom.
 
<pre>
 
[SystemSettings]
 
r.SceneColorFringeQuality=0
 
</pre>
 
 
}}
 
}}
  
 
==Input==
 
==Input==
 +
{{Image|Shadow Warrior 3 control settings.png|Controller settings}}
 +
{{Image|Shadow Warrior 3 kbm settings.png|Keyboard and mouse settings}}
 
{{Input
 
{{Input
|key remap                = unknown
+
|key remap                = true
 
|key remap notes          =  
 
|key remap notes          =  
|acceleration option      = unknown
+
|acceleration option      = false
 
|acceleration option notes =  
 
|acceleration option notes =  
|mouse sensitivity        = unknown
+
|mouse sensitivity        = true
|mouse sensitivity notes  =  
+
|mouse sensitivity notes  = Separate '''Horizontal Camera Speed''' and '''Vertical Camera Speed''' sliders available.
|mouse menu                = unknown
+
|mouse menu                = true
 
|mouse menu notes          =  
 
|mouse menu notes          =  
|invert mouse y-axis      = unknown
+
|invert mouse y-axis      = true
|invert mouse y-axis notes =  
+
|invert mouse y-axis notes = Named '''Invert Vertical look'''.
|touchscreen              = unknown
+
|touchscreen              = false
 
|touchscreen notes        =  
 
|touchscreen notes        =  
 
|controller support        = true
 
|controller support        = true
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|full controller          = true
 
|full controller          = true
 
|full controller notes    =  
 
|full controller notes    =  
|controller remap          = unknown
+
|controller remap          = true
|controller remap notes    =  
+
|controller remap notes    = '''Shadow Warrior''', '''Southpaw''', '''Yin Yang''' and '''Ninja''' controller presets available. '''Custom''' allows for custom controller remapping.
|controller sensitivity    = unknown
+
|controller sensitivity    = true
|controller sensitivity notes=  
+
|controller sensitivity notes= Separate '''Horizontal Camera Speed''' and '''Vertical Camera Speed''' sliders available.
|invert controller y-axis  = unknown
+
|invert controller y-axis  = true
|invert controller y-axis notes=  
+
|invert controller y-axis notes= Named '''Invert Vertical look'''.
|xinput controllers        = unknown
+
|xinput controllers        = true
 
|xinput controllers notes  =  
 
|xinput controllers notes  =  
|xbox prompts              = unknown
+
|xbox prompts              = true
 
|xbox prompts notes        =  
 
|xbox prompts notes        =  
|impulse triggers          = unknown
+
|impulse triggers          = false
 
|impulse triggers notes    =  
 
|impulse triggers notes    =  
 
|dualshock 4              = unknown
 
|dualshock 4              = unknown
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|other button prompts      = unknown
 
|other button prompts      = unknown
 
|other button prompts notes=  
 
|other button prompts notes=  
|controller hotplug        = unknown
+
|controller hotplug        = true
 
|controller hotplug notes  =  
 
|controller hotplug notes  =  
|haptic feedback          = unknown
+
|haptic feedback          = true
 
|haptic feedback notes    =  
 
|haptic feedback notes    =  
|simultaneous input        = unknown
+
|simultaneous input        = true
 
|simultaneous input notes  =  
 
|simultaneous input notes  =  
 
|steam input api          = unknown
 
|steam input api          = unknown
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|steam cursor detection notes =  
 
|steam cursor detection notes =  
 
}}
 
}}
 +
<gallery>
 +
Shadow Warrior 3 controller preset shadow warrior.png|'''Shadow Warrior''' controller preset
 +
Shadow Warrior 3 controller preset southpaw.png|'''Southpaw''' controller preset
 +
Shadow Warrior 3 controller preset yin yang.png|'''Yin Yang''' controller preset
 +
Shadow Warrior 3 controller preset ninja.png|'''Ninja''' controller preset
 +
Shadow Warrior 3 controller custom.png|Custom controller bindings
 +
Shadow Warrior 3 kbm bindings.png|Keyboard and mouse bindings
 +
</gallery>
  
 
==Audio==
 
==Audio==
 +
{{Image|Shadow Warrior 3 audio settings.png|Audio settings}}
 
{{Audio
 
{{Audio
|separate volume          = unknown
+
|separate volume          = true
|separate volume notes    =  
+
|separate volume notes    = Sepearate volume sliders available for '''Master''', '''Music''', '''Sound Effects''', '''Dialogs''' and '''Cinematics'''.
|surround sound          = unknown
+
|surround sound          = always on
|surround sound notes    =  
+
|surround sound notes    = 7.1 Surround sound supported.<ref>{{Refcheck|user=Mastan|date=2022-04-28|comment=Tested in 7.1 using Orban Loudness Meter.}}</ref>
|subtitles                = unknown
+
|subtitles                = true
|subtitles notes          =  
+
|subtitles notes          = On/Off toggle. Showing '''Speaker Name''' in the subtitles can be toggled on/off. Subtitle size can be adjusted since patch 1.05.<ref name="patch105">{{Refurl|url=https://steamcommunity.com/app/1036890/eventcomments/3417683648800703909|title=Shadow Warrior patch 1.05 New Game+ - Shadow Warrior 3 - Steam|date=2023-02-17}}</ref>
|closed captions          = unknown
+
|closed captions          = true
 
|closed captions notes    =  
 
|closed captions notes    =  
|mute on focus lost      = unknown
+
|mute on focus lost      = false
 
|mute on focus lost notes =  
 
|mute on focus lost notes =  
 
|eax support              =  
 
|eax support              =  
|eax support notes        =  
+
|eax support notes         =
 +
|royalty free audio       = unknown
 +
|royalty free audio notes  =  
 
|red book cd audio        =  
 
|red book cd audio        =  
 
|red book cd audio notes  =  
 
|red book cd audio notes  =  
Line 310: Line 338:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Russian
+
  |language  = Portuguese - Brazil
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 319: Line 347:
 
}}
 
}}
 
{{L10n/switch
 
{{L10n/switch
  |language  = Portuguese - Brazil
+
  |language  = Russian
 
  |interface = true
 
  |interface = true
 
  |audio    = false
 
  |audio    = false
Line 338: Line 366:
 
}}
 
}}
  
==Network==
+
==Issues unresolved==
{{Network/Multiplayer
+
===Shader compilation stutter===
|local play          = unknown
+
{{ii}} The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.<ref>{{Refurl|url=https://steamcommunity.com/app/1036890/discussions/0/3773490215219892235/|title=Shader Stutter|date=2023-07-03}}</ref>
|local play players  =  
 
|local play modes    =  
 
|local play notes    =  
 
|lan play            = unknown
 
|lan play players    =
 
|lan play modes      =
 
|lan play notes      =
 
|online play          = unknown
 
|online play players  =
 
|online play modes    =
 
|online play notes    =
 
|asynchronous        =
 
|asynchronous notes  =  
 
}}{{Network/Connections
 
|matchmaking        =  
 
|matchmaking notes  =
 
|p2p                =
 
|p2p notes          =
 
|dedicated          =  
 
|dedicated notes    =  
 
|self-hosting      =
 
|self-hosting notes =
 
|direct ip          =
 
|direct ip notes    =
 
}}{{Network/Ports
 
|tcp  =
 
|udp  =
 
|upnp =
 
}}
 
  
 
==Other information==
 
==Other information==
 
===API===
 
===API===
 
{{API
 
{{API
|direct3d versions      =  
+
|direct3d versions      = 11, 12
 
|direct3d notes        =  
 
|direct3d notes        =  
 
|directdraw versions    =  
 
|directdraw versions    =  
|directdraw notes      =  
+
|directdraw notes      =
 
|wing                  =  
 
|wing                  =  
 
|wing notes            =  
 
|wing notes            =  
Line 398: Line 397:
 
|windows 32-bit exe    = false
 
|windows 32-bit exe    = false
 
|windows 64-bit exe    = true
 
|windows 64-bit exe    = true
 +
|windows arm app        = false
 
|windows exe notes      =  
 
|windows exe notes      =  
 
|mac os x powerpc app  =  
 
|mac os x powerpc app  =  
 
|macos intel 32-bit app = unknown
 
|macos intel 32-bit app = unknown
 
|macos intel 64-bit app = unknown
 
|macos intel 64-bit app = unknown
 +
|macos arm app          = unknown
 
|macos app notes        =  
 
|macos app notes        =  
 
|linux powerpc app      =  
 
|linux powerpc app      =  
 
|linux 32-bit executable= unknown
 
|linux 32-bit executable= unknown
 
|linux 64-bit executable= unknown
 
|linux 64-bit executable= unknown
 +
|linux arm app          = unknown
 
|linux executable notes =  
 
|linux executable notes =  
 
}}
 
}}
Line 411: Line 413:
 
===Middleware===
 
===Middleware===
 
{{Middleware
 
{{Middleware
|physics          = PhysX
+
|physics          = PhysX, APEX
|physics notes    =  
+
|physics notes    = PhysX v3.4.0.0, APEX v1.4.0.0
 
|audio            = FMOD
 
|audio            = FMOD
 
|audio notes      =  
 
|audio notes      =  
 
|interface        =  
 
|interface        =  
 
|interface notes  =  
 
|interface notes  =  
|input            =  
+
|input            = libScePad, XAudio
|input notes      =  
+
|input notes      = libScePad v1.0.4.1, adds DualSense support. XAudio v2.9
|cutscenes        = Bink Video
+
|cutscenes        = Bink 2 Video
 
|cutscenes notes  =  
 
|cutscenes notes  =  
|multiplayer      =  
+
|multiplayer      = GOG Galaxy
 
|multiplayer notes=  
 
|multiplayer notes=  
 
|anticheat        =  
 
|anticheat        =  
Line 432: Line 434:
  
 
|minOS    = 7
 
|minOS    = 7
|minCPU  = Intel Core i5-3470 3.2GHz
+
|minCPU  = Intel Core i5-3470
|minCPU2  = AMD Phenom II X4 965 3.4 GHz
+
|minCPU2  = AMD Phenom II X4 965
 
|minRAM  = 8 GB
 
|minRAM  = 8 GB
 
|minHD    = 31 GB
 
|minHD    = 31 GB
 
|minGPU  = Nvidia GeForce GTX 760
 
|minGPU  = Nvidia GeForce GTX 760
 
|minGPU2  = AMD Radeon R7 260X  
 
|minGPU2  = AMD Radeon R7 260X  
|minVRAM  = 2GB
+
|minVRAM  = 2 GB
  
 
|recOS    = 10
 
|recOS    = 10
|recCPU  = Intel Core i7-6950X 3.0 GHz
+
|recCPU  = Intel Core i7-6950X
|recCPU2  = AMD Ryzen 7 2700 3.2 GHz
+
|recCPU2  = AMD Ryzen 7 2700
 
|recRAM  =  
 
|recRAM  =  
 
|recHD    =  
 
|recHD    =  
Line 448: Line 450:
 
|recGPU2  = AMD Radeon RX 5700
 
|recGPU2  = AMD Radeon RX 5700
 
|recVRAM  = 8 GB
 
|recVRAM  = 8 GB
|notes    = {{ii}} A 64 bit operating system is required.
+
|notes    =  
 
}}
 
}}
{{ii}}Minimum spec targets 1080p/30FPS at '''Low''' graphical preset. Recommended spec targets 1080p/60FPS at '''High''' graphical preset.
+
{{ii}} Minimum system requirements target 1080p, 30 FPS at Low graphical settings. Recommended system requirements target 1080p, 60FPS at High graphical preset.
  
 
{{References}}
 
{{References}}
 +
{{GOG.com Enhancement Project}}

Latest revision as of 18:16, 2 April 2024

Shadow Warrior 3
Shadow Warrior 3 cover
Developers
Flying Wild Hog
Publishers
Devolver Digital
Engines
Unreal Engine 4[Note 1]
Release dates
Windows March 1, 2022
Reception
Metacritic 71
OpenCritic 72
IGDB 56
Taxonomy
Monetization One-time game purchase, Subscription gaming service
Microtransactions None
Modes Singleplayer
Pacing Real-time
Perspectives First-person
Controls Direct control
Genres Action, FPS, Shooter
Themes Asia, Fantasy
Series Shadow Warrior
Shadow Warrior 3 on HowLongToBeat
Shadow Warrior 3 on IGDB
Shadow Warrior 3 guide on StrategyWiki
Shadow Warrior 3 on MobyGames
Shadow Warrior 3 on Wikipedia
Shadow Warrior
Shadow Warrior (1997) 1997
Shadow Warrior Classic Redux 2013
Shadow Warrior (2013) 2013
Viscera Cleanup Detail: Shadow Warrior 2013
Shadow Warrior 2 2016
Shadow Warrior 3 2022

Shadow Warrior 3 is a singleplayer first-person action, FPS and shooter game in the Shadow Warrior series.

General information

GOG.com Community Discussions for game series
GOG.com Support Page
Steam Community Discussions

Availability

Source DRM Notes Keys OS
Gamesplanet logo.svg
Icon overlay.png
Deluxe Edition also available.
Windows
GOG.com
DRM-free
Definitive Edition. Deluxe Definitive Edition also available.
Windows
Humble Store
Icon overlay.png
Deluxe Edition also available.
Windows
Microsoft Store
Microsoft Store
Definitive Edition. Included with Xbox Game Pass for PC.
Windows
Steam
Icon overlay.png
Definitive Edition. Deluxe Definitive Edition also available.
Windows

Version differences

The game was upgraded to the Definitive Editon which includes a New Game Plus mode, a Survival Mode, Hero Mode, Chapter Select, and a new Hardcore Difficulty, as well as new weapon skins.
The Deluxe Definitive Edition includes the base game, soundtrack, Dragonblood weapon skin for the SMGs and the Dragontail katana weapon skin.

Monetization

Type Notes
One-time game purchase The game requires an upfront purchase to access.
Subscription gaming service Available via Xbox Game Pass for PC.

Essential improvements

Skip intro videos

Delete or rename video files
  1. Go to <path-to-game>\SW3\Content\Movies.
  2. Delete or rename DEVOLVER_Logo.bk2 and FWH_Logo.bk2.

Game data

Configuration file(s) location

System Location
Windows %LOCALAPPDATA%\SW3\Saved\Config\WindowsNoEditor\
Microsoft Store %LOCALAPPDATA%\SW3\Saved\Config\WinGDK\
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1036890/pfx/[Note 2]

Save game data location

System Location
Windows %LOCALAPPDATA%\SW3\Saved\SaveGames\
Microsoft Store %LOCALAPPDATA%\Packages\DevolverDigital.ShadowWarrior3Win10_6kzv4j18v0c96\SystemAppData\wgs
Steam Play (Linux) <SteamLibrary-folder>/steamapps/compatdata/1036890/pfx/[Note 2]

Save game cloud syncing

System Native Notes
GOG Galaxy
Steam Cloud
Xbox Cloud

Video

Game settings
Game settings
Video settings
Video settings

Graphics feature State Notes
Widescreen resolution
Multi-monitor
Ultra-widescreen
Vert-. No proper 21:9 or 32:9 support, thought depending on yiyr aspect ratio, FOV can be adjusted to match the vertical FOV at 16:9. Player weapons rendering remains Vert-.
4K Ultra HD
Resolution Scale slider available between 25% and 100% of set resolution.
Field of view (FOV)
Horizontal FOV-slider available between 80 and 130°
Windowed
Borderless fullscreen windowed
Anisotropic filtering (AF)
Scales with Texture Quality setting: Low (x0), Medium (x2) and High (x4).[3]
Anti-aliasing (AA)
TAA forced on with Low, Medium and High presets.
High-fidelity upscaling
DLSS 2.2, FSR 1.0
DLSS has a sharpness slider available.
Vertical sync (Vsync)
On/Off toggle.
60 FPS and 120+ FPS
None, 30 and 60 frame rate limit options available.
High dynamic range display (HDR)
See the engine page to force native HDR output, or the glossary page for other alternatives.
Ray tracing (RT)
The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.

Input

Controller settings
Controller settings
Keyboard and mouse settings
Keyboard and mouse settings

Keyboard and mouse State Notes
Remapping
Mouse acceleration
Mouse sensitivity
Separate Horizontal Camera Speed and Vertical Camera Speed sliders available.
Mouse input in menus
Mouse Y-axis inversion
Named Invert Vertical look.
Controller
Controller support
Full controller support
Controller remapping
Shadow Warrior, Southpaw, Yin Yang and Ninja controller presets available. Custom allows for custom controller remapping.
Controller sensitivity
Separate Horizontal Camera Speed and Vertical Camera Speed sliders available.
Controller Y-axis inversion
Named Invert Vertical look.
Controller types
XInput-compatible controllers
Xbox button prompts
Impulse Trigger vibration
PlayStation controllers
Generic/other controllers
Additional information
Controller hotplugging
Haptic feedback
Digital movement supported
Simultaneous controller+KB/M

Audio

Audio settings
Audio settings

Audio feature State Notes
Separate volume controls
Sepearate volume sliders available for Master, Music, Sound Effects, Dialogs and Cinematics.
Surround sound
7.1 Surround sound supported.[4]
Subtitles
On/Off toggle. Showing Speaker Name in the subtitles can be toggled on/off. Subtitle size can be adjusted since patch 1.05.[5]
Closed captions
Mute on focus lost
Royalty free audio

Localizations

Language UI Audio Sub Notes
English
Simplified Chinese
Traditional Chinese
French
German
Italian
Japanese
Korean
Polish
Brazilian Portuguese
Russian
Spanish

Issues unresolved

Shader compilation stutter

The game suffers from severe shader compilation related stutters during gameplay, this occurs whenever a new effect is displayed and thus whenever a new shader has to be compiled.[6]

Other information

API

Technical specs Supported Notes
Direct3D 11, 12
Executable 32-bit 64-bit Notes
Windows

Middleware

Middleware Notes
Physics PhysX, APEX PhysX v3.4.0.0, APEX v1.4.0.0
Audio FMOD
Input libScePad, XAudio libScePad v1.0.4.1, adds DualSense support. XAudio v2.9
Cutscenes Bink Video 2
Multiplayer GOG Galaxy

System requirements

Windows
Minimum Recommended
Operating system (OS) 7
Processor (CPU) Intel Core i5-3470
AMD Phenom II X4 965
System memory (RAM) 8 GB
Hard disk drive (HDD) 31 GB
Video card (GPU) Nvidia GeForce GTX 760
AMD Radeon R7 260X
2 GB of VRAM
A 64-bit operating system is required.
Minimum system requirements target 1080p, 30 FPS at Low graphical settings. Recommended system requirements target 1080p, 60FPS at High graphical preset.

Notes

  1. Unreal Engine 4 engine build: 4.26.2.0[1][2]
  2. 2.0 2.1 Notes regarding Steam Play (Linux) data:

References

  1. Flying Wild Hog CEO Tells Us What They've Been Up to (Hint: Two Game Reveals Scheduled in 2020) - last accessed on 2020-07-12
    "And we are really, really proud that we were able to actually make and develop the engine at the same time we were doing the games. So it was an awesome success for us, but it came at a cost. We needed to have a really big engine team and it was always like you were chasing the rabbit because there was the CryEngine, Unreal Engine, Unity. And we saw that the gap between this huge Epic team making new cool stuff, adding features to their engine, and our 10-people engine team who's trying to keep the base, the gap was getting larger and larger. So a year and a half ago we decided to actually switch to Unreal Engine 4."
  2. Verified by User:Mrtnptrs on 2023-02-17
    Confirmed by the properties of SW3.exe.
  3. Verified by User:Mrtnptrs on 2023-02-17
    Always clearly visible. Tested with Universal Unreal Engine 4 Unlocker.
  4. Verified by User:Mastan on 2022-04-28
    Tested in 7.1 using Orban Loudness Meter.
  5. Shadow Warrior patch 1.05 New Game+ - Shadow Warrior 3 - Steam - last accessed on 2023-02-17
  6. Shader Stutter - last accessed on 2023-07-03