Project CARS
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Developers | |
---|---|
Slightly Mad Studios | |
Publishers | |
Bandai Namco Entertainment | |
Engines | |
Madness Engine | |
Release dates | |
Windows | May 6, 2015 |
Reception | |
Metacritic | 83 |
OpenCritic | 80 |
IGDB | 82 |
Taxonomy | |
Monetization | One-time game purchase, DLC |
Modes | Singleplayer, Multiplayer |
Perspectives | First-person, Third-person |
Controls | Direct control |
Genres | Racing, Simulation |
Vehicles | Track racing |
Art styles | Realistic |
Series | Project CARS |
Project CARS | |
---|---|
Project CARS | 2015 |
Project CARS - Pagani Edition | 2016 |
Project CARS 2 | 2017 |
Project CARS 3 | 2020 |
Key points
- Supports a wide range of graphical options.[1]
General information
Availability
Source | DRM | Notes | Keys | OS |
---|---|---|---|---|
Retail | ||||
Oculus Store | Cannot play multiplayer with Steam players.[2] | |||
Developer website (unavailable) | ||||
Amazon.com (unavailable) | ||||
GamersGate (unavailable) | ||||
(unavailable) | ||||
Green Man Gaming (unavailable) | ||||
Humble Store (unavailable) | ||||
Steam (unavailable) |
- Demo version is available
- Removed from many digital stores due to licensing issues.
DLC and expansion packs
Name | Notes | |
---|---|---|
Aston Martin Track Expansion | ||
Audi Ruapuna Speedway Expansion | ||
Classic Lotus Track Expansion | ||
Japanese Car Pack | ||
Limited Edition Upgrade | ||
Logitech Liveries | ||
Modified Car Pack | ||
Old Vs New Car Pack | ||
Racing Icons Car Pack | ||
Renault Sport Car Pack | ||
Special Ridge Racer Car Pack | ||
Stanceworks Track Expansion | ||
US Race Car Pack |
Game data
Configuration file(s) location
System | Location |
---|---|
Windows | %USERPROFILE%\Documents\Project CARS\*.xml |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/234630/pfx/[Note 1] |
Save game data location
System | Location |
---|---|
Windows | |
Steam | <Steam-folder>\userdata\<user-id>\234630\local\ |
Steam Play (Linux) | <SteamLibrary-folder>/steamapps/compatdata/234630/pfx/[Note 1] |
Save game cloud syncing
System | Native | Notes |
---|---|---|
Steam Cloud |
Video
Graphics feature | State | WSGF | Notes |
---|---|---|---|
Widescreen resolution | |||
Multi-monitor | |||
Ultra-widescreen | [3] | ||
4K Ultra HD | [4][5] | ||
Field of view (FOV) | See Project CARS FOV Calculator for help. | ||
Windowed | |||
Borderless fullscreen windowed | See the glossary page for potential workarounds. | ||
Anisotropic filtering (AF) | Up to 16 samples. | ||
Anti-aliasing (AA) | FXAA, SMAA, MSAA, DS2M, SSAA. | ||
High-fidelity upscaling | See the glossary page for potential workarounds. | ||
Vertical sync (Vsync) | |||
60 FPS and 120+ FPS | Framerate can be capped with command line option "-fpscap X" where X is desired value. | ||
High dynamic range display (HDR) | See the glossary page for potential alternatives. |
Input
- The game can send telemetry data to supported software like SimHub and devices like motion platforms, bass shakers and telemetry displays through the UDP protocol.
Keyboard and mouse | State | Notes |
---|---|---|
Remapping | ||
Mouse acceleration | ||
Mouse sensitivity | ||
Mouse input in menus | ||
Mouse Y-axis inversion | ||
Controller | ||
Controller support | XInput and DirectInput. For racing wheel support, check here. |
|
Full controller support | ||
Controller remapping | ||
Controller sensitivity | ||
Controller Y-axis inversion |
Controller types |
---|
XInput-compatible controllers | ||
---|---|---|
Xbox button prompts | ||
Impulse Trigger vibration |
PlayStation controllers | See the glossary page for potential workarounds. |
---|
Tracked motion controllers |
---|
Generic/other controllers | ||
---|---|---|
Button prompts |
Additional information | ||
---|---|---|
Button prompts | ||
Controller hotplugging | ||
Haptic feedback | ||
Digital movement supported | ||
Simultaneous controller+KB/M |
Audio
Audio feature | State | Notes |
---|---|---|
Separate volume controls | Master, music, engine, effects and radio. | |
Surround sound | Received up to 7.1 output.[6] | |
Subtitles | ||
Closed captions | ||
Mute on focus lost | ||
Royalty free audio |
Localizations
Language | UI | Audio | Sub | Notes |
---|---|---|---|---|
English | ||||
French | ||||
German | ||||
Italian | ||||
Polish | ||||
Brazilian Portuguese | ||||
Russian | ||||
Spanish |
Network
Multiplayer types
Type | Native | Notes | |
---|---|---|---|
Local play | [4] | ||
LAN play | |||
Online play | Steam and Oculus Store players cannot play together.[2] |
VR support
3D modes | State | Notes | |
---|---|---|---|
Native 3D | |||
Nvidia 3D Vision | Use Project Cars (Patch 6) 3D Vision Fix. |
Headsets | |||
---|---|---|---|
SteamVR | |||
Oculus VR (LibOVR) | |||
Windows Mixed Reality | This game might be playable with the Revive Compatibility Layer, or Windows Mixed Reality for SteamVR. | ||
OSVR |
Devices | |||
---|---|---|---|
Tracked motion controllers | |||
Traditional controller | See Input for details. | ||
Keyboard/Mouse | |||
TrackIR | Switch to "Helmet" camera mode while driving in order to make it work. The helmet overlay and blur effects can be disabled in camera options. |
Play area | |||
---|---|---|---|
Seated | |||
Standing | |||
Room-scale |
Other information
API
Technical specs | Supported | Notes |
---|---|---|
Direct3D | 11 | |
Shader Model support | 5 |
Executable | 32-bit | 64-bit | Notes |
---|---|---|---|
Windows |
Middleware
Middleware | Notes | |
---|---|---|
Physics | isiMotor2, PhysX | isiMotor2 used for general physics, PhysX used for collisions. |
Audio | FMOD | |
Cutscenes | Bink Video |
System requirements
Windows | ||
---|---|---|
Minimum | Recommended | |
Operating system (OS) | Vista SP2 | 7 SP1, 8.1, 10 |
Processor (CPU) | Intel Core 2 Quad Q8400 2.66 GHz AMD Phenom II X4 940 3.0 GHz |
Intel Core i7 3700 3.5 GHz AMD FX-8350 4.0 GHz |
System memory (RAM) | 4 GB | 8 GB |
Hard disk drive (HDD) | 25 GB | |
Video card (GPU) | Nvidia GeForce GTX 260 ATI Radeon HD 5770 DirectX 11 compatible | Nvidia GeForce GT 600 series AMD Radeon HD 7000 series |
- A 64-bit operating system is required.
- Online connection required for multiplayer and Driver Network features.[4]
Notes
- ↑ 1.0 1.1 Notes regarding Steam Play (Linux) data:
- File/folder structure within this directory reflects the path(s) listed for Windows and/or Steam game data.
- Use Wine's registry editor to access any Windows registry paths.
- The app ID (234630) may differ in some cases.
- Treat backslashes as forward slashes.
- See the glossary page for details on Windows data paths.
References
- ↑ Project CARS – Final PC Version Supports a Wide Range of Graphical Options | DSOGaming | The Dark Side Of Gaming
- ↑ 2.0 2.1 Oculus Rift CV1 Discussion - Page 54
- ↑ Project Cars 21:9 Gameplay (2560x1080) (60fps) (Ultrawide) - YouTube - last accessed on May 2023
- ↑ 4.0 4.1 4.2 FAQ - Project CARS
- ↑ Real 4K: Project CARS - YouTube - last accessed on May 2023
- ↑ PC Gaming Surround Sound Round-up - last accessed on May 2023