Difference between revisions of "Saints Row: The Third Remastered"
(Please do not remove information from articles, duplicate information which is being linked to, and please follow our editing guide as to how system requirements are to be formatted.) |
|||
Line 132: | Line 132: | ||
|antialiasing notes = [[FXAA]], [[TAA]]. | |antialiasing notes = [[FXAA]], [[TAA]]. | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = Only gameplay, cutscenes have screen tearing. Triple buffered. | + | |vsync notes = Only gameplay, cutscenes have screen-tearing. Triple-buffered. |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = Cutscenes are capped at | + | |60 fps notes = Cutscenes are capped at 30FPS; see [[#Frame rate (FPS)|Frame rate (FPS)]] to fix. |
|120 fps = hackable | |120 fps = hackable | ||
− | |120 fps notes = Due to a poorly implemented | + | |120 fps notes = Due to a poorly implemented 120FPS cap, the framerate can behave erratically in some cases. See [[#Frame rate (FPS)|Frame rate (FPS)]]. |
|hdr = true | |hdr = true | ||
|hdr notes = See [[#Game is too dark in HDR mode|Game is too dark in HDR mode]]. | |hdr notes = See [[#Game is too dark in HDR mode|Game is too dark in HDR mode]]. |
Revision as of 15:42, 23 May 2021
This page is for the remastered version released in 2020. For the original 2011 version, see Saints Row: The Third.
Developers | |
---|---|
Remastered | Sperasoft |
Original | Volition |
Publishers | |
Deep Silver | |
Release dates | |
Windows | May 22, 2020 |
Reception | |
Metacritic | 70 |
OpenCritic | 74 |
IGDB | 72 |
Taxonomy | |
Modes | Singleplayer, Multiplayer |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Shooter, Open world |
Art styles | Realistic |
Themes | Contemporary, Comedy, Sci-fi |
Series | Saints Row |
Saints Row | |
---|---|
Saints Row 2 | 2009 |
Saints Row: The Third | 2011 |
Saints Row IV | 2013 |
Saints Row: Gat out of Hell | 2015 |
Saints Row: The Third Remastered | 2020 |
Saints Row | 2022 |
Saints Row: The Third Remastered is a third-person open world action shooter in the Saints Row series, and a remastered version of the 2011 game Saints Row: The Third. The remaster was developed by Sperasoft and published by Deep Silver, featuring an entirely new lighting engine with physical-based rendering, HDR rendering, and global illumination, as well as reworked and improved vehicles, completely remade weapons, reworked visual effects, higher resolution textures, improved materials and much more.[1]
The version includes all DLCs from the original game with the exception of Team Fortress 2 Masks, Bloodsucker Pack, and Unlockable Pack which are not included and cannot be purchased.[2][3]
The game was released for Windows on the Epic Games Store on May 22, 2020 with an announced release for Steam in 2021.[4] While the original 2011 game eventually received a Linux port in 2016, as of May 20, 2020 no such support for the remastered version has been announced.[5]
Initial reactions to the announced remaster on social media were lukewarm, with some dismissing it as merely being the original game with a few shader filters applied.[6] On the day of release as the review embargo dropped and more information about the remaster surfaced it was revealed that much of the graphics engine and resources had been recreated or enhanced. Digital Foundry described the remaster as "an exceptional effort" that "addresses all of [the performance] issues" of the original game and "radically updates all visual aspects of the presentation" and was "one of the best remasters" they have seen.[7]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | ||||
GOG.com | GOG Galaxy is required for online features.[8] | |||
Humble Store | Option of Epic Games or Steam key. | |||
Steam |
- Cross-play between Steam and GOG versions in co-op is not available.[9]
Essential improvements
Skip intro videos
Remove <path-to-game>\videos\startup_logos.bik [10]
|
---|
Use the config parameter[10] |
---|
SkipIntroVideo = true
|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Saints Row The Third <path-to-game>\display.ini[Note 1] |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/978300/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | %LOCALAPPDATA%\Saints Row The Third |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/978300/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
GOG Galaxy | ||
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | Gameplay is Hor+, but UI elements are 16:9 anamorphic. In-game cutscenes are Vert-. | ||
4K Ultra HD | |||
Field of view (FOV) | Use SR3 FOV Editor. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | 2x, 4x, 8x, 16x | ||
Anti-aliasing (AA) | FXAA, TAA. | ||
Vertical sync (Vsync) | Only gameplay, cutscenes have screen-tearing. Triple-buffered. | ||
60 FPS | Cutscenes are capped at 30FPS; see Frame rate (FPS) to fix. | ||
120+ FPS | Due to a poorly implemented 120FPS cap, the framerate can behave erratically in some cases. See Frame rate (FPS). | ||
High dynamic range display (HDR) | See Game is too dark in HDR mode. |
Frame rate (FPS)
- On some systems, the game may impose bizarre frame rate caps such as 15 or 22 FPS in cutscenes and 50 or 67 FPS in gameplay.
Fix unusual FPS caps[citation needed] |
---|
Externally impose a framerate cap of 120 or less. Cutscenes will now run at 30, and gameplay will run up 120. |
- Cutscenes are capped at 30 FPS, and some physics elements are capped at 60 FPS; use Cheat Engine below to fix.
- In fullscreen mode, the game may switch to a 60 Hz refresh rate on startup; see Game uses incorrect refresh rate to fix.
Remove multiple FPS Caps[citation needed] |
---|
|
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | See the glossary page for potential workarounds. | |
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | Incorrectly mapped left stick makes the controller unusable.[11][12] |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Steam Input | ||
---|---|---|
Steam Input API support | ||
Hook input (legacy mode) | ||
Official controller preset(s) | ||
Steam Controller button prompts |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Effects, Music, Voice | |
Surround sound | 7.1[13] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | 2 | Co-op, Versus |
||
Asynchronous multiplayer |
Connection types
Type | Native | Notes |
---|---|---|
Matchmaking |
Issues fixed
Game is too dark in HDR mode
- The game seems to have a bug with its brightness calibration slider, causing the value to be incorrect by 50 units.
Name[10] |
---|
|
Game uses incorrect refresh rate
- The game may default to the lowest supported refresh rate, ignoring the setting in the configuration file.
Override refresh rate set by game[14] |
---|
|
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | Havok, SpeedTree | |
Audio | Wwise | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 | |
Processor (CPU) | AMD FX-6000 series at 3.4 GHz Intel Core i5-3000 series at 3.4 GHz |
AMD FX-8000-series at 3.5 GHz Intel Core i5-4000 series at 3.5 GHz |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 46.27 GB | |
Video card (GPU) | AMD Radeon 500 series Nvidia GeForce GTX 660 4 GB of VRAM DirectX 11 compatible Shader model 6 support |
AMD Radeon RX 5700 Nvidia GeForce GTX 1000 series 6 GB of VRAM |
Sound (audio device) | Integrated or dedicated DirectX 9 compatible soundcard | |
Other | Keyboard, mouse and an internet connection for the Epic Games Launcher. |
- A 64-bit operating system is required.
- Minimum system requirements target 720p on Low, recommended targets 1080p on High.[15]
Notes
- ↑ When running this game without elevated privileges (Run as administrator option), write operations against a location below
%PROGRAMFILES%
,%PROGRAMDATA%
, or%WINDIR%
might be redirected to%LOCALAPPDATA%\VirtualStore
on Windows Vista and later (more details). - ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/978300/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (978300) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Verified by User:Aemony on 2020-05-22
- From the editor notes given to reviewers.
- ↑ Twitter - @SaintsRow - April 14, 2020 - last accessed on 2020-04-14
- "The Team Fortress items are not included."
- ↑ Twitter - @SaintsRow - April 11, 2020 - last accessed on 2020-04-11
- "These DLC are not included at all, even to purchase."
- ↑ Twitter - @SaintsRow - April 6, 2020 - last accessed on 2020-04-06
- "It's coming to Steam in 2021."
- ↑ Verified by User:Aemony on 2020-05-20
- ↑ Reddit - /r/gaming - Owners of the original version of Saints Row The Third on Steam won't receive the Remaster for free a year from now. - last accessed on 2020-05-22
- ↑ YouTube - Digital Foundry - We're Not Kidding - Saints Row The Third Remastered Is An Exceptional Effort - last accessed on 2020-05-22
- ↑ Saints Row®: The Third™ Remastered on GOG.com - last accessed on 2021-05-22
- "Please note: GOG GALAXY is required to access online features."
- ↑ Twitter - @SaintsRow - May 22, 2021 - last accessed on 2021-05-22
- ""There is no crossplay sorry!""
- ↑ 10.0 10.1 10.2 Verified by User:Aemony on 2020-05-22
- ↑ Verified by User:Aemony on 2020-05-22
- Tested all three connectivity modes on my V2 DualShock 4 controller. They all experienced the same issue with LS being mapped wrong (forward was backwards, backwards was forward).
- ↑ DualShock 4 on PC? - last accessed on 2020-05-29
- ↑ Verified by User:Aemony on 2020-05-22
- Identified using Special K and Razer Surround.
- ↑ Verified by User:Keith on 2021-05-16
- ↑ SAints Row: The Third Remastered - Launch Details - last accessed on 2020-05-22