Difference between revisions of "Redfall"
From PCGamingWiki, the wiki about fixing PC games
(Google is King. Add RT, FPS, Reflex, UE build citation, and IDK what more.) Tag: Undo |
(Make improvements (like convert notes to citation requests for at launch), support for Nvidia Reflex is normally never specifically mentioned (also not video related), so removing it as it also has no value in the input tables) |
||
Line 9: | Line 9: | ||
{{Infobox game/row/publisher|Bethesda Softworks}} | {{Infobox game/row/publisher|Bethesda Softworks}} | ||
|engines = | |engines = | ||
− | {{Infobox game/row/engine|Unreal Engine 4|build=4.26<ref>{{Refurl|url=https://wccftech.com/redfall-hands-on-qa-harvey-smith-talks-length-open-world-challenges-and-differences-with-previous-games/|title=Redfall Hands-on & Q&A – Harvey Smith Talks Length, Open World Challenges, and Differences with Previous Games – WCCFTech|date=2023-03-23}}</ref>}} | + | {{Infobox game/row/engine|Unreal Engine 4|build=4.26<ref name="QA">{{Refurl|url=https://wccftech.com/redfall-hands-on-qa-harvey-smith-talks-length-open-world-challenges-and-differences-with-previous-games/|title=Redfall Hands-on & Q&A – Harvey Smith Talks Length, Open World Challenges, and Differences with Previous Games – WCCFTech|date=2023-03-23}}</ref>}} |
|release dates= | |release dates= | ||
{{Infobox game/row/date|Windows|May 2, 2023}} | {{Infobox game/row/date|Windows|May 2, 2023}} | ||
Line 124: | Line 124: | ||
|upscaling notes = '''DLSS Frame Generation''' is supported.<ref>{{Refurl|url=https://nvidianews.nvidia.com/news/nvidia-accelerates-neural-graphics-pc-gaming-revolution-at-gdc-with-new-dlss-3-pc-games-and-tools|title=NVIDIA Accelerates Neural Graphics PC Gaming Revolution at GDC With New DLSS 3 PC Games and Tools - Newsroom - Nvidia|date=2023-03-17}}</ref> | |upscaling notes = '''DLSS Frame Generation''' is supported.<ref>{{Refurl|url=https://nvidianews.nvidia.com/news/nvidia-accelerates-neural-graphics-pc-gaming-revolution-at-gdc-with-new-dlss-3-pc-games-and-tools|title=NVIDIA Accelerates Neural Graphics PC Gaming Revolution at GDC With New DLSS 3 PC Games and Tools - Newsroom - Nvidia|date=2023-03-17}}</ref> | ||
|vsync = true | |vsync = true | ||
− | |vsync notes = | + | |vsync notes = <ref name="checkatlaunch"/> |
|60 fps = true | |60 fps = true | ||
− | |60 fps notes = {{ | + | |60 fps notes = <ref>{{Refurl|url=https://www.youtube.com/watch?v=ZwY9IncC6XI|title=Redfall – “Welcome to Redfall” Official Trailer - Bethesda Softworks - YouTube|snippet="Trailer is 60 FPS"|date=2023-03-23}}</ref> |
|120 fps = true | |120 fps = true | ||
− | |120 fps notes = {{note | + | |120 fps notes = <ref name="checkatlaunch">{{Refcheck|user=Mrtnptrs|date=2023-03-23|comment=Previus note: "It is a first-person shooter game that will obviously feature such basic QoL features" Still, information should be checked at launch.}}</ref> |
|hdr = unknown | |hdr = unknown | ||
|hdr notes = | |hdr notes = | ||
− | |ray tracing = | + | |ray tracing = false |
− | |ray tracing notes = <ref>{{Refurl|url=https://wccftech.com/redfall-will-support-nvidia-dlss-3-ray-tracing-and-reflex-will-be-bundled-with-rtx-40-gpus/|title=Redfall Will Support NVIDIA DLSS 3, Ray Tracing and Reflex; Will Be Bundled with RTX 40 GPUs - WCCFTech|date=2023-03-23}}</ref> | + | |ray tracing notes = Ray tracing support will be added post-launch.<ref name="QA"/><ref>{{Refurl|url=https://wccftech.com/redfall-will-support-nvidia-dlss-3-ray-tracing-and-reflex-will-be-bundled-with-rtx-40-gpus/|title=Redfall Will Support NVIDIA DLSS 3, Ray Tracing and Reflex; Will Be Bundled with RTX 40 GPUs - WCCFTech|date=2023-03-23}}</ref> |
|color blind = unknown | |color blind = unknown | ||
|color blind notes = | |color blind notes = | ||
}} | }} | ||
− | |||
− | |||
==Input== | ==Input== | ||
Line 464: | Line 462: | ||
|minRAM = 16 GB | |minRAM = 16 GB | ||
|minHD = 100 GB | |minHD = 100 GB | ||
− | |minGPU = AMD RX 580 | + | |minGPU = AMD Radeon RX 580 |
|minGPU2 = Nvidia GeForce GTX 1070 | |minGPU2 = Nvidia GeForce GTX 1070 | ||
|minVRAM = 6 GB | |minVRAM = 6 GB |
Revision as of 17:06, 23 March 2023
This page is a stub: it lacks content and/or basic article components. You can help to expand this page
by adding an image or additional information.
Developers | |
---|---|
Arkane Austin | |
id Software | |
Roundhouse Studios | |
Publishers | |
Bethesda Softworks | |
Engines | |
Unreal Engine 4[Note 1] | |
Release dates | |
Windows | May 2, 2023 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer, Multiplayer |
Pacing | Real-time |
Perspectives | First-person |
Controls | Direct control |
Themes | Supernatural |
Warnings
- This game requires a constant internet connection for all game modes.
Redfall is a singleplayer and multiplayer first-person game.
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | Bite Back Edition also available. | |||
GamersGate | Bite Back Edition also available. | |||
Bite Back Edition also available. | ||||
Green Man Gaming | Bite Back Edition also available. | |||
Humble Store | Bite Back Edition also available. | |||
Microsoft Store | Xbox Play Anywhere. Included with Xbox Game Pass for PC. Bite Back Edition also available. |
|||
Steam | Bite Back Edition also available. |
- All versions require a Bethesda.net account, Denuvo Anti-Tamper DRM and a constant internet connection for all game modes.[2][3]
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1294810/pfx/[Note 2] |
Save game data location
System | Location |
---|---|
Windows | |
Microsoft Store | |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1294810/pfx/[Note 2] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
Steam Cloud | ||
Xbox Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | |||
4K Ultra HD | |||
Field of view (FOV) | |||
Windowed | |||
Borderless fullscreen windowed | |||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | |||
High-fidelity upscaling | DLSS 2.0 DLSS Frame Generation is supported.[4] |
||
Vertical sync (Vsync) | [5] | ||
60 FPS and 120+ FPS | [6] [5] |
||
High dynamic range display (HDR) | See the engine page to force native HDR output, or the glossary page for other alternatives. | ||
Ray tracing (RT) | Ray tracing support will be added post-launch.[1][7] |
- The game engine may allow for manual configuration of the game via its variables. See the Unreal Engine 4 page for more details.
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers |
---|
PlayStation controllers |
---|
Generic/other controllers |
---|
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | ||
Surround sound | ||
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
French | ||||
German | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Polish | ||||
Portuguese | Advertised but not available.[8] | |||
Brazilian Portuguese | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish |
Network
Multiplayer types
Type | Native | Players | Notes | |
---|---|---|---|---|
Local play | ||||
LAN play | ||||
Online play | Co-op |
Other information
API
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
- No middleware information; you can edit this page to add it.
System requirements
Windows | ||
---|---|---|
Minimum | ||
Operating system (OS) | 10 | |
Processor (CPU) | Intel Core i5-8400 AMD Ryzen 5 1600 |
|
System memory (RAM) | 16 GB | |
Hard disk drive (HDD) | 100 GB | |
Video card (GPU) | AMD Radeon RX 580 Nvidia GeForce GTX 1070 6 GB of VRAM |
- A 64-bit operating system is required.
Notes
- ↑ Unreal Engine 4 engine build: 4.26[1]
- ↑ 2.0 2.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1294810/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1294810) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ 1.0 1.1 Redfall Hands-on & Q&A – Harvey Smith Talks Length, Open World Challenges, and Differences with Previous Games – WCCFTech - last accessed on 2023-03-23
- ↑ Redfall FAQ - last accessed on 2023-02-01
- ↑ Redfall on Steam - last accessed on 2023-02-01
- "Incorporates 3rd-party DRM: Denuvo Anti-tamper"
- ↑ NVIDIA Accelerates Neural Graphics PC Gaming Revolution at GDC With New DLSS 3 PC Games and Tools - Newsroom - Nvidia - last accessed on 2023-03-17
- ↑ 5.0 5.1 Verified by User:Mrtnptrs on 2023-03-23
- Previus note: "It is a first-person shooter game that will obviously feature such basic QoL features" Still, information should be checked at launch.
- ↑ Redfall – “Welcome to Redfall” Official Trailer - Bethesda Softworks - YouTube - last accessed on 2023-03-23
- ""Trailer is 60 FPS""
- ↑ Redfall Will Support NVIDIA DLSS 3, Ray Tracing and Reflex; Will Be Bundled with RTX 40 GPUs - WCCFTech - last accessed on 2023-03-23
- ↑ Verified by User:DarkSonicPT on 2023-03-20