Difference between revisions of "Ratchet & Clank: Rift Apart"
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{{Infobox game | {{Infobox game | ||
|cover = Ratchet and Clank Rift Apart.jpg | |cover = Ratchet and Clank Rift Apart.jpg | ||
Line 60: | Line 59: | ||
{{Availability/row| Steam | 1895880 | Steam | | | Windows }} | {{Availability/row| Steam | 1895880 | Steam | | | Windows }} | ||
}} | }} | ||
+ | {{ii}} A {{w|PlayStation Network}} account can be optionally linked within the game. | ||
==Monetization== | ==Monetization== | ||
Line 123: | Line 123: | ||
==Video== | ==Video== | ||
+ | {{Image|Ratchet&ClankRiftApart_DisplaySettings.png|Display settings (in-game)}} | ||
+ | {{Image|Ratchet&ClankRiftApart_GraphicsSettings.png|Graphics settings (in-game)}} | ||
{{Video | {{Video | ||
|wsgf link = | |wsgf link = | ||
Line 138: | Line 140: | ||
|4k ultra hd notes = | |4k ultra hd notes = | ||
|fov = true | |fov = true | ||
− | |fov notes = | + | |fov notes = Slider present that ranges from 25° below or above the default value. |
|windowed = true | |windowed = true | ||
|windowed notes = | |windowed notes = | ||
Line 163: | Line 165: | ||
|color blind notes = Some user interface element colors can be individually set, and color shaders can be applied to objects within the game to improve visibility. | |color blind notes = Some user interface element colors can be individually set, and color shaders can be applied to objects within the game to improve visibility. | ||
}} | }} | ||
+ | <gallery> | ||
+ | Ratchet&ClankRiftApart_LauncherDisplay.png|Display settings (launcher) | ||
+ | Ratchet&ClankRiftApart_LauncherGraphics.png|Graphics settings (launcher) | ||
+ | Ratchet&ClankRiftApart_HUDSettings.png|Heads-up display settings | ||
+ | Ratchet&ClankRiftApart_VisualContrastSettings.png|Visual & contrast accessibility settings | ||
+ | </gallery> | ||
+ | <gallery> | ||
+ | Ratchet&ClankRiftApart_16x9.png|Default FOV at 16:9 aspect ratio | ||
+ | Ratchet&ClankRiftApart_21x9.png|Default FOV at 21:9 aspect ratio | ||
+ | </gallery> | ||
==Input== | ==Input== | ||
+ | {{Image|Ratchet&ClankRiftApart_KBMSettings.png|Keyboard and mouse settings}} | ||
{{Input | {{Input | ||
|key remap = true | |key remap = true | ||
|key remap notes = <ref name="psblog" /> | |key remap notes = <ref name="psblog" /> | ||
− | |acceleration option = | + | |acceleration option = false |
− | |acceleration option notes = | + | |acceleration option notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=No option within the game, attempted testing mouse movement at various speeds and DPIs to get a rough idea if any acceleration is present, which there doesn't appear to be.}}</ref> |
|mouse sensitivity = true | |mouse sensitivity = true | ||
|mouse sensitivity notes = Separate options for camera, aim and flight sensitivity, with each option having X-axis and Y-axis individually set. | |mouse sensitivity notes = Separate options for camera, aim and flight sensitivity, with each option having X-axis and Y-axis individually set. | ||
Line 193: | Line 206: | ||
|xbox prompts notes = | |xbox prompts notes = | ||
|impulse triggers = true | |impulse triggers = true | ||
− | |impulse triggers notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28 | + | |impulse triggers notes = <ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> |
|dualshock 4 = true | |dualshock 4 = true | ||
|dualshock 4 notes = Also supports [[Controller:DualSense|DualSense]] features.<ref name="psblog" /> | |dualshock 4 notes = Also supports [[Controller:DualSense|DualSense]] features.<ref name="psblog" /> | ||
Line 215: | Line 228: | ||
|haptic feedback notes = | |haptic feedback notes = | ||
|simultaneous input = false | |simultaneous input = false | ||
− | |simultaneous input notes = Multiple inputs will prioritize controller input.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> | + | |simultaneous input notes = Multiple simultaneous inputs will prioritize controller input.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-28}}</ref> |
|steam input api = true | |steam input api = true | ||
− | |steam input api notes = Used if enabled | + | |steam input api notes = Used if enabled on the Steam version of the game. |
|steam hook input = false | |steam hook input = false | ||
|steam hook input notes = | |steam hook input notes = | ||
|steam input presets = true | |steam input presets = true | ||
|steam input presets notes = Preset configs for [[Controller:Xbox One Controller|Xbox One Controller]], [[Controller:DualSense|DualSense]], [[Controller:Switch Pro Controller|Switch Pro Controller]] and [[Controller:Steam Controller|Steam Controller]] can be found in the game's installation folder. | |steam input presets notes = Preset configs for [[Controller:Xbox One Controller|Xbox One Controller]], [[Controller:DualSense|DualSense]], [[Controller:Switch Pro Controller|Switch Pro Controller]] and [[Controller:Steam Controller|Steam Controller]] can be found in the game's installation folder. | ||
− | |steam controller prompts = | + | |steam controller prompts = false |
|steam controller prompts notes = | |steam controller prompts notes = | ||
|steam cursor detection = unknown | |steam cursor detection = unknown | ||
|steam cursor detection notes = | |steam cursor detection notes = | ||
}} | }} | ||
+ | <gallery> | ||
+ | Ratchet&ClankRiftApart_KBMMapping.png|Keyboard and mouse remapping | ||
+ | Ratchet&ClankRiftApart_ControllerSettings.png|Controller settings | ||
+ | Ratchet&ClankRiftApart_ControllerMapping.png|Controller remapping using a [[Controller:DualSense|DualSense]] controller{{note|Only available when Steam Input is disabled on the Steam version of the game.}} | ||
+ | Ratchet&ClankRiftApart_GameSettings.png|Game settings | ||
+ | Ratchet&ClankRiftApart_AccessibilitySettings.png|Accessibility settings{{note|Except for contrast settings, the options in the accessibility sub-menus are options that are also present in other options menus.}} | ||
+ | </gallery> | ||
==Audio== | ==Audio== | ||
+ | {{Image|Ratchet&ClankRiftApart_AudioSettings.png|Audio settings}} | ||
+ | {{Image|Ratchet&ClankRiftApart_SubtitleSettings.png|Subtitle settings}} | ||
{{Audio | {{Audio | ||
|separate volume = true | |separate volume = true | ||
|separate volume notes = Sliders present for Master Volume, Music, Speech, Sound Effects, UI and Hit Confirm. | |separate volume notes = Sliders present for Master Volume, Music, Speech, Sound Effects, UI and Hit Confirm. | ||
− | |surround sound = | + | |surround sound = true |
− | |surround sound notes = | + | |surround sound notes = Offers up to 7.1 surround sound output.<ref>{{Refcheck|user=Shadowstealer7|date=2023-07-29|comment=Checked using Razer Surround and using Special K monitor audio output and to check for audio output on every channel in a virtualised 7.1 surround setup.}}</ref> |
|subtitles = true | |subtitles = true | ||
|subtitles notes = | |subtitles notes = |
Revision as of 08:48, 29 July 2023
Cover image missing, please upload it | |
Developers | |
---|---|
Insomniac Games | |
Windows | Nixxes Software |
Publishers | |
PlayStation PC | |
Engines | |
Insomniac Engine | |
Release dates | |
Windows | July 26, 2023 |
Reception | |
OpenCritic | 89 |
IGDB | 93 |
Taxonomy | |
Monetization | One-time game purchase |
Microtransactions | None |
Modes | Singleplayer |
Pacing | Real-time |
Perspectives | Third-person |
Controls | Direct control |
Genres | Action, Platform, Shooter |
Art styles | Cartoon |
Themes | Sci-fi, Space |
Ratchet & Clank: Rift Apart is an upcoming singleplayer third-person platform game developed by Insomniac Games, ported by Nixxes Software and published by Sony Interactive Entertainment via its PlayStation PC brand. The game is a PC port of the PlayStation 5 game of the same name which is the 9th main installment in the Ratchet & Clank series. The PC port has PC-specific features, including FSR 2, XeSS, DLSS 2, DLSS Frame Generation, DLAA and ultrawide screen support, and is the first game to utilize the DirectStorage 1.2 API.[1][2]
The game was released on PC on July 26, 2023, two years after it was originally released for the PlayStation 5 on June 11, 2021.
At launch, ray-tracing on AMD GPUs (specifically those based on RDNA2 and RDNA3 architectures) is disabled, but Nixxes noted that they are currently working with AMD to enable it on those GPUs as soon as possible.[3]
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Epic Games Store | DRM-free when a shortcut is made directly to the executable, with the -EpicPortal command appended to the Target URL. |
|||
GamersGate | ||||
Green Man Gaming | ||||
Humble Store | ||||
Steam |
- A PlayStation Network account can be optionally linked within the game.
Monetization
Type | Notes |
---|---|
One-time game purchase | The game requires an upfront purchase to access. |
Microtransactions
Type | Notes |
---|---|
No microtransactions | None |
Essential improvements
Skip launcher
Use the -nolauncher command line argument to skip the launcher.
|
---|
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ratchet & Clank - Rift Apart\<user-id>\-userprefs.save |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1895880/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Ratchet & Clank - Rift Apart\<user-id>\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/1895880/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Epic Games Launcher | ||
OneDrive | Requires enabling backup of the Documents folder in OneDrive on all computers. | |
Steam Cloud |
Video
Graphics feature | State | Notes | |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | [1] | ||
Ultra-widescreen | Hor+ scaling with support for 21:9, 32:9 and 48:9 aspect ratios.[1] Heads-up display can be fixed to 16:9, 21:9 and 32:9 ratios or set to maximise coverage. | ||
4K Ultra HD | |||
Field of view (FOV) | Slider present that ranges from 25° below or above the default value. | ||
Windowed | |||
Borderless fullscreen windowed | Labelled as Fullscreen. | ||
Anisotropic filtering (AF) | |||
Anti-aliasing (AA) | TAA, SMAA and DLAA[4][1] | ||
High-fidelity upscaling | FSR 2.1, DLSS 3.1, XeSS 1.0 Also supports IGTI (Insomniac Games' Temporal Injection) and DLSS Frame Generation. |
||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | |||
High dynamic range display (HDR) | Requires HDR to be enabled in Windows.[4] | ||
Ray tracing (RT) | Ray traced shadows, reflections and ambient occlusion.[2] | ||
Color blind mode | Some user interface element colors can be individually set, and color shaders can be applied to objects within the game to improve visibility. |
Input
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | [1] | |
Mouse acceleration | [5] | |
Mouse sensitivity | Separate options for camera, aim and flight sensitivity, with each option having X-axis and Y-axis individually set. | |
Mouse input in menus | ||
Mouse Y-axis inversion | Separate options for camera, aim and flight inversion, with each option also having an X-axis invert option. | |
Controller | ||
Controller support | ||
Full controller support | ||
Controller remapping | Uses Steam Input to remap controls if enabled, otherwise uses built-in remapping menu. | |
Controller sensitivity | Options for camera and aim sensitivity. | |
Controller Y-axis inversion | Options for camera, aim and flight inversion, with each option also having an X-axis invert option. |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration | [6] |
PlayStation controllers | Also supports DualSense features.[1] | |
---|---|---|
PlayStation button prompts | ||
Light bar support | ||
Adaptive trigger support | ||
DualSense haptic feedback support | ||
Connection modes | Wired DualSense tested |
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M | Multiple simultaneous inputs will prioritize controller input.[7] |
Steam Input | ||
---|---|---|
Steam Input API support | Used if enabled on the Steam version of the game. | |
Official controller preset(s) | Preset configs for Xbox One Controller, DualSense, Switch Pro Controller and Steam Controller can be found in the game's installation folder. | |
Steam Controller button prompts |
Accessibility settings[Note 3]
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Sliders present for Master Volume, Music, Speech, Sound Effects, UI and Hit Confirm. | |
Surround sound | Offers up to 7.1 surround sound output.[8] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
Arabic | ||||
Simplified Chinese | ||||
Traditional Chinese | ||||
Croatian | ||||
Czech | ||||
Danish | ||||
Dutch | ||||
Finnish | ||||
French | ||||
German | ||||
Greek | ||||
Hungarian | ||||
Italian | ||||
Japanese | ||||
Korean | ||||
Norwegian | ||||
Polish | ||||
Portuguese | ||||
Brazilian Portuguese | ||||
Romanian | ||||
Russian | ||||
Spanish | ||||
Latin American Spanish | ||||
Swedish | ||||
Turkish |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 12 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Audio | Wwise | |
Cutscenes | Bink Video, Annosoft Speech Engine | Bink v2.7p, Annosoft Speech Engine v4.0.25.0 (used for automated lipsync) |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | 10 (build 1909) | 10 (build 1909) |
Processor (CPU) | Intel Core i3-8100 AMD Ryzen 3 3100 |
Intel Core i5-8400 AMD Ryzen 5 3600 |
System memory (RAM) | 8 GB | 16 GB |
Hard disk drive (HDD) | 75 GB (HDD) | 75 GB (SSD) |
Video card (GPU) | NVIDIA GeForce GTX 960 AMD Radeon RX 470 DirectX 12 compatible | NVIDIA GeForce RTX 2060 AMD Radeon RX 5700 |
- A 64-bit operating system is required.
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Games with Steam Cloud support may also store data in
~/.steam/steam/userdata/<user-id>/1895880/
. - Use Wine's registry editor to access any Windows registry paths.
- The app ID (1895880) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
- ↑ Only available when Steam Input is disabled on the Steam version of the game.
- ↑ Except for contrast settings, the options in the accessibility sub-menus are options that are also present in other options menus.
References
- ↑ 1.0 1.1 1.2 1.3 1.4 1.5 Ratchet & Clank: Rift Apart is coming to PC on July 26 - PlayStation Blog - last accessed on May 31, 2023
- ↑ 2.0 2.1 Ratchet & Clank: Rift Apart PC specs and new features revealed - PlayStation Blog - last accessed on July 19, 2023
- ↑ Ratchet & Clank: Rift Apart is out now on PC! - Steam announcement - last accessed on July 27, 2023
- ↑ 4.0 4.1 Insomniac Games - PC performance tuning - last accessed on 2023-07-26
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- No option within the game, attempted testing mouse movement at various speeds and DPIs to get a rough idea if any acceleration is present, which there doesn't appear to be.
- ↑ Verified by User:Shadowstealer7 on 2023-07-28
- ↑ Verified by User:Shadowstealer7 on 2023-07-28
- ↑ Verified by User:Shadowstealer7 on 2023-07-29
- Checked using Razer Surround and using Special K monitor audio output and to check for audio output on every channel in a virtualised 7.1 surround setup.